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*NEW* battle.net only accounts should be created with battlenet_account_id#account_index format in username
62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef BattlenetSessionManager_h__
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#define BattlenetSessionManager_h__
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#include "BattlenetSession.h"
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namespace Battlenet
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{
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#pragma pack(push, 1)
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struct SessionInfo
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{
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uint32 AccountId;
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uint32 GameAccountIndex;
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bool operator<(SessionInfo const& right) const
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{
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return memcmp(this, &right, sizeof(SessionInfo)) < 0;
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}
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};
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#pragma pack(pop)
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class SessionManager
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{
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public:
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static SessionManager& Instance()
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{
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static SessionManager instance;
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return instance;
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}
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// noop for now, will be needed later to broadcast realmlist updates for example
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void AddSession(Session* /*session*/) { }
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void RemoveSession(Session* /*session*/) { }
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private:
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std::map<SessionInfo, Session> _sessions;
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};
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}
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#define sBattlenetSessionMgr Battlenet::SessionManager::Instance()
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#endif // BattlenetSessionManager_h__
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