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https://github.com/TrinityCore/TrinityCore.git
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548 lines
21 KiB
C++
548 lines
21 KiB
C++
/*
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* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PhasingHandler.h"
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#include "Chat.h"
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#include "ConditionMgr.h"
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#include "Creature.h"
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#include "DB2Stores.h"
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#include "Language.h"
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#include "Map.h"
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#include "MiscPackets.h"
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#include "ObjectMgr.h"
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#include "PartyPackets.h"
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#include "PhaseShift.h"
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#include "Player.h"
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#include "SpellAuraEffects.h"
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namespace
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{
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inline PhaseFlags GetPhaseFlags(uint32 phaseId)
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{
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if (PhaseEntry const* phase = sPhaseStore.LookupEntry(phaseId))
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{
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if (phase->Flags & PHASE_FLAG_COSMETIC)
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return PhaseFlags::Cosmetic;
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if (phase->Flags & PHASE_FLAG_PERSONAL)
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return PhaseFlags::Personal;
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}
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return PhaseFlags::None;
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}
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template<typename Func>
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inline void ForAllControlled(Unit* unit, Func&& func)
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{
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for (Unit* controlled : unit->m_Controlled)
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if (controlled->GetTypeId() != TYPEID_PLAYER)
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func(controlled);
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for (uint8 i = 0; i < MAX_SUMMON_SLOT; ++i)
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if (!unit->m_SummonSlot[i].IsEmpty())
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if (Creature* summon = unit->GetMap()->GetCreature(unit->m_SummonSlot[i]))
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func(summon);
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}
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}
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void PhasingHandler::AddPhase(WorldObject* object, uint32 phaseId, bool updateVisibility)
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{
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bool changed = object->GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), nullptr);
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if (Unit* unit = object->ToUnit())
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{
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unit->OnPhaseChange();
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ForAllControlled(unit, [&](Unit* controlled)
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{
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AddPhase(controlled, phaseId, updateVisibility);
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});
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unit->RemoveNotOwnSingleTargetAuras(true);
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}
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UpdateVisibilityIfNeeded(object, updateVisibility, changed);
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}
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void PhasingHandler::RemovePhase(WorldObject* object, uint32 phaseId, bool updateVisibility)
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{
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bool changed = object->GetPhaseShift().RemovePhase(phaseId).Erased;
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if (Unit* unit = object->ToUnit())
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{
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unit->OnPhaseChange();
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ForAllControlled(unit, [&](Unit* controlled)
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{
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RemovePhase(controlled, phaseId, updateVisibility);
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});
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unit->RemoveNotOwnSingleTargetAuras(true);
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}
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UpdateVisibilityIfNeeded(object, updateVisibility, changed);
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}
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void PhasingHandler::AddPhaseGroup(WorldObject* object, uint32 phaseGroupId, bool updateVisibility)
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{
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std::vector<uint32> const* phasesInGroup = sDB2Manager.GetPhasesForGroup(phaseGroupId);
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if (!phasesInGroup)
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return;
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bool changed = false;
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for (uint32 phaseId : *phasesInGroup)
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changed = object->GetPhaseShift().AddPhase(phaseId, GetPhaseFlags(phaseId), nullptr) || changed;
