mirror of
https://github.com/TrinityCore/TrinityCore.git
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243 lines
6.6 KiB
C++
243 lines
6.6 KiB
C++
/*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "OutdoorPvPMgr.h"
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#include "OutdoorPvPHP.h"
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#include "OutdoorPvPNA.h"
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#include "OutdoorPvPTF.h"
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#include "OutdoorPvPZM.h"
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#include "OutdoorPvPSI.h"
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#include "OutdoorPvPEP.h"
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#include "Player.h"
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#include "Policies/SingletonImp.h"
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INSTANTIATE_SINGLETON_1( OutdoorPvPMgr );
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OutdoorPvPMgr::OutdoorPvPMgr()
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{
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m_UpdateTimer = OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL;
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//sLog.outDebug("Instantiating OutdoorPvPMgr");
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}
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OutdoorPvPMgr::~OutdoorPvPMgr()
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{
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//sLog.outDebug("Deleting OutdoorPvPMgr");
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for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
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{
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(*itr)->DeleteSpawns();
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}
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}
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void OutdoorPvPMgr::InitOutdoorPvP()
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{
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// create new opvp
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OutdoorPvP * pOP = new OutdoorPvPHP;
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// respawn, init variables
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if(!pOP->SetupOutdoorPvP())
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{
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sLog.outDebug("OutdoorPvP : HP init failed.");
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delete pOP;
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}
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else
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{
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m_OutdoorPvPSet.push_back(pOP);
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sLog.outDebug("OutdoorPvP : HP successfully initiated.");
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}
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pOP = new OutdoorPvPNA;
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// respawn, init variables
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if(!pOP->SetupOutdoorPvP())
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{
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sLog.outDebug("OutdoorPvP : NA init failed.");
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delete pOP;
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}
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else
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{
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m_OutdoorPvPSet.push_back(pOP);
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sLog.outDebug("OutdoorPvP : NA successfully initiated.");
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}
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pOP = new OutdoorPvPTF;
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// respawn, init variables
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if(!pOP->SetupOutdoorPvP())
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{
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sLog.outDebug("OutdoorPvP : TF init failed.");
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delete pOP;
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}
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else
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{
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m_OutdoorPvPSet.push_back(pOP);
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sLog.outDebug("OutdoorPvP : TF successfully initiated.");
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}
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pOP = new OutdoorPvPZM;
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// respawn, init variables
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if(!pOP->SetupOutdoorPvP())
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{
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sLog.outDebug("OutdoorPvP : ZM init failed.");
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delete pOP;
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}
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else
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{
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m_OutdoorPvPSet.push_back(pOP);
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sLog.outDebug("OutdoorPvP : ZM successfully initiated.");
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}
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pOP = new OutdoorPvPSI;
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// respawn, init variables
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if(!pOP->SetupOutdoorPvP())
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{
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sLog.outDebug("OutdoorPvP : SI init failed.");
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delete pOP;
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}
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else
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{
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m_OutdoorPvPSet.push_back(pOP);
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sLog.outDebug("OutdoorPvP : SI successfully initiated.");
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}
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pOP = new OutdoorPvPEP;
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// respawn, init variables
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if(!pOP->SetupOutdoorPvP())
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{
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sLog.outDebug("OutdoorPvP : EP init failed.");
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delete pOP;
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}
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else
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{
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m_OutdoorPvPSet.push_back(pOP);
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sLog.outDebug("OutdoorPvP : EP successfully initiated.");
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}
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}
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void OutdoorPvPMgr::AddZone(uint32 zoneid, OutdoorPvP *handle)
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{
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m_OutdoorPvPMap[zoneid] = handle;
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}
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void OutdoorPvPMgr::HandlePlayerEnterZone(Player *plr, uint32 zoneid)
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{
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OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
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if(itr == m_OutdoorPvPMap.end())
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{
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// no handle for this zone, return
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return;
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}
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// add possibly beneficial buffs to plr for zone
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itr->second->HandlePlayerEnterZone(plr, zoneid);
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plr->SendInitWorldStates();
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sLog.outDebug("Player %u entered outdoorpvp id %u",plr->GetGUIDLow(), itr->second->GetTypeId());
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}
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void OutdoorPvPMgr::HandlePlayerLeaveZone(Player *plr, uint32 zoneid)
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{
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OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
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if(itr == m_OutdoorPvPMap.end())
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{
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// no handle for this zone, return
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return;
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}
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// inform the OutdoorPvP class of the leaving, it should remove the player from all objectives
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itr->second->HandlePlayerLeaveZone(plr, zoneid);
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sLog.outDebug("Player %u left outdoorpvp id %u",plr->GetGUIDLow(), itr->second->GetTypeId());
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}
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OutdoorPvP * OutdoorPvPMgr::GetOutdoorPvPToZoneId(uint32 zoneid)
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{
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OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
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if(itr == m_OutdoorPvPMap.end())
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{
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// no handle for this zone, return
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return NULL;
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}
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return itr->second;
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}
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void OutdoorPvPMgr::Update(uint32 diff)
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{
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if(m_UpdateTimer < diff)
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{
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for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
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{
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(*itr)->Update(diff);
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}
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m_UpdateTimer = OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL;
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} else m_UpdateTimer -= diff;
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}
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bool OutdoorPvPMgr::HandleCustomSpell(Player *plr, uint32 spellId, GameObject * go)
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{
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for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
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{
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if((*itr)->HandleCustomSpell(plr,spellId,go))
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return true;
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}
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return false;
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}
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bool OutdoorPvPMgr::HandleOpenGo(Player *plr, uint64 guid)
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{
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for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
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{
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if((*itr)->HandleOpenGo(plr,guid))
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return true;
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}
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return false;
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}
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bool OutdoorPvPMgr::HandleCaptureCreaturePlayerMoveInLos(Player * plr, Creature * c)
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{
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for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
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{
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if((*itr)->HandleCaptureCreaturePlayerMoveInLos(plr,c))
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return true;
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}
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return false;
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}
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void OutdoorPvPMgr::HandleGossipOption(Player *plr, uint64 guid, uint32 gossipid)
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{
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for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
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{
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if((*itr)->HandleGossipOption(plr,guid,gossipid))
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return;
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}
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}
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bool OutdoorPvPMgr::CanTalkTo(Player * plr, Creature * c, GossipOption & gso)
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{
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for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
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{
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if((*itr)->CanTalkTo(plr,c,gso))
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return true;
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}
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return false;
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}
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void OutdoorPvPMgr::HandleDropFlag(Player *plr, uint32 spellId)
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{
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for(OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
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{
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if((*itr)->HandleDropFlag(plr,spellId))
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return;
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}
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}
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