Files
TrinityCore/src/server/authserver/Server/BattlenetSession.cpp

1019 lines
35 KiB
C++

/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AuthCodes.h"
#include "BattlenetBitStream.h"
#include "BattlenetSession.h"
#include "Database/DatabaseEnv.h"
#include "HmacHash.h"
#include "Log.h"
#include "RealmList.h"
#include "SHA256.h"
#include <map>
#include <boost/asio/write.hpp>
std::map<Battlenet::PacketHeader, Battlenet::Session::PacketHandler> InitHandlers()
{
std::map<Battlenet::PacketHeader, Battlenet::Session::PacketHandler> handlers;
handlers[Battlenet::PacketHeader(Battlenet::CMSG_AUTH_CHALLENGE, Battlenet::AUTHENTICATION)] = &Battlenet::Session::HandleAuthChallenge;
handlers[Battlenet::PacketHeader(Battlenet::CMSG_AUTH_RECONNECT, Battlenet::AUTHENTICATION)] = &Battlenet::Session::HandleAuthReconnect;
handlers[Battlenet::PacketHeader(Battlenet::CMSG_AUTH_PROOF_RESPONSE, Battlenet::AUTHENTICATION)] = &Battlenet::Session::HandleAuthProofResponse;
handlers[Battlenet::PacketHeader(Battlenet::CMSG_PING, Battlenet::CONNECTION)] = &Battlenet::Session::HandlePing;
handlers[Battlenet::PacketHeader(Battlenet::CMSG_ENABLE_ENCRYPTION, Battlenet::CONNECTION)] = &Battlenet::Session::HandleEnableEncryption;
handlers[Battlenet::PacketHeader(Battlenet::CMSG_DISCONNECT, Battlenet::CONNECTION)] = &Battlenet::Session::HandleDisconnect;
handlers[Battlenet::PacketHeader(Battlenet::CMSG_REALM_UPDATE_SUBSCRIBE, Battlenet::WOW)] = &Battlenet::Session::HandleRealmUpdateSubscribe;
handlers[Battlenet::PacketHeader(Battlenet::CMSG_JOIN_REQUEST, Battlenet::WOW)] = &Battlenet::Session::HandleRealmJoinRequest;
return handlers;
}
std::map<Battlenet::PacketHeader, Battlenet::Session::PacketHandler> Handlers = InitHandlers();
Battlenet::Session::ModuleHandler const Battlenet::Session::ModuleHandlers[MODULE_COUNT] =
{
&Battlenet::Session::HandlePasswordModule,
&Battlenet::Session::UnhandledModule,
&Battlenet::Session::UnhandledModule,
&Battlenet::Session::HandleSelectGameAccountModule,
&Battlenet::Session::HandleRiskFingerprintModule,
&Battlenet::Session::HandleResumeModule,
};
Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket), std::size_t(BufferSizes::Read)), _accountId(0), _accountName(), _locale(),
_os(), _build(0), _gameAccountId(0), _gameAccountIndex(0), _accountSecurityLevel(SEC_PLAYER), I(), s(), v(), b(), B(), K(),
_reconnectProof(), _crypt(), _authed(false)
{
static uint8 const N_Bytes[] =
{
0xAB, 0x24, 0x43, 0x63, 0xA9, 0xC2, 0xA6, 0xC3, 0x3B, 0x37, 0xE4, 0x61, 0x84, 0x25, 0x9F, 0x8B,
0x3F, 0xCB, 0x8A, 0x85, 0x27, 0xFC, 0x3D, 0x87, 0xBE, 0xA0, 0x54, 0xD2, 0x38, 0x5D, 0x12, 0xB7,
0x61, 0x44, 0x2E, 0x83, 0xFA, 0xC2, 0x21, 0xD9, 0x10, 0x9F, 0xC1, 0x9F, 0xEA, 0x50, 0xE3, 0x09,
0xA6, 0xE5, 0x5E, 0x23, 0xA7, 0x77, 0xEB, 0x00, 0xC7, 0xBA, 0xBF, 0xF8, 0x55, 0x8A, 0x0E, 0x80,
0x2B, 0x14, 0x1A, 0xA2, 0xD4, 0x43, 0xA9, 0xD4, 0xAF, 0xAD, 0xB5, 0xE1, 0xF5, 0xAC, 0xA6, 0x13,
0x1C, 0x69, 0x78, 0x64, 0x0B, 0x7B, 0xAF, 0x9C, 0xC5, 0x50, 0x31, 0x8A, 0x23, 0x08, 0x01, 0xA1,
0xF5, 0xFE, 0x31, 0x32, 0x7F, 0xE2, 0x05, 0x82, 0xD6, 0x0B, 0xED, 0x4D, 0x55, 0x32, 0x41, 0x94,
0x29, 0x6F, 0x55, 0x7D, 0xE3, 0x0F, 0x77, 0x19, 0xE5, 0x6C, 0x30, 0xEB, 0xDE, 0xF6, 0xA7, 0x86
};
N.SetBinary(N_Bytes, sizeof(N_Bytes));
g.SetDword(2);
SHA256Hash sha;
sha.UpdateBigNumbers(&N, &g, NULL);
sha.Finalize();
k.SetBinary(sha.GetDigest(), sha.GetLength());
}
Battlenet::Session::~Session()
{
TC_LOG_TRACE("server.battlenet", "Battlenet::Session::OnClose");
}
void Battlenet::Session::_SetVSFields(std::string const& pstr)
{
s.SetRand(uint32(BufferSizes::SRP_6_S) * 8);
BigNumber p;
