mirror of
https://github.com/TrinityCore/TrinityCore.git
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* Also renames the header to it's correct name QueryCallback
(cherry picked from commit d4d199d765)
200 lines
6.7 KiB
C++
200 lines
6.7 KiB
C++
/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef Session_h__
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#define Session_h__
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#include "Realm.h"
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#include "SslContext.h"
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#include "SslSocket.h"
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#include "Socket.h"
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#include "BigNumber.h"
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#include "QueryCallback.h"
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#include <boost/asio/ip/tcp.hpp>
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#include <boost/asio/ssl.hpp>
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#include <google/protobuf/message.h>
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#include <memory>
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using boost::asio::ip::tcp;
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namespace pb = google::protobuf;
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namespace bgs
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{
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namespace protocol
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{
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class Variant;
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namespace account
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{
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namespace v1
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{
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class GetAccountStateRequest;
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class GetAccountStateResponse;
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class GetGameAccountStateRequest;
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class GetGameAccountStateResponse;
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}
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}
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namespace authentication
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{
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namespace v1
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{
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class LogonRequest;
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class VerifyWebCredentialsRequest;
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}
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}
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namespace game_utilities
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{
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namespace v1
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{
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class ClientRequest;
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class ClientResponse;
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class GetAllValuesForAttributeRequest;
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class GetAllValuesForAttributeResponse;
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}
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}
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}
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}
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using namespace bgs::protocol;
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namespace Battlenet
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{
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class Session : public Socket<Session, SslSocket<SslContext>>
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{
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typedef Socket<Session, SslSocket<SslContext>> BattlenetSocket;
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public:
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struct LastPlayedCharacterInfo
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{
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Battlenet::RealmHandle RealmId;
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std::string CharacterName;
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uint64 CharacterGUID;
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uint32 LastPlayedTime;
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};
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struct GameAccountInfo
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{
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void LoadResult(Field* fields);
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uint32 Id;
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std::string Name;
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std::string DisplayName;
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bool IsBanned;
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bool IsPermanenetlyBanned;
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AccountTypes SecurityLevel;
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std::unordered_map<uint32 /*realmAddress*/, uint8> CharacterCounts;
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std::unordered_map<std::string /*subRegion*/, LastPlayedCharacterInfo> LastPlayedCharacters;
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};
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struct AccountInfo
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{
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void LoadResult(PreparedQueryResult result);
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uint32 Id;
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std::string Login;
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bool IsLockedToIP;
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std::string LockCountry;
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std::string LastIP;
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uint32 FailedLogins;
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bool IsBanned;
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bool IsPermanenetlyBanned;
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std::unordered_map<uint32, GameAccountInfo> GameAccounts;
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};
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explicit Session(tcp::socket&& socket);
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~Session();
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void Start() override;
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bool Update() override;
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uint32 GetAccountId() const { return _accountInfo->Id; }
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uint32 GetGameAccountId() const { return _gameAccountInfo->Id; }
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void SendResponse(uint32 token, pb::Message const* response);
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void SendResponse(uint32 token, uint32 status);
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void SendRequest(uint32 serviceHash, uint32 methodId, pb::Message const* request, std::function<void(MessageBuffer)> callback)
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{
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_responseCallbacks[_requestToken] = std::move(callback);
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SendRequest(serviceHash, methodId, request);
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}
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void SendRequest(uint32 serviceHash, uint32 methodId, pb::Message const* request);
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uint32 HandleLogon(authentication::v1::LogonRequest const* logonRequest);
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uint32 HandleVerifyWebCredentials(authentication::v1::VerifyWebCredentialsRequest const* verifyWebCredentialsRequest);
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uint32 HandleGetAccountState(account::v1::GetAccountStateRequest const* request, account::v1::GetAccountStateResponse* response);
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uint32 HandleGetGameAccountState(account::v1::GetGameAccountStateRequest const* request, account::v1::GetGameAccountStateResponse* response);
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uint32 HandleProcessClientRequest(game_utilities::v1::ClientRequest const* request, game_utilities::v1::ClientResponse* response);
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uint32 HandleGetAllValuesForAttribute(game_utilities::v1::GetAllValuesForAttributeRequest const* request, game_utilities::v1::GetAllValuesForAttributeResponse* response);
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std::string GetClientInfo() const;
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protected:
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void HandshakeHandler(boost::system::error_code const& error);
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void ReadHandler() override;
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bool ReadHeaderLengthHandler();
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bool ReadHeaderHandler();
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bool ReadDataHandler();
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private:
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void AsyncWrite(MessageBuffer* packet);
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void AsyncHandshake();
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void CheckIpCallback(PreparedQueryResult result);
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typedef uint32(Session::*ClientRequestHandler)(std::unordered_map<std::string, Variant const*> const&, game_utilities::v1::ClientResponse*);
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static std::unordered_map<std::string, ClientRequestHandler> const ClientRequestHandlers;
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uint32 GetRealmListTicket(std::unordered_map<std::string, Variant const*> const& params, game_utilities::v1::ClientResponse* response);
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uint32 GetLastCharPlayed(std::unordered_map<std::string, Variant const*> const& params, game_utilities::v1::ClientResponse* response);
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uint32 GetRealmList(std::unordered_map<std::string, Variant const*> const& params, game_utilities::v1::ClientResponse* response);
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uint32 JoinRealm(std::unordered_map<std::string, Variant const*> const& params, game_utilities::v1::ClientResponse* response);
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MessageBuffer _headerLengthBuffer;
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MessageBuffer _headerBuffer;
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MessageBuffer _packetBuffer;
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std::unique_ptr<AccountInfo> _accountInfo;
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GameAccountInfo* _gameAccountInfo; // Points at selected game account (inside _gameAccounts)
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std::string _locale;
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std::string _os;
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uint32 _build;
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std::string _ipCountry;
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std::array<uint8, 32> _clientSecret;
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bool _authed;
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PreparedQueryResultFuture _queryFuture;
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std::function<void(PreparedQueryResult)> _queryCallback;
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std::unordered_map<uint32, std::function<void(MessageBuffer)>> _responseCallbacks;
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uint32 _requestToken;
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};
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}
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#endif // Session_h__
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