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Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier) + reduced Vmap size to less than one third, and improve precision + indoor/outdoor check which allows automatic unmounting of players + additional area information from WMOAreaTable.dbc, removed existing "hacks" + WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!) - buildfiles for windows are not properly done, and will need to be sorted out NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault ! THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK! --HG-- branch : trunk
35 lines
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Plaintext
35 lines
1.0 KiB
Plaintext
Introduction
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============
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'libmpq' is a library which can be easily used in own applications
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to extract, create or manipulate MoPaQ mpq archives.
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MPQ, or MoPaQ, is a proprietary archive format created by
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Mike O'Brien, the man hailed as Blizzard's multiplayer engine
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genius, back in 1996 as a general purpose archive for use with
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Diablo, and named narcissistically for its creator
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"Mike O'brien PaCK". The copyrights to it, however, are held by
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Havas Interactive, Blizzard's parent company. The archive format
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is used by many Blizzard titles like Diablo, Diablo 2, Starcraft,
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Warcraft 2: BNE, a newer version in Warcraft 3 and World of
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Warcraft (WoW).
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Manual
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======
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Since version 0.4.0 the 'libmpq' package comes with a manpage for
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every library function. If you use 'libmpq' first time it is a good
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idea to read the `FAQ' file.
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Reporting Bugs
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==============
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Bug reports for 'libmpq' can be send to me directly.
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* Maik Broemme <mbroemme@plusserver.de>
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Enjoy!
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Maik Broemme <mbroemme@plusserver.de>
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http://www.babelize.org/
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