mirror of
https://github.com/TrinityCore/TrinityCore.git
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Fix LFG queue issues by removing disconnected players from LFG queue and their party with them.
245 lines
9.2 KiB
C++
245 lines
9.2 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Interaction between core and LFGScripts
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*/
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#include "Common.h"
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#include "SharedDefines.h"
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#include "Player.h"
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#include "Group.h"
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#include "LFGScripts.h"
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#include "LFGMgr.h"
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#include "ScriptMgr.h"
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#include "ObjectAccessor.h"
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#include "WorldSession.h"
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namespace lfg
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{
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LFGPlayerScript::LFGPlayerScript() : PlayerScript("LFGPlayerScript") { }
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void LFGPlayerScript::OnLogout(Player* player)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
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return;
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if (!player->GetGroup())
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{
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player->GetSession()->SendLfgLfrList(false);
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sLFGMgr->LeaveLfg(player->GetGUID());
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}
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else if (player->GetSession()->PlayerDisconnected())
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sLFGMgr->LeaveLfg(player->GetGUID(), true);
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}
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void LFGPlayerScript::OnLogin(Player* player, bool /*loginFirst*/)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
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return;
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// Temporal: Trying to determine when group data and LFG data gets desynched
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ObjectGuid guid = player->GetGUID();
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ObjectGuid gguid = sLFGMgr->GetGroup(guid);
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if (Group const* group = player->GetGroup())
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{
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ObjectGuid gguid2 = group->GetGUID();
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if (gguid != gguid2)
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{
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TC_LOG_ERROR("lfg", "%s on group %s but LFG has group %s saved... Fixing.",
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player->GetSession()->GetPlayerInfo().c_str(), gguid2.ToString().c_str(), gguid.ToString().c_str());
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sLFGMgr->SetupGroupMember(guid, group->GetGUID());
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}
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}
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sLFGMgr->SetTeam(player->GetGUID(), player->GetTeam());
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/// @todo - Restore LfgPlayerData and send proper status to player if it was in a group
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}
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void LFGPlayerScript::OnMapChanged(Player* player)
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{
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Map const* map = player->GetMap();
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if (sLFGMgr->inLfgDungeonMap(player->GetGUID(), map->GetId(), map->GetDifficulty()))
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{
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Group* group = player->GetGroup();
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// This function is also called when players log in
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// if for some reason the LFG system recognises the player as being in a LFG dungeon,
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// but the player was loaded without a valid group, we'll teleport to homebind to prevent
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// crashes or other undefined behaviour
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if (!group)
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{
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sLFGMgr->LeaveLfg(player->GetGUID());
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player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
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player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f);
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TC_LOG_ERROR("lfg", "LFGPlayerScript::OnMapChanged, Player %s (%u) is in LFG dungeon map but does not have a valid group! "
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"Teleporting to homebind.", player->GetName().c_str(), player->GetGUIDLow());
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return;
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}
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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if (Player* member = itr->GetSource())
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player->GetSession()->SendNameQueryOpcode(member->GetGUID());
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if (sLFGMgr->selectedRandomLfgDungeon(player->GetGUID()))
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player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true);
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}
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else
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{
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Group* group = player->GetGroup();
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if (group && group->GetMembersCount() == 1)
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{
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sLFGMgr->LeaveLfg(group->GetGUID());
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group->Disband();
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TC_LOG_DEBUG("lfg", "LFGPlayerScript::OnMapChanged, Player %s(%s) is last in the lfggroup so we disband the group.",
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player->GetName().c_str(), player->GetGUID().ToString().c_str());
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}
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player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
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}
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}
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LFGGroupScript::LFGGroupScript() : GroupScript("LFGGroupScript") { }
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void LFGGroupScript::OnAddMember(Group* group, ObjectGuid guid)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
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return;
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ObjectGuid gguid = group->GetGUID();
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ObjectGuid leader = group->GetLeaderGUID();
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if (leader == guid)
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{
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TC_LOG_DEBUG("lfg", "LFGScripts::OnAddMember [%s]: added [%s] leader [%s]", gguid.ToString().c_str(), guid.ToString().c_str(), leader.ToString().c_str());
