mirror of
https://github.com/TrinityCore/TrinityCore.git
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62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_MAP_INSTANCED_H
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#define TRINITY_MAP_INSTANCED_H
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#include "Map.h"
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#include "InstanceSaveMgr.h"
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#include "DBCEnums.h"
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class GarrisonMap;
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class TC_GAME_API MapInstanced : public Map
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{
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friend class MapManager;
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public:
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typedef std::unordered_map< uint32, Map*> InstancedMaps;
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MapInstanced(uint32 id, time_t expiry);
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~MapInstanced() { }
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// functions overwrite Map versions
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void Update(uint32 diff) override;
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void DelayedUpdate(uint32 diff) override;
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//void RelocationNotify();
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void UnloadAll() override;
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EnterState CannotEnter(Player* /*player*/) override;
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Map* CreateInstanceForPlayer(uint32 mapId, Player* player, uint32 loginInstanceId = 0);
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Map* FindInstanceMap(uint32 instanceId) const
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{
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InstancedMaps::const_iterator i = m_InstancedMaps.find(instanceId);
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return(i == m_InstancedMaps.end() ? nullptr : i->second);
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}
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bool DestroyInstance(InstancedMaps::iterator &itr);
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InstancedMaps &GetInstancedMaps() { return m_InstancedMaps; }
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virtual void InitVisibilityDistance() override;
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private:
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InstanceMap* CreateInstance(uint32 InstanceId, InstanceSave* save, Difficulty difficulty, TeamId team);
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BattlegroundMap* CreateBattleground(uint32 InstanceId, Battleground* bg);
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GarrisonMap* CreateGarrison(uint32 instanceId, Player* owner);
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InstancedMaps m_InstancedMaps;
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};
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#endif
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