mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 18:15:31 +01:00
--HG-- branch : trunk rename : opt/cleanup/tab2spaces.sh => contrib/cleanup/tab2spaces.sh rename : opt/cleanup/whitespace.sh => contrib/cleanup/whitespace.sh rename : opt/conf_merge/README => contrib/conf_merge/README rename : opt/conf_merge/index.php => contrib/conf_merge/index.php rename : opt/conf_merge/merge.php => contrib/conf_merge/merge.php rename : doc/AuctionHouseBot.txt => docs/AuctionHouseBot.txt rename : doc/DocStructure.dox => docs/DocStructure.dox rename : doc/Doxyfile.in => docs/Doxyfile.in rename : doc/EventAI.txt => docs/EventAI.txt rename : doc/HowToScript.txt => docs/HowToScript.txt rename : doc/TextTables.txt => docs/TextTables.txt rename : doc/UnixInstall.txt => docs/UnixInstall.txt rename : externals/jemalloc/include/internal/arena.h => externals/jemalloc/jemalloc/internal/arena.h rename : externals/jemalloc/include/internal/base.h => externals/jemalloc/jemalloc/internal/base.h rename : externals/jemalloc/include/internal/chunk.h => externals/jemalloc/jemalloc/internal/chunk.h rename : externals/jemalloc/include/internal/chunk_dss.h => externals/jemalloc/jemalloc/internal/chunk_dss.h rename : externals/jemalloc/include/internal/chunk_mmap.h => externals/jemalloc/jemalloc/internal/chunk_mmap.h rename : externals/jemalloc/include/internal/chunk_swap.h => externals/jemalloc/jemalloc/internal/chunk_swap.h rename : externals/jemalloc/include/internal/ckh.h => externals/jemalloc/jemalloc/internal/ckh.h rename : externals/jemalloc/include/internal/ctl.h => externals/jemalloc/jemalloc/internal/ctl.h rename : externals/jemalloc/include/internal/extent.h => externals/jemalloc/jemalloc/internal/extent.h rename : externals/jemalloc/include/internal/hash.h => externals/jemalloc/jemalloc/internal/hash.h rename : externals/jemalloc/include/internal/huge.h => externals/jemalloc/jemalloc/internal/huge.h rename : externals/jemalloc/include/internal/jemalloc_internal.h => externals/jemalloc/jemalloc/internal/jemalloc_internal.h rename : externals/jemalloc/include/internal/jemalloc_internal.h.in => externals/jemalloc/jemalloc/internal/jemalloc_internal.h.in rename : externals/jemalloc/include/internal/mb.h => externals/jemalloc/jemalloc/internal/mb.h rename : externals/jemalloc/include/internal/mutex.h => externals/jemalloc/jemalloc/internal/mutex.h rename : externals/jemalloc/include/internal/prof.h => externals/jemalloc/jemalloc/internal/prof.h rename : externals/jemalloc/include/internal/ql.h => externals/jemalloc/jemalloc/internal/ql.h rename : externals/jemalloc/include/internal/qr.h => externals/jemalloc/jemalloc/internal/qr.h rename : externals/jemalloc/include/internal/rb.h => externals/jemalloc/jemalloc/internal/rb.h rename : externals/jemalloc/include/internal/stats.h => externals/jemalloc/jemalloc/internal/stats.h rename : externals/jemalloc/include/internal/tcache.h => externals/jemalloc/jemalloc/internal/tcache.h rename : externals/jemalloc/include/internal/totally_not_p_r_n.h => externals/jemalloc/jemalloc/internal/totally_not_p_r_n.h rename : externals/jemalloc/include/jemalloc.h => externals/jemalloc/jemalloc/jemalloc.h rename : externals/jemalloc/include/jemalloc.h.in => externals/jemalloc/jemalloc/jemalloc.h.in rename : externals/jemalloc/include/jemalloc_defs.h => externals/jemalloc/jemalloc/jemalloc_defs.h rename : externals/jemalloc/include/jemalloc_defs.h.in => externals/jemalloc/jemalloc/jemalloc_defs.h.in
224 lines
5.4 KiB
C++
224 lines
5.4 KiB
C++
/**
|
|
@file Sphere.cpp
|
|
|
|
Sphere class
|
|
|
|
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
|
|
|
|
@created 2001-04-17
|
|
@edited 2009-01-20
|
|
*/
|
|
|
|
#include "G3D/platform.h"
|
|
#include "G3D/Sphere.h"
|
|
#include "G3D/stringutils.h"
|
|
#include "G3D/BinaryOutput.h"
|
|
#include "G3D/BinaryInput.h"
|
|
#include "G3D/AABox.h"
|
|
#include "G3D/Plane.h"
|
|
|
|
namespace G3D {
|
|
|
|
int32 Sphere::dummy;
|
|
|
|
Sphere::Sphere(class BinaryInput& b) {
|
|
deserialize(b);
|
|
}
|
|
|
|
|
|
void Sphere::serialize(class BinaryOutput& b) const {
|
|
center.serialize(b);
|
|
b.writeFloat64(radius);
|
|
}
|
|
|
|
|
|
void Sphere::deserialize(class BinaryInput& b) {
|
|
center.deserialize(b);
|
|
radius = (float)b.readFloat64();
|
|
}
|
|
|
|
|
|
std::string Sphere::toString() const {
|
|
return format("Sphere(<%g, %g, %g>, %g)",
|
|
center.x, center.y, center.z, radius);
|
|
}
|
|
|
|
|
|
bool Sphere::contains(const Vector3& point) const {
|
|
float distance = (center - point).squaredMagnitude();
|
|
return distance <= square(radius);
|
|
}
|
|
|
|
|
|
bool Sphere::contains(const Sphere& other) const {
|
|
float distance = (center - other.center).squaredMagnitude();
|
|
return (radius >= other.radius) && (distance <= square(radius - other.radius));
|
|
}
|
|
|
|
|
|
bool Sphere::intersects(const Sphere& other) const {
|
|
return (other.center - center).length() <= (radius + other.radius);
|
|
}
|
|
|
|
|
|
void Sphere::merge(const Sphere& other) {
|
|
if (other.contains(*this)) {
|
|
*this = other;
|
|
} else if (! contains(other)) {
|
|
// The farthest distance is along the axis between the centers, which
|
|
// must not be colocated since neither contains the other.
