mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-18 08:28:32 +01:00
Add basic code for runtime checks of function calls in AuraScripts Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead Unload aura scripts memory on aura delete --HG-- branch : trunk
454 lines
20 KiB
C++
454 lines
20 KiB
C++
/*
|
|
* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#ifndef __SPELL_SCRIPT_H
|
|
#define __SPELL_SCRIPT_H
|
|
|
|
#include "Util.h"
|
|
#include "SharedDefines.h"
|
|
#include "SpellAuraDefines.h"
|
|
|
|
class Unit;
|
|
struct SpellEntry;
|
|
class SpellScript;
|
|
class Spell;
|
|
class Aura;
|
|
class AuraEffect;
|
|
struct SpellModifier;
|
|
class Creature;
|
|
class GameObject;
|
|
class DynamicObject;
|
|
class Player;
|
|
class Item;
|
|
class WorldLocation;
|
|
class WorldObject;
|
|
|
|
#define SPELL_EFFECT_ANY (uint16)-1
|
|
#define SPELL_AURA_ANY (uint16)-1
|
|
|
|
enum SpellScriptState
|
|
{
|
|
SPELL_SCRIPT_STATE_NONE = 0,
|
|
SPELL_SCRIPT_STATE_REGISTRATION,
|
|
SPELL_SCRIPT_STATE_LOADING,
|
|
SPELL_SCRIPT_STATE_UNLOADING,
|
|
};
|
|
#define SPELL_SCRIPT_STATE_END SPELL_SCRIPT_STATE_UNLOADING + 1
|
|
|
|
// helper class from which SpellScript and SpellAura derive, use these classes instead
|
|
class _SpellScript
|
|
{
|
|
// internal use classes & functions
|
|
// DO NOT OVERRIDE THESE IN SCRIPTS
|
|
protected:
|
|
virtual bool _Validate(SpellEntry const * entry);
|
|
public:
|
|
virtual void _Register();
|
|
virtual void _Unload();
|
|
virtual void _Init(const std::string * scriptname, uint32 spellId);
|
|
protected:
|
|
class EffectHook
|
|
{
|
|
public:
|
|
EffectHook(uint8 _effIndex);
|
|
uint8 GetAffectedEffectsMask(SpellEntry const * spellEntry);
|
|
bool IsEffectAffected(SpellEntry const * spellEntry, uint8 effIndex);
|
|
virtual bool CheckEffect(SpellEntry const * spellEntry, uint8 effIndex) = 0;
|
|
std::string EffIndexToString();
|
|
protected:
|
|
uint8 effIndex;
|
|
};
|
|
class EffectNameCheck
|
|
{
|
|
public:
|
|
EffectNameCheck(uint16 _effName) {effName = _effName;};
|
|
bool Check(SpellEntry const * spellEntry, uint8 effIndex);
|
|
std::string ToString();
|
|
private:
|
|
uint16 effName;
|
|
};
|
|
class EffectAuraNameCheck
|
|
{
|
|
public:
|
|
EffectAuraNameCheck(uint16 _effAurName) { effAurName = _effAurName; }
|
|
bool Check(SpellEntry const * spellEntry, uint8 effIndex);
|
|
std::string ToString();
|
|
private:
|
|
uint16 effAurName;
|
|
};
|
|
|
|
uint8 m_currentScriptState;
|
|
const std::string * m_scriptName;
|
|
uint32 m_scriptSpellId;
|
|
public:
|
|
//
|
|
// SpellScript/AuraScript interface base
|
|
// these functions are safe to override, see notes below for usage instructions
|
|
//
|
|
// Function in which handler functions are registered, must be implemented in script
|
|
virtual void Register() = 0;
|
|
// Function called on server startup, if returns false script won't be used in core
|
|
// use for: dbc/template data presence/correctness checks
|
|
virtual bool Validate(SpellEntry const * /*spellEntry*/) {return true;};
|
|
// Function called when script is created, if returns false script will be unloaded afterwards
|
|
// use for: initializing local script variables (DO NOT USE CONSTRUCTOR FOR THIS PURPOSE!)
