Files
TrinityCore/src/server/game/Guilds/Guild.cpp
et65 c6ab951025 Core/PacketsIO: Implemented or updated most of party related packets.
Packets updated or implemented :
- SMSG_INSTANCE_INFO : updated

- CMSG_SAVE_CUF_PROFILES : updated
- SMSG_LOAD_CUF_PROFILES : updated

- SMSG_PARTY_COMMAND_RESULT : updated

- CMSG_PARTY_INVITE : updated
- SMSG_PARTY_INVITE : updated
- CMSG_PARTY_INVITE_RESPONSE : updated
- CMSG_PARTY_UNINVITE : updated
- SMSG_GROUP_UNINVITE : updated
- CMSG_LEAVE_GROUP : updated
- SMSG_GROUP_DECLINE : updated

- SMSG_GROUP_DESTROYED : updated

- CMSG_MINIMAP_PING : updated
- SMSG_MINIMAP_PING : updated

- CMSG_CONVERT_RAID : updated
- CMSG_SET_EVERYONE_IS_ASSISTANT

- CMSG_DO_READY_CHECK : updated
- CMSG_READY_CHECK_RESPONSE : updated
- SMSG_READY_CHECK_COMPLETED : updated
- SMSG_READY_CHECK_RESPONSE : updated
- SMSG_READY_CHECK_STARTED : updated

- CMSG_REQUEST_PARTY_JOIN_UPDATES : implemented (source : sniffs)
- CMSG_REQUEST_PARTY_MEMBER_STATE : updated
- SMSG_PARTY_MEMBER_STATE : updated
- SMSG_PARTY_UPDATE : updated

- CMSG_REQUEST_RAID_INFO : updated

- CMSG_INITIATE_ROLE_POLL : updated
- SMSG_ROLE_POLL_INFORM : updated
- CMSG_SET_ROLE : updated
- SMSG_ROLE_CHANGED_INFORM : updated

- CMSG_CHANGE_SUB_GROUP : updated
- CMSG_SWAP_SUB_GROUPS : implemented

- CMSG_SET_ASSISTANT_LEADER : updated
- CMSG_SET_PARTY_LEADER : updated
- SMSG_GROUP_NEW_LEADER : updated

- CMSG_CLEAR_RAID_MARKER : implemented
- SMSG_RAID_MARKERS_CHANGED : implemented

- CMSG_UPDATE_RAID_TARGET : updated
- SMSG_SEND_RAID_TARGET_UPDATE_ALL : updated
- SMSG_SEND_RAID_TARGET_UPDATE_SINGLE : updated

- CMSG_OPT_OUT_OF_LOOT : updated
- CMSG_SET_LOOT_METHOD : updated

About group update flags:
- Not sure they are use for now.
- Pets now have their group update flags.
- Pets'power is no send to client anymore.
- Changes about them are inspired from SMSG_PARTY_MEMBER_STATS parsing of WowPacketParser, but it seems this packet is not use anymore.

CHAT_MSG_RAID has been fixed.

About Ready check:
- Correctly implemented this function.
- An update function has been added to Group class, and to GroupMgr class in order to manage the ready check expiration (when 35 seconds were gone, players who have not answered must be reported as AFK)

About Raid markers:
- Old spell effect SPELL_EFFECT_SUMMON_OBJECT_SLOT3 has been renamed to SPELL_EFFECT_CHANGE_RAID_MARKER and implemented. I'm sure about that because raid markers spells are the only spells that have this effect type.