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if (Unit* unit = object->ToUnit())
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{
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unit->OnPhaseChange();
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ForAllControlled(unit, [&](Unit* controlled)
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{
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AddPhaseGroup(controlled, phaseGroupId, updateVisibility);
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});
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unit->RemoveNotOwnSingleTargetAuras(true);
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}
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UpdateVisibilityIfNeeded(object, updateVisibility, changed);
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}
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void PhasingHandler::RemovePhaseGroup(WorldObject* object, uint32 phaseGroupId, bool updateVisibility)
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{
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std::vector<uint32> const* phasesInGroup = sDB2Manager.GetPhasesForGroup(phaseGroupId);
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if (!phasesInGroup)
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return;
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bool changed = false;
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for (uint32 phaseId : *phasesInGroup)
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changed = object->GetPhaseShift().RemovePhase(phaseId).Erased || changed;
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if (Unit* unit = object->ToUnit())
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{
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unit->OnPhaseChange();
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ForAllControlled(unit, [&](Unit* controlled)
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{
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RemovePhaseGroup(controlled, phaseGroupId, updateVisibility);
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});
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unit->RemoveNotOwnSingleTargetAuras(true);
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}
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UpdateVisibilityIfNeeded(object, updateVisibility, changed);
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}
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void PhasingHandler::AddVisibleMapId(WorldObject* object, uint32 visibleMapId)
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{
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TerrainSwapInfo const* terrainSwapInfo = sObjectMgr->GetTerrainSwapInfo(visibleMapId);
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bool changed = object->GetPhaseShift().AddVisibleMapId(visibleMapId, terrainSwapInfo);
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for (uint32 uiWorldMapAreaIDSwap : terrainSwapInfo->UiWorldMapAreaIDSwaps)
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changed = object->GetPhaseShift().AddUiWorldMapAreaIdSwap(uiWorldMapAreaIDSwap) || changed;
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if (Unit* unit = object->ToUnit())
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{
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ForAllControlled(unit, [&](Unit* controlled)
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{
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AddVisibleMapId(controlled, visibleMapId);
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});
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}
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UpdateVisibilityIfNeeded(object, false, changed);
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}
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void PhasingHandler::RemoveVisibleMapId(WorldObject* object, uint32 visibleMapId)
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{
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TerrainSwapInfo const* terrainSwapInfo = sObjectMgr->GetTerrainSwapInfo(visibleMapId);
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bool changed = object->GetPhaseShift().RemoveVisibleMapId(visibleMapId).Erased;
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for (uint32 uiWorldMapAreaIDSwap : terrainSwapInfo->UiWorldMapAreaIDSwaps)
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changed = object->GetPhaseShift().RemoveUiWorldMapAreaIdSwap(uiWorldMapAreaIDSwap).Erased || changed;
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if (Unit* unit = object->ToUnit())
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{
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ForAllControlled(unit, [&](Unit* controlled)
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{
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RemoveVisibleMapId(controlled, visibleMapId);
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});
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}
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UpdateVisibilityIfNeeded(object, false, changed);
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}
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void PhasingHandler::ResetPhaseShift(WorldObject* object)
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{
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object->GetPhaseShift().Clear();
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object->GetSuppressedPhaseShift().Clear();
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}
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void PhasingHandler::InheritPhaseShift(WorldObject* target, WorldObject const* source)
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{
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target->GetPhaseShift() = source->GetPhaseShift();
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target->GetSuppressedPhaseShift() = source->GetSuppressedPhaseShift();
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}
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void PhasingHandler::OnMapChange(WorldObject* object)