|
|
Vector3 toMe = center - other.center;
|
|
// Get a point on the axis from each
|
|
toMe = toMe.direction();
|
|
const Vector3& A = center + toMe * radius;
|
|
const Vector3& B = other.center - toMe * other.radius;
|
|
|
|
// Now just bound the A->B segment
|
|
center = (A + B) * 0.5f;
|
|
radius = (A - B).length();
|
|
}
|
|
// (if this contains other, we're done)
|
|
}
|
|
|
|
|
|
bool Sphere::culledBy(
|
|
const Array<Plane>& plane,
|
|
int& cullingPlaneIndex,
|
|
const uint32 inMask,
|
|
uint32& outMask) const {
|
|
|
|
return culledBy(plane.getCArray(), plane.size(), cullingPlaneIndex, inMask, outMask);
|
|
}
|
|
|
|
|
|
bool Sphere::culledBy(
|
|
const Array<Plane>& plane,
|
|
int& cullingPlaneIndex,
|
|
const uint32 inMask) const {
|
|
|
|
return culledBy(plane.getCArray(), plane.size(), cullingPlaneIndex, inMask);
|
|
}
|
|
|
|
|
|
bool Sphere::culledBy(
|
|
const class Plane* plane,
|
|
int numPlanes,
|
|
int& cullingPlane,
|
|
const uint32 _inMask,
|
|
uint32& childMask) const {
|
|
|
|
if (radius == finf()) {
|
|
// No plane can cull the infinite box
|
|
return false;
|
|
}
|
|
|
|
uint32 inMask = _inMask;
|
|
assert(numPlanes < 31);
|
|
|
|
childMask = 0;
|
|
|
|
// See if there is one plane for which all of the
|
|
// vertices are in the negative half space.
|
|
for (int p = 0; p < numPlanes; p++) {
|
|
|
|
// Only test planes that are not masked
|
|
if ((inMask & 1) != 0) {
|
|
|
|
bool culledLow = ! plane[p].halfSpaceContainsFinite(center + plane[p].normal() * radius);
|
|
bool culledHigh = ! plane[p].halfSpaceContainsFinite(center - plane[p].normal() * radius);
|
|
|
|
if (culledLow) {
|
|
// Plane p culled the sphere
|
|
cullingPlane = p;
|
|
|
|
// The caller should not recurse into the children,
|
|
// since the parent is culled. If they do recurse,
|
|
// make them only test against this one plane, which
|
|
// will immediately cull the volume.
|
|
childMask = 1 << p;
|
|
return true;
|
|
|
|
} else if (culledHigh) {
|
|
// The bounding volume straddled the plane; we have
|
|
// to keep testing against this plane
|
|
childMask |= (1 << p);
|
|
}
|
|
}
|
|
|
|
// Move on to the next bit.
|
|
inMask = inMask >> 1;
|
|
}
|
|
|
|
// None of the planes could cull this box
|
|
cullingPlane = -1;
|
|
return false;
|
|
}
|
|
|
|
|
|
bool Sphere::culledBy(
|
|
const class Plane* plane,
|
|
int numPlanes,
|
|
int& cullingPlane,
|
|
const uint32 _inMask) const {
|
|
|
|
uint32 inMask = _inMask;
|
|
assert(numPlanes < 31);
|
|
|
|
// See if there is one plane for which all of the
|
|
// vertices are in the negative half space.
|
|
for (int p = 0; p < numPlanes; p++) {
|
|
|
|
// Only test planes that are not masked
|
|
if ((inMask & 1) != 0) {
|
|
bool culled = ! plane[p].halfSpaceContains(center + plane[p].normal() * radius);
|
|
if (culled) {
|
|
// Plane p culled the sphere
|
|
cullingPlane = p;
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Move on to the next bit.
|
|
inMask = inMask >> 1;
|
|
}
|
|
|
|
// None of the planes could cull this box
|
|
cullingPlane = -1;
|
|
return false;
|
|
}
|
|
|
|
|
|
Vector3 Sphere::randomSurfacePoint() const {
|
|
return Vector3::random() * radius + center;
|
|
}
|
|
|
|
|
|
Vector3 Sphere::randomInteriorPoint() const {
|
|
Vector3 result;
|
|
do {
|
|
result = Vector3(uniformRandom(-1, 1),
|
|
uniformRandom(-1, 1),
|
|
uniformRandom(-1, 1));
|
|
} while (result.squaredMagnitude() >= 1.0f);
|
|
|
|
return result * radius + center;
|
|
}
|
|
|
|
|
|
float Sphere::volume() const {
|
|
return (float)pi() * (4.0f / 3.0f) * powf((float)radius, 3.0f);
|
|
}
|
|
|
|
|
|
float Sphere::area() const {
|
|
return (float)pi() * 4.0f * powf((float)radius, 2.0f);
|
|
}
|
|
|
|
|
|
void Sphere::getBounds(AABox& out) const {
|
|
Vector3 extent(radius, radius, radius);
|
|
out = AABox(center - extent, center + extent);
|
|
}
|
|
|
|
} // namespace
|