p.SetHexStr(pstr.c_str());
SHA256Hash sha;
sha.UpdateBigNumbers(&s, &p, NULL);
sha.Finalize();
BigNumber x;
x.SetBinary(sha.GetDigest(), sha.GetLength());
v = g.ModExp(x, N);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_VS_FIELDS);
stmt->setString(0, v.AsHexStr());
stmt->setString(1, s.AsHexStr());
stmt->setString(2, _accountName);
LoginDatabase.Execute(stmt);
}
bool Battlenet::Session::HandleAuthChallenge(PacketHeader& header, BitStream& packet)
{
// Verify that this IP is not in the ip_banned table
LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS));
std::string ip_address = GetRemoteIpAddress().to_string();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED);
stmt->setString(0, ip_address);
if (PreparedQueryResult result = LoginDatabase.Query(stmt))
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(LOGIN_BANNED);
AsyncWrite(complete);
TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Banned ip '%s:%d' tries to login!", ip_address.c_str(), GetRemotePort());
return true;
}
AuthChallenge info(header, packet);
info.Read();
if (info.Program != "WoW")
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_INVALID_PROGRAM);
AsyncWrite(complete);
return true;
}
if (!sBattlenetMgr->HasPlatform(info.Platform))
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_INVALID_OS);
AsyncWrite(complete);
return true;
}
if (!sBattlenetMgr->HasPlatform(info.Locale))
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_UNSUPPORTED_LANGUAGE);
AsyncWrite(complete);
return true;
}
for (Component const& component : info.Components)
{
if (!sBattlenetMgr->HasComponent(&component))
{
AuthComplete* complete = new AuthComplete();
if (!sBattlenetMgr->HasProgram(component.Program))
complete->SetAuthResult(AUTH_INVALID_PROGRAM);
else if (!sBattlenetMgr->HasPlatform(component.Platform))
complete->SetAuthResult(AUTH_INVALID_OS);
else
{
if (component.Program != "WoW" || AuthHelper::IsBuildSupportingBattlenet(component.Build))
complete->SetAuthResult(AUTH_REGION_BAD_VERSION);
else
complete->SetAuthResult(AUTH_USE_GRUNT_LOGON);
}
AsyncWrite(complete);
return true;
}
if (component.Platform == "base")
_build = component.Build;
}
_accountName = info.Login;
_locale = info.Locale;
_os = info.Platform;
Utf8ToUpperOnlyLatin(_accountName);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACCOUNT_INFO);
stmt->setString(0, _accountName);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
AsyncWrite(complete);
return true;
}
Field* fields = result->Fetch();
_accountId = fields[1].GetUInt32();
// If the IP is 'locked', check that the player comes indeed from the correct IP address
if (fields[2].GetUInt8() == 1) // if ip is locked
{
TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountName.c_str(), fields[4].GetCString(), ip_address.c_str());
if (strcmp(fields[4].GetCString(), ip_address.c_str()) != 0)
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_ACCOUNT_LOCKED);
AsyncWrite(complete);
return true;
}
}
else
{
TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is not locked to ip", _accountName.c_str());
std::string accountCountry = fields[3].GetString();
if (accountCountry.empty() || accountCountry == "00")
TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is not locked to country", _accountName.c_str());
else if (!accountCountry.empty())
{
uint32 ip = inet_addr(ip_address.c_str());
EndianConvertReverse(ip);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGON_COUNTRY);
stmt->setUInt32(0, ip);
if (PreparedQueryResult sessionCountryQuery = LoginDatabase.Query(stmt))
{
std::string loginCountry = (*sessionCountryQuery)[0].GetString();
TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is locked to country: '%s' Player country is '%s'", _accountName.c_str(), accountCountry.c_str(), loginCountry.c_str());
if (loginCountry != accountCountry)
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_ACCOUNT_LOCKED);
AsyncWrite(complete);
return true;
}
}
}
}
//set expired bans to inactive
LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_BNET_EXPIRED_BANS));
// If the account is banned, reject the logon attempt
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_ACTIVE_ACCOUNT_BAN);
stmt->setUInt32(0, _accountId);
PreparedQueryResult banresult = LoginDatabase.Query(stmt);
if (banresult)
{
Field* fields = banresult->Fetch();
if (fields[0].GetUInt32() == fields[1].GetUInt32())
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(LOGIN_BANNED);
AsyncWrite(complete);
TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str());
return true;
}
else
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(LOGIN_SUSPENDED);
AsyncWrite(complete);
TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Temporarily banned account %s tried to login!", ip_address.c_str(), GetRemotePort(), _accountName.c_str());
return true;
}
}
SHA256Hash sha;
sha.UpdateData(_accountName);
sha.Finalize();
I.SetBinary(sha.GetDigest(), sha.GetLength());
ModuleInfo* password = sBattlenetMgr->CreateModule(_os, "Password");
ModuleInfo* thumbprint = sBattlenetMgr->CreateModule(_os, "Thumbprint");
std::string pStr = fields[0].GetString();
std::string databaseV = fields[5].GetString();
std::string databaseS = fields[6].GetString();
if (databaseV.size() != size_t(BufferSizes::SRP_6_V) * 2 || databaseS.size() != size_t(BufferSizes::SRP_6_S) * 2)
_SetVSFields(pStr);
else
{
s.SetHexStr(databaseS.c_str());
v.SetHexStr(databaseV.c_str());
}
b.SetRand(128 * 8);
B = ((v * k) + g.ModExp(b, N)) % N;
BigNumber unk;
unk.SetRand(128 * 8);
BitStream passwordData;
uint8 state = 0;
passwordData.WriteBytes(&state, 1);
passwordData.WriteBytes(I.AsByteArray(32).get(), 32);
passwordData.WriteBytes(s.AsByteArray(32).get(), 32);
passwordData.WriteBytes(B.AsByteArray(128).get(), 128);
passwordData.WriteBytes(unk.AsByteArray(128).get(), 128);
password->DataSize = passwordData.GetSize();
password->Data = new uint8[password->DataSize];
memcpy(password->Data, passwordData.GetBuffer(), password->DataSize);
_modulesWaitingForData.push(MODULE_PASSWORD);
ProofRequest* request = new ProofRequest();
request->Modules.push_back(password);
// if has authenticator, send Token module
request->Modules.push_back(thumbprint);
AsyncWrite(request);
return true;
}
bool Battlenet::Session::HandleAuthReconnect(PacketHeader& header, BitStream& packet)
{
AuthResumeInfo reconnect(header, packet);
reconnect.Read();
TC_LOG_DEBUG("server.battlenet", "%s", reconnect.ToString().c_str());
_accountName = reconnect.Login;
_locale = reconnect.Locale;
_os = reconnect.Platform;
auto baseComponent = std::find_if(reconnect.Components.begin(), reconnect.Components.end(), [](Component const& c) { return c.Program == "base"; });
if (baseComponent != reconnect.Components.end())
_build = baseComponent->Build;
uint8 accountIndex = atol(reconnect.GameAccountName.substr(reconnect.GameAccountName.find_last_of('#') + 1).c_str());
Utf8ToUpperOnlyLatin(_accountName);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_RECONNECT_INFO);
stmt->setString(0, _accountName);
stmt->setUInt8(1, accountIndex);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
{
AuthResume* resume = new AuthResume();
resume->SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