Source: WowPacketParser, and sniffs from official.
2015-05-19 13:10:29 +02:00

3410 lines
114 KiB
C++

/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AccountMgr.h"
#include "CalendarMgr.h"
#include "Chat.h"
#include "Config.h"
#include "DatabaseEnv.h"
#include "Guild.h"
#include "GuildFinderMgr.h"
#include "GuildMgr.h"
#include "GuildPackets.h"
#include "Language.h"
#include "Log.h"
#include "ScriptMgr.h"
#include "SocialMgr.h"
#include "Opcodes.h"
#include "ChatPackets.h"
#define MAX_GUILD_BANK_TAB_TEXT_LEN 500
#define EMBLEM_PRICE 10 * GOLD
inline uint32 _GetGuildBankTabPrice(uint8 tabId)
{
switch (tabId)
{
case 0: return 100;
case 1: return 250;
case 2: return 500;
case 3: return 1000;
case 4: return 2500;
case 5: return 5000;
default: return 0;
}
}
void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, GuildCommandError errCode, std::string const& param)
{
WorldPackets::Guild::GuildCommandResult resultPacket;
resultPacket.Command = type;
resultPacket.Result = errCode;
resultPacket.Name = param;
session->SendPacket(resultPacket.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_COMMAND_RESULT [%s]: Type: %u, code: %u, param: %s"
, session->GetPlayerInfo().c_str(), type, errCode, param.c_str());
}
void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode)
{
WorldPackets::Guild::PlayerSaveGuildEmblem saveResponse;
saveResponse.Error = int32(errCode);
session->SendPacket(saveResponse.Write());
TC_LOG_DEBUG("guild", "Sent SMSG_SAVE_GUILD_EMBLEM [%s] Code: %u", session->GetPlayerInfo().c_str(), errCode);
}
// LogHolder
Guild::LogHolder::~LogHolder()
{
// Cleanup
for (GuildLog::iterator itr = m_log.begin(); itr != m_log.end(); ++itr)
delete (*itr);
}
// Adds event loaded from database to collection
inline void Guild::LogHolder::LoadEvent(LogEntry* entry)
{
if (m_nextGUID == uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
m_nextGUID = entry->GetGUID();
m_log.push_front(entry);
}
// Adds new event happened in game.
// If maximum number of events is reached, oldest event is removed from collection.
inline void Guild::LogHolder::AddEvent(SQLTransaction& trans, LogEntry* entry)
{
// Check max records limit
if (m_log.size() >= m_maxRecords)
{
LogEntry* oldEntry = m_log.front();
delete oldEntry;
m_log.pop_front();
}
// Add event to list
m_log.push_back(entry);
// Save to DB
entry->SaveToDB(trans);
}
inline uint32 Guild::LogHolder::GetNextGUID()
{
// Next guid was not initialized. It means there are no records for this holder in DB yet.
// Start from the beginning.
if (m_nextGUID == uint32(GUILD_EVENT_LOG_GUID_UNDEFINED))
m_nextGUID = 0;
else
m_nextGUID = (m_nextGUID + 1) % m_maxRecords;
return m_nextGUID;
}
// EventLogEntry
void Guild::EventLogEntry::SaveToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG);
stmt->setUInt64(0, m_guildId);
stmt->setUInt32(1, m_guid);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_EVENTLOG);
stmt->setUInt64( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, uint8(m_eventType));
stmt->setUInt64(++index, m_playerGuid1);
stmt->setUInt64(++index, m_playerGuid2);
stmt->setUInt8 (++index, m_newRank);
stmt->setUInt64(++index, m_timestamp);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::EventLogEntry::WritePacket(WorldPackets::Guild::GuildEventLogQueryResults& packet) const
{
ObjectGuid playerGUID = ObjectGuid::Create<HighGuid::Player>(m_playerGuid1);
ObjectGuid otherGUID = ObjectGuid::Create<HighGuid::Player>(m_playerGuid2);
WorldPackets::Guild::GuildEventEntry eventEntry;
eventEntry.PlayerGUID = playerGUID;
eventEntry.OtherGUID = otherGUID;
eventEntry.TransactionType = uint8(m_eventType);
eventEntry.TransactionDate = uint32(::time(NULL) - m_timestamp);
eventEntry.RankID = uint8(m_newRank);
packet.Entry.push_back(eventEntry);
}
// BankEventLogEntry
void Guild::BankEventLogEntry::SaveToDB(SQLTransaction& trans) const
{
uint8 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG);
stmt->setUInt64( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_EVENTLOG);
stmt->setUInt64( index, m_guildId);
stmt->setUInt32(++index, m_guid);
stmt->setUInt8 (++index, m_bankTabId);
stmt->setUInt8 (++index, uint8(m_eventType));
stmt->setUInt64(++index, m_playerGuid);
stmt->setUInt32(++index, m_itemOrMoney);
stmt->setUInt16(++index, m_itemStackCount);
stmt->setUInt8 (++index, m_destTabId);
stmt->setUInt64(++index, m_timestamp);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::BankEventLogEntry::WritePacket(WorldPackets::Guild:: GuildBankLogQueryResults& packet) const
{
ObjectGuid logGuid = ObjectGuid::Create<HighGuid::Player>(m_playerGuid);
bool hasItem = m_eventType == GUILD_BANK_LOG_DEPOSIT_ITEM || m_eventType == GUILD_BANK_LOG_WITHDRAW_ITEM ||
m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2;
bool itemMoved = (m_eventType == GUILD_BANK_LOG_MOVE_ITEM || m_eventType == GUILD_BANK_LOG_MOVE_ITEM2);
bool hasStack = (hasItem && m_itemStackCount > 1) || itemMoved;
WorldPackets::Guild::GuildBankLogEntry bankLogEntry;
bankLogEntry.PlayerGUID = logGuid;
bankLogEntry.TimeOffset = int32(time(NULL) - m_timestamp);
bankLogEntry.EntryType = int8(m_eventType);
if (hasStack)
bankLogEntry.Count = int32(m_itemStackCount);
if (IsMoneyEvent())
bankLogEntry.Money = uint64(m_itemOrMoney);
if (hasItem)
bankLogEntry.ItemID = int32(m_itemOrMoney);
if (itemMoved)
bankLogEntry.OtherTab = int8(m_destTabId);
packet.Entry.push_back(bankLogEntry);
}
void Guild::NewsLogEntry::SaveToDB(SQLTransaction& trans) const
{
uint8 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_NEWS);
stmt->setUInt64( index, m_guildId);
stmt->setUInt32(++index, GetGUID());
stmt->setUInt8 (++index, GetType());
stmt->setUInt64(++index, GetPlayerGuid().GetCounter());
stmt->setUInt32(++index, GetFlags());
stmt->setUInt32(++index, GetValue());
stmt->setUInt64(++index, GetTimestamp());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::NewsLogEntry::WritePacket(WorldPackets::Guild::GuildNews& newsPacket) const
{
WorldPackets::Guild::GuildNewsEvent newsEvent;
newsEvent.Id = int32(GetGUID());
newsEvent.MemberGuid = GetPlayerGuid();
newsEvent.CompletedDate = uint32(GetTimestamp());
newsEvent.Flags = int32(GetFlags());
newsEvent.Type = int32(GetType());
//for (uint8 i = 0; i < 2; i++)
// newsEvent.Data[i] =
//newsEvent.MemberList.push_back(MemberGuid);
if (GetType() == GUILD_NEWS_ITEM_LOOTED || GetType() == GUILD_NEWS_ITEM_CRAFTED || GetType() == GUILD_NEWS_ITEM_PURCHASED)
{
WorldPackets::Item::ItemInstance itemInstance;
itemInstance.ItemID = GetValue();
newsEvent.Item = itemInstance;
}
newsPacket.NewsEvents.push_back(newsEvent);
}
// RankInfo
void Guild::RankInfo::LoadFromDB(Field* fields)
{
m_rankId = fields[1].GetUInt8();
m_name = fields[2].GetString();
m_rights = fields[3].GetUInt32();
m_bankMoneyPerDay = fields[4].GetUInt32();
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
m_rights |= GR_RIGHT_ALL;
}
void Guild::RankInfo::SaveToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_RANK);
stmt->setUInt64(0, m_guildId);
stmt->setUInt8 (1, m_rankId);
stmt->setString(2, m_name);
stmt->setUInt32(3, m_rights);
stmt->setUInt32(4, m_bankMoneyPerDay);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, SQLTransaction& trans, bool logOnCreate /* = false */)
{
for (uint8 i = 0; i < tabs; ++i)
{
GuildBankRightsAndSlots& rightsAndSlots = m_bankTabRightsAndSlots[i];
if (rightsAndSlots.GetTabId() == i)
continue;
rightsAndSlots.SetTabId(i);
if (m_rankId == GR_GUILDMASTER)
rightsAndSlots.SetGuildMasterValues();
if (logOnCreate)
TC_LOG_ERROR("guild", "Guild " UI64FMTD " has broken Tab %u for rank %u. Created default tab.", m_guildId, i, m_rankId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt64(0, m_guildId);
stmt->setUInt8(1, i);
stmt->setUInt8(2, m_rankId);
stmt->setInt8(3, rightsAndSlots.GetRights());
stmt->setInt32(4, rightsAndSlots.GetSlots());
trans->Append(stmt);
}
}
void Guild::RankInfo::SetName(std::string const& name)
{
if (m_name == name)
return;
m_name = name;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_NAME);
stmt->setString(0, m_name);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt64(2, m_guildId);
CharacterDatabase.Execute(stmt);
}
void Guild::RankInfo::SetRights(uint32 rights)
{
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
rights = GR_RIGHT_ALL;
if (m_rights == rights)
return;
m_rights = rights;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_RIGHTS);
stmt->setUInt32(0, m_rights);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt64(2, m_guildId);
CharacterDatabase.Execute(stmt);
}
void Guild::RankInfo::SetBankMoneyPerDay(uint32 money)
{
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
money = uint32(GUILD_WITHDRAW_MONEY_UNLIMITED);
if (m_bankMoneyPerDay == money)
return;
m_bankMoneyPerDay = money;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY);
stmt->setUInt32(0, money);
stmt->setUInt8 (1, m_rankId);
stmt->setUInt64(2, m_guildId);
CharacterDatabase.Execute(stmt);
}
void Guild::RankInfo::SetBankTabSlotsAndRights(GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
{
if (m_rankId == GR_GUILDMASTER) // Prevent loss of leader rights
rightsAndSlots.SetGuildMasterValues();
GuildBankRightsAndSlots& guildBR = m_bankTabRightsAndSlots[rightsAndSlots.GetTabId()];
guildBR = rightsAndSlots;
if (saveToDB)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt64(0, m_guildId);
stmt->setUInt8 (1, guildBR.GetTabId());
stmt->setUInt8 (2, m_rankId);
stmt->setInt8 (3, guildBR.GetRights());
stmt->setInt32 (4, guildBR.GetSlots());
CharacterDatabase.Execute(stmt);
}
}
// BankTab
void Guild::BankTab::LoadFromDB(Field* fields)
{
m_name = fields[2].GetString();
m_icon = fields[3].GetString();
m_text = fields[4].GetString();
}
bool Guild::BankTab::LoadItemFromDB(Field* fields)
{
uint8 slotId = fields[19].GetUInt8();
ObjectGuid::LowType itemGuid = fields[0].GetUInt64();
uint32 itemEntry = fields[1].GetUInt32();
if (slotId >= GUILD_BANK_MAX_SLOTS)
{
TC_LOG_ERROR("guild", "Invalid slot for item (GUID: " UI64FMTD ", id: %u) in guild bank, skipped.", itemGuid, itemEntry);
return false;
}
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
if (!proto)
{
TC_LOG_ERROR("guild", "Unknown item (GUID: " UI64FMTD ", id: %u) in guild bank, skipped.", itemGuid, itemEntry);
return false;
}
Item* pItem = NewItemOrBag(proto);
if (!pItem->LoadFromDB(itemGuid, ObjectGuid::Empty, fields, itemEntry))
{
TC_LOG_ERROR("guild", "Item (GUID " UI64FMTD ", id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
stmt->setUInt64(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
CharacterDatabase.Execute(stmt);
delete pItem;
return false;
}
pItem->AddToWorld();
m_items[slotId] = pItem;
return true;
}
// Deletes contents of the tab from the world (and from DB if necessary)
void Guild::BankTab::Delete(SQLTransaction& trans, bool removeItemsFromDB)
{
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
if (Item* pItem = m_items[slotId])
{
pItem->RemoveFromWorld();
if (removeItemsFromDB)
pItem->DeleteFromDB(trans);
delete pItem;
pItem = NULL;
}
}
void Guild::BankTab::SetInfo(std::string const& name, std::string const& icon)
{
if (m_name == name && m_icon == icon)
return;
m_name = name;
m_icon = icon;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_INFO);
stmt->setString(0, m_name);
stmt->setString(1, m_icon);
stmt->setUInt64(2, m_guildId);
stmt->setUInt8 (3, m_tabId);
CharacterDatabase.Execute(stmt);
}
void Guild::BankTab::SetText(std::string const& text)
{
if (m_text == text)
return;
m_text = text;
utf8truncate(m_text, MAX_GUILD_BANK_TAB_TEXT_LEN); // DB and client size limitation
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT);
stmt->setString(0, m_text);
stmt->setUInt64(1, m_guildId);
stmt->setUInt8 (2, m_tabId);
CharacterDatabase.Execute(stmt);
}
// Sets/removes contents of specified slot.
// If pItem == NULL contents are removed.
bool Guild::BankTab::SetItem(SQLTransaction& trans, uint8 slotId, Item* item)
{
if (slotId >= GUILD_BANK_MAX_SLOTS)
return false;
m_items[slotId] = item;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEM);
stmt->setUInt64(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
if (item)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_ITEM);
stmt->setUInt64(0, m_guildId);
stmt->setUInt8 (1, m_tabId);
stmt->setUInt8 (2, slotId);
stmt->setUInt64(3, item->GetGUID().GetCounter());
CharacterDatabase.ExecuteOrAppend(trans, stmt);
item->SetGuidValue(ITEM_FIELD_CONTAINED, ObjectGuid::Empty);
item->SetOwnerGUID(ObjectGuid::Empty);
item->FSetState(ITEM_NEW);
item->SaveToDB(trans); // Not in inventory and can be saved standalone
}
return true;
}
void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const
{
WorldPackets::Guild::GuildBankTextQueryResult textQuery;
textQuery.Tab = m_tabId;
textQuery.Text = m_text;
if (session)
{
TC_LOG_DEBUG("guild", "SMSG_GUILD_BANK_QUERY_TEXT_RESULT [%s]: Tabid: %u, Text: %s"
, session->GetPlayerInfo().c_str(), m_tabId, m_text.c_str());
session->SendPacket(textQuery.Write());
}
else
{
TC_LOG_DEBUG("guild", "SMSG_GUILD_BANK_QUERY_TEXT_RESULT [Broadcast]: Tabid: %u, Text: %s", m_tabId, m_text.c_str());
guild->BroadcastPacket(textQuery.Write());
}
}
// Member
void Guild::Member::SetStats(Player* player)
{
m_name = player->GetName();
m_level = player->getLevel();
m_class = player->getClass();
_gender = player->getGender();
m_zoneId = player->GetZoneId();
m_accountId = player->GetSession()->GetAccountId();
m_achievementPoints = player->GetAchievementPoints();
}
void Guild::Member::SetStats(std::string const& name, uint8 level, uint8 _class, uint8 gender, uint32 zoneId, uint32 accountId, uint32 reputation)
{
m_name = name;
m_level = level;
