Files
TrinityCore/contrib/libmpq/README
click e777161888 HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier)
+ reduced Vmap size to less than one third, and improve precision
+ indoor/outdoor check which allows automatic unmounting of players
+ additional area information from WMOAreaTable.dbc, removed existing "hacks"
+ WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!)
- buildfiles for windows are not properly done, and will need to be sorted out
NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault !
THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK!

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branch : trunk
2010-06-05 00:59:25 +02:00

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Introduction
============
'libmpq' is a library which can be easily used in own applications
to extract, create or manipulate MoPaQ mpq archives.
MPQ, or MoPaQ, is a proprietary archive format created by
Mike O'Brien, the man hailed as Blizzard's multiplayer engine
genius, back in 1996 as a general purpose archive for use with
Diablo, and named narcissistically for its creator
"Mike O'brien PaCK". The copyrights to it, however, are held by
Havas Interactive, Blizzard's parent company. The archive format
is used by many Blizzard titles like Diablo, Diablo 2, Starcraft,
Warcraft 2: BNE, a newer version in Warcraft 3 and World of
Warcraft (WoW).
Manual
======
Since version 0.4.0 the 'libmpq' package comes with a manpage for
every library function. If you use 'libmpq' first time it is a good
idea to read the `FAQ' file.
Reporting Bugs
==============
Bug reports for 'libmpq' can be send to me directly.
* Maik Broemme <mbroemme@plusserver.de>
Enjoy!
Maik Broemme <mbroemme@plusserver.de>
http://www.babelize.org/