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*Add function void AuraEffect::HandleAuraEffectSpecificMods(bool apply, bool Real, bool changeAmount), and aura effect specific stuff to it. *More correct aura scaling with lvl for area auras. *Prevent exploits with relog while having auras with modified amount. --HG-- branch : trunk
3 lines
238 B
SQL
3 lines
238 B
SQL
DELETE FROM `spell_bonus_data` WHERE `entry` IN(53352);
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INSERT INTO `spell_bonus_data` (`entry`, `direct_bonus`, `dot_bonus`, `ap_bonus`, `ap_dot_bonus`, `comments`) VALUES
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(53352, -1, -1, 0.14, -1, 'Hunter - Explosive Shot (triggered)'); |