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b9a2bd24f71aa80ca78faa175213528035b1b462
TrinityCore/src/server/game/Maps
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click 988467467c Properly initialize variable in WorldObject::PlayDirectSound()
Fixes issue 2838

--HG--
branch : trunk
2010-06-28 14:40:57 +02:00
..
Map.cpp
Properly initialize variable in WorldObject::PlayDirectSound()
2010-06-28 14:40:57 +02:00
Map.h
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
2010-06-25 00:18:01 +02:00
MapInstanced.cpp
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
2010-06-25 00:18:01 +02:00
MapInstanced.h
…
MapManager.cpp
Allow GMs to bypass instance entry requirements
2010-06-26 14:06:29 +02:00
MapManager.h
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
2010-06-25 00:18:01 +02:00
MapReference.h
* Remove more not needed relative paths in include files
2010-06-08 16:13:55 -06:00
MapRefManager.h
* Remove more not needed relative paths in include files
2010-06-08 16:13:55 -06:00
MapUpdater.cpp
* Remove more not needed relative paths in include files
2010-06-08 16:13:55 -06:00
MapUpdater.h
* Remove more not needed relative paths in include files
2010-06-08 16:13:55 -06:00
ZoneScript.h
…
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