mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 09:44:45 +01:00
478 lines
13 KiB
C++
478 lines
13 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_GRIDNOTIFIERSIMPL_H
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#define TRINITY_GRIDNOTIFIERSIMPL_H
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#include "GridNotifiers.h"
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#include "WorldPacket.h"
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#include "Corpse.h"
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#include "Player.h"
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#include "UpdateData.h"
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#include "CreatureAI.h"
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#include "SpellAuras.h"
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template<class T>
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inline void
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Trinity::VisibleNotifier::Visit(GridRefManager<T> &m)
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{
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for (typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
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{
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vis_guids.erase(iter->getSource()->GetGUID());
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i_player.UpdateVisibilityOf(iter->getSource(),i_data,i_visibleNow);
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}
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}
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inline void
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Trinity::ObjectUpdater::Visit(CreatureMapType &m)
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{
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for (CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
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if (iter->getSource()->IsInWorld() && !iter->getSource()->isSpiritService())
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iter->getSource()->Update(i_timeDiff);
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}
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// SEARCHERS & LIST SEARCHERS & WORKERS
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// WorldObject searchers & workers
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(GameObjectMapType &m)
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{
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// already found
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if (i_object)
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return;
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for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(PlayerMapType &m)
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{
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// already found
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if (i_object)
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return;
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for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(CreatureMapType &m)
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{
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// already found
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if (i_object)
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return;
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for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(CorpseMapType &m)
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{
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// already found
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if (i_object)
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return;
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for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::WorldObjectSearcher<Check>::Visit(DynamicObjectMapType &m)
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{
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// already found
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if (i_object)
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return;
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for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(PlayerMapType &m)
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{
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for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(CreatureMapType &m)
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{
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for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(CorpseMapType &m)
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{
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for (CorpseMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::WorldObjectListSearcher<Check>::Visit(DynamicObjectMapType &m)
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{
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for (DynamicObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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// Gameobject searchers
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template<class Check>
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void Trinity::GameObjectSearcher<Check>::Visit(GameObjectMapType &m)
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{
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// already found
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if (i_object)
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return;
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for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::GameObjectLastSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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}
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template<class Check>
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void Trinity::GameObjectListSearcher<Check>::Visit(GameObjectMapType &m)
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{
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for (GameObjectMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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// Unit searchers
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template<class Check>
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void Trinity::UnitSearcher<Check>::Visit(CreatureMapType &m)
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{
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// already found
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if (i_object)
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return;
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for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::UnitSearcher<Check>::Visit(PlayerMapType &m)
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{
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// already found
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if (i_object)
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return;
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for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::UnitLastSearcher<Check>::Visit(CreatureMapType &m)
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{
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for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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}
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template<class Check>
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void Trinity::UnitLastSearcher<Check>::Visit(PlayerMapType &m)
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{
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for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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}
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template<class Check>
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void Trinity::UnitListSearcher<Check>::Visit(PlayerMapType &m)
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{
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for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::UnitListSearcher<Check>::Visit(CreatureMapType &m)
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{
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for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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// Creature searchers
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template<class Check>
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void Trinity::CreatureSearcher<Check>::Visit(CreatureMapType &m)
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{
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// already found
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if (i_object)
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return;
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for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Check>
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void Trinity::CreatureLastSearcher<Check>::Visit(CreatureMapType &m)
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{
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for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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i_object = itr->getSource();
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}
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}
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template<class Check>
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void Trinity::CreatureListSearcher<Check>::Visit(CreatureMapType &m)
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{
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for (CreatureMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::PlayerListSearcher<Check>::Visit(PlayerMapType &m)
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{
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for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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if (itr->getSource()->InSamePhase(i_phaseMask))
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if (i_check(itr->getSource()))
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i_objects.push_back(itr->getSource());
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}
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template<class Check>
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void Trinity::PlayerSearcher<Check>::Visit(PlayerMapType &m)
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{
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// already found
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if (i_object)
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return;
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for (PlayerMapType::iterator itr=m.begin(); itr != m.end(); ++itr)
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{
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if (!itr->getSource()->InSamePhase(i_phaseMask))
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continue;
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if (i_check(itr->getSource()))
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{
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i_object = itr->getSource();
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return;
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}
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}
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}
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template<class Builder>
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void Trinity::LocalizedPacketDo<Builder>::operator()(Player* p)
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{
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int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
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uint32 cache_idx = loc_idx+1;
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WorldPacket* data;
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// create if not cached yet
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if (i_data_cache.size() < cache_idx+1 || !i_data_cache[cache_idx])
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{
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if (i_data_cache.size() < cache_idx+1)
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i_data_cache.resize(cache_idx+1);
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data = new WorldPacket(SMSG_MESSAGECHAT, 200);
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i_builder(*data,loc_idx);
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i_data_cache[cache_idx] = data;
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}
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else
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data = i_data_cache[cache_idx];
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p->SendDirectMessage(data);
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}
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template<class Builder>
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void Trinity::LocalizedPacketListDo<Builder>::operator()(Player* p)
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{
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int32 loc_idx = p->GetSession()->GetSessionDbLocaleIndex();
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uint32 cache_idx = loc_idx+1;
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WorldPacketList* data_list;
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// create if not cached yet
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if (i_data_cache.size() < cache_idx+1 || i_data_cache[cache_idx].empty())
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{
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if (i_data_cache.size() < cache_idx+1)
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i_data_cache.resize(cache_idx+1);
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data_list = &i_data_cache[cache_idx];
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i_builder(*data_list,loc_idx);
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}
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else
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data_list = &i_data_cache[cache_idx];
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for (size_t i = 0; i < data_list->size(); ++i)
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p->SendDirectMessage((*data_list)[i]);
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}
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struct ObjectDistanceOrder : public std::binary_function<const WorldObject, const WorldObject, bool>
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{
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const Unit* m_pSource;
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ObjectDistanceOrder(const Unit* pSource) : m_pSource(pSource) {};
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bool operator()(const WorldObject* pLeft, const WorldObject* pRight) const
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{
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return m_pSource->GetDistanceOrder(pLeft, pRight);
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}
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};
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struct ObjectDistanceOrderReversed : public std::binary_function<const WorldObject, const WorldObject, bool>
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{
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const Unit* m_pSource;
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ObjectDistanceOrderReversed(const Unit* pSource) : m_pSource(pSource) {};
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bool operator()(const WorldObject* pLeft, const WorldObject* pRight) const
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{
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return !m_pSource->GetDistanceOrder(pLeft, pRight);
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}
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};
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#endif // TRINITY_GRIDNOTIFIERSIMPL_H
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