AsyncWrite(resume);
return false;
}
Field* fields = result->Fetch();
_accountId = fields[0].GetUInt32();
K.SetHexStr(fields[1].GetString().c_str());
_gameAccountId = fields[2].GetUInt32();
_gameAccountIndex = accountIndex;
ModuleInfo* thumbprint = sBattlenetMgr->CreateModule(_os, "Thumbprint");
ModuleInfo* resume = sBattlenetMgr->CreateModule(_os, "Resume");
BitStream resumeData;
uint8 state = 0;
_reconnectProof.SetRand(16 * 8);
resumeData.WriteBytes(&state, 1);
resumeData.WriteBytes(_reconnectProof.AsByteArray().get(), 16);
resume->DataSize = resumeData.GetSize();
resume->Data = new uint8[resume->DataSize];
memcpy(resume->Data, resumeData.GetBuffer(), resume->DataSize);
_modulesWaitingForData.push(MODULE_RESUME);
ProofRequest* request = new ProofRequest();
request->Modules.push_back(thumbprint);
request->Modules.push_back(resume);
AsyncWrite(request);
return true;
}
bool Battlenet::Session::HandleAuthProofResponse(PacketHeader& header, BitStream& packet)
{
ProofResponse proof(header, packet);
proof.Read();
if (_modulesWaitingForData.size() < proof.Modules.size())
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
AsyncWrite(complete);
return true;
}
ServerPacket* response = nullptr;
for (size_t i = 0; i < proof.Modules.size(); ++i)
{
if (!(this->*(ModuleHandlers[_modulesWaitingForData.front()]))(proof.Modules[i], &response))
break;
_modulesWaitingForData.pop();
}
if (!response)
{
response = new AuthComplete();
static_cast<AuthComplete*>(response)->SetAuthResult(AUTH_INTERNAL_ERROR);
}
AsyncWrite(response);
return true;
}
bool Battlenet::Session::HandlePing(PacketHeader& /*header*/, BitStream& /*packet*/)
{
AsyncWrite(new Pong());
return true;
}
bool Battlenet::Session::HandleEnableEncryption(PacketHeader& /*header*/, BitStream& /*packet*/)
{
_crypt.Init(&K);
return true;
}
bool Battlenet::Session::HandleDisconnect(PacketHeader& /*header*/, BitStream& /*packet*/)
{
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
stmt->setString(0, "");
stmt->setBool(1, false);
stmt->setUInt32(2, _accountId);
LoginDatabase.Execute(stmt);
return true;
}
bool Battlenet::Session::HandleRealmUpdateSubscribe(PacketHeader& /*header*/, BitStream& /*packet*/)
{
sRealmList->UpdateIfNeed();
RealmCharacterCounts* counts = new RealmCharacterCounts();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_CHARACTER_COUNTS);
stmt->setUInt32(0, _gameAccountId);
if (PreparedQueryResult countResult = LoginDatabase.Query(stmt))
{
do
{
Field* fields = countResult->Fetch();
uint32 build = fields[4].GetUInt32();
counts->CharacterCounts.push_back({ { fields[2].GetUInt8(), fields[3].GetUInt8(), fields[1].GetUInt32(), (_build != build ? build : 0) }, fields[0].GetUInt8() });
} while (countResult->NextRow());
}
for (RealmList::RealmMap::const_iterator i = sRealmList->begin(); i != sRealmList->end(); ++i)
{
Realm const& realm = i->second;
uint32 flag = realm.flag;
RealmBuildInfo const* buildInfo = AuthHelper::GetBuildInfo(realm.gamebuild);
if (realm.gamebuild != _build)
{
if (!buildInfo)
continue;
flag |= REALM_FLAG_OFFLINE | REALM_FLAG_SPECIFYBUILD; // tell the client what build the realm is for
}
if (!buildInfo)
flag &= ~REALM_FLAG_SPECIFYBUILD;
RealmUpdate* update = new RealmUpdate();
update->Timezone = realm.timezone;
update->Population = realm.populationLevel;
update->Lock = (realm.allowedSecurityLevel > _accountSecurityLevel) ? 1 : 0;
update->Type = realm.icon;
update->Name = realm.name;
if (flag & REALM_FLAG_SPECIFYBUILD)
{
std::ostringstream version;
version << buildInfo->MajorVersion << '.' << buildInfo->MinorVersion << '.' << buildInfo->BugfixVersion << '.' << buildInfo->Build;
