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Added completed achievement as new requirement type Removed obsolete access_id from areatrigger_teleport table Implemented automatic downscaling of raid difficulty when requested mode does not exist Changed dungeon_difficulty in characters table to instance_mode_mask saving both dungeon and raid difficulty in form (dungeon diff | raid diff << 4) --HG-- branch : trunk
13 lines
622 B
SQL
13 lines
622 B
SQL
ALTER TABLE `access_requirement`
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DROP PRIMARY KEY,
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CHANGE `id` `mapId` mediumint(8) unsigned NOT NULL FIRST,
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ADD `difficulty` tinyint(3) unsigned NOT NULL DEFAULT '0' AFTER `mapId`,
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DROP `heroic_level_min`,
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DROP `heroic_key`,
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DROP `heroic_key2`,
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CHANGE `quest_done` `quest_done_A` mediumint(8) unsigned NOT NULL DEFAULT '0' AFTER `item2`,
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CHANGE `heroic_quest_done` `quest_done_H` mediumint(8) unsigned NOT NULL DEFAULT '0' AFTER `quest_done_A`,
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ADD `completed_achievement` mediumint(8) unsigned NOT NULL DEFAULT '0' AFTER `quest_done_H`,
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DROP `heroic_quest_failed_text`,
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ADD PRIMARY KEY(`mapId`,`difficulty`);
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