m_class = _class;
_gender = gender;
m_zoneId = zoneId;
m_accountId = accountId;
m_totalReputation = reputation;
}
void Guild::Member::SetPublicNote(std::string const& publicNote)
{
if (m_publicNote == publicNote)
return;
m_publicNote = publicNote;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_PNOTE);
stmt->setString(0, publicNote);
stmt->setUInt64(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
void Guild::Member::SetOfficerNote(std::string const& officerNote)
{
if (m_officerNote == officerNote)
return;
m_officerNote = officerNote;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_OFFNOTE);
stmt->setString(0, officerNote);
stmt->setUInt64(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
void Guild::Member::ChangeRank(uint8 newRank)
{
m_rankId = newRank;
// Update rank information in player's field, if he is online.
if (Player* player = FindPlayer())
player->SetRank(newRank);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MEMBER_RANK);
stmt->setUInt8 (0, newRank);
stmt->setUInt64(1, m_guid.GetCounter());
CharacterDatabase.Execute(stmt);
}
void Guild::Member::SaveToDB(SQLTransaction& trans) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER);
stmt->setUInt64(0, m_guildId);
stmt->setUInt64(1, m_guid.GetCounter());
stmt->setUInt8 (2, m_rankId);
stmt->setString(3, m_publicNote);
stmt->setString(4, m_officerNote);
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
// Loads member's data from database.
// If member has broken fields (level, class) returns false.
// In this case member has to be removed from guild.
bool Guild::Member::LoadFromDB(Field* fields)
{
m_publicNote = fields[3].GetString();
m_officerNote = fields[4].GetString();
for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS; ++i)
m_bankWithdraw[i] = fields[5 + i].GetUInt32();
SetStats(fields[14].GetString(),
fields[15].GetUInt8(), // characters.level
fields[16].GetUInt8(), // characters.class
fields[17].GetUInt8(), // characters.gender
fields[18].GetUInt16(), // characters.zone
fields[19].GetUInt32(), // characters.account
0);
m_logoutTime = fields[20].GetUInt32(); // characters.logout_time
m_totalActivity = 0;
m_weekActivity = 0;
m_weekReputation = 0;
if (!CheckStats())
return false;
if (!m_zoneId)
{
TC_LOG_DEBUG("guild", "%s has broken zone-data", m_guid.ToString().c_str());
m_zoneId = Player::GetZoneIdFromDB(m_guid);
}
ResetFlags();
return true;
}
// Validate player fields. Returns false if corrupted fields are found.
bool Guild::Member::CheckStats() const
{
if (m_level < 1)
{
TC_LOG_ERROR("guild", "%s has a broken data in field `characters`.`level`, deleting him from guild!", m_guid.ToString().c_str());
return false;
}
if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
{
TC_LOG_ERROR("guild", "%s has a broken data in field `characters`.`class`, deleting him from guild!", m_guid.ToString().c_str());
return false;
}
return true;
}
// Decreases amount of money/slots left for today.
// If (tabId == GUILD_BANK_MAX_TABS) decrease money amount.
// Otherwise decrease remaining items amount for specified tab.
void Guild::Member::UpdateBankWithdrawValue(SQLTransaction& trans, uint8 tabId, uint32 amount)
{
m_bankWithdraw[tabId] += amount;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW);
stmt->setUInt64(0, m_guid.GetCounter());
for (uint8 i = 0; i <= GUILD_BANK_MAX_TABS;)
{
uint32 withdraw = m_bankWithdraw[i++];
stmt->setUInt32(i, withdraw);
}
CharacterDatabase.ExecuteOrAppend(trans, stmt);
}
void Guild::Member::ResetValues(bool weekly /* = false*/)
{
for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
m_bankWithdraw[tabId] = 0;
if (weekly)
{
m_weekActivity = 0;
m_weekReputation = 0;
}
}
// Get amount of money/slots left for today.
// If (tabId == GUILD_BANK_MAX_TABS) return money amount.
// Otherwise return remaining items amount for specified tab.
int32 Guild::Member::GetBankWithdrawValue(uint8 tabId) const
{
// Guild master has unlimited amount.
if (IsRank(GR_GUILDMASTER))
return static_cast<int32>(tabId == GUILD_BANK_MAX_TABS ? GUILD_WITHDRAW_MONEY_UNLIMITED : GUILD_WITHDRAW_SLOT_UNLIMITED);
return m_bankWithdraw[tabId];
}
// EmblemInfo
void EmblemInfo::ReadPacket(WorldPackets::Guild::SaveGuildEmblem& packet)
{
m_style = packet.EStyle;
m_color = packet.EColor;
m_borderStyle = packet.BStyle;
m_borderColor = packet.BColor;
m_backgroundColor = packet.Bg;
}
void EmblemInfo::LoadFromDB(Field* fields)
{
m_style = fields[3].GetUInt8();
m_color = fields[4].GetUInt8();
m_borderStyle = fields[5].GetUInt8();
m_borderColor = fields[6].GetUInt8();
m_backgroundColor = fields[7].GetUInt8();
}
void EmblemInfo::SaveToDB(ObjectGuid::LowType guildId) const
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_EMBLEM_INFO);
stmt->setUInt32(0, m_style);
stmt->setUInt32(1, m_color);
stmt->setUInt32(2, m_borderStyle);
stmt->setUInt32(3, m_borderColor);
stmt->setUInt32(4, m_backgroundColor);
stmt->setUInt64(5, guildId);
CharacterDatabase.Execute(stmt);
}
// MoveItemData
bool Guild::MoveItemData::CheckItem(uint32& splitedAmount)
{
ASSERT(m_pItem);
if (splitedAmount > m_pItem->GetCount())
return false;
if (splitedAmount == m_pItem->GetCount())
splitedAmount = 0;
return true;
}
bool Guild::MoveItemData::CanStore(Item* pItem, bool swap, bool sendError)
{
m_vec.clear();
InventoryResult msg = CanStore(pItem, swap);
if (sendError && msg != EQUIP_ERR_OK)
m_pPlayer->SendEquipError(msg, pItem);
return (msg == EQUIP_ERR_OK);
}
bool Guild::MoveItemData::CloneItem(uint32 count)
{
ASSERT(m_pItem);
m_pClonedItem = m_pItem->CloneItem(count);
if (!m_pClonedItem)
{
m_pPlayer->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, m_pItem);
return false;
}
return true;
}
void Guild::MoveItemData::LogAction(MoveItemData* pFrom) const
{
ASSERT(pFrom->GetItem());
sScriptMgr->OnGuildItemMove(m_pGuild, m_pPlayer, pFrom->GetItem(),
pFrom->IsBank(), pFrom->GetContainer(), pFrom->GetSlotId(),
IsBank(), GetContainer(), GetSlotId());
}
inline void Guild::MoveItemData::CopySlots(SlotIds& ids) const
{
for (ItemPosCountVec::const_iterator itr = m_vec.begin(); itr != m_vec.end(); ++itr)
ids.insert(uint8(itr->pos));
}
// PlayerMoveItemData
bool Guild::PlayerMoveItemData::InitItem()
{
m_pItem = m_pPlayer->GetItemByPos(m_container, m_slotId);
if (m_pItem)
{
// Anti-WPE protection. Do not move non-empty bags to bank.
if (m_pItem->IsNotEmptyBag())
{
m_pPlayer->SendEquipError(EQUIP_ERR_DESTROY_NONEMPTY_BAG, m_pItem);
m_pItem = NULL;
}
// Bound items cannot be put into bank.
else if (!m_pItem->CanBeTraded())
{
m_pPlayer->SendEquipError(EQUIP_ERR_CANT_SWAP, m_pItem);
m_pItem = NULL;
}
}
return (m_pItem != NULL);
}
void Guild::PlayerMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* /*pOther*/, uint32 splitedAmount)
{
if (splitedAmount)
{
m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
m_pItem->SetState(ITEM_CHANGED, m_pPlayer);
m_pPlayer->SaveInventoryAndGoldToDB(trans);
}
else
{
m_pPlayer->MoveItemFromInventory(m_container, m_slotId, true);
m_pItem->DeleteFromInventoryDB(trans);
m_pItem = NULL;
}
}
Item* Guild::PlayerMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
{
ASSERT(pItem);
m_pPlayer->MoveItemToInventory(m_vec, pItem, true);
m_pPlayer->SaveInventoryAndGoldToDB(trans);
return pItem;
}
void Guild::PlayerMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const
{
ASSERT(pFrom);
// Bank -> Char
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_WITHDRAW_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUID().GetCounter(),
pFrom->GetItem()->GetEntry(), count);
}
inline InventoryResult Guild::PlayerMoveItemData::CanStore(Item* pItem, bool swap)
{
return m_pPlayer->CanStoreItem(m_container, m_slotId, m_vec, pItem, swap);
}
// BankMoveItemData
bool Guild::BankMoveItemData::InitItem()
{
m_pItem = m_pGuild->_GetItem(m_container, m_slotId);
return (m_pItem != NULL);
}
bool Guild::BankMoveItemData::HasStoreRights(MoveItemData* pOther) const
{
ASSERT(pOther);
// Do not check rights if item is being swapped within the same bank tab
if (pOther->IsBank() && pOther->GetContainer() == m_container)
return true;
return m_pGuild->_MemberHasTabRights(m_pPlayer->GetGUID(), m_container, GUILD_BANK_RIGHT_DEPOSIT_ITEM);
}
bool Guild::BankMoveItemData::HasWithdrawRights(MoveItemData* pOther) const
{
ASSERT(pOther);
// Do not check rights if item is being swapped within the same bank tab
if (pOther->IsBank() && pOther->GetContainer() == m_container)
return true;
int32 slots = 0;
if (Member const* member = m_pGuild->GetMember(m_pPlayer->GetGUID()))
slots = m_pGuild->_GetMemberRemainingSlots(member, m_container);
return slots != 0;
}
void Guild::BankMoveItemData::RemoveItem(SQLTransaction& trans, MoveItemData* pOther, uint32 splitedAmount)
{
ASSERT(m_pItem);
if (splitedAmount)
{
m_pItem->SetCount(m_pItem->GetCount() - splitedAmount);
m_pItem->FSetState(ITEM_CHANGED);
m_pItem->SaveToDB(trans);
}
else
{
m_pGuild->_RemoveItem(trans, m_container, m_slotId);
m_pItem = NULL;
}
// Decrease amount of player's remaining items (if item is moved to different tab or to player)
if (!pOther->IsBank() || pOther->GetContainer() != m_container)
m_pGuild->_UpdateMemberWithdrawSlots(trans, m_pPlayer->GetGUID(), m_container);
}
Item* Guild::BankMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
{
if (!pItem)
return NULL;
BankTab* pTab = m_pGuild->GetBankTab(m_container);
if (!pTab)
return NULL;
Item* pLastItem = pItem;
for (ItemPosCountVec::const_iterator itr = m_vec.begin(); itr != m_vec.end(); )
{
ItemPosCount pos(*itr);
++itr;
TC_LOG_DEBUG("guild", "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u",
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
pLastItem = _StoreItem(trans, pTab, pItem, pos, itr != m_vec.end());
}
return pLastItem;
}
void Guild::BankMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* pFrom, uint32 count) const
{
ASSERT(pFrom->GetItem());
if (pFrom->IsBank())
// Bank -> Bank
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_MOVE_ITEM, pFrom->GetContainer(), m_pPlayer->GetGUID().GetCounter(),
pFrom->GetItem()->GetEntry(), count, m_container);
else
// Char -> Bank
m_pGuild->_LogBankEvent(trans, GUILD_BANK_LOG_DEPOSIT_ITEM, m_container, m_pPlayer->GetGUID().GetCounter(),
pFrom->GetItem()->GetEntry(), count);
}
void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const
{
MoveItemData::LogAction(pFrom);
if (!pFrom->IsBank() && m_pPlayer->GetSession()->HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE)) /// @todo Move this to scripts
{
sLog->outCommand(m_pPlayer->GetSession()->GetAccountId(),
"GM %s (%s) (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank named: %s (Guild ID: " UI64FMTD ")",
m_pPlayer->GetName().c_str(), m_pPlayer->GetGUID().ToString().c_str(), m_pPlayer->GetSession()->GetAccountId(),
pFrom->GetItem()->GetTemplate()->GetDefaultLocaleName(), pFrom->GetItem()->GetEntry(), pFrom->GetItem()->GetCount(),
m_pGuild->GetName().c_str(), m_pGuild->GetId());
}
}
Item* Guild::BankMoveItemData::_StoreItem(SQLTransaction& trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const
{
uint8 slotId = uint8(pos.pos);
uint32 count = pos.count;
if (Item* pItemDest = pTab->GetItem(slotId))
{
pItemDest->SetCount(pItemDest->GetCount() + count);
pItemDest->FSetState(ITEM_CHANGED);
pItemDest->SaveToDB(trans);
if (!clone)
{
pItem->RemoveFromWorld();
pItem->DeleteFromDB(trans);
delete pItem;
}
return pItemDest;
}
if (clone)
pItem = pItem->CloneItem(count);
else
pItem->SetCount(count);
if (pItem && pTab->SetItem(trans, slotId, pItem))
return pItem;
return NULL;
}
// Tries to reserve space for source item.
// If item in destination slot exists it must be the item of the same entry
// and stack must have enough space to take at least one item.
// Returns false if destination item specified and it cannot be used to reserve space.
bool Guild::BankMoveItemData::_ReserveSpace(uint8 slotId, Item* pItem, Item* pItemDest, uint32& count)
{
uint32 requiredSpace = pItem->GetMaxStackCount();
if (pItemDest)
{
// Make sure source and destination items match and destination item has space for more stacks.
if (pItemDest->GetEntry() != pItem->GetEntry() || pItemDest->GetCount() >= pItem->GetMaxStackCount())
return false;
requiredSpace -= pItemDest->GetCount();
}
// Let's not be greedy, reserve only required space
requiredSpace = std::min(requiredSpace, count);
// Reserve space
ItemPosCount pos(slotId, requiredSpace);
if (!pos.isContainedIn(m_vec))
{
m_vec.push_back(pos);
count -= requiredSpace;
}
return true;
}
void Guild::BankMoveItemData::CanStoreItemInTab(Item* pItem, uint8 skipSlotId, bool merge, uint32& count)
{
for (uint8 slotId = 0; (slotId < GUILD_BANK_MAX_SLOTS) && (count > 0); ++slotId)
{
// Skip slot already processed in CanStore (when destination slot was specified)
if (slotId == skipSlotId)
continue;
Item* pItemDest = m_pGuild->_GetItem(m_container, slotId);
if (pItemDest == pItem)
pItemDest = NULL;
// If merge skip empty, if not merge skip non-empty
if ((pItemDest != NULL) != merge)
continue;
_ReserveSpace(slotId, pItem, pItemDest, count);
}
}
InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
{
TC_LOG_DEBUG("guild", "GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u",
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
uint32 count = pItem->GetCount();
// Soulbound items cannot be moved
if (pItem->IsSoulBound())
return EQUIP_ERR_DROP_BOUND_ITEM;
// Make sure destination bank tab exists
if (m_container >= m_pGuild->_GetPurchasedTabsSize())
return EQUIP_ERR_WRONG_BAG_TYPE;
// Slot explicitely specified. Check it.
if (m_slotId != NULL_SLOT)
{
Item* pItemDest = m_pGuild->_GetItem(m_container, m_slotId);