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{
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PhaseShift& phaseShift = object->GetPhaseShift();
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PhaseShift& suppressedPhaseShift = object->GetSuppressedPhaseShift();
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ConditionSourceInfo srcInfo = ConditionSourceInfo(object);
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object->GetPhaseShift().VisibleMapIds.clear();
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object->GetPhaseShift().UiWorldMapAreaIdSwaps.clear();
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object->GetSuppressedPhaseShift().VisibleMapIds.clear();
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if (std::vector<TerrainSwapInfo*> const* visibleMapIds = sObjectMgr->GetTerrainSwapsForMap(object->GetMapId()))
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{
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for (TerrainSwapInfo const* visibleMapInfo : *visibleMapIds)
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{
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if (sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_TERRAIN_SWAP, visibleMapInfo->Id, srcInfo))
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{
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phaseShift.AddVisibleMapId(visibleMapInfo->Id, visibleMapInfo);
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for (uint32 uiWorldMapAreaIdSwap : visibleMapInfo->UiWorldMapAreaIDSwaps)
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phaseShift.AddUiWorldMapAreaIdSwap(uiWorldMapAreaIdSwap);
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}
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else
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suppressedPhaseShift.AddVisibleMapId(visibleMapInfo->Id, visibleMapInfo);
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}
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}
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UpdateVisibilityIfNeeded(object, false, true);
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}
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void PhasingHandler::OnAreaChange(WorldObject* object)
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{
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PhaseShift& phaseShift = object->GetPhaseShift();
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PhaseShift& suppressedPhaseShift = object->GetSuppressedPhaseShift();
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PhaseShift::PhaseContainer oldPhases = std::move(phaseShift.Phases); // for comparison
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ConditionSourceInfo srcInfo = ConditionSourceInfo(object);
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object->GetPhaseShift().ClearPhases();
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object->GetSuppressedPhaseShift().ClearPhases();
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uint32 areaId = object->GetAreaId();
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AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
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while (areaEntry)
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{
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if (std::vector<PhaseAreaInfo> const* newAreaPhases = sObjectMgr->GetPhasesForArea(areaEntry->ID))
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{
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for (PhaseAreaInfo const& phaseArea : *newAreaPhases)
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{
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if (phaseArea.SubAreaExclusions.find(areaId) != phaseArea.SubAreaExclusions.end())
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continue;
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uint32 phaseId = phaseArea.PhaseInfo->Id;
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if (sConditionMgr->IsObjectMeetToConditions(srcInfo, phaseArea.Conditions))
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phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), &phaseArea.Conditions);
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else
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suppressedPhaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), &phaseArea.Conditions);
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}
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}
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areaEntry = sAreaTableStore.LookupEntry(areaEntry->ParentAreaID);
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}
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bool changed = phaseShift.Phases != oldPhases;
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if (Unit* unit = object->ToUnit())
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{
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for (AuraEffect const* aurEff : unit->GetAuraEffectsByType(SPELL_AURA_PHASE))
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{
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uint32 phaseId = uint32(aurEff->GetMiscValueB());
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changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), nullptr) || changed;
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}
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for (AuraEffect const* aurEff : unit->GetAuraEffectsByType(SPELL_AURA_PHASE_GROUP))
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if (std::vector<uint32> const* phasesInGroup = sDB2Manager.GetPhasesForGroup(uint32(aurEff->GetMiscValueB())))
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for (uint32 phaseId : *phasesInGroup)
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changed = phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), nullptr) || changed;
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if (changed)
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unit->OnPhaseChange();
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ForAllControlled(unit, [&](Unit* controlled)
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{
