Files
TrinityCore/win/VC90/g3dlite.vcproj
Rat e81b40a099 fixed compile on win
--HG--
branch : trunk
2010-06-05 13:30:02 +02:00

476 lines
10 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="g3dlite"
ProjectGUID="{8072769E-CF10-48BF-B9E1-12752A5DAC6E}"
RootNamespace="sockets"
Keyword="Win32Proj"
TargetFrameworkVersion="0"
>
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<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
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Name="Debug|Win32"
OutputDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
>
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Name="VCPreBuildEventTool"
/>
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Name="VCCustomBuildTool"
/>
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Name="VCXMLDataGeneratorTool"
/>
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Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\..\dep\include\zlib;..\..\dep\include\g3dlite;..\..\dep\ACE_wrappers;..\..\src\framework"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
BufferSecurityCheck="true"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
ProgramDataBaseFileName=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
CallingConvention="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/g3dlite.lib"
IgnoreAllDefaultLibraries="true"
/>
<Tool
Name="VCALinkTool"
/>
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Name="VCXDCMakeTool"
/>
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Name="VCBscMakeTool"
/>
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Name="VCFxCopTool"
/>
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Name="VCPostBuildEventTool"
/>
</Configuration>
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Name="Debug|x64"
OutputDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
>
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Name="VCPreBuildEventTool"
/>
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Name="VCCustomBuildTool"
/>
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Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="..\..\dep\include\zlib;..\..\dep\include\g3dlite;..\..\dep\ACE_wrappers;..\..\src\framework"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
BufferSecurityCheck="true"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
ProgramDataBaseFileName=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
CallingConvention="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/g3dlite.lib"
IgnoreAllDefaultLibraries="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
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Name="Release|Win32"
OutputDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
AdditionalIncludeDirectories="..\..\dep\include\zlib;..\..\dep\include\g3dlite;..\..\dep\ACE_wrappers;..\..\src\framework"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_SECURE_SCL=0"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="1"
UsePrecompiledHeader="0"
AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
ProgramDataBaseFileName=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
CallingConvention="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/g3dlite.lib"
IgnoreAllDefaultLibraries="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
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<Configuration
Name="Release|x64"
OutputDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
IntermediateDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
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<Tool
Name="VCCustomBuildTool"
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<Tool
Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
AdditionalIncludeDirectories="..\..\dep\include\zlib;..\..\dep\include\g3dlite;..\..\dep\ACE_wrappers;..\..\src\framework"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;_SECURE_SCL=0"
RuntimeLibrary="2"
EnableEnhancedInstructionSet="0"
UsePrecompiledHeader="0"
AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
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WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
CallingConvention="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
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<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/g3dlite.lib"
IgnoreAllDefaultLibraries="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
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<Filter
Name="Header Files"
>
</Filter>
<Filter
Name="Source Files"
>
<File
RelativePath="..\..\dep\src\g3dlite\AABox.cpp"
>
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>
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>
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>
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>
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>
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>
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>
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<File
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>
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<File
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>
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<File
RelativePath="..\..\dep\src\g3dlite\Cylinder.cpp"
>
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>
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<File
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>
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<File
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>
</File>
<File
RelativePath="..\..\dep\src\g3dlite\g3dfnmatch.cpp"
>
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<File
RelativePath="..\..\dep\src\g3dlite\g3dmath.cpp"
>
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<File
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>
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
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<File
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>
</File>
<File
RelativePath="..\..\dep\src\g3dlite\System.cpp"
>
</File>
<File
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>
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>
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<File
RelativePath="..\..\dep\src\g3dlite\Triangle.cpp"
>
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<File
RelativePath="..\..\dep\src\g3dlite\UprightFrame.cpp"
>
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<File
RelativePath="..\..\dep\src\g3dlite\Vector2.cpp"
>
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<File
RelativePath="..\..\dep\src\g3dlite\Vector3.cpp"
>
</File>
<File
RelativePath="..\..\dep\src\g3dlite\Vector4.cpp"
>
</File>
<File
RelativePath="..\..\dep\src\g3dlite\RegistryUtil.cpp"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>