update->Version = version.str();
update->Address = realm.GetAddressForClient(GetRemoteIpAddress());
update->Build = buildInfo->Build;
}
update->Flags = flag;
update->Region = realm.Region;
update->Battlegroup = realm.Battlegroup;
update->Index = realm.m_ID;
counts->RealmData.push_back(update);
}
counts->RealmData.push_back(new RealmUpdateComplete());
AsyncWrite(counts);
return true;
}
bool Battlenet::Session::HandleRealmJoinRequest(PacketHeader& header, BitStream& packet)
{
RealmJoinRequest join(header, packet);
join.Read();
RealmJoinResult* result = new RealmJoinResult();
Realm const* realm = sRealmList->GetRealm(join.Realm);
if (!realm || realm->flag & (REALM_FLAG_INVALID | REALM_FLAG_OFFLINE))
{
AsyncWrite(result);
return true;
}
result->ServerSeed = uint32(rand32());
uint8 sessionKey[40];
HmacSha1 hmac(K.GetNumBytes(), K.AsByteArray().get());
hmac.UpdateData((uint8*)"WoW\0", 4);
hmac.UpdateData((uint8*)&join.ClientSeed, 4);
hmac.UpdateData((uint8*)&result->ServerSeed, 4);
hmac.Finalize();
memcpy(sessionKey, hmac.GetDigest(), hmac.GetLength());
HmacSha1 hmac2(K.GetNumBytes(), K.AsByteArray().get());
hmac2.UpdateData((uint8*)"WoW\0", 4);
hmac2.UpdateData((uint8*)&result->ServerSeed, 4);
hmac2.UpdateData((uint8*)&join.ClientSeed, 4);
hmac2.Finalize();
memcpy(sessionKey + hmac.GetLength(), hmac2.GetDigest(), hmac2.GetLength());
LoginDatabase.DirectPExecute("UPDATE account SET sessionkey = '%s', last_ip = '%s', last_login = NOW(), locale = %u, failed_logins = 0, os = '%s' WHERE id = %u",
ByteArrayToHexStr(sessionKey, 40, true).c_str(), GetRemoteIpAddress().to_string().c_str(), GetLocaleByName(_locale), _os.c_str(), _gameAccountId);
result->IPv4.emplace_back(realm->ExternalAddress, realm->port);
if (realm->ExternalAddress != realm->LocalAddress)
result->IPv4.emplace_back(realm->LocalAddress, realm->port);
AsyncWrite(result);
return true;
}
void Battlenet::Session::ReadHeaderHandler(boost::system::error_code error, size_t transferedBytes)
{
if (error)
{
CloseSocket();
return;
}
BitStream packet(transferedBytes);
std::memcpy(packet.GetBuffer(), GetReadBuffer(), transferedBytes);
_crypt.DecryptRecv(packet.GetBuffer(), transferedBytes);
while (!packet.IsRead())
{
try
{
PacketHeader header;
header.Opcode = packet.Read<uint32>(6);
if (packet.Read<bool>(1))
header.Channel = packet.Read<int32>(4);
if (header.Channel != AUTHENTICATION && !_authed)
{
TC_LOG_DEBUG("server.battlenet", "Battlenet::Session::AsyncRead Received not allowed packet %s", header.ToString().c_str());
CloseSocket();
return;
}
TC_LOG_TRACE("server.battlenet", "Battlenet::Session::AsyncRead %s", header.ToString().c_str());
std::map<PacketHeader, PacketHandler>::const_iterator itr = Handlers.find(header);
if (itr != Handlers.end())
{
if ((this->*(itr->second))(header, packet))
break;
}
else
{
TC_LOG_DEBUG("server.battlenet", "Battlenet::Session::AsyncRead Unhandled opcode %s", header.ToString().c_str());
break;
}
packet.AlignToNextByte();
}
catch (BitStreamPositionException const& e)
{
TC_LOG_ERROR("server.battlenet", "Battlenet::Session::AsyncRead Exception: %s", e.what());
CloseSocket();
return;
}
}
AsyncReadHeader();
}
void Battlenet::Session::Start()
{
TC_LOG_TRACE("server.battlenet", "Battlenet::Session::Start");
AsyncReadHeader();
}
void Battlenet::Session::AsyncWrite(ServerPacket* packet)
{
TC_LOG_TRACE("server.battlenet", "Battlenet::Session::AsyncWrite %s", packet->ToString().c_str());
packet->Write();
std::lock_guard<std::mutex> guard(_writeLock);
_crypt.EncryptSend(packet->GetData(), packet->GetSize());
