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bfe47331957b751b1b5cac37cef54364d361d581
TrinityCore
/
src
/
server
/
game
/
AI
/
ScriptedAI
History
Shauren
bfe4733195
Build fix
2017-02-21 21:05:37 +01:00
..
ScriptedCreature.cpp
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTING after each iteration, instead of just checking it once initially.
2017-02-19 15:09:02 +01:00
ScriptedCreature.h
ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting milliseconds instead of seconds.
2017-02-11 22:03:16 +01:00
ScriptedEscortAI.cpp
Core/Logs: Fine tunning some logs
2017-02-11 22:35:00 +01:00
ScriptedEscortAI.h
Scripts/SmartAI: Some clean-up work:
2017-02-11 22:34:59 +01:00
ScriptedFollowerAI.cpp
Scripts/SmartAI: Some clean-up work:
2017-02-11 22:34:59 +01:00
ScriptedFollowerAI.h
Scripts/SmartAI: Some clean-up work:
2017-02-11 22:34:59 +01:00
ScriptedGossip.cpp
Build fix
2017-02-21 21:05:37 +01:00
ScriptedGossip.h
Build fix
2017-02-21 21:05:37 +01:00