Files
TrinityCore/src/server/game/Server/GameClient.h

58 lines
2.1 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GAMECLIENT_H
#define __GAMECLIENT_H
#include "WorldSession.h"
class Player;
class Unit;
class TC_GAME_API GameClient
{
public:
GameClient(WorldSession* sessionToServer);
void AddAllowedMover(Unit* unit);
void RemoveAllowedMover(Unit* unit);
bool IsAllowedToMove(Unit* unit) const;
bool IsAllowedToMove(ObjectGuid guid) const;
void SetMovedUnit(Unit* target, bool allowMove);
Unit* GetActivelyMovedUnit() const { return _activelyMovedUnit; }
void SetActivelyMovedUnit(Unit* activelyMovedUnit) { _activelyMovedUnit = activelyMovedUnit; }
Player* GetBasePlayer() const { return _sessionToServer->GetPlayer(); }
WorldSession* GetWorldSession() const { return _sessionToServer; }
void SendDirectMessage(WorldPacket const* data) const;
std::string GetDebugInfo() const;
private:
// describe all units that this client has direct control over. Example, a player on a vehicle has client control over himself and the vehicle at the same time.
GuidUnorderedSet _allowedMovers;
// set/unset upon receiving CMSG_SET_ACTIVE_MOVER and CMSG_MOVE_NOT_ACTIVE_MOVER by the client
// in other words, this field is set by the client (as long as the change is allowed by the server)
Unit* _activelyMovedUnit;
WorldSession* _sessionToServer;
};
#endif // __GAMECLIENT_H