Files
TrinityCore/win
QAston 6b4772207f *Cleanups, remove obsolete code and minor optimizations in spellauras.cpp and spelleffects.cpp
*Remove GetDummyAura(uint32 spellid) function - it is faster to use GetAuraEffect or GetAura if id is known than iterate threw dummy auras list
*Move Death Strike code from HandleDummyAuraProc to Spell::EffectDummy - original patch by hununza.

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branch : trunk
2009-08-08 16:18:05 +02:00
..
2009-05-25 08:22:38 -04:00