|
|
virtual bool Load() {return true;};
|
|
// Function called when script is destroyed
|
|
// use for: deallocating memory allocated by script
|
|
virtual void Unload() {};
|
|
};
|
|
|
|
class SpellScript : public _SpellScript
|
|
{
|
|
// internal use classes & functions
|
|
// DO NOT OVERRIDE THESE IN SCRIPTS
|
|
public:
|
|
typedef void(SpellScript::*SpellEffectFnType)(SpellEffIndex);
|
|
typedef void(SpellScript::*SpellHitFnType)();
|
|
|
|
class EffectHandler : public _SpellScript::EffectNameCheck, public _SpellScript::EffectHook
|
|
{
|
|
public:
|
|
EffectHandler(SpellEffectFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName);
|
|
std::string ToString();
|
|
bool CheckEffect(SpellEntry const * spellEntry, uint8 effIndex);
|
|
void Call(SpellScript * spellScript, SpellEffIndex effIndex);
|
|
private:
|
|
SpellEffectFnType pEffectHandlerScript;
|
|
};
|
|
typedef SpellHitFnType HitHandler;
|
|
public:
|
|
bool _Validate(SpellEntry const * entry);
|
|
bool _Load(Spell * spell);
|
|
void _InitHit();
|
|
bool _IsEffectPrevented(SpellEffIndex effIndex) {return m_hitPreventEffectMask & (1<<effIndex);};
|
|
bool _IsDefaultEffectPrevented(SpellEffIndex effIndex) {return m_hitPreventDefaultEffectMask & (1<<effIndex);};
|
|
private:
|
|
Spell * m_spell;
|
|
uint8 m_hitPreventEffectMask;
|
|
uint8 m_hitPreventDefaultEffectMask;
|
|
public:
|
|
//
|
|
// SpellScript interface
|
|
// hooks to which you can attach your functions
|
|
//
|
|
// example: OnEffect += SpellEffectFn(class::function, EffectIndexSpecifier, EffectNameSpecifier);
|
|
// where function is void function(SpellEffIndex effIndex)
|
|
HookList<EffectHandler> OnEffect;
|
|
#define SpellEffectFn(F, I, N) EffectHandler((SpellEffectFnType)&F, I, N)
|
|
|
|
// example: BeforeHit += SpellHitFn(class::function);
|
|
HookList<HitHandler> BeforeHit;
|
|
// example: OnHit += SpellHitFn(class::function);
|
|
HookList<HitHandler> OnHit;
|
|
// example: AfterHit += SpellHitFn(class::function);
|
|
HookList<HitHandler> AfterHit;
|
|
// where function is: void function()
|
|
#define SpellHitFn(F) (SpellHitFnType)&F
|
|
|
|
// hooks are executed in following order, at specified event of spell:
|
|
// 1. BeforeHit - executed just before spell hits a target
|
|
// 2. OnEffect - executed just before specified effect handler call
|
|
// 3. OnHit - executed just before spell deals damage and procs auras
|
|
// 4. AfterHit - executed just after spell finishes all it's jobs for target
|
|
|
|
//
|
|
// methods allowing interaction with Spell object
|
|
//
|
|
// methods useable during all spell handling phases
|
|
Unit * GetCaster();
|
|
Unit * GetOriginalCaster();
|
|
SpellEntry const * GetSpellInfo();
|
|
|
|
// methods useable after spell targets are set
|
|
// returns: destination of the spell if exists, otherwise NULL
|
|
WorldLocation * GetDest();
|
|
|
|
// methods useable only during spell hit on target phase:
|
|
|
|
// returns: target of current effect if it was Unit otherwise NULL
|
|
Unit * GetHitUnit();
|
|
// returns: target of current effect if it was Creature otherwise NULL
|
|
Creature * GetHitCreature();
|
|
// returns: target of current effect if it was Player otherwise NULL
|
|
Player * GetHitPlayer();
|
|
// returns: target of current effect if it was Item otherwise NULL
|
|
Item * GetHitItem();
|
|
// returns: target of current effect if it was GameObject otherwise NULL
|
|
GameObject * GetHitGObj();
|
|
// setter/getter for for damage done by spell to target of spell hit
|
|
int32 GetHitDamage();
|
|
void SetHitDamage(int32 damage);
|
|
void PreventHitDamage() { SetHitDamage(0); };
|
|
// setter/getter for for heal done by spell to target of spell hit
|
|
int32 GetHitHeal();
|
|
void SetHitHeal(int32 heal);
|
|
void PreventHitHeal() { SetHitHeal(0); };
|
|
|
|
// returns current spell hit target aura
|
|
Aura * GetHitAura();
|
|
// prevents applying aura on current spell hit target
|
|
void PreventHitAura();
|
|
|
|
// prevents effect execution on current spell hit target
|
|
// including other effect/hit scripts
|
|
// will not work on aura/damage/heal
|
|
// will not work if effects were already handled
|
|
void PreventHitEffect(SpellEffIndex effIndex);
|
|
|
|
// prevents default effect execution on current spell hit target
|
|
// will not work on aura/damage/heal effects
|
|
// will not work if effects were already handled
|
|
void PreventHitDefaultEffect(SpellEffIndex effIndex);
|
|
|
|
// method avalible only in EffectHandler method
|
|
int32 GetEffectValue();
|
|
|
|
// returns: cast item if present.