// Ignore swapped item (this slot will be empty after move)
if ((pItemDest == pItem) || swap)
pItemDest = NULL;
if (!_ReserveSpace(m_slotId, pItem, pItemDest, count))
return EQUIP_ERR_CANT_STACK;
if (count == 0)
return EQUIP_ERR_OK;
}
// Slot was not specified or it has not enough space for all the items in stack
// Search for stacks to merge with
if (pItem->GetMaxStackCount() > 1)
{
CanStoreItemInTab(pItem, m_slotId, true, count);
if (count == 0)
return EQUIP_ERR_OK;
}
// Search free slot for item
CanStoreItemInTab(pItem, m_slotId, false, count);
if (count == 0)
return EQUIP_ERR_OK;
return EQUIP_ERR_BANK_FULL;
}
// Guild
Guild::Guild():
m_id(UI64LIT(0)),
m_leaderGuid(),
m_createdDate(0),
m_accountsNumber(0),
m_bankMoney(0),
m_eventLog(NULL),
m_newsLog(NULL),
m_achievementMgr(this),
_level(1)
{
memset(&m_bankEventLog, 0, (GUILD_BANK_MAX_TABS + 1) * sizeof(LogHolder*));
}
Guild::~Guild()
{
SQLTransaction temp(NULL);
_DeleteBankItems(temp);
// Cleanup
delete m_eventLog;
m_eventLog = NULL;
delete m_newsLog;
m_newsLog = NULL;
for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
{
delete m_bankEventLog[tabId];
m_bankEventLog[tabId] = NULL;
}
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
delete itr->second;
itr->second = NULL;
}
}
// Creates new guild with default data and saves it to database.
bool Guild::Create(Player* pLeader, std::string const& name)
{
// Check if guild with such name already exists
if (sGuildMgr->GetGuildByName(name))
return false;
WorldSession* pLeaderSession = pLeader->GetSession();
if (!pLeaderSession)
return false;
m_id = sGuildMgr->GenerateGuildId();
m_leaderGuid = pLeader->GetGUID();
m_name = name;
m_info = "";
m_motd = "No message set.";
m_bankMoney = 0;
m_createdDate = ::time(NULL);
_level = 1;
_CreateLogHolders();
TC_LOG_DEBUG("guild", "GUILD: creating guild [%s] for leader %s (%s)",
name.c_str(), pLeader->GetName().c_str(), m_leaderGuid.ToString().c_str());
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_MEMBERS);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
uint8 index = 0;
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD);
stmt->setUInt64( index, m_id);
stmt->setString(++index, name);
stmt->setUInt64(++index, m_leaderGuid.GetCounter());
stmt->setString(++index, m_info);
stmt->setString(++index, m_motd);
stmt->setUInt64(++index, uint32(m_createdDate));
stmt->setUInt32(++index, m_emblemInfo.GetStyle());
stmt->setUInt32(++index, m_emblemInfo.GetColor());
stmt->setUInt32(++index, m_emblemInfo.GetBorderStyle());
stmt->setUInt32(++index, m_emblemInfo.GetBorderColor());
stmt->setUInt32(++index, m_emblemInfo.GetBackgroundColor());
stmt->setUInt64(++index, m_bankMoney);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
_CreateDefaultGuildRanks(pLeaderSession->GetSessionDbLocaleIndex()); // Create default ranks
bool ret = AddMember(m_leaderGuid, GR_GUILDMASTER); // Add guildmaster
if (ret)
{
Member* leader = GetMember(m_leaderGuid);
if (leader)
SendEventNewLeader(leader, NULL);
sScriptMgr->OnGuildCreate(this, pLeader, name);
}
return ret;
}
// Disbands guild and deletes all related data from database
void Guild::Disband()
{
// Call scripts before guild data removed from database
sScriptMgr->OnGuildDisband(this);
WorldPackets::Guild::GuildEventDisbanded packet;
BroadcastPacket(packet.Write());
// Remove all members
while (!m_members.empty())
{
Members::const_iterator itr = m_members.begin();
DeleteMember(itr->second->GetGUID(), true);
}
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TABS);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
// Free bank tab used memory and delete items stored in them
_DeleteBankItems(trans, true);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_ITEMS);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOGS);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOGS);
stmt->setUInt64(0, m_id);
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
sGuildFinderMgr->DeleteGuild(GetGUID());
sGuildMgr->RemoveGuild(m_id);
}
void Guild::SaveToDB()
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
m_achievementMgr.SaveToDB(trans);
CharacterDatabase.CommitTransaction(trans);
}
void Guild::UpdateMemberData(Player* player, uint8 dataid, uint32 value)
{
if (Member* member = GetMember(player->GetGUID()))
{
switch (dataid)
{
case GUILD_MEMBER_DATA_ZONEID:
member->SetZoneId(value);
break;
case GUILD_MEMBER_DATA_ACHIEVEMENT_POINTS:
member->SetAchievementPoints(value);
break;
case GUILD_MEMBER_DATA_LEVEL:
member->SetLevel(value);
break;
default:
TC_LOG_ERROR("guild", "Guild::UpdateMemberData: Called with incorrect DATAID %u (value %u)", dataid, value);
return;
}
//HandleRoster();
}
}
void Guild::OnPlayerStatusChange(Player* player, uint32 flag, bool state)
{
if (Member* member = GetMember(player->GetGUID()))
{
if (state)
member->AddFlag(flag);
else member->RemFlag(flag);
}
}
bool Guild::SetName(std::string const& name)
{
if (m_name == name || name.empty() || name.length() > 24 || sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
return false;
m_name = name;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_NAME);
stmt->setString(0, m_name);
stmt->setUInt64(1, GetId());
CharacterDatabase.Execute(stmt);
/* TODO 6.x update me
ObjectGuid guid = GetGUID();
WorldPacket data(SMSG_GUILD_NAME_CHANGED, 24 + 8 + 1);
data.WriteBit(guid[5]);
data.WriteBits(name.length(), 8);
data.WriteBit(guid[4]);
data.WriteBit(guid[0]);
data.WriteBit(guid[6]);
data.WriteBit(guid[3]);
data.WriteBit(guid[1]);
data.WriteBit(guid[7]);
data.WriteBit(guid[2]);
data.WriteByteSeq(guid[3]);
data.WriteByteSeq(guid[2]);
data.WriteByteSeq(guid[7]);
data.WriteByteSeq(guid[1]);
data.WriteByteSeq(guid[0]);
data.WriteByteSeq(guid[6]);
data.WriteString(name);
data.WriteByteSeq(guid[4]);
data.WriteByteSeq(guid[5]);
BroadcastPacket(&data); */
return true;
}
void Guild::HandleRoster(WorldSession* session)
{
WorldPackets::Guild::GuildRoster roster;
roster.NumAccounts = int32(m_accountsNumber);
roster.CreateDate = uint32(m_createdDate);
roster.GuildFlags = 0;
roster.MemberData.reserve(m_members.size());
for (auto itr : m_members)
{
Member* member = itr.second;
WorldPackets::Guild::GuildRosterMemberData memberData;
memberData.Guid = member->GetGUID();
memberData.RankID = int32(member->GetRankId());
memberData.AreaID = int32(member->GetZoneId());
memberData.PersonalAchievementPoints = int32(member->GetAchievementPoints());
memberData.GuildReputation = int32(member->GetTotalReputation());
memberData.LastSave = float(member->IsOnline() ? 0.0f : float(::time(NULL) - member->GetLogoutTime()) / DAY);
//GuildRosterProfessionData
memberData.VirtualRealmAddress = GetVirtualRealmAddress();
memberData.Status = member->GetFlags();
memberData.Level = member->GetLevel();
memberData.ClassID = member->GetClass();
memberData.Gender = member->GetGender();
memberData.Authenticated = false;
memberData.SorEligible = false;
memberData.Name = member->GetName();
memberData.Note = member->GetPublicNote();
memberData.OfficerNote = member->GetOfficerNote();
roster.MemberData.push_back(memberData);
}
roster.WelcomeText = m_motd;
roster.InfoText = m_info;
TC_LOG_DEBUG("guild", "SMSG_GUILD_ROSTER [%s]", session->GetPlayerInfo().c_str());
session->SendPacket(roster.Write());
}
void Guild::SendQueryResponse(WorldSession* session)
{
WorldPackets::Guild::QueryGuildInfoResponse response;
response.GuildGuid = GetGUID();
response.Info = boost::in_place();
response.Info->GuildGUID = GetGUID();
response.Info->VirtualRealmAddress = GetVirtualRealmAddress();
response.Info->EmblemStyle = m_emblemInfo.GetStyle();
response.Info->EmblemColor = m_emblemInfo.GetColor();
response.Info->BorderStyle = m_emblemInfo.GetBorderStyle();
response.Info->BorderColor = m_emblemInfo.GetBorderColor();
response.Info->BackgroundColor = m_emblemInfo.GetBackgroundColor();
for (uint8 i = 0; i < _GetRanksSize(); ++i)
{
WorldPackets::Guild::QueryGuildInfoResponse::GuildInfo::GuildInfoRank info
(m_ranks[i].GetId(), i, m_ranks[i].GetName());
response.Info->Ranks.insert(info);
}
response.Info->GuildName = m_name;
session->SendPacket(response.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_QUERY_RESPONSE [%s]", session->GetPlayerInfo().c_str());
}
void Guild::SendGuildRankInfo(WorldSession* session) const
{
WorldPackets::Guild::GuildRanks ranks;
ranks.Ranks.reserve(_GetRanksSize());
for (uint8 i = 0; i < _GetRanksSize(); i++)
{
RankInfo const* rankInfo = GetRankInfo(i);
if (!rankInfo)
continue;
WorldPackets::Guild::GuildRankData rankData;
rankData.RankID = uint32(rankInfo->GetId());
rankData.RankOrder = uint32(i);
rankData.Flags = rankInfo->GetRights();
rankData.WithdrawGoldLimit = uint32(rankInfo->GetBankMoneyPerDay());
rankData.RankName = rankInfo->GetName();
for (uint8 j = 0; j < GUILD_BANK_MAX_TABS; ++j)
{
rankData.TabFlags[j] = uint32(rankInfo->GetBankTabRights(j));
rankData.TabWithdrawItemLimit[j] = uint32(rankInfo->GetBankTabSlotsPerDay(j));
}
ranks.Ranks.push_back(rankData);
}
session->SendPacket(ranks.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_RANK [%s]", session->GetPlayerInfo().c_str());
}
void Guild::HandleSetAchievementTracking(WorldSession* session, std::set<uint32> const& achievementIds)
{
Player* player = session->GetPlayer();
if (Member* member = GetMember(player->GetGUID()))
{
std::set<uint32> criteriaIds;
for (uint32 achievementId : achievementIds)
{
if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementId))
{
if (AchievementCriteriaTree const* tree = sAchievementMgr->GetAchievementCriteriaTree(achievement->CriteriaTree))
{
sAchievementMgr->WalkCriteriaTree(tree, [&criteriaIds](AchievementCriteriaTree const* node)
{
if (node->Criteria)
criteriaIds.insert(node->Criteria->ID);
});
}
}
}
member->SetTrackedCriteriaIds(criteriaIds);
m_achievementMgr.SendAllTrackedCriterias(player, member->GetTrackedCriteriaIds());
}
}
void Guild::HandleSetMOTD(WorldSession* session, std::string const& motd)
{
if (m_motd == motd)
return;
// Player must have rights to set MOTD
if (!_HasRankRight(session->GetPlayer(), GR_RIGHT_SETMOTD))
SendCommandResult(session, GUILD_COMMAND_EDIT_MOTD, ERR_GUILD_PERMISSIONS);
else
{
m_motd = motd;
sScriptMgr->OnGuildMOTDChanged(this, motd);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_MOTD);
stmt->setString(0, motd);
stmt->setUInt64(1, m_id);
CharacterDatabase.Execute(stmt);
SendEventMOTD(session, true);
}
}
void Guild::HandleSetInfo(WorldSession* session, std::string const& info)
{
if (m_info == info)
return;
// Player must have rights to set guild's info
if (_HasRankRight(session->GetPlayer(), GR_RIGHT_MODIFY_GUILD_INFO))
{
m_info = info;
sScriptMgr->OnGuildInfoChanged(this, info);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_INFO);
stmt->setString(0, info);
stmt->setUInt64(1, m_id);
CharacterDatabase.Execute(stmt);
}
}
void Guild::HandleSetEmblem(WorldSession* session, const EmblemInfo& emblemInfo)
{
Player* player = session->GetPlayer();
if (!_IsLeader(player))
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTGUILDMASTER); // "Only guild leaders can create emblems."
else if (!player->HasEnoughMoney(uint64(EMBLEM_PRICE)))
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_NOTENOUGHMONEY); // "You can't afford to do that."
else
{
player->ModifyMoney(-int64(EMBLEM_PRICE));
m_emblemInfo = emblemInfo;
m_emblemInfo.SaveToDB(m_id);
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_SUCCESS); // "Guild Emblem saved."
SendQueryResponse(session);
}
}
void Guild::HandleSetNewGuildMaster(WorldSession* session, std::string const& name)
{
Player* player = session->GetPlayer();
// Only the guild master can throne a new guild master
if (!_IsLeader(player))
SendCommandResult(session, GUILD_COMMAND_CHANGE_LEADER, ERR_GUILD_PERMISSIONS);
// Old GM must be a guild member
else if (Member* oldGuildMaster = GetMember(player->GetGUID()))
{
// Same for the new one
if (Member* newGuildMaster = GetMember(name))
{
_SetLeaderGUID(newGuildMaster);
oldGuildMaster->ChangeRank(GR_INITIATE);
SendEventNewLeader(newGuildMaster, oldGuildMaster);
}
}
}
void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string const& name, std::string const& icon)
{
BankTab* tab = GetBankTab(tabId);
if (!tab)
{
TC_LOG_ERROR("guild", "Guild::HandleSetBankTabInfo: Player %s trying to change bank tab info from unexisting tab %d.",
session->GetPlayerInfo().c_str(), tabId);
return;
}
tab->SetInfo(name, icon);
WorldPackets::Guild::GuildEventTabModified packet;
packet.Tab = tabId;
packet.Name = name;
packet.Icon = icon;
BroadcastPacket(packet.Write());
}
void Guild::HandleSetMemberNote(WorldSession* session, std::string const& note, ObjectGuid guid, bool isPublic)
{
// Player must have rights to set public/officer note
if (!_HasRankRight(session->GetPlayer(), isPublic ? GR_RIGHT_EDIT_PUBLIC_NOTE : GR_RIGHT_EOFFNOTE))
SendCommandResult(session, GUILD_COMMAND_EDIT_PUBLIC_NOTE, ERR_GUILD_PERMISSIONS);
else if (Member* member = GetMember(guid))
{
if (isPublic)
member->SetPublicNote(note);
else
member->SetOfficerNote(note);
HandleRoster(session); // FIXME - We should send SMSG_GUILD_MEMBER_UPDATE_NOTE
WorldPackets::Guild::GuildMemberUpdateNote updateNote;
updateNote.Member = guid;
updateNote.IsPublic = isPublic;
updateNote.Note = note;
session->SendPacket(updateNote.Write()); // @todo - Verify receiver of this packet...
}
}
void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string const& name, uint32 rights, uint32 moneyPerDay, const GuildBankRightsAndSlotsVec& rightsAndSlots)
{
// Only leader can modify ranks
if (!_IsLeader(session->GetPlayer()))
SendCommandResult(session, GUILD_COMMAND_CHANGE_RANK, ERR_GUILD_PERMISSIONS);
