Files
TrinityCore/src/server/authserver/Server/BattlenetSessionManager.h
Shauren b90329d63a Core/Battle.net: Use real account name from account table to auth instead of always constructing bnetId#index. Fixes having to reconfigure addons by players.
*NEW* battle.net only accounts should be created with battlenet_account_id#account_index format in username
2014-08-22 20:09:18 +02:00

62 lines
1.6 KiB
C++

/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BattlenetSessionManager_h__
#define BattlenetSessionManager_h__
#include "BattlenetSession.h"
namespace Battlenet
{
#pragma pack(push, 1)
struct SessionInfo
{
uint32 AccountId;
uint32 GameAccountIndex;
bool operator<(SessionInfo const& right) const
{
return memcmp(this, &right, sizeof(SessionInfo)) < 0;
}
};
#pragma pack(pop)
class SessionManager
{
public:
static SessionManager& Instance()
{
static SessionManager instance;
return instance;
}
// noop for now, will be needed later to broadcast realmlist updates for example
void AddSession(Session* /*session*/) { }
void RemoveSession(Session* /*session*/) { }
private:
std::map<SessionInfo, Session> _sessions;
};
}
#define sBattlenetSessionMgr Battlenet::SessionManager::Instance()
#endif // BattlenetSessionManager_h__