|
|
Item * GetCastItem();
|
|
|
|
// Creates item. Calls Spell::DoCreateItem method.
|
|
void CreateItem(uint32 effIndex, uint32 itemId);
|
|
};
|
|
|
|
// AuraScript interface - enum used for manipulations on hooks by their type
|
|
enum AuraScriptHookType
|
|
{
|
|
AURA_SCRIPT_HOOK_EFFECT_APPLY = SPELL_SCRIPT_STATE_END,
|
|
AURA_SCRIPT_HOOK_EFFECT_REMOVE,
|
|
AURA_SCRIPT_HOOK_EFFECT_PERIODIC,
|
|
AURA_SCRIPT_HOOK_EFFECT_UPDATE_PERIODIC,
|
|
AURA_SCRIPT_HOOK_EFFECT_CALC_AMOUNT,
|
|
AURA_SCRIPT_HOOK_EFFECT_CALC_PERIODIC,
|
|
AURA_SCRIPT_HOOK_EFFECT_CALC_SPELLMOD,
|
|
/*AURA_SCRIPT_HOOK_APPLY,
|
|
AURA_SCRIPT_HOOK_REMOVE,*/
|
|
};
|
|
#define HOOK_AURA_EFFECT_START HOOK_AURA_EFFECT_APPLY
|
|
#define HOOK_AURA_EFFECT_END HOOK_AURA_EFFECT_CALC_SPELLMOD + 1
|
|
#define HOOK_AURA_EFFECT_COUNT HOOK_AURA_EFFECT_END - HOOK_AURA_EFFECT_START
|
|
|
|
class AuraScript : public _SpellScript
|
|
{
|
|
// internal use classes & functions
|
|
// DO NOT OVERRIDE THESE IN SCRIPTS
|
|
public:
|
|
typedef void(AuraScript::*AuraEffectApplicationModeFnType)(AuraEffect const *, AuraApplication const *, AuraEffectHandleModes mode);
|
|
typedef void(AuraScript::*AuraEffectPeriodicFnType)(AuraEffect const *, AuraApplication const *);
|
|
typedef void(AuraScript::*AuraEffectUpdatePeriodicFnType)(AuraEffect *);
|
|
typedef void(AuraScript::*AuraEffectCalcAmountFnType)(AuraEffect const *, int32 &, bool &);
|
|
typedef void(AuraScript::*AuraEffectCalcPeriodicFnType)(AuraEffect const *, bool &, int32 &);
|
|
typedef void(AuraScript::*AuraEffectCalcSpellModFnType)(AuraEffect const *, SpellModifier *&);
|
|
|
|
class EffectBase : public _SpellScript::EffectAuraNameCheck, public _SpellScript::EffectHook
|
|
{
|
|
public:
|
|
EffectBase(uint8 _effIndex, uint16 _effName);
|
|
std::string ToString();
|
|
bool CheckEffect(SpellEntry const * spellEntry, uint8 effIndex);
|
|
};
|
|
class EffectPeriodicHandler : public EffectBase
|
|
{
|
|
public:
|
|
EffectPeriodicHandler(AuraEffectPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName);
|
|
void Call(AuraScript * auraScript, AuraEffect const * _aurEff, AuraApplication const * _aurApp);
|
|
private:
|
|
AuraEffectPeriodicFnType pEffectHandlerScript;
|
|
};
|
|
class EffectUpdatePeriodicHandler : public EffectBase
|
|
{
|
|
public:
|
|
EffectUpdatePeriodicHandler(AuraEffectUpdatePeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName);
|
|
void Call(AuraScript * auraScript, AuraEffect * aurEff);
|
|
private:
|
|
AuraEffectUpdatePeriodicFnType pEffectHandlerScript;
|
|
};
|
|
class EffectCalcAmountHandler : public EffectBase
|
|
{
|
|
public:
|
|
EffectCalcAmountHandler(AuraEffectCalcAmountFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName);
|
|
void Call(AuraScript * auraScript, AuraEffect const* aurEff, int32 & amount, bool & canBeRecalculated);
|
|
private:
|
|
AuraEffectCalcAmountFnType pEffectHandlerScript;
|
|
};
|
|
class EffectCalcPeriodicHandler : public EffectBase
|
|
{
|
|
public:
|
|
EffectCalcPeriodicHandler(AuraEffectCalcPeriodicFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName);
|
|