else if (RankInfo* rankInfo = GetRankInfo(rankId))
{
TC_LOG_DEBUG("guild", "Changed RankName to '%s', rights to 0x%08X", name.c_str(), rights);
rankInfo->SetName(name);
rankInfo->SetRights(rights);
_SetRankBankMoneyPerDay(rankId, moneyPerDay);
for (GuildBankRightsAndSlotsVec::const_iterator itr = rightsAndSlots.begin(); itr != rightsAndSlots.end(); ++itr)
_SetRankBankTabRightsAndSlots(rankId, *itr);
WorldPackets::Guild::GuildEventRankChanged packet;
packet.RankID = rankId;
BroadcastPacket(packet.Write());
}
}
void Guild::HandleBuyBankTab(WorldSession* session, uint8 tabId)
{
Player* player = session->GetPlayer();
if (!player)
return;
Member const* member = GetMember(player->GetGUID());
if (!member)
return;
if (_GetPurchasedTabsSize() >= GUILD_BANK_MAX_TABS)
return;
if (tabId != _GetPurchasedTabsSize())
return;
// Do not get money for bank tabs that the GM bought, we had to buy them already.
// This is just a speedup check, GetGuildBankTabPrice will return 0.
if (tabId < GUILD_BANK_MAX_TABS - 2) // 7th tab is actually the 6th
{
uint32 tabCost = _GetGuildBankTabPrice(tabId) * GOLD;
if (!tabCost)
return;
if (!player->HasEnoughMoney(uint64(tabCost))) // Should not happen, this is checked by client
return;
player->ModifyMoney(-int64(tabCost));
}
_CreateNewBankTab();
WorldPackets::Guild::GuildEventTabAdded packet;
BroadcastPacket(packet.Write());
SendPermissions(session); /// Hack to force client to update permissions
}
void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
{
Player* pInvitee = ObjectAccessor::FindPlayerByName(name);
if (!pInvitee)
{
SendCommandResult(session, GUILD_COMMAND_INVITE_PLAYER, ERR_GUILD_PLAYER_NOT_FOUND_S, name);
return;
}
Player* player = session->GetPlayer();
// Do not show invitations from ignored players
if (pInvitee->GetSocial()->HasIgnore(player->GetGUID()))
return;
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && pInvitee->GetTeam() != player->GetTeam())
{
SendCommandResult(session, GUILD_COMMAND_INVITE_PLAYER, ERR_GUILD_NOT_ALLIED, name);
return;
}
// Invited player cannot be in another guild
/*if (pInvitee->GetGuildId())
{
SendCommandResult(session, GUILD_COMMAND_INVITE_PLAYER, ERR_ALREADY_IN_GUILD_S, name);
return;
}*/
// Invited player cannot be invited
if (pInvitee->GetGuildIdInvited())
{
SendCommandResult(session, GUILD_COMMAND_INVITE_PLAYER, ERR_ALREADY_INVITED_TO_GUILD_S, name);
return;
}
// Inviting player must have rights to invite
if (!_HasRankRight(player, GR_RIGHT_INVITE))
{
SendCommandResult(session, GUILD_COMMAND_INVITE_PLAYER, ERR_GUILD_PERMISSIONS);
return;
}
SendCommandResult(session, GUILD_COMMAND_INVITE_PLAYER, ERR_GUILD_COMMAND_SUCCESS, name);
TC_LOG_DEBUG("guild", "Player %s invited %s to join his Guild", player->GetName().c_str(), name.c_str());
pInvitee->SetGuildIdInvited(m_id);
_LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUID().GetCounter(), pInvitee->GetGUID().GetCounter());
WorldPackets::Guild::GuildInvite invite;
invite.InviterVirtualRealmAddress = GetVirtualRealmAddress();
invite.GuildVirtualRealmAddress = GetVirtualRealmAddress();
invite.GuildGUID = GetGUID();
invite.EmblemStyle = uint32(m_emblemInfo.GetStyle());
invite.EmblemColor = uint32(m_emblemInfo.GetColor());
invite.BorderStyle = uint32(m_emblemInfo.GetBorderStyle());
invite.BorderColor = uint32(m_emblemInfo.GetBorderColor());
invite.Background = uint32(m_emblemInfo.GetBackgroundColor());
invite.Level = int32(GetLevel());
invite.InviterName = player->GetName();
invite.GuildName = GetName();
if (Guild* oldGuild = pInvitee->GetGuild())
{
invite.OldGuildGUID = oldGuild->GetGUID();
invite.OldGuildName = oldGuild->GetName();
invite.OldGuildVirtualRealmAddress = GetVirtualRealmAddress();
}
pInvitee->GetSession()->SendPacket(invite.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_INVITE [%s]", pInvitee->GetName().c_str());
}
void Guild::HandleAcceptMember(WorldSession* session)
{
Player* player = session->GetPlayer();
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) &&
player->GetTeam() != ObjectMgr::GetPlayerTeamByGUID(GetLeaderGUID()))
return;
AddMember(player->GetGUID());
}
void Guild::HandleLeaveMember(WorldSession* session)
{
Player* player = session->GetPlayer();
bool disband = false;
// If leader is leaving
if (_IsLeader(player))
{
if (m_members.size() > 1)
// Leader cannot leave if he is not the last member
SendCommandResult(session, GUILD_COMMAND_LEAVE_GUILD, ERR_GUILD_LEADER_LEAVE);
else if (GetLevel() >= sWorld->getIntConfig(CONFIG_GUILD_UNDELETABLE_LEVEL))
SendCommandResult(session, GUILD_COMMAND_LEAVE_GUILD, ERR_GUILD_UNDELETABLE_DUE_TO_LEVEL);
else
{
// Guild is disbanded if leader leaves.
Disband();
disband = true;
}
}
else
{
_LogEvent(GUILD_EVENT_LOG_LEAVE_GUILD, player->GetGUID().GetCounter());
SendEventPlayerLeft(GetMember(player->GetGUID()));
DeleteMember(player->GetGUID(), false, false);
SendCommandResult(session, GUILD_COMMAND_LEAVE_GUILD, ERR_GUILD_COMMAND_SUCCESS, m_name);
}
sCalendarMgr->RemovePlayerGuildEventsAndSignups(player->GetGUID(), GetId());
if (disband)
delete this;
}
void Guild::HandleRemoveMember(WorldSession* session, ObjectGuid guid)
{
Player* player = session->GetPlayer();
// Player must have rights to remove members
if (!_HasRankRight(player, GR_RIGHT_REMOVE))
SendCommandResult(session, GUILD_COMMAND_REMOVE_PLAYER, ERR_GUILD_PERMISSIONS);
else if (Member* member = GetMember(guid))
{
std::string name = member->GetName();
// Guild masters cannot be removed
if (member->IsRank(GR_GUILDMASTER))
SendCommandResult(session, GUILD_COMMAND_REMOVE_PLAYER, ERR_GUILD_LEADER_LEAVE);
// Do not allow to remove player with the same rank or higher
else
{
Member* memberMe = GetMember(player->GetGUID());
if (!memberMe || member->IsRankNotLower(memberMe->GetRankId()))
SendCommandResult(session, GUILD_COMMAND_REMOVE_PLAYER, ERR_GUILD_RANK_TOO_HIGH_S, name);
else
{
_LogEvent(GUILD_EVENT_LOG_UNINVITE_PLAYER, player->GetGUID().GetCounter(), guid.GetCounter());
SendEventPlayerLeft(member, memberMe, true);
// After call to DeleteMember pointer to member becomes invalid
DeleteMember(guid, false, true);
SendCommandResult(session, GUILD_COMMAND_REMOVE_PLAYER, ERR_GUILD_COMMAND_SUCCESS, name);
}
}
}
}
void Guild::HandleUpdateMemberRank(WorldSession* session, ObjectGuid guid, bool demote)
{
Player* player = session->GetPlayer();
GuildCommandType type = demote ? GUILD_COMMAND_DEMOTE_PLAYER : GUILD_COMMAND_PROMOTE_PLAYER;
// Player must have rights to promote
if (!_HasRankRight(player, demote ? GR_RIGHT_DEMOTE : GR_RIGHT_PROMOTE))
SendCommandResult(session, type, ERR_GUILD_PERMISSIONS);
// Promoted player must be a member of guild
else if (Member* member = GetMember(guid))
{
std::string name = member->GetName();
// Player cannot promote himself
if (member->IsSamePlayer(player->GetGUID()))
{
SendCommandResult(session, type, ERR_GUILD_NAME_INVALID);
return;
}
Member const* memberMe = GetMember(player->GetGUID());
ASSERT(memberMe);
uint8 rankId = memberMe->GetRankId();
if (demote)
{
// Player can demote only lower rank members
if (member->IsRankNotLower(rankId))
{
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_HIGH_S, name);
return;
}
// Lowest rank cannot be demoted
if (member->GetRankId() >= _GetLowestRankId())
{
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_LOW_S, name);
return;
}
}
else
{
// Allow to promote only to lower rank than member's rank
// member->GetRankId() + 1 is the highest rank that current player can promote to
if (member->IsRankNotLower(rankId + 1))
{
SendCommandResult(session, type, ERR_GUILD_RANK_TOO_HIGH_S, name);
return;
}
}
uint32 newRankId = member->GetRankId() + (demote ? 1 : -1);
member->ChangeRank(newRankId);
_LogEvent(demote ? GUILD_EVENT_LOG_DEMOTE_PLAYER : GUILD_EVENT_LOG_PROMOTE_PLAYER, player->GetGUID().GetCounter(), member->GetGUID().GetCounter(), newRankId);
//_BroadcastEvent(demote ? GE_DEMOTION : GE_PROMOTION, ObjectGuid::Empty, player->GetName().c_str(), name.c_str(), _GetRankName(newRankId).c_str());
}
}
void Guild::HandleSetMemberRank(WorldSession* session, ObjectGuid targetGuid, ObjectGuid setterGuid, uint32 rank)
{
Player* player = session->GetPlayer();
Member* member = GetMember(targetGuid);
if (!member)
return;
GuildRankRights rights = GR_RIGHT_PROMOTE;
GuildCommandType type = GUILD_COMMAND_PROMOTE_PLAYER;
if (rank > member->GetRankId())
{
rights = GR_RIGHT_DEMOTE;
type = GUILD_COMMAND_DEMOTE_PLAYER;
}
// Promoted player must be a member of guild
if (!_HasRankRight(player, rights))
{
SendCommandResult(session, type, ERR_GUILD_PERMISSIONS);
return;
}
// Player cannot promote himself
if (member->IsSamePlayer(player->GetGUID()))
{
SendCommandResult(session, type, ERR_GUILD_NAME_INVALID);
return;
}
SendGuildRanksUpdate(setterGuid, targetGuid, rank);
}
void Guild::HandleAddNewRank(WorldSession* session, std::string const& name)
{
uint8 size = _GetRanksSize();
if (size >= GUILD_RANKS_MAX_COUNT)
return;
// Only leader can add new rank
if (_IsLeader(session->GetPlayer()))
{
if (_CreateRank(name, GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK))
{
WorldPackets::Guild::GuildEventRanksUpdated eventPacket;
BroadcastPacket(eventPacket.Write());
}
}
}
void Guild::HandleRemoveRank(WorldSession* session, uint8 rankId)
{
// Cannot remove rank if total count is minimum allowed by the client or is not leader
if (_GetRanksSize() <= GUILD_RANKS_MIN_COUNT || rankId >= _GetRanksSize() || !_IsLeader(session->GetPlayer()))
return;
// Delete bank rights for rank
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS_FOR_RANK);
stmt->setUInt64(0, m_id);
stmt->setUInt8(1, rankId);
CharacterDatabase.Execute(stmt);
// Delete rank
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANK);
stmt->setUInt64(0, m_id);
stmt->setUInt8(1, rankId);
CharacterDatabase.Execute(stmt);
m_ranks.erase(m_ranks.begin() + rankId);
WorldPackets::Guild::GuildEventRanksUpdated eventPacket;
BroadcastPacket(eventPacket.Write());
}
void Guild::HandleMemberDepositMoney(WorldSession* session, uint64 amount, bool cashFlow /*=false*/)
{
Player* player = session->GetPlayer();
// Call script after validation and before money transfer.
sScriptMgr->OnGuildMemberDepositMoney(this, player, amount);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
_ModifyBankMoney(trans, amount, true);
if (!cashFlow)
{
player->ModifyMoney(-int64(amount));
player->SaveGoldToDB(trans);
}
_LogBankEvent(trans, cashFlow ? GUILD_BANK_LOG_CASH_FLOW_DEPOSIT : GUILD_BANK_LOG_DEPOSIT_MONEY, uint8(0), player->GetGUID().GetCounter(), amount);
CharacterDatabase.CommitTransaction(trans);
SendEventBankMoneyChanged();
if (player->GetSession()->HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE))
{
sLog->outCommand(player->GetSession()->GetAccountId(),
"GM %s (Account: %u) deposit money (Amount: " UI64FMTD ") to guild bank (Guild ID " UI64FMTD ")",
player->GetName().c_str(), player->GetSession()->GetAccountId(), amount, m_id);
}
}
bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint64 amount, bool repair)
{
// clamp amount to MAX_MONEY_AMOUNT, Players can't hold more than that anyway
amount = std::min(amount, uint64(MAX_MONEY_AMOUNT));
if (m_bankMoney < amount) // Not enough money in bank
return false;
Player* player = session->GetPlayer();
Member* member = GetMember(player->GetGUID());
if (!member)
return false;
if (uint64(_GetMemberRemainingMoney(member)) < amount) // Check if we have enough slot/money today
return false;
// Call script after validation and before money transfer.
sScriptMgr->OnGuildMemberWitdrawMoney(this, player, amount, repair);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// Add money to player (if required)
if (!repair)
{
if (!player->ModifyMoney(amount))
return false;
player->SaveGoldToDB(trans);
}
// Update remaining money amount
member->UpdateBankWithdrawValue(trans, GUILD_BANK_MAX_TABS, amount);
// Remove money from bank
_ModifyBankMoney(trans, amount, false);
// Log guild bank event
_LogBankEvent(trans, repair ? GUILD_BANK_LOG_REPAIR_MONEY : GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), player->GetGUID().GetCounter(), amount);
CharacterDatabase.CommitTransaction(trans);
SendEventBankMoneyChanged();
return true;
}
void Guild::HandleMemberLogout(WorldSession* session)
{
Player* player = session->GetPlayer();
if (Member* member = GetMember(player->GetGUID()))
{
member->SetStats(player);
member->UpdateLogoutTime();
member->ResetFlags();
}
SendEventPresenceChanged(session, false, true);
SaveToDB();
}
void Guild::HandleDelete(WorldSession* session)
{
// Only leader can disband guild
if (_IsLeader(session->GetPlayer()))
{
Disband();
TC_LOG_DEBUG("guild", "%s successfully deleted", GetGUID().ToString().c_str());
delete this;
}
}
void Guild::HandleGuildPartyRequest(WorldSession* session)
{
Player* player = session->GetPlayer();
Group* group = player->GetGroup();
// Make sure player is a member of the guild and that he is in a group.
if (!IsMember(player->GetGUID()) || !group)
return;
WorldPackets::Guild::GuildPartyState partyStateResponse;
partyStateResponse.InGuildParty = (player->GetMap()->GetOwnerGuildId(player->GetTeam()) == GetId());
partyStateResponse.NumMembers = 0;
partyStateResponse.NumRequired = 0;
partyStateResponse.GuildXPEarnedMult = 0.0f;
session->SendPacket(partyStateResponse.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_PARTY_STATE_RESPONSE [%s]", session->GetPlayerInfo().c_str());
}
void Guild::HandleGuildRequestChallengeUpdate(WorldSession* session)
{
WorldPackets::Guild::GuildChallengeUpdate updatePacket;
for (int i = 0; i < GUILD_CHALLENGES_TYPES; ++i)
updatePacket.CurrentCount[i] = int32(0); /// @todo current count