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InheritPhaseShift(controlled, unit);
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});
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if (changed)
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unit->RemoveNotOwnSingleTargetAuras(true);
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}
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UpdateVisibilityIfNeeded(object, true, changed);
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}
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void PhasingHandler::OnConditionChange(WorldObject* object)
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{
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PhaseShift& phaseShift = object->GetPhaseShift();
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PhaseShift& suppressedPhaseShift = object->GetSuppressedPhaseShift();
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PhaseShift newSuppressions;
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ConditionSourceInfo srcInfo = ConditionSourceInfo(object);
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bool changed = false;
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for (auto itr = phaseShift.Phases.begin(); itr != phaseShift.Phases.end();)
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{
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if (itr->AreaConditions && !sConditionMgr->IsObjectMeetToConditions(srcInfo, *itr->AreaConditions))
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{
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newSuppressions.AddPhase(itr->Id, itr->Flags, itr->AreaConditions, itr->References);
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itr = phaseShift.Phases.erase(itr);
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}
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else
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++itr;
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}
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for (auto itr = suppressedPhaseShift.Phases.begin(); itr != suppressedPhaseShift.Phases.end();)
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{
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if (sConditionMgr->IsObjectMeetToConditions(srcInfo, *ASSERT_NOTNULL(itr->AreaConditions)))
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{
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changed = phaseShift.AddPhase(itr->Id, itr->Flags, itr->AreaConditions, itr->References) || changed;
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itr = suppressedPhaseShift.Phases.erase(itr);
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}
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else
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++itr;
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}
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for (auto itr = phaseShift.VisibleMapIds.begin(); itr != phaseShift.VisibleMapIds.end();)
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{
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if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_TERRAIN_SWAP, itr->first, srcInfo))
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{
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newSuppressions.AddVisibleMapId(itr->first, itr->second.VisibleMapInfo, itr->second.References);
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for (uint32 uiWorldMapAreaIdSwap : itr->second.VisibleMapInfo->UiWorldMapAreaIDSwaps)
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changed = phaseShift.RemoveUiWorldMapAreaIdSwap(uiWorldMapAreaIdSwap).Erased || changed;
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itr = phaseShift.VisibleMapIds.erase(itr);
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}
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else
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++itr;
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}
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for (auto itr = suppressedPhaseShift.VisibleMapIds.begin(); itr != suppressedPhaseShift.VisibleMapIds.end();)
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{
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if (sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_TERRAIN_SWAP, itr->first, srcInfo))
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{
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changed = phaseShift.AddVisibleMapId(itr->first, itr->second.VisibleMapInfo, itr->second.References) || changed;
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for (uint32 uiWorldMapAreaIdSwap : itr->second.VisibleMapInfo->UiWorldMapAreaIDSwaps)
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changed = phaseShift.AddUiWorldMapAreaIdSwap(uiWorldMapAreaIdSwap) || changed;
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itr = suppressedPhaseShift.VisibleMapIds.erase(itr);
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}
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else
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++itr;
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}
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Unit* unit = object->ToUnit();
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if (unit)
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{
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for (AuraEffect const* aurEff : unit->GetAuraEffectsByType(SPELL_AURA_PHASE))
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{
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uint32 phaseId = uint32(aurEff->GetMiscValueB());
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auto eraseResult = newSuppressions.RemovePhase(phaseId);
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// if condition was met previously there is nothing to erase
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if (eraseResult.Iterator != newSuppressions.Phases.end() || eraseResult.Erased)
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phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), nullptr);
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}
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for (AuraEffect const* aurEff : unit->GetAuraEffectsByType(SPELL_AURA_PHASE_GROUP))