void Call(AuraScript * auraScript, AuraEffect const* aurEff, bool & isPeriodic, int32 & periodicTimer);
|
|
private:
|
|
AuraEffectCalcPeriodicFnType pEffectHandlerScript;
|
|
};
|
|
class EffectCalcSpellModHandler : public EffectBase
|
|
{
|
|
public:
|
|
EffectCalcSpellModHandler(AuraEffectCalcSpellModFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName);
|
|
void Call(AuraScript * auraScript, AuraEffect const* aurEff, SpellModifier *& spellMod);
|
|
private:
|
|
AuraEffectCalcSpellModFnType pEffectHandlerScript;
|
|
};
|
|
class EffectApplyHandler : public EffectBase
|
|
{
|
|
public:
|
|
EffectApplyHandler(AuraEffectApplicationModeFnType _pEffectHandlerScript,uint8 _effIndex, uint16 _effName, AuraEffectHandleModes _mode);
|
|
void Call(AuraScript * auraScript, AuraEffect const * _aurEff, AuraApplication const * _aurApp, AuraEffectHandleModes _mode);
|
|
private:
|
|
AuraEffectApplicationModeFnType pEffectHandlerScript;
|
|
AuraEffectHandleModes mode;
|
|
};
|
|
public:
|
|
bool _Validate(SpellEntry const * entry);
|
|
bool _Load(Aura * aura);
|
|
void _PrepareScriptCall(AuraScriptHookType hookType);
|
|
void _FinishScriptCall();
|
|
bool _IsDefaultActionPrevented();
|
|
private:
|
|
Aura * m_aura;
|
|
bool m_defaultActionPrevented;
|
|
public:
|
|
//
|
|
// AuraScript interface
|
|
// hooks to which you can attach your functions
|
|
//
|
|
// executed when periodic aura effect is applied with specified mode to target
|
|
// example: OnEffectApply += AuraEffectApplyFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes);
|
|
HookList<EffectApplyHandler> OnEffectApply;
|
|
#define AuraEffectApplyFn(F, I, N, M) EffectApplyHandler((AuraEffectApplicationModeFnType)&F, I, N, M)
|
|
|
|
// executed when periodic aura effect is removed with specified mode from target
|
|
// example: OnEffectRemove += AuraEffectRemoveFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier, AuraEffectHandleModes);
|
|
// where function is: void function (AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode);
|
|
HookList<EffectApplyHandler> OnEffectRemove;
|
|
#define AuraEffectRemoveFn(F, I, N, M) EffectApplyHandler((AuraEffectApplicationModeFnType)&F, I, N, M)
|
|
|
|
// executed when periodic aura effect ticks on target
|
|
// example: OnEffectPeriodic += AuraEffectPeriodicFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
|
|
// where function is: void function (AuraEffect const * aurEff, AuraApplication const * aurApp, AuraEffectHandleModes mode);
|
|
HookList<EffectPeriodicHandler> OnEffectPeriodic;
|
|
#define AuraEffectPeriodicFn(F, I, N) EffectPeriodicHandler((AuraEffectPeriodicFnType)&F, I, N)
|
|
|
|
// executed when periodic aura effect is updated
|
|
// example: OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
|
|
// where function is: void function (AuraEffect const * aurEff, AuraApplication const * aurApp);
|
|
HookList<EffectUpdatePeriodicHandler> OnEffectUpdatePeriodic;
|
|
#define AuraEffectUpdatePeriodicFn(F, I, N) EffectUpdatePeriodicHandler((AuraEffectUpdatePeriodicFnType)&F, I, N)
|
|
|
|
// executed when aura effect calculates amount
|
|