for (int i = 0; i < GUILD_CHALLENGES_TYPES; ++i)
updatePacket.MaxCount[i] = int32(GuildChallengesMaxCount[i]);
for (int i = 0; i < GUILD_CHALLENGES_TYPES; ++i)
updatePacket.MaxLevelGold[i] = int32(GuildChallengeMaxLevelGoldReward[i]);
for (int i = 0; i < GUILD_CHALLENGES_TYPES; ++i)
updatePacket.Gold[i] = int32(GuildChallengeGoldReward[i]);
session->SendPacket(updatePacket.Write());
}
void Guild::SendEventLog(WorldSession* session) const
{
GuildLog* logs = m_eventLog->GetGuildLog();
if (!logs)
return;
WorldPackets::Guild::GuildEventLogQueryResults packet;
packet.Entry.reserve(m_eventLog->GetSize());
for (GuildLog::const_iterator itr = logs->begin(); itr != logs->end(); ++itr)
{
EventLogEntry* eventLog = (EventLogEntry*)(*itr);
eventLog->WritePacket(packet);
}
session->SendPacket(packet.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_EVENT_LOG_QUERY_RESULTS [%s]", session->GetPlayerInfo().c_str());
}
void Guild::SendNewsUpdate(WorldSession* session)
{
GuildLog* logs = m_newsLog->GetGuildLog();
if (!logs)
return;
WorldPackets::Guild::GuildNews packet;
packet.NewsEvents.reserve(m_newsLog->GetSize());
for (GuildLog::const_iterator itr = logs->begin(); itr != logs->end(); ++itr)
{
NewsLogEntry* eventLog = (NewsLogEntry*)(*itr);
eventLog->WritePacket(packet);
}
session->SendPacket(packet.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_NEWS_UPDATE [%s]", session->GetPlayerInfo().c_str());
}
void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
{
// GUILD_BANK_MAX_TABS send by client for money log
if (tabId < _GetPurchasedTabsSize() || tabId == GUILD_BANK_MAX_TABS)
{
GuildLog* logs = m_bankEventLog[tabId]->GetGuildLog();
if (!logs)
return;
WorldPackets::Guild::GuildBankLogQueryResults packet;
packet.Tab = int32(tabId);
//if (tabId == GUILD_BANK_MAX_TABS && hasCashFlow)
// packet.WeeklyBonusMoney.Set(uint64(weeklyBonusMoney));
packet.Entry.reserve(m_bankEventLog[tabId]->GetSize());
for (GuildLog::const_iterator itr = logs->begin(); itr != logs->end(); ++itr)
{
BankEventLogEntry* bankEventLog = (BankEventLogEntry*)(*itr);
bankEventLog->WritePacket(packet);
}
session->SendPacket(packet.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_BANK_LOG_QUERY_RESULT [%s] TabId: %u", session->GetPlayerInfo().c_str(), tabId);
}
}
void Guild::SendBankTabText(WorldSession* session, uint8 tabId) const
{
if (BankTab const* tab = GetBankTab(tabId))
tab->SendText(this, session);
}
void Guild::SendPermissions(WorldSession* session) const
{
Member const* member = GetMember(session->GetPlayer()->GetGUID());
if (!member)
return;
uint8 rankId = member->GetRankId();
WorldPackets::Guild::GuildPermissionsQueryResults queryResult;
queryResult.RankID = rankId;
queryResult.WithdrawGoldLimit = _GetMemberRemainingMoney(member);
queryResult.Flags = _GetRankRights(rankId);
queryResult.NumTabs = _GetPurchasedTabsSize();
queryResult.Tab.reserve(GUILD_BANK_MAX_TABS);
for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
{
WorldPackets::Guild::GuildPermissionsQueryResults::GuildRankTabPermissions tabPerm;
tabPerm.Flags = _GetRankBankTabRights(rankId, tabId);
tabPerm.WithdrawItemLimit = _GetMemberRemainingSlots(member, tabId);
queryResult.Tab.push_back(tabPerm);
}
session->SendPacket(queryResult.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_PERMISSIONS_QUERY_RESULTS [%s] Rank: %u", session->GetPlayerInfo().c_str(), rankId);
}
void Guild::SendMoneyInfo(WorldSession* session) const
{
Member const* member = GetMember(session->GetPlayer()->GetGUID());
if (!member)
return;
int32 amount = _GetMemberRemainingMoney(member);
WorldPackets::Guild::GuildBankRemainingWithdrawMoney packet;
packet.RemainingWithdrawMoney = int64(amount);
session->SendPacket(packet.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_BANK_MONEY_WITHDRAWN [%s] Money: %u", session->GetPlayerInfo().c_str(), amount);
}
void Guild::SendLoginInfo(WorldSession* session)
{
Player* player = session->GetPlayer();
Member* member = GetMember(player->GetGUID());
if (!member)
return;
/*
Login sequence:
SMSG_GUILD_EVENT_MOTD
SMSG_GUILD_RANK
SMSG_GUILD_EVENT_PRESENCE_CHANGE - LoggedOn: True
-- learn perks
SMSG_ALL_GUILD_ACHIEVEMENTS
SMSG_GUILD_MEMBER_DAILY_RESET // bank withdrawal reset
*/
SendEventMOTD(session);
SendGuildRankInfo(session);
SendEventPresenceChanged(session, true, true); // Broadcast
// Send to self separately, player is not in world yet and is not found by _BroadcastEvent
SendEventPresenceChanged(session, true);
if (member->GetGUID() == GetLeaderGUID())
{
WorldPackets::Guild::GuildFlaggedForRename renameFlag;
renameFlag.FlagSet = false;
player->GetSession()->SendPacket(renameFlag.Write());
}
for (uint32 i = 0; i < sGuildPerkSpellsStore.GetNumRows(); ++i)
if (GuildPerkSpellsEntry const* entry = sGuildPerkSpellsStore.LookupEntry(i))
if (entry->GuildLevel <= GetLevel())
player->LearnSpell(entry->SpellID, true);
m_achievementMgr.SendAllAchievementData(player);
WorldPackets::Guild::GuildMemberDailyReset packet; // tells the client to request bank withdrawal limit
player->GetSession()->SendPacket(packet.Write());
member->SetStats(player);
member->AddFlag(GUILDMEMBER_STATUS_ONLINE);
}
void Guild::SendEventBankMoneyChanged()
{
WorldPackets::Guild::GuildEventBankMoneyChanged eventPacket;
eventPacket.Money = GetBankMoney();
BroadcastPacket(eventPacket.Write());
}
void Guild::SendEventMOTD(WorldSession* session, bool broadcast)
{
WorldPackets::Guild::GuildEventMotd eventPacket;
eventPacket.MotdText = GetMOTD();
if (broadcast)
BroadcastPacket(eventPacket.Write());
else
{
session->SendPacket(eventPacket.Write());
TC_LOG_DEBUG("guild", "SMSG_GUILD_EVENT_MOTD [%s] ", session->GetPlayerInfo().c_str());
}
}
void Guild::SendEventNewLeader(Member* newLeader, Member* oldLeader, bool isSelfPromoted)
{
WorldPackets::Guild::GuildEventNewLeader eventPacket;
eventPacket.SelfPromoted = isSelfPromoted;
if (newLeader)
{
eventPacket.NewLeaderGUID = newLeader->GetGUID();
eventPacket.NewLeaderName = newLeader->GetName();
eventPacket.NewLeaderVirtualRealmAddress = GetVirtualRealmAddress();
}
if (oldLeader)
{
eventPacket.OldLeaderGUID = oldLeader->GetGUID();
eventPacket.OldLeaderName = oldLeader->GetName();
eventPacket.OldLeaderVirtualRealmAddress = GetVirtualRealmAddress();
}
BroadcastPacket(eventPacket.Write());
}
void Guild::SendEventPlayerLeft(Member* leaver, Member* remover, bool isRemoved)
{
WorldPackets::Guild::GuildEventPlayerLeft eventPacket;
eventPacket.Removed = isRemoved;
eventPacket.LeaverGUID = leaver->GetGUID();
eventPacket.LeaverName = leaver->GetName();
eventPacket.LeaverVirtualRealmAddress = GetVirtualRealmAddress();
if (isRemoved && remover != nullptr)
{
eventPacket.RemoverGUID = remover->GetGUID();
eventPacket.RemoverName = remover->GetName();
eventPacket.RemoverVirtualRealmAddress = GetVirtualRealmAddress();
}
BroadcastPacket(eventPacket.Write());
}
void Guild::SendEventPresenceChanged(WorldSession* session, bool loggedOn, bool broadcast)
{
Player* player = session->GetPlayer();
WorldPackets::Guild::GuildEventPresenceChange eventPacket;
eventPacket.Guid = player->GetGUID();
eventPacket.Name = player->GetName();
eventPacket.VirtualRealmAddress = GetVirtualRealmAddress();
eventPacket.LoggedOn = loggedOn;
eventPacket.Mobile = false;
if (broadcast)
BroadcastPacket(eventPacket.Write());
else
session->SendPacket(eventPacket.Write());
}
// Loading methods
bool Guild::LoadFromDB(Field* fields)
{
m_id = fields[0].GetUInt64();
m_name = fields[1].GetString();
m_leaderGuid = ObjectGuid::Create<HighGuid::Player>(fields[2].GetUInt64());
m_emblemInfo.LoadFromDB(fields);
m_info = fields[8].GetString();
m_motd = fields[9].GetString();
m_createdDate = time_t(fields[10].GetUInt32());
m_bankMoney = fields[11].GetUInt64();
_level = fields[12].GetUInt32();
uint8 purchasedTabs = uint8(fields[13].GetUInt64());
if (purchasedTabs > GUILD_BANK_MAX_TABS)
purchasedTabs = GUILD_BANK_MAX_TABS;
m_bankTabs.resize(purchasedTabs);
for (uint8 i = 0; i < purchasedTabs; ++i)
m_bankTabs[i] = new BankTab(m_id, i);
_CreateLogHolders();
return true;
}
void Guild::LoadRankFromDB(Field* fields)
{
RankInfo rankInfo(m_id);
rankInfo.LoadFromDB(fields);
m_ranks.push_back(rankInfo);
}
bool Guild::LoadMemberFromDB(Field* fields)
{
ObjectGuid::LowType lowguid = fields[1].GetUInt64();
Member *member = new Member(m_id, ObjectGuid::Create<HighGuid::Player>(lowguid), fields[2].GetUInt8());
if (!member->LoadFromDB(fields))
{
_DeleteMemberFromDB(lowguid);
delete member;
return false;
}
m_members[member->GetGUID()] = member;
return true;
}
void Guild::LoadBankRightFromDB(Field* fields)
{
// tabId rights slots
GuildBankRightsAndSlots rightsAndSlots(fields[1].GetUInt8(), fields[3].GetInt8(), fields[4].GetInt32());
// rankId
_SetRankBankTabRightsAndSlots(fields[2].GetUInt8(), rightsAndSlots, false);
}
bool Guild::LoadEventLogFromDB(Field* fields)
{
if (m_eventLog->CanInsert())
{
m_eventLog->LoadEvent(new EventLogEntry(
m_id, // guild id
fields[1].GetUInt32(), // guid
time_t(fields[6].GetUInt32()), // timestamp
GuildEventLogTypes(fields[2].GetUInt8()), // event type
fields[3].GetUInt64(), // player guid 1
fields[4].GetUInt64(), // player guid 2
fields[5].GetUInt8())); // rank
return true;
}
return false;
}
bool Guild::LoadBankEventLogFromDB(Field* fields)
{
uint8 dbTabId = fields[1].GetUInt8();
bool isMoneyTab = (dbTabId == GUILD_BANK_MONEY_LOGS_TAB);
if (dbTabId < _GetPurchasedTabsSize() || isMoneyTab)
{
uint8 tabId = isMoneyTab ? uint8(GUILD_BANK_MAX_TABS) : dbTabId;
LogHolder* pLog = m_bankEventLog[tabId];
if (pLog->CanInsert())
{
uint32 guid = fields[2].GetUInt32();
GuildBankEventLogTypes eventType = GuildBankEventLogTypes(fields[3].GetUInt8());
if (BankEventLogEntry::IsMoneyEvent(eventType))
{
if (!isMoneyTab)
{
TC_LOG_ERROR("guild", "GuildBankEventLog ERROR: MoneyEvent(LogGuid: %u, Guild: " UI64FMTD ") does not belong to money tab (%u), ignoring...", guid, m_id, dbTabId);
return false;
}
}
else if (isMoneyTab)
{
TC_LOG_ERROR("guild", "GuildBankEventLog ERROR: non-money event (LogGuid: %u, Guild: " UI64FMTD ") belongs to money tab, ignoring...", guid, m_id);
return false;
}
pLog->LoadEvent(new BankEventLogEntry(
m_id, // guild id
guid, // guid
time_t(fields[8].GetUInt32()), // timestamp
dbTabId, // tab id
eventType, // event type
fields[4].GetUInt64(), // player guid
fields[5].GetUInt64(), // item or money
fields[6].GetUInt16(), // itam stack count
fields[7].GetUInt8())); // dest tab id
}
}
return true;
}
void Guild::LoadGuildNewsLogFromDB(Field* fields)
{
if (!m_newsLog->CanInsert())
return;
m_newsLog->LoadEvent(new NewsLogEntry(
m_id, // guild id
fields[1].GetUInt32(), // guid
fields[6].GetUInt32(), // timestamp //64 bits?
GuildNews(fields[2].GetUInt8()), // type
ObjectGuid::Create<HighGuid::Player>(fields[3].GetUInt64()), // player guid
fields[4].GetUInt32(), // Flags
fields[5].GetUInt32())); // value
}
void Guild::LoadBankTabFromDB(Field* fields)
{
uint8 tabId = fields[1].GetUInt8();
if (tabId >= _GetPurchasedTabsSize())
TC_LOG_ERROR("guild", "Invalid tab (tabId: %u) in guild bank, skipped.", tabId);
else
m_bankTabs[tabId]->LoadFromDB(fields);
}
bool Guild::LoadBankItemFromDB(Field* fields)
{
uint8 tabId = fields[18].GetUInt8();
if (tabId >= _GetPurchasedTabsSize())
{
TC_LOG_ERROR("guild", "Invalid tab for item (GUID: %u, id: #%u) in guild bank, skipped.",
fields[0].GetUInt32(), fields[1].GetUInt32());
return false;
}
return m_bankTabs[tabId]->LoadItemFromDB(fields);
}
// Validates guild data loaded from database. Returns false if guild should be deleted.
bool Guild::Validate()
{
// Validate ranks data
// GUILD RANKS represent a sequence starting from 0 = GUILD_MASTER (ALL PRIVILEGES) to max 9 (lowest privileges).
// The lower rank id is considered higher rank - so promotion does rank-- and demotion does rank++
// Between ranks in sequence cannot be gaps - so 0, 1, 2, 4 is impossible
// Min ranks count is 2 and max is 10.
bool broken_ranks = false;
uint8 ranks = _GetRanksSize();
if (ranks < GUILD_RANKS_MIN_COUNT || ranks > GUILD_RANKS_MAX_COUNT)
{
TC_LOG_ERROR("guild", "Guild " UI64FMTD " has invalid number of ranks, creating new...", m_id);
broken_ranks = true;
}
else
{
for (uint8 rankId = 0; rankId < ranks; ++rankId)
{
RankInfo* rankInfo = GetRankInfo(rankId);
if (rankInfo->GetId() != rankId)
{
TC_LOG_ERROR("guild", "Guild " UI64FMTD " has broken rank id %u, creating default set of ranks...", m_id, rankId);
broken_ranks = true;
}
else
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
rankInfo->CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans, true);
CharacterDatabase.CommitTransaction(trans);
}
}
}
if (broken_ranks)
{
m_ranks.clear();
_CreateDefaultGuildRanks(DEFAULT_LOCALE);
}
// Validate members' data
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->GetRankId() > _GetRanksSize())
itr->second->ChangeRank(_GetLowestRankId());
// Repair the structure of the guild.
// If the guildmaster doesn't exist or isn't member of the guild
// attempt to promote another member.
Member* pLeader = GetMember(m_leaderGuid);
if (!pLeader)
{
DeleteMember(m_leaderGuid);
// If no more members left, disband guild
if (m_members.empty())
{
Disband();
return false;
}
}
else if (!pLeader->IsRank(GR_GUILDMASTER))
_SetLeaderGUID(pLeader);
// Check config if multiple guildmasters are allowed
if (!sConfigMgr->GetBoolDefault("Guild.AllowMultipleGuildMaster", 0))
for (Members::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->GetRankId() == GR_GUILDMASTER && !itr->second->IsSamePlayer(m_leaderGuid))
itr->second->ChangeRank(GR_OFFICER);
_UpdateAccountsNumber();
return true;
}
// Broadcasts