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{
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if (std::vector<uint32> const* phasesInGroup = sDB2Manager.GetPhasesForGroup(uint32(aurEff->GetMiscValueB())))
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{
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for (uint32 phaseId : *phasesInGroup)
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{
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auto eraseResult = newSuppressions.RemovePhase(phaseId);
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// if condition was met previously there is nothing to erase
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if (eraseResult.Iterator != newSuppressions.Phases.end() || eraseResult.Erased)
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phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), nullptr);
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}
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}
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}
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}
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changed = changed || !newSuppressions.Phases.empty() || !newSuppressions.VisibleMapIds.empty();
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for (auto itr = newSuppressions.Phases.begin(); itr != newSuppressions.Phases.end(); ++itr)
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suppressedPhaseShift.AddPhase(itr->Id, itr->Flags, itr->AreaConditions, itr->References);
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for (auto itr = newSuppressions.VisibleMapIds.begin(); itr != newSuppressions.VisibleMapIds.end(); ++itr)
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suppressedPhaseShift.AddVisibleMapId(itr->first, itr->second.VisibleMapInfo, itr->second.References);
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if (unit)
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{
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if (changed)
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unit->OnPhaseChange();
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ForAllControlled(unit, [&](Unit* controlled)
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{
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InheritPhaseShift(controlled, unit);
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});
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if (changed)
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unit->RemoveNotOwnSingleTargetAuras(true);
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}
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UpdateVisibilityIfNeeded(object, true, changed);
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}
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void PhasingHandler::SendToPlayer(Player const* player, PhaseShift const& phaseShift)
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{
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WorldPackets::Misc::PhaseShiftChange phaseShiftChange;
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phaseShiftChange.Client = player->GetGUID();
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phaseShiftChange.Phaseshift.PhaseShiftFlags = phaseShift.Flags.AsUnderlyingType();
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phaseShiftChange.Phaseshift.PersonalGUID = phaseShift.PersonalGuid;
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phaseShiftChange.Phaseshift.Phases.reserve(phaseShift.Phases.size());
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std::transform(phaseShift.Phases.begin(), phaseShift.Phases.end(), std::back_inserter(phaseShiftChange.Phaseshift.Phases),
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[](PhaseShift::PhaseRef const& phase) -> WorldPackets::Misc::PhaseShiftDataPhase { return { phase.Flags.AsUnderlyingType(), phase.Id }; });
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phaseShiftChange.VisibleMapIDs.reserve(phaseShift.VisibleMapIds.size());
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std::transform(phaseShift.VisibleMapIds.begin(), phaseShift.VisibleMapIds.end(), std::back_inserter(phaseShiftChange.VisibleMapIDs),
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[](PhaseShift::VisibleMapIdContainer::value_type const& visibleMapId) { return visibleMapId.first; });
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phaseShiftChange.UiWorldMapAreaIDSwaps.reserve(phaseShift.UiWorldMapAreaIdSwaps.size());
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std::transform(phaseShift.UiWorldMapAreaIdSwaps.begin(), phaseShift.UiWorldMapAreaIdSwaps.end(), std::back_inserter(phaseShiftChange.UiWorldMapAreaIDSwaps),
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[](PhaseShift::UiWorldMapAreaIdSwapContainer::value_type const& uiWorldMapAreaIdSwap) { return uiWorldMapAreaIdSwap.first; });
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player->SendDirectMessage(phaseShiftChange.Write());
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}
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void PhasingHandler::SendToPlayer(Player const* player)
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{
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SendToPlayer(player, player->GetPhaseShift());
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}
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void PhasingHandler::FillPartyMemberPhase(WorldPackets::Party::PartyMemberPhaseStates* partyMemberPhases, PhaseShift const& phaseShift)
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{
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partyMemberPhases->PhaseShiftFlags = phaseShift.Flags.AsUnderlyingType();
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partyMemberPhases->PersonalGUID = phaseShift.PersonalGuid;
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partyMemberPhases->List.reserve(phaseShift.Phases.size());
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std::transform(phaseShift.Phases.begin(), phaseShift.Phases.end(), std::back_inserter(partyMemberPhases->List),
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[](PhaseShift::PhaseRef const& phase) -> WorldPackets::Party::PartyMemberPhase { return { phase.Flags.AsUnderlyingType(), phase.Id }; });