bool needsWriteStart = _writeQueue.empty();
_writeQueue.push(packet);
if (needsWriteStart)
Base::AsyncWrite(_writeQueue.front());
}
inline void ReplaceResponse(Battlenet::ServerPacket** oldResponse, Battlenet::ServerPacket* newResponse)
{
if (*oldResponse)
delete *oldResponse;
*oldResponse = newResponse;
}
bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacket** response)
{
if (dataStream->GetSize() != 1 + 128 + 32 + 128)
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
ReplaceResponse(response, complete);
return false;
}
if (dataStream->Read<uint8>(8) != 2) // State
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
ReplaceResponse(response, complete);
return false;
}
BigNumber A, clientM1, clientChallenge;
A.SetBinary(dataStream->ReadBytes(128).get(), 128);
clientM1.SetBinary(dataStream->ReadBytes(32).get(), 32);
clientChallenge.SetBinary(dataStream->ReadBytes(128).get(), 128);
if (A.isZero())
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
ReplaceResponse(response, complete);
return false;
}
SHA256Hash sha;
sha.UpdateBigNumbers(&A, &B, NULL);
sha.Finalize();
BigNumber u;
u.SetBinary(sha.GetDigest(), sha.GetLength());
BigNumber S = ((A * v.ModExp(u, N)) % N).ModExp(b, N);
uint8 S_bytes[128];
memcpy(S_bytes, S.AsByteArray(128).get(), 128);
uint8 part1[64];
uint8 part2[64];
for (int i = 0; i < 64; ++i)
{
part1[i] = S_bytes[i * 2];
part2[i] = S_bytes[i * 2 + 1];
}
SHA256Hash part1sha, part2sha;
part1sha.UpdateData(part1, 64);
part1sha.Finalize();
part2sha.UpdateData(part2, 64);
part2sha.Finalize();
uint8 sessionKey[SHA256_DIGEST_LENGTH * 2];
for (int i = 0; i < SHA256_DIGEST_LENGTH; ++i)
{
sessionKey[i * 2] = part1sha.GetDigest()[i];
sessionKey[i * 2 + 1] = part2sha.GetDigest()[i];
}
K.SetBinary(sessionKey, SHA256_DIGEST_LENGTH * 2);
BigNumber M1;
uint8 hash[SHA256_DIGEST_LENGTH];
sha.Initialize();
sha.UpdateBigNumbers(&N, NULL);
sha.Finalize();
memcpy(hash, sha.GetDigest(), sha.GetLength());
sha.Initialize();
sha.UpdateBigNumbers(&g, NULL);
sha.Finalize();
for (int i = 0; i < sha.GetLength(); ++i)
hash[i] ^= sha.GetDigest()[i];
SHA256Hash shaI;
shaI.UpdateData(ByteArrayToHexStr(I.AsByteArray().get(), 32));
shaI.Finalize();
// Concat all variables for M1 hash
sha.Initialize();
sha.UpdateData(hash, SHA256_DIGEST_LENGTH);
sha.UpdateData(shaI.GetDigest(), shaI.GetLength());
sha.UpdateBigNumbers(&s, &A, &B, &K, NULL);
sha.Finalize();
M1.SetBinary(sha.GetDigest(), sha.GetLength());
if (memcmp(M1.AsByteArray().get(), clientM1.AsByteArray().get(), 32))
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
ReplaceResponse(response, complete);
return false;
}
uint64 numAccounts = 0;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNTS);
stmt->setUInt32(0, _accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (result)
numAccounts = result->GetRowCount();
if (!numAccounts)
{
AuthComplete* noAccounts = new AuthComplete();
noAccounts->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
ReplaceResponse(response, noAccounts);
return false;
}
Field* fields = result->Fetch();
//set expired game account bans to inactive
LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS));
BigNumber M;
sha.Initialize();
sha.UpdateBigNumbers(&A, &M1, &K, NULL);
sha.Finalize();
M.SetBinary(sha.GetDigest(), sha.GetLength());
BigNumber serverProof;
serverProof.SetRand(128 * 8); // just send garbage, server signature check is patched out in client
BitStream stream;
ModuleInfo* password = sBattlenetMgr->CreateModule(_os, "Password");
uint8 state = 3;
stream.WriteBytes(&state, 1);
stream.WriteBytes(M.AsByteArray(32).get(), 32);