void Guild::BroadcastToGuild(WorldSession* session, bool officerOnly, std::string const& msg, uint32 language) const
{
if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
{
WorldPackets::Chat::Chat packet;
packet.Initialize(officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, Language(language), session->GetPlayer(), nullptr, msg);
WorldPacket const* data = packet.Write();
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player* player = itr->second->FindConnectedPlayer())
if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) &&
!player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUID()))
player->GetSession()->SendPacket(data);
}
}
void Guild::BroadcastAddonToGuild(WorldSession* session, bool officerOnly, std::string const& msg, std::string const& prefix) const
{
if (session && session->GetPlayer() && _HasRankRight(session->GetPlayer(), officerOnly ? GR_RIGHT_OFFCHATSPEAK : GR_RIGHT_GCHATSPEAK))
{
WorldPackets::Chat::Chat packet;
packet.Initialize(officerOnly ? CHAT_MSG_OFFICER : CHAT_MSG_GUILD, LANG_ADDON, session->GetPlayer(), nullptr, msg, 0, "", DEFAULT_LOCALE, prefix);
WorldPacket const* data = packet.Write();
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player* player = itr->second->FindPlayer())
if (player->GetSession() && _HasRankRight(player, officerOnly ? GR_RIGHT_OFFCHATLISTEN : GR_RIGHT_GCHATLISTEN) &&
!player->GetSocial()->HasIgnore(session->GetPlayer()->GetGUID()) &&
player->GetSession()->IsAddonRegistered(prefix))
player->GetSession()->SendPacket(data);
}
}
void Guild::BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->IsRank(rankId))
if (Player* player = itr->second->FindConnectedPlayer())
player->GetSession()->SendPacket(packet);
}
void Guild::BroadcastPacket(WorldPacket const* packet) const
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player* player = itr->second->FindPlayer())
player->GetSession()->SendPacket(packet);
}
void Guild::BroadcastPacketIfTrackingAchievement(WorldPacket const* packet, uint32 criteriaId) const
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->IsTrackingCriteriaId(criteriaId))
if (Player* player = itr->second->FindPlayer())
player->GetSession()->SendPacket(packet);
}
void Guild::MassInviteToEvent(WorldSession* session, uint32 minLevel, uint32 maxLevel, uint32 minRank)
{
uint32 count = 0;
WorldPacket data(SMSG_CALENDAR_EVENT_INITIAL_INVITES);
data << uint32(count); // count placeholder
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
// not sure if needed, maybe client checks it as well
if (count >= CALENDAR_MAX_INVITES)
{
if (Player* player = session->GetPlayer())
sCalendarMgr->SendCalendarCommandResult(player->GetGUID(), CALENDAR_ERROR_INVITES_EXCEEDED);
return;
}
Member* member = itr->second;
uint32 level = Player::GetLevelFromDB(member->GetGUID());
if (member->GetGUID() != session->GetPlayer()->GetGUID() && level >= minLevel && level <= maxLevel && member->IsRankNotLower(minRank))
{
data << member->GetGUID().WriteAsPacked();
data << uint8(level);
++count;
}
}
data.put<uint32>(0, count);
session->SendPacket(&data);
}
// Members handling
bool Guild::AddMember(ObjectGuid guid, uint8 rankId)
{
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
// Player cannot be in guild
if (player)
{
if (player->GetGuildId())
return false;
}
else if (Player::GetGuildIdFromDB(guid))
return false;
// Remove all player signs from another petitions
// This will be prevent attempt to join many guilds and corrupt guild data integrity
Player::RemovePetitionsAndSigns(guid);
ObjectGuid::LowType lowguid = guid.GetCounter();
// If rank was not passed, assign lowest possible rank
if (rankId == GUILD_RANK_NONE)
rankId = _GetLowestRankId();
Member* member = new Member(m_id, guid, rankId);
std::string name;
if (player)
{
m_members[guid] = member;
player->SetInGuild(m_id);
player->SetGuildIdInvited(UI64LIT(0));
player->SetRank(rankId);
player->SetGuildLevel(GetLevel());
SendLoginInfo(player->GetSession());
name = player->GetName();
}
else
{
member->ResetFlags();
bool ok = false;
// Player must exist
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DATA_FOR_GUILD);
stmt->setUInt64(0, lowguid);
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
Field* fields = result->Fetch();
name = fields[0].GetString();
member->SetStats(
name,
fields[1].GetUInt8(),
fields[2].GetUInt8(),
fields[3].GetUInt8(),
fields[4].GetUInt16(),
fields[5].GetUInt32(),
0);
ok = member->CheckStats();
}
if (!ok)
{
delete member;
return false;
}
m_members[guid] = member;
}
SQLTransaction trans(NULL);
member->SaveToDB(trans);
_UpdateAccountsNumber();
_LogEvent(GUILD_EVENT_LOG_JOIN_GUILD, lowguid);
WorldPackets::Guild::GuildEventPlayerJoined joinNotificationPacket;
joinNotificationPacket.Guid = guid;
joinNotificationPacket.Name = name;
joinNotificationPacket.VirtualRealmAddress = GetVirtualRealmAddress();
BroadcastPacket(joinNotificationPacket.Write());
sGuildFinderMgr->RemoveAllMembershipRequestsFromPlayer(guid);
// Call scripts if member was succesfully added (and stored to database)
sScriptMgr->OnGuildAddMember(this, player, rankId);
return true;
}
void Guild::DeleteMember(ObjectGuid guid, bool isDisbanding, bool isKicked, bool canDeleteGuild)
{
// Guild master can be deleted when loading guild and guid doesn't exist in characters table
// or when he is removed from guild by gm command
if (m_leaderGuid == guid && !isDisbanding)
{
Member* oldLeader = NULL;
Member* newLeader = NULL;
for (Guild::Members::iterator i = m_members.begin(); i != m_members.end(); ++i)
{
if (i->first == guid)
oldLeader = i->second;
else if (!newLeader || newLeader->GetRankId() > i->second->GetRankId())
newLeader = i->second;
}
if (!newLeader)
{
Disband();
if (canDeleteGuild)
delete this;
return;
}
_SetLeaderGUID(newLeader);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (Player* newLeaderPlayer = newLeader->FindPlayer())
newLeaderPlayer->SetRank(GR_GUILDMASTER);
// If leader does not exist (at guild loading with deleted leader) do not send broadcasts
if (oldLeader)
{
SendEventNewLeader(newLeader, oldLeader, true);
SendEventPlayerLeft(oldLeader);
}
}
// Call script on remove before member is actually removed from guild (and database)
sScriptMgr->OnGuildRemoveMember(this, guid, isDisbanding, isKicked);
if (Member* member = GetMember(guid))
delete member;
m_members.erase(guid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
if (player)
{
player->SetInGuild(UI64LIT(0));
player->SetRank(0);
player->SetGuildLevel(0);
for (uint32 i = 0; i < sGuildPerkSpellsStore.GetNumRows(); ++i)
if (GuildPerkSpellsEntry const* entry = sGuildPerkSpellsStore.LookupEntry(i))
if (entry->GuildLevel <= GetLevel())
player->RemoveSpell(entry->SpellID, false, false);
}
_DeleteMemberFromDB(guid.GetCounter());
if (!isDisbanding)
_UpdateAccountsNumber();
}
bool Guild::ChangeMemberRank(ObjectGuid guid, uint8 newRank)
{
if (newRank <= _GetLowestRankId()) // Validate rank (allow only existing ranks)
if (Member* member = GetMember(guid))
{
member->ChangeRank(newRank);
return true;
}
return false;
}
bool Guild::IsMember(ObjectGuid guid) const
{
Members::const_iterator itr = m_members.find(guid);
return itr != m_members.end();
}
// Bank (items move)
void Guild::SwapItems(Player* player, uint8 tabId, uint8 slotId, uint8 destTabId, uint8 destSlotId, uint32 splitedAmount)
{
if (tabId >= _GetPurchasedTabsSize() || slotId >= GUILD_BANK_MAX_SLOTS ||
destTabId >= _GetPurchasedTabsSize() || destSlotId >= GUILD_BANK_MAX_SLOTS)
return;
if (tabId == destTabId && slotId == destSlotId)
return;
BankMoveItemData from(this, player, tabId, slotId);
BankMoveItemData to(this, player, destTabId, destSlotId);
_MoveItems(&from, &to, splitedAmount);
}
void Guild::SwapItemsWithInventory(Player* player, bool toChar, uint8 tabId, uint8 slotId, uint8 playerBag, uint8 playerSlotId, uint32 splitedAmount)
{
if ((slotId >= GUILD_BANK_MAX_SLOTS && slotId != NULL_SLOT) || tabId >= _GetPurchasedTabsSize())
return;
BankMoveItemData bankData(this, player, tabId, slotId);
PlayerMoveItemData charData(this, player, playerBag, playerSlotId);
if (toChar)
_MoveItems(&bankData, &charData, splitedAmount);
else
_MoveItems(&charData, &bankData, splitedAmount);
}
// Bank tabs
void Guild::SetBankTabText(uint8 tabId, std::string const& text)
{
if (BankTab* pTab = GetBankTab(tabId))
{
pTab->SetText(text);
pTab->SendText(this, NULL);
WorldPackets::Guild::GuildEventTabTextChanged eventPacket;
eventPacket.Tab = tabId;
BroadcastPacket(eventPacket.Write());
}
}
// Private methods
void Guild::_CreateLogHolders()
{
m_eventLog = new LogHolder(sWorld->getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT));
m_newsLog = new LogHolder(sWorld->getIntConfig(CONFIG_GUILD_NEWS_LOG_COUNT));
for (uint8 tabId = 0; tabId <= GUILD_BANK_MAX_TABS; ++tabId)
m_bankEventLog[tabId] = new LogHolder(sWorld->getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
}
void Guild::_CreateNewBankTab()
{
uint8 tabId = _GetPurchasedTabsSize(); // Next free id
m_bankTabs.push_back(new BankTab(m_id, tabId));
SQLTransaction trans = CharacterDatabase.BeginTransaction();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_TAB);
stmt->setUInt64(0, m_id);
stmt->setUInt8 (1, tabId);
trans->Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_TAB);
stmt->setUInt64(0, m_id);
stmt->setUInt8 (1, tabId);
trans->Append(stmt);
++tabId;
for (Ranks::iterator itr = m_ranks.begin(); itr != m_ranks.end(); ++itr)
(*itr).CreateMissingTabsIfNeeded(tabId, trans, false);
CharacterDatabase.CommitTransaction(trans);
}
void Guild::_CreateDefaultGuildRanks(LocaleConstant loc)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_RANKS);
stmt->setUInt64(0, m_id);
CharacterDatabase.Execute(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_RIGHTS);
stmt->setUInt64(0, m_id);
CharacterDatabase.Execute(stmt);
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_MASTER, loc), GR_RIGHT_ALL);
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_OFFICER, loc), GR_RIGHT_ALL);
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_VETERAN, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_MEMBER, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
_CreateRank(sObjectMgr->GetTrinityString(LANG_GUILD_INITIATE, loc), GR_RIGHT_GCHATLISTEN | GR_RIGHT_GCHATSPEAK);
}
bool Guild::_CreateRank(std::string const& name, uint32 rights)
{
uint8 newRankId = _GetRanksSize();
if (newRankId >= GUILD_RANKS_MAX_COUNT)
return false;
// Ranks represent sequence 0, 1, 2, ... where 0 means guildmaster
RankInfo info(m_id, newRankId, name, rights, 0);
m_ranks.push_back(info);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
info.CreateMissingTabsIfNeeded(_GetPurchasedTabsSize(), trans);
info.SaveToDB(trans);
CharacterDatabase.CommitTransaction(trans);
return true;
}
// Updates the number of accounts that are in the guild
// Player may have many characters in the guild, but with the same account
void Guild::_UpdateAccountsNumber()
{
// We use a set to be sure each element will be unique
std::set<uint32> accountsIdSet;
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
accountsIdSet.insert(itr->second->GetAccountId());
m_accountsNumber = accountsIdSet.size();
}
// Detects if player is the guild master.
// Check both leader guid and player's rank (otherwise multiple feature with
// multiple guild masters won't work)
bool Guild::_IsLeader(Player* player) const
{
if (player->GetGUID() == m_leaderGuid)
return true;
if (const Member* member = GetMember(player->GetGUID()))
return member->IsRank(GR_GUILDMASTER);
return false;
}
void Guild::_DeleteBankItems(SQLTransaction& trans, bool removeItemsFromDB)
{
for (uint8 tabId = 0; tabId < _GetPurchasedTabsSize(); ++tabId)
{
m_bankTabs[tabId]->Delete(trans, removeItemsFromDB);
delete m_bankTabs[tabId];
m_bankTabs[tabId] = NULL;
}
m_bankTabs.clear();
}
bool Guild::_ModifyBankMoney(SQLTransaction& trans, uint64 amount, bool add)
{
if (add)
m_bankMoney += amount;
else
{
// Check if there is enough money in bank.
if (m_bankMoney < amount)
return false;
m_bankMoney -= amount;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_MONEY);
stmt->setUInt64(0, m_bankMoney);
stmt->setUInt64(1, m_id);
trans->Append(stmt);
return true;
}
void Guild::_SetLeaderGUID(Member* pLeader)
{
if (!pLeader)
return;
m_leaderGuid = pLeader->GetGUID();
pLeader->ChangeRank(GR_GUILDMASTER);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_LEADER);
stmt->setUInt64(0, m_leaderGuid.GetCounter());
stmt->setUInt64(1, m_id);
CharacterDatabase.Execute(stmt);
}
void Guild::_SetRankBankMoneyPerDay(uint8 rankId, uint32 moneyPerDay)
{
if (RankInfo* rankInfo = GetRankInfo(rankId))
rankInfo->SetBankMoneyPerDay(moneyPerDay);
}
void Guild::_SetRankBankTabRightsAndSlots(uint8 rankId, GuildBankRightsAndSlots rightsAndSlots, bool saveToDB)
{
if (rightsAndSlots.GetTabId() >= _GetPurchasedTabsSize())
return;
if (RankInfo* rankInfo = GetRankInfo(rankId))
rankInfo->SetBankTabSlotsAndRights(rightsAndSlots, saveToDB);
}
inline std::string Guild::_GetRankName(uint8 rankId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetName();
return "<unknown>";
}
inline uint32 Guild::_GetRankRights(uint8 rankId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetRights();
return 0;
}
inline int32 Guild::_GetRankBankMoneyPerDay(uint8 rankId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankMoneyPerDay();
return 0;
}
inline int32 Guild::_GetRankBankTabSlotsPerDay(uint8 rankId, uint8 tabId) const
{
if (tabId < _GetPurchasedTabsSize())
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankTabSlotsPerDay(tabId);
return 0;
}
inline int8 Guild::_GetRankBankTabRights(uint8 rankId, uint8 tabId) const
{