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}
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void PhasingHandler::InitDbPhaseShift(PhaseShift& phaseShift, uint8 phaseUseFlags, uint16 phaseId, uint32 phaseGroupId)
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{
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phaseShift.ClearPhases();
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phaseShift.IsDbPhaseShift = true;
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EnumClassFlag<PhaseShiftFlags> flags = PhaseShiftFlags::None;
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if (phaseUseFlags & PHASE_USE_FLAGS_ALWAYS_VISIBLE)
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flags = flags | PhaseShiftFlags::AlwaysVisible | PhaseShiftFlags::Unphased;
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if (phaseUseFlags & PHASE_USE_FLAGS_INVERSE)
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flags |= PhaseShiftFlags::Inverse;
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if (phaseId)
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phaseShift.AddPhase(phaseId, GetPhaseFlags(phaseId), nullptr);
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else if (std::vector<uint32> const* phasesInGroup = sDB2Manager.GetPhasesForGroup(phaseGroupId))
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for (uint32 phaseInGroup : *phasesInGroup)
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phaseShift.AddPhase(phaseInGroup, GetPhaseFlags(phaseInGroup), nullptr);
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if (phaseShift.Phases.empty() || phaseShift.HasPhase(DEFAULT_PHASE))
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{
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if (flags.HasFlag(PhaseShiftFlags::Inverse))
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flags |= PhaseShiftFlags::InverseUnphased;
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else
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flags |= PhaseShiftFlags::Unphased;
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}
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phaseShift.Flags = flags;
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}
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void PhasingHandler::InitDbVisibleMapId(PhaseShift& phaseShift, int32 visibleMapId)
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{
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phaseShift.VisibleMapIds.clear();
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if (visibleMapId != -1)
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phaseShift.AddVisibleMapId(visibleMapId, sObjectMgr->GetTerrainSwapInfo(visibleMapId));
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}
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bool PhasingHandler::InDbPhaseShift(WorldObject const* object, uint8 phaseUseFlags, uint16 phaseId, uint32 phaseGroupId)
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{
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PhaseShift phaseShift;
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InitDbPhaseShift(phaseShift, phaseUseFlags, phaseId, phaseGroupId);
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return object->GetPhaseShift().CanSee(phaseShift);
|
|
}
|
|
|
|
void PhasingHandler::SetAlwaysVisible(PhaseShift& phaseShift, bool apply)
|
|
{
|
|
if (apply)
|
|
phaseShift.Flags |= PhaseShiftFlags::AlwaysVisible;
|
|
else
|
|
phaseShift.Flags &= ~EnumClassFlag<PhaseShiftFlags>(PhaseShiftFlags::AlwaysVisible);
|
|
}
|
|
|
|
void PhasingHandler::SetInversed(PhaseShift& phaseShift, bool apply)
|
|
{
|
|
if (apply)
|
|
phaseShift.Flags |= PhaseShiftFlags::Inverse;
|
|
else
|
|
phaseShift.Flags &= ~EnumClassFlag<PhaseShiftFlags>(PhaseShiftFlags::Inverse);
|
|
|
|
phaseShift.UpdateUnphasedFlag();
|
|
}
|
|
|
|
void PhasingHandler::PrintToChat(ChatHandler* chat, PhaseShift const& phaseShift)
|
|
{
|
|
chat->PSendSysMessage(LANG_PHASESHIFT_STATUS, phaseShift.Flags.AsUnderlyingType(), phaseShift.PersonalGuid.ToString().c_str());
|
|
if (!phaseShift.Phases.empty())
|
|
{
|
|
std::ostringstream phases;
|
|
std::string cosmetic = sObjectMgr->GetTrinityString(LANG_PHASE_FLAG_COSMETIC, chat->GetSessionDbLocaleIndex());
|
|
std::string personal = sObjectMgr->GetTrinityString(LANG_PHASE_FLAG_PERSONAL, chat->GetSessionDbLocaleIndex());
|
|
for (PhaseShift::PhaseRef const& phase : phaseShift.Phases)
|
|
{
|
|
phases << phase.Id;
|
|
if (phase.Flags.HasFlag(PhaseFlags::Cosmetic))
|
|
phases << ' ' << '(' << cosmetic << ')';
|
|
if (phase.Flags.HasFlag(PhaseFlags::Personal))
|
|
phases << ' ' << '(' << personal << ')';
|
|
phases << ", ";
|
|
}
|
|
|
|
chat->PSendSysMessage(LANG_PHASESHIFT_PHASES, phases.str().c_str());
|
|
}
|
|
|
|
if (!phaseShift.VisibleMapIds.empty())
|
|
{
|
|
std::ostringstream visibleMapIds;
|
|
for (PhaseShift::VisibleMapIdContainer::value_type const& visibleMapId : phaseShift.VisibleMapIds)
|
|
visibleMapIds << visibleMapId.first << ',' << ' ';
|
|
|
|
chat->PSendSysMessage(LANG_PHASESHIFT_VISIBLE_MAP_IDS, visibleMapIds.str().c_str());
|
|
}
|
|
|
|
if (!phaseShift.UiWorldMapAreaIdSwaps.empty())
|
|
{
|
|
std::ostringstream uiWorldMapAreaIdSwaps;
|
|
for (PhaseShift::UiWorldMapAreaIdSwapContainer::value_type const& uiWorldMapAreaIdSwap : phaseShift.UiWorldMapAreaIdSwaps)
|
|
uiWorldMapAreaIdSwaps << uiWorldMapAreaIdSwap.first << ',' << ' ';
|
|
|
|
chat->PSendSysMessage(LANG_PHASESHIFT_UI_WORLD_MAP_AREA_SWAPS, uiWorldMapAreaIdSwaps.str().c_str());
|
|
}
|
|
}
|
|
|
|
std::string PhasingHandler::FormatPhases(PhaseShift const& phaseShift)
|
|
{
|
|
std::ostringstream phases;
|
|
for (PhaseShift::PhaseRef const& phase : phaseShift.Phases)
|
|
phases << phase.Id << ',';
|
|
|
|
return phases.str();
|
|
}
|
|
|
|
void PhasingHandler::UpdateVisibilityIfNeeded(WorldObject* object, bool updateVisibility, bool changed)
|
|
{
|
|
if (changed && object->IsInWorld())
|
|
{
|
|
if (Player* player = object->ToPlayer())
|
|
SendToPlayer(player);
|
|
|
|
if (updateVisibility)
|
|
{
|
|
if (Player* player = object->ToPlayer())
|
|
player->GetMap()->SendUpdateTransportVisibility(player);
|
|
|
|
object->UpdateObjectVisibility();
|
|
}
|
|
}
|
|
}
|