stream.WriteBytes(serverProof.AsByteArray(128).get(), 128);
password->DataSize = stream.GetSize();
password->Data = new uint8[password->DataSize];
memcpy(password->Data, stream.GetBuffer(), password->DataSize);
ProofRequest* request = new ProofRequest();
request->Modules.push_back(password);
if (numAccounts > 1)
{
BitStream accounts;
state = 0;
accounts.WriteBytes(&state, 1);
accounts.Write(numAccounts, 8);
do
{
fields = result->Fetch();
std::ostringstream name;
name << "WoW" << uint32(fields[0].GetUInt8());
accounts.Write(2, 8);
accounts.WriteString(name.str(), 8);
} while (result->NextRow());
ModuleInfo* selectGameAccount = sBattlenetMgr->CreateModule(_os, "SelectGameAccount");
selectGameAccount->DataSize = accounts.GetSize();
selectGameAccount->Data = new uint8[selectGameAccount->DataSize];
memcpy(selectGameAccount->Data, accounts.GetBuffer(), selectGameAccount->DataSize);
request->Modules.push_back(selectGameAccount);
_modulesWaitingForData.push(MODULE_SELECT_GAME_ACCOUNT);
}
else
{
if (fields[4].GetBool())
{
delete request;
AuthComplete* complete = new AuthComplete();
if (fields[2].GetUInt32() == fields[3].GetUInt32())
{
complete->SetAuthResult(LOGIN_BANNED);
TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
}
else
{
complete->SetAuthResult(LOGIN_SUSPENDED);
TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
}
ReplaceResponse(response, complete);
return false;
}
_gameAccountId = fields[1].GetUInt32();
_gameAccountIndex = fields[0].GetUInt8();
request->Modules.push_back(sBattlenetMgr->CreateModule(_os, "RiskFingerprint"));
_modulesWaitingForData.push(MODULE_RISK_FINGERPRINT);
}
ReplaceResponse(response, request);
return true;
}
bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, ServerPacket** response)
{
if (dataStream->Read<uint8>(8) != 1)
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
ReplaceResponse(response, complete);
return false;
}
dataStream->Read<uint8>(8);
std::string account = dataStream->ReadString(8);
if (account.length() < 4)
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
ReplaceResponse(response, complete);
return false;
}
uint8 accountIndex = atol(account.substr(3).c_str());
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT);
stmt->setUInt8(0, accountIndex);
stmt->setUInt32(1, _accountId);
PreparedQueryResult result = LoginDatabase.Query(stmt);
if (!result)
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
ReplaceResponse(response, complete);
return false;
}
Field* fields = result->Fetch();
if (fields[3].GetBool())
{
AuthComplete* complete = new AuthComplete();
if (fields[1].GetUInt32() == fields[2].GetUInt32())
{
complete->SetAuthResult(LOGIN_BANNED);
TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::SelectGameAccount] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
}
else
{
complete->SetAuthResult(LOGIN_SUSPENDED);
TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::SelectGameAccount] Temporarily banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
}
ReplaceResponse(response, complete);
return false;
}
_gameAccountId = fields[0].GetUInt32();
_gameAccountIndex = accountIndex;
ProofRequest* request = new ProofRequest();
request->Modules.push_back(sBattlenetMgr->CreateModule(_os, "RiskFingerprint"));
ReplaceResponse(response, request);
_modulesWaitingForData.push(MODULE_RISK_FINGERPRINT);
return true;
}
bool Battlenet::Session::HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response)
{
AuthComplete* complete = new AuthComplete();
if (dataStream->Read<uint8>(8) == 1)
{
std::ostringstream str;
str << _accountId << "#" << uint32(_gameAccountIndex);