if (const RankInfo* rankInfo = GetRankInfo(rankId))
return rankInfo->GetBankTabRights(tabId);
return 0;
}
inline int32 Guild::_GetMemberRemainingSlots(Member const* member, uint8 tabId) const
{
if (member)
{
uint8 rankId = member->GetRankId();
if (rankId == GR_GUILDMASTER)
return static_cast<int32>(GUILD_WITHDRAW_SLOT_UNLIMITED);
if ((_GetRankBankTabRights(rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != 0)
{
int32 remaining = _GetRankBankTabSlotsPerDay(rankId, tabId) - member->GetBankWithdrawValue(tabId);
if (remaining > 0)
return remaining;
}
}
return 0;
}
inline int32 Guild::_GetMemberRemainingMoney(Member const* member) const
{
if (member)
{
uint8 rankId = member->GetRankId();
if (rankId == GR_GUILDMASTER)
return static_cast<int32>(GUILD_WITHDRAW_MONEY_UNLIMITED);
if ((_GetRankRights(rankId) & (GR_RIGHT_WITHDRAW_REPAIR | GR_RIGHT_WITHDRAW_GOLD)) != 0)
{
int32 remaining = _GetRankBankMoneyPerDay(rankId) - member->GetBankWithdrawValue(GUILD_BANK_MAX_TABS);
if (remaining > 0)
return remaining;
}
}
return 0;
}
inline void Guild::_UpdateMemberWithdrawSlots(SQLTransaction& trans, ObjectGuid guid, uint8 tabId)
{
if (Member* member = GetMember(guid))
{
uint8 rankId = member->GetRankId();
if (rankId != GR_GUILDMASTER
&& member->GetBankWithdrawValue(tabId) < _GetRankBankTabSlotsPerDay(rankId, tabId))
member->UpdateBankWithdrawValue(trans, tabId, 1);
}
}
inline bool Guild::_MemberHasTabRights(ObjectGuid guid, uint8 tabId, int32 rights) const
{
if (const Member* member = GetMember(guid))
{
// Leader always has full rights
if (member->IsRank(GR_GUILDMASTER) || m_leaderGuid == guid)
return true;
return (_GetRankBankTabRights(member->GetRankId(), tabId) & rights) == rights;
}
return false;
}
// Add new event log record
inline void Guild::_LogEvent(GuildEventLogTypes eventType, ObjectGuid::LowType playerGuid1, ObjectGuid::LowType playerGuid2, uint8 newRank)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
m_eventLog->AddEvent(trans, new EventLogEntry(m_id, m_eventLog->GetNextGUID(), eventType, playerGuid1, playerGuid2, newRank));
CharacterDatabase.CommitTransaction(trans);
sScriptMgr->OnGuildEvent(this, uint8(eventType), playerGuid1, playerGuid2, newRank);
}
// Add new bank event log record
void Guild::_LogBankEvent(SQLTransaction& trans, GuildBankEventLogTypes eventType, uint8 tabId, ObjectGuid::LowType lowguid, uint64 itemOrMoney, uint16 itemStackCount, uint8 destTabId)
{
if (tabId > GUILD_BANK_MAX_TABS)
return;
// not logging moves within the same tab
if (eventType == GUILD_BANK_LOG_MOVE_ITEM && tabId == destTabId)
return;
uint8 dbTabId = tabId;
if (BankEventLogEntry::IsMoneyEvent(eventType))
{
tabId = GUILD_BANK_MAX_TABS;
dbTabId = GUILD_BANK_MONEY_LOGS_TAB;
}
LogHolder* pLog = m_bankEventLog[tabId];
pLog->AddEvent(trans, new BankEventLogEntry(m_id, pLog->GetNextGUID(), eventType, dbTabId, lowguid, itemOrMoney, itemStackCount, destTabId));
sScriptMgr->OnGuildBankEvent(this, uint8(eventType), tabId, lowguid, itemOrMoney, itemStackCount, destTabId);
}
inline Item* Guild::_GetItem(uint8 tabId, uint8 slotId) const
{
if (const BankTab* tab = GetBankTab(tabId))
return tab->GetItem(slotId);
return NULL;
}
inline void Guild::_RemoveItem(SQLTransaction& trans, uint8 tabId, uint8 slotId)
{
if (BankTab* pTab = GetBankTab(tabId))
pTab->SetItem(trans, slotId, NULL);
}
void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAmount)
{
// 1. Initialize source item
if (!pSrc->InitItem())
return; // No source item
// 2. Check source item
if (!pSrc->CheckItem(splitedAmount))
return; // Source item or splited amount is invalid
/*
if (pItemSrc->GetCount() == 0)
{
TC_LOG_FATAL("guild", "Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
player->GetName(), player->GetGUIDLow(), pItemSrc->GetEntry(), tabId, slotId, destTabId, destSlotId, pItemSrc->GetEntry());
//return; // Commented out for now, uncomment when it's verified that this causes a crash!!
}
// */
// 3. Check destination rights
if (!pDest->HasStoreRights(pSrc))
return; // Player has no rights to store item in destination
// 4. Check source withdraw rights
if (!pSrc->HasWithdrawRights(pDest))
return; // Player has no rights to withdraw items from source
// 5. Check split
if (splitedAmount)
{
// 5.1. Clone source item
if (!pSrc->CloneItem(splitedAmount))
return; // Item could not be cloned
// 5.2. Move splited item to destination
_DoItemsMove(pSrc, pDest, true, splitedAmount);
}
else // 6. No split
{
// 6.1. Try to merge items in destination (pDest->GetItem() == NULL)
if (!_DoItemsMove(pSrc, pDest, false)) // Item could not be merged
{
// 6.2. Try to swap items
// 6.2.1. Initialize destination item
if (!pDest->InitItem())
return;
// 6.2.2. Check rights to store item in source (opposite direction)
if (!pSrc->HasStoreRights(pDest))
return; // Player has no rights to store item in source (opposite direction)
if (!pDest->HasWithdrawRights(pSrc))
return; // Player has no rights to withdraw item from destination (opposite direction)
// 6.2.3. Swap items (pDest->GetItem() != NULL)
_DoItemsMove(pSrc, pDest, true);
}
}
// 7. Send changes
_SendBankContentUpdate(pSrc, pDest);
}
bool Guild::_DoItemsMove(MoveItemData* pSrc, MoveItemData* pDest, bool sendError, uint32 splitedAmount)
{
Item* pDestItem = pDest->GetItem();
bool swap = (pDestItem != NULL);
Item* pSrcItem = pSrc->GetItem(splitedAmount != 0);
// 1. Can store source item in destination
if (!pDest->CanStore(pSrcItem, swap, sendError))
return false;
// 2. Can store destination item in source
if (swap)
if (!pSrc->CanStore(pDestItem, true, true))
return false;
// GM LOG (@todo move to scripts)
pDest->LogAction(pSrc);
if (swap)
pSrc->LogAction(pDest);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// 3. Log bank events
pDest->LogBankEvent(trans, pSrc, pSrcItem->GetCount());
if (swap)
pSrc->LogBankEvent(trans, pDest, pDestItem->GetCount());
// 4. Remove item from source
pSrc->RemoveItem(trans, pDest, splitedAmount);
// 5. Remove item from destination
if (swap)
pDest->RemoveItem(trans, pSrc);
// 6. Store item in destination
pDest->StoreItem(trans, pSrcItem);
// 7. Store item in source
if (swap)
pSrc->StoreItem(trans, pDestItem);
CharacterDatabase.CommitTransaction(trans);
return true;
}
void Guild::_SendBankContentUpdate(MoveItemData* pSrc, MoveItemData* pDest) const
{
ASSERT(pSrc->IsBank() || pDest->IsBank());
uint8 tabId = 0;
SlotIds slots;
if (pSrc->IsBank()) // B ->
{
tabId = pSrc->GetContainer();
slots.insert(pSrc->GetSlotId());
if (pDest->IsBank()) // B -> B
{
// Same tab - add destination slots to collection
if (pDest->GetContainer() == pSrc->GetContainer())
pDest->CopySlots(slots);
else // Different tabs - send second message
{
SlotIds destSlots;
pDest->CopySlots(destSlots);
_SendBankContentUpdate(pDest->GetContainer(), destSlots);
}
}
}
else if (pDest->IsBank()) // C -> B
{
tabId = pDest->GetContainer();
pDest->CopySlots(slots);
}
_SendBankContentUpdate(tabId, slots);
}
void Guild::_SendBankContentUpdate(uint8 tabId, SlotIds slots) const
{
if (BankTab const* tab = GetBankTab(tabId))
{
WorldPackets::Guild::GuildBankQueryResults packet;
packet.FullUpdate = true; // @todo
packet.Tab = int32(tabId);
packet.Money = m_bankMoney;
for (SlotIds::const_iterator itr = slots.begin(); itr != slots.end(); ++itr)
{
Item const* tabItem = tab->GetItem(*itr);
WorldPackets::Guild::GuildBankItemInfo itemInfo;
itemInfo.Slot = int32(*itr);
itemInfo.Item.ItemID = int32(tabItem ? tabItem->GetEntry() : 0);
itemInfo.Count = int32(tabItem ? tabItem->GetCount() : 0);
itemInfo.Charges = int32(tabItem ? abs(tabItem->GetSpellCharges()) : 0);
itemInfo.OnUseEnchantmentID = 0/*int32(tabItem->GetItemSuffixFactor())*/;
itemInfo.Flags = 0;
itemInfo.Locked = false;
if (tabItem)
{
uint32 enchants = 0;
for (uint32 ench = 0; ench < MAX_ENCHANTMENT_SLOT; ++ench)
if (tabItem->GetEnchantmentId(EnchantmentSlot(ench)))
++enchants;
itemInfo.SocketEnchant.reserve(enchants);
for (uint32 ench = 0; ench < MAX_ENCHANTMENT_SLOT; ++ench)
{
if (uint32 enchantId = tabItem->GetEnchantmentId(EnchantmentSlot(ench)))
{
WorldPackets::Guild::GuildBankItemInfo::GuildBankSocketEnchant socketEnchant;
socketEnchant.SocketEnchantID = int32(enchantId);
socketEnchant.SocketIndex = int32(ench);
itemInfo.SocketEnchant.push_back(socketEnchant);
}
}
}
packet.ItemInfo.push_back(itemInfo);
}
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (_MemberHasTabRights(itr->second->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
if (Player* player = itr->second->FindPlayer())
{
packet.WithdrawalsRemaining = int32(_GetMemberRemainingSlots(itr->second, tabId));
player->GetSession()->SendPacket(packet.Write());
}
TC_LOG_DEBUG("guild", "WORLD: Sent SMSG_GUILD_BANK_QUERY_RESULTS");
}
}
void Guild::SendBankList(WorldSession* session, uint8 tabId, bool fullUpdate) const
{
Member const* member = GetMember(session->GetPlayer()->GetGUID());
if (!member) // Shouldn't happen, just in case
return;
WorldPackets::Guild::GuildBankQueryResults packet;
packet.Money = uint64(m_bankMoney);
packet.WithdrawalsRemaining = int32(_GetMemberRemainingSlots(member, tabId));
packet.Tab = int32(tabId);
packet.FullUpdate = fullUpdate;
// TabInfo
if (fullUpdate)
{
packet.TabInfo.reserve(_GetPurchasedTabsSize());
for (uint8 i = 0; i < _GetPurchasedTabsSize(); ++i)
{
WorldPackets::Guild::GuildBankTabInfo tabInfo;
tabInfo.TabIndex = i;
tabInfo.Name = m_bankTabs[i]->GetName();
tabInfo.Icon = m_bankTabs[i]->GetIcon();
packet.TabInfo.push_back(tabInfo);
}
}
// ItemInfo
uint32 itemCount = 0;
if (fullUpdate && _MemberHasTabRights(session->GetPlayer()->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
if (BankTab const* tab = GetBankTab(tabId))
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
if (tab->GetItem(slotId))
++itemCount;
packet.ItemInfo.reserve(itemCount);
if (fullUpdate && _MemberHasTabRights(session->GetPlayer()->GetGUID(), tabId, GUILD_BANK_RIGHT_VIEW_TAB))
{
if (BankTab const* tab = GetBankTab(tabId))
{
for (uint8 slotId = 0; slotId < GUILD_BANK_MAX_SLOTS; ++slotId)
{
if (Item* tabItem = tab->GetItem(slotId))
{
WorldPackets::Guild::GuildBankItemInfo itemInfo;
itemInfo.Slot = int32(slotId);
itemInfo.Item.ItemID = tabItem->GetEntry();
itemInfo.Count = int32(tabItem->GetCount());
itemInfo.Charges = int32(abs(tabItem->GetSpellCharges()));
itemInfo.EnchantmentID = int32(tabItem->GetItemRandomPropertyId()); // verify that...
itemInfo.OnUseEnchantmentID = 0/*int32(tabItem->GetItemSuffixFactor())*/;
itemInfo.Flags = 0;
uint32 enchants = 0;
for (uint32 ench = 0; ench < MAX_ENCHANTMENT_SLOT; ++ench)
if (tabItem->GetEnchantmentId(EnchantmentSlot(ench)))
++enchants;
itemInfo.SocketEnchant.reserve(enchants);
for (uint32 ench = 0; ench < MAX_ENCHANTMENT_SLOT; ++ench)
{
if (uint32 enchantId = tabItem->GetEnchantmentId(EnchantmentSlot(ench)))
{
WorldPackets::Guild::GuildBankItemInfo::GuildBankSocketEnchant socketEnchant;
socketEnchant.SocketEnchantID = int32(enchantId);
socketEnchant.SocketIndex = int32(ench);
itemInfo.SocketEnchant.push_back(socketEnchant);
}
}
itemInfo.Locked = false;
packet.ItemInfo.push_back(itemInfo);
}
}
}
}
session->SendPacket(packet.Write());
TC_LOG_DEBUG("guild", "WORLD: Sent SMSG_GUILD_BANK_QUERY_RESULTS");
}
void Guild::SendGuildRanksUpdate(ObjectGuid setterGuid, ObjectGuid targetGuid, uint32 rank)
{
Member* member = GetMember(targetGuid);
ASSERT(member);
WorldPackets::Guild::GuildSendRankChange rankChange;
rankChange.Officer = setterGuid;
rankChange.Other = targetGuid;
rankChange.RankID = rank;
rankChange.Promote = (rank < member->GetRankId());
BroadcastPacket(rankChange.Write());
member->ChangeRank(rank);
TC_LOG_DEBUG("network", "SMSG_GUILD_RANKS_UPDATE [Broadcast] Target: %s, Issuer: %s, RankId: %u",
targetGuid.ToString().c_str(), setterGuid.ToString().c_str(), rank);
}
void Guild::ResetTimes(bool weekly)
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
itr->second->ResetValues(weekly);
if (Player* player = itr->second->FindPlayer())
{
WorldPackets::Guild::GuildMemberDailyReset packet; // tells the client to request bank withdrawal limit
player->GetSession()->SendPacket(packet.Write());
}
}
}
void Guild::AddGuildNews(uint8 type, ObjectGuid guid, uint32 flags, uint32 value)
{
NewsLogEntry* news = new NewsLogEntry(m_id, m_newsLog->GetNextGUID(), GuildNews(type), guid, flags, value);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
m_newsLog->AddEvent(trans, news);
CharacterDatabase.CommitTransaction(trans);
WorldPackets::Guild::GuildNews newsPacket;
newsPacket.NewsEvents.reserve(1);
news->WritePacket(newsPacket);
BroadcastPacket(newsPacket.Write());
}
bool Guild::HasAchieved(uint32 achievementId) const
{
return m_achievementMgr.HasAchieved(achievementId);
}
void Guild::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit* unit, Player* player)
{
m_achievementMgr.UpdateAchievementCriteria(type, miscValue1, miscValue2, miscValue3, unit, player);
}
void Guild::HandleNewsSetSticky(WorldSession* session, uint32 newsId, bool sticky)
{
GuildLog* logs = m_newsLog->GetGuildLog();
GuildLog::iterator itr = logs->begin();
while (itr != logs->end() && (*itr)->GetGUID() != newsId)
++itr;
if (itr == logs->end())
{
TC_LOG_DEBUG("guild", "HandleNewsSetSticky: [%s] requested unknown newsId %u - Sticky: %u",
session->GetPlayerInfo().c_str(), newsId, sticky);
return;
}
NewsLogEntry* news = (NewsLogEntry*)(*itr);
news->SetSticky(sticky);
TC_LOG_DEBUG("guild", "HandleNewsSetSticky: [%s] changed newsId %u sticky to %u",
session->GetPlayerInfo().c_str(), newsId, sticky);
WorldPackets::Guild::GuildNews newsPacket;
newsPacket.NewsEvents.reserve(1);
news->WritePacket(newsPacket);
session->SendPacket(newsPacket.Write());
}