Files
TrinityCore/dep/include/g3dlite/G3D/stringutils.h
click e777161888 HIGHLY EXPERIMENTAL - USE AT YOUR OWN RISK
Implement the use of the new vmap3-format by Lynx3d (mad props to you for this, and thanks for the talks earlier)
+ reduced Vmap size to less than one third, and improve precision
+ indoor/outdoor check which allows automatic unmounting of players
+ additional area information from WMOAreaTable.dbc, removed existing "hacks"
+ WMO liquid information for swimming and fishing correctly in buildings/cities/caves/instances (lava and slime WILL hurt from now on!)
- buildfiles for windows are not properly done, and will need to be sorted out
NOTE: Do NOT annoy Lynx3d about this, any issues with this "port" is entirely our fault !
THIS REVISION IS CONSIDERED UNSTABLE AND CONTAINS WORK IN PROGRESS - USE AT YOUR OWN RISK!

--HG--
branch : trunk
2010-06-05 00:59:25 +02:00

141 lines
3.3 KiB
C++

/**
@file stringutils.h
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@author 2000-09-09
@edited 2008-08-05
*/
#ifndef G3D_STRINGUTILS_H
#define G3D_STRINGUTILS_H
#include "G3D/platform.h"
#include "G3D/Array.h"
#include <cstring>
namespace G3D {
extern const char* NEWLINE;
/** Separates a comma-separated line, properly escaping commas within
double quotes (") and super quotes ("""). This matches Microsoft Excel's
CSV output.
\param stripQuotes If true, strips leading and trailing " and """
\sa G3D::stringSplit, G3D::TextInput, G3D::readWholeFile
*/
void parseCommaSeparated(const std::string s, Array<std::string>& array, bool stripQuotes = true);
/**
Returns true if the test string begins with the pattern string.
*/
bool beginsWith(
const std::string& test,
const std::string& pattern);
/**
Returns true if the test string ends with the pattern string.
*/
bool endsWith(
const std::string& test,
const std::string& pattern);
/**
Produces a new string that is the input string
wrapped at a certain number of columns (where
the line is broken at the latest space before the
column limit.) Platform specific NEWLINEs
are inserted to wrap.
*/
std::string wordWrap(
const std::string& input,
int numCols);
/**
A comparison function for passing to Array::sort.
*/
int stringCompare(
const std::string& s1,
const std::string& s2);
int stringPtrCompare(
const std::string* s1,
const std::string* s2);
/**
Returns a new string that is an uppercase version of x.
*/
std::string toUpper(
const std::string& x);
std::string toLower(
const std::string& x);
/**
Splits x at each occurance of splitChar.
*/
G3D::Array<std::string> stringSplit(
const std::string& x,
char splitChar);
/**
joinChar is not inserted at the beginning or end, just in between
elements.
*/
std::string stringJoin(
const G3D::Array<std::string>& a,
char joinChar);
std::string stringJoin(
const G3D::Array<std::string>& a,
const std::string& joinStr);
/**
Strips whitespace from both ends of the string.
*/
std::string trimWhitespace(
const std::string& s);
/** These standard C functions are renamed for clarity/naming
conventions and to return bool, not int.
*/
inline bool isWhiteSpace(const unsigned char c) {
return isspace(c) != 0;
}
/** These standard C functions are renamed for clarity/naming
conventions and to return bool, not int.
*/
inline bool isNewline(const unsigned char c) {
return (c == '\n') || (c == '\r');
}
/** These standard C functions are renamed for clarity/naming
conventions and to return bool, not int.
*/
inline bool isDigit(const unsigned char c) {
return isdigit(c) != 0;
}
/** These standard C functions are renamed for clarity/naming
conventions and to return bool, not int.
*/
inline bool isLetter(const unsigned char c) {
return isalpha(c) != 0;
}
inline bool isSlash(const unsigned char c) {
return (c == '\\') || (c == '/');
}
inline bool isQuote(const unsigned char c) {
return (c == '\'') || (c == '\"');
}
}; // namespace
#endif