complete->AccountId = _accountId;
complete->GameAccountName = str.str();
complete->GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS_LOCK;
SQLTransaction trans = LoginDatabase.BeginTransaction();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_LAST_LOGIN_INFO);
stmt->setString(0, GetRemoteIpAddress().to_string());
stmt->setUInt8(1, GetLocaleByName(_locale));
stmt->setString(2, _os);
stmt->setUInt32(3, _accountId);
trans->Append(stmt);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
stmt->setString(0, K.AsHexStr());
stmt->setBool(1, true);
stmt->setUInt32(2, _accountId);
trans->Append(stmt);
LoginDatabase.CommitTransaction(trans);
_authed = true;
}
else
complete->SetAuthResult(AUTH_BAD_VERSION_HASH);
ReplaceResponse(response, complete);
return true;
}
bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket** response)
{
if (dataStream->Read<uint8>(8) != 1)
{
AuthResume* complete = new AuthResume();
complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
ReplaceResponse(response, complete);
return false;
}
static uint8 const ResumeClient = 0;
static uint8 const ResumeServer = 1;
std::unique_ptr<uint8[]> clientChallenge = dataStream->ReadBytes(16);
std::unique_ptr<uint8[]> clientProof = dataStream->ReadBytes(32);
std::unique_ptr<uint8[]> serverChallenge = _reconnectProof.AsByteArray();
std::unique_ptr<uint8[]> sessionKey = K.AsByteArray();
HmacSha256 clientPart(64, sessionKey.get());
clientPart.UpdateData(&ResumeClient, 1);
clientPart.UpdateData(clientChallenge.get(), 16);
clientPart.UpdateData(serverChallenge.get(), 16);
clientPart.Finalize();
HmacSha256 serverPart(64, sessionKey.get());
serverPart.UpdateData(&ResumeServer, 1);
serverPart.UpdateData(serverChallenge.get(), 16);
serverPart.UpdateData(clientChallenge.get(), 16);
serverPart.Finalize();
uint8 newSessionKey[64];
memcpy(&newSessionKey[0], clientPart.GetDigest(), clientPart.GetLength());
memcpy(&newSessionKey[32], serverPart.GetDigest(), serverPart.GetLength());
K.SetBinary(newSessionKey, 64);
HmacSha256 proof(64, newSessionKey);
proof.UpdateData(&ResumeClient, 1);
proof.UpdateData(clientChallenge.get(), 16);
proof.UpdateData(serverChallenge.get(), 16);
proof.Finalize();
if (memcmp(proof.GetDigest(), clientProof.get(), serverPart.GetLength()))
{
TC_LOG_DEBUG("server.battlenet", "[Battlenet::Resume] Invalid proof!");
AuthResume* result = new AuthResume();
result->SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
ReplaceResponse(response, result);
return false;
}
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_SESSION_KEY);
stmt->setString(0, K.AsHexStr());
stmt->setBool(1, true);
stmt->setUInt32(2, _accountId);
LoginDatabase.Execute(stmt);
HmacSha256 serverProof(64, newSessionKey);
serverProof.UpdateData(&ResumeServer, 1);
serverProof.UpdateData(serverChallenge.get(), 16);
serverProof.UpdateData(clientChallenge.get(), 16);
serverProof.Finalize();
ModuleInfo* resume = sBattlenetMgr->CreateModule(_os, "Resume");
BitStream resumeData;
uint8 state = 2;
resumeData.WriteBytes(&state, 1);
resumeData.WriteBytes(serverProof.GetDigest(), serverProof.GetLength());
resume->DataSize = resumeData.GetSize();
resume->Data = new uint8[resume->DataSize];
memcpy(resume->Data, resumeData.GetBuffer(), resume->DataSize);
AuthResume* result = new AuthResume();
result->Modules.push_back(resume);
ReplaceResponse(response, result);
_authed = true;
return true;
}
bool Battlenet::Session::UnhandledModule(BitStream* /*dataStream*/, ServerPacket** response)
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
ReplaceResponse(response, complete);
return false;
}