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sLFGMgr->SetLeader(gguid, guid);
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}
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else
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{
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LfgState gstate = sLFGMgr->GetState(gguid);
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LfgState state = sLFGMgr->GetState(guid);
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TC_LOG_DEBUG("lfg", "LFGScripts::OnAddMember [%s]: added [%s] leader [%s] gstate: %u, state: %u", gguid.ToString().c_str(), guid.ToString().c_str(), leader.ToString().c_str(), gstate, state);
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if (state == LFG_STATE_QUEUED)
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sLFGMgr->LeaveLfg(guid);
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if (gstate == LFG_STATE_QUEUED)
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sLFGMgr->LeaveLfg(gguid);
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}
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sLFGMgr->SetGroup(guid, gguid);
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sLFGMgr->AddPlayerToGroup(gguid, guid);
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}
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void LFGGroupScript::OnRemoveMember(Group* group, ObjectGuid guid, RemoveMethod method, ObjectGuid kicker, char const* reason)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
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return;
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ObjectGuid gguid = group->GetGUID();
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TC_LOG_DEBUG("lfg", "LFGScripts::OnRemoveMember [%s]: remove [%s] Method: %d Kicker: [%s] Reason: %s",
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gguid.ToString().c_str(), guid.ToString().c_str(), method, kicker.ToString().c_str(), (reason ? reason : ""));
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bool isLFG = group->isLFGGroup();
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if (isLFG && method == GROUP_REMOVEMETHOD_KICK) // Player have been kicked
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{
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/// @todo - Update internal kick cooldown of kicker
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std::string str_reason = "";
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if (reason)
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str_reason = std::string(reason);
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sLFGMgr->InitBoot(gguid, kicker, guid, str_reason);
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return;
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}
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LfgState state = sLFGMgr->GetState(gguid);
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// If group is being formed after proposal success do nothing more
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if (state == LFG_STATE_PROPOSAL && method == GROUP_REMOVEMETHOD_DEFAULT)
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{
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// LfgData: Remove player from group
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sLFGMgr->SetGroup(guid, ObjectGuid::Empty);
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sLFGMgr->RemovePlayerFromGroup(gguid, guid);
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return;
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}
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sLFGMgr->LeaveLfg(guid);
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sLFGMgr->SetGroup(guid, ObjectGuid::Empty);
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uint8 players = sLFGMgr->RemovePlayerFromGroup(gguid, guid);
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if (Player* player = ObjectAccessor::FindPlayer(guid))
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{
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if (method == GROUP_REMOVEMETHOD_LEAVE && state == LFG_STATE_DUNGEON &&
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players >= LFG_GROUP_KICK_VOTES_NEEDED)
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player->CastSpell(player, LFG_SPELL_DUNGEON_DESERTER, true);
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//else if (state == LFG_STATE_BOOT)
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// Update internal kick cooldown of kicked
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player->GetSession()->SendLfgUpdateParty(LfgUpdateData(LFG_UPDATETYPE_LEADER_UNK1));
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if (isLFG && player->GetMap()->IsDungeon()) // Teleport player out the dungeon
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sLFGMgr->TeleportPlayer(player, true);
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}
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if (isLFG && state != LFG_STATE_FINISHED_DUNGEON) // Need more players to finish the dungeon
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if (Player* leader = ObjectAccessor::FindConnectedPlayer(sLFGMgr->GetLeader(gguid)))
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leader->GetSession()->SendLfgOfferContinue(sLFGMgr->GetDungeon(gguid, false));
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}
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void LFGGroupScript::OnDisband(Group* group)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
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return;
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ObjectGuid gguid = group->GetGUID();
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TC_LOG_DEBUG("lfg", "LFGScripts::OnDisband [%s]", gguid.ToString().c_str());
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sLFGMgr->RemoveGroupData(gguid);
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}
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void LFGGroupScript::OnChangeLeader(Group* group, ObjectGuid newLeaderGuid, ObjectGuid oldLeaderGuid)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
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return;
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ObjectGuid gguid = group->GetGUID();
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TC_LOG_DEBUG("lfg", "LFGScripts::OnChangeLeader [%s]: old [%s] new [%s]",
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gguid.ToString().c_str(), newLeaderGuid.ToString().c_str(), oldLeaderGuid.ToString().c_str());
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sLFGMgr->SetLeader(gguid, newLeaderGuid);
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}
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void LFGGroupScript::OnInviteMember(Group* group, ObjectGuid guid)
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{
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if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER))
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return;
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ObjectGuid gguid = group->GetGUID();
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ObjectGuid leader = group->GetLeaderGUID();
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TC_LOG_DEBUG("lfg", "LFGScripts::OnInviteMember [%s]: invite [%s] leader [%s]",
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gguid.ToString().c_str(), guid.ToString().c_str(), leader.ToString().c_str());
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// No gguid == new group being formed
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// No leader == after group creation first invite is new leader
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// leader and no gguid == first invite after leader is added to new group (this is the real invite)
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if (leader && !gguid)
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sLFGMgr->LeaveLfg(leader);
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}
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} // namespace lfg
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