mirror of
https://github.com/TrinityCore/TrinityCore.git
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172 lines
6.0 KiB
C++
172 lines
6.0 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_MOTIONMASTER_H
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#define TRINITY_MOTIONMASTER_H
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#include "Common.h"
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#include <vector>
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class MovementGenerator;
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class Unit;
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// Creature Entry ID used for waypoints show, visible only for GMs
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#define VISUAL_WAYPOINT 1
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// values 0 ... MAX_DB_MOTION_TYPE-1 used in DB
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enum MovementGeneratorType
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{
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IDLE_MOTION_TYPE = 0, // IdleMovementGenerator.h
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RANDOM_MOTION_TYPE = 1, // RandomMovementGenerator.h
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WAYPOINT_MOTION_TYPE = 2, // WaypointMovementGenerator.h
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MAX_DB_MOTION_TYPE = 3, // *** this and below motion types can't be set in DB.
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ANIMAL_RANDOM_MOTION_TYPE = MAX_DB_MOTION_TYPE, // AnimalRandomMovementGenerator.h
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CONFUSED_MOTION_TYPE = 4, // ConfusedMovementGenerator.h
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TARGETED_MOTION_TYPE = 5, // TargetedMovementGenerator.h
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HOME_MOTION_TYPE = 6, // HomeMovementGenerator.h
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FLIGHT_MOTION_TYPE = 7, // WaypointMovementGenerator.h
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POINT_MOTION_TYPE = 8, // PointMovementGenerator.h
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FLEEING_MOTION_TYPE = 9, // FleeingMovementGenerator.h
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DISTRACT_MOTION_TYPE = 10, // IdleMovementGenerator.h
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NULL_MOTION_TYPE = 11,
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};
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enum MovementSlot
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{
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MOTION_SLOT_IDLE,
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MOTION_SLOT_ACTIVE,
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MOTION_SLOT_CONTROLLED,
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MAX_MOTION_SLOT,
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};
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enum MMCleanFlag
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{
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MMCF_NONE = 0,
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MMCF_UPDATE = 1, // Clear or Expire called from update
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MMCF_RESET = 2 // Flag if need top()->Reset()
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};
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// assume it is 25 yard per 0.6 second
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#define SPEED_CHARGE 42.0f
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class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
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{
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private:
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//typedef std::stack<MovementGenerator *> Impl;
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typedef MovementGenerator* _Ty;
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_Ty Impl[MAX_MOTION_SLOT];
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bool needInit[MAX_MOTION_SLOT];
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typedef std::vector<_Ty> ExpireList;
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int i_top;
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bool empty() const { return (i_top < 0); }
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void pop() { Impl[i_top] = NULL; --i_top; }
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void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
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bool needInitTop() const { return needInit[i_top]; }
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void InitTop();
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public:
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explicit MotionMaster(Unit *unit) : i_owner(unit), m_expList(NULL), m_cleanFlag(MMCF_NONE), i_top(-1)
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{
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for(int i = 0; i < MAX_MOTION_SLOT; ++i)
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{
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Impl[i] = NULL;
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needInit[i] = true;
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}
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}
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~MotionMaster();
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void Initialize();
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void InitDefault();
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int size() const { return i_top + 1; }
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_Ty top() const { return Impl[i_top]; }
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_Ty GetMotionSlot(int slot) const { return Impl[slot]; }
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void DirectDelete(_Ty curr);
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void DelayedDelete(_Ty curr);
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void UpdateMotion(uint32 diff);
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void Clear(bool reset = true)
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{
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if (m_cleanFlag & MMCF_UPDATE)
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{
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if(reset)
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m_cleanFlag |= MMCF_RESET;
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else
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m_cleanFlag &= ~MMCF_RESET;
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DelayedClean();
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}
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else
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DirectClean(reset);
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}
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void MovementExpired(bool reset = true)
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{
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if (m_cleanFlag & MMCF_UPDATE)
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{
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if(reset)
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m_cleanFlag |= MMCF_RESET;
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else
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m_cleanFlag &= ~MMCF_RESET;
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DelayedExpire();
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}
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else
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DirectExpire(reset);
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}
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void MoveIdle(MovementSlot slot = MOTION_SLOT_ACTIVE);
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void MoveTargetedHome();
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void MoveRandom(float spawndist = 0.0f);
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void MoveFollow(Unit* target, float dist, float angle, MovementSlot slot = MOTION_SLOT_ACTIVE);
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void MoveChase(Unit* target, float dist = 0.0f, float angle = 0.0f);
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void MoveConfused();
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void MoveFleeing(Unit* enemy);
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void MovePoint(uint32 id, float x,float y,float z);
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void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE);
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void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ);
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void MoveJumpTo(float angle, float speedXY, float speedZ);
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void MoveJump(float x, float y, float z, float speedXY, float speedZ);
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void MoveTaxiFlight(uint32 path, uint32 pathnode);
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void MoveDistract(uint32 time);
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void MovePath(uint32 path_id, bool repeatable);
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MovementGeneratorType GetCurrentMovementGeneratorType() const;
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MovementGeneratorType GetMotionSlotType(int slot) const;
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void propagateSpeedChange();
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bool GetDestination(float &x, float &y, float &z);
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private:
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void Mutate(MovementGenerator *m, MovementSlot slot); // use Move* functions instead
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void DirectClean(bool reset);
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void DelayedClean();
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void DirectExpire(bool reset);
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void DelayedExpire();
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Unit *i_owner;
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ExpireList *m_expList;
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uint8 m_cleanFlag;
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};
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#endif
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