Files
TrinityCore/src/common/Collision/DynamicTree.h
Kargatum 373ed8f46b Core: whitespace cleanup, reduce double blank line to single (#25795)
* Core/Misc: fix double empty line

* worldserver.conf

(cherry picked from commit a32b6b8ac4)
2022-03-05 20:07:57 +01:00

64 lines
2.1 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _DYNTREE_H
#define _DYNTREE_H
#include "Define.h"
namespace G3D
{
class Ray;
class Vector3;
}
class GameObjectModel;
class PhaseShift;
struct DynTreeImpl;
namespace VMAP
{
struct AreaAndLiquidData;
}
class TC_COMMON_API DynamicMapTree
{
DynTreeImpl *impl;
public:
DynamicMapTree();
~DynamicMapTree();
bool isInLineOfSight(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos, PhaseShift const& phaseShift) const;
bool getIntersectionTime(G3D::Ray const& ray, G3D::Vector3 const& endPos, PhaseShift const& phaseShift, float& maxDist) const;
bool getObjectHitPos(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos, G3D::Vector3& resultHitPos, float modifyDist, PhaseShift const& phaseShift) const;
float getHeight(float x, float y, float z, float maxSearchDist, PhaseShift const& phaseShift) const;
bool getAreaInfo(float x, float y, float& z, PhaseShift const& phaseShift, uint32& flags, int32& adtId, int32& rootId, int32& groupId) const;
void getAreaAndLiquidData(float x, float y, float z, PhaseShift const& phaseShift, uint8 reqLiquidType, VMAP::AreaAndLiquidData& data) const;
void insert(GameObjectModel const&);
void remove(GameObjectModel const&);
bool contains(GameObjectModel const&) const;
void balance();
void update(uint32 diff);
};
#endif // _DYNTREE_H