// example: OnEffectCalcAmount += AuraEffectCalcAmounFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
|
|
// where function is: void function (AuraEffect * aurEff, int32 & amount, bool & canBeRecalculated);
|
|
HookList<EffectCalcAmountHandler> OnEffectCalcAmount;
|
|
#define AuraEffectCalcAmountFn(F, I, N) EffectCalcAmountHandler((AuraEffectCalcAmountFnType)&F, I, N)
|
|
|
|
// executed when aura effect calculates periodic data
|
|
// example: OnEffectCalcPeriodic += AuraEffectCalcPeriodicFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
|
|
// where function is: void function (AuraEffect const * aurEff, bool & isPeriodic, int32 & amplitude);
|
|
HookList<EffectCalcPeriodicHandler> OnEffectCalcPeriodic;
|
|
#define AuraEffectCalcPeriodicFn(F, I, N) EffectCalcPeriodicHandler((AuraEffectCalcPeriodicFnType)&F, I, N)
|
|
|
|
// executed when aura effect calculates spellmod
|
|
// example: OnEffectCalcSpellMod += AuraEffectCalcSpellModFn(class::function, EffectIndexSpecifier, EffectAuraNameSpecifier);
|
|
// where function is: void function (AuraEffect const * aurEff, SpellModifier *& spellMod);
|
|
HookList<EffectCalcSpellModHandler> OnEffectCalcSpellMod;
|
|
#define AuraEffectCalcSpellModFn(F, I, N) EffectCalcSpellModHandler((AuraEffectCalcSpellModFnType)&F, I, N)
|
|
|
|
// AuraScript interface - hook/effect execution manipulators
|
|
|
|
// prevents default action of a hook from being executed (works only while called in a hook which default action can be prevented)
|
|
void PreventDefaultAction();
|
|
|
|
// AuraScript interface - functions which are redirecting to Aura class
|
|
|
|
// returns proto of the spell
|
|
SpellEntry const* GetSpellProto() const;
|
|
// returns spellid of the spell
|
|
uint32 GetId() const;
|
|
|
|
// returns guid of object which casted the aura (m_originalCaster of the Spell class)
|
|
uint64 const& GetCasterGUID() const;
|
|
// returns unit which casted the aura or NULL if not avalible (caster logged out for example)
|
|
Unit* GetCaster() const;
|
|
// returns object on which aura was casted, target for non-area auras, area aura source for area auras
|
|
WorldObject * GetOwner() const;
|
|
// returns owner if it's unit, NULL otherwise
|
|
Unit * GetUnitOwner() const;
|
|
// returns owner if it's dynobj, NULL otherwise
|
|
DynamicObject * GetDynobjOwner() const;
|
|
|
|
// removes aura with remove mode (see AuraRemoveMode enum)
|
|
void Remove(uint32 removeMode = 0);
|
|
// returns aura object of script
|
|
Aura * GetAura() const;
|
|
|
|
// returns type of the aura, may be dynobj owned aura or unit owned aura
|
|
AuraObjectType GetType() const;
|
|
|
|
// aura duration manipulation - when duration goes to 0 aura is removed
|
|
int32 GetDuration() const;
|
|
void SetDuration(int32 duration, bool withMods = false);
|
|
// sets duration to maxduration
|
|
void RefreshDuration();
|
|
time_t GetApplyTime() const;
|
|
int32 GetMaxDuration() const;
|
|
void SetMaxDuration(int32 duration);
|
|
// expired - duration just went to 0
|
|
bool IsExpired() const;
|
|
// permament - has infinite duration
|
|
bool IsPermanent() const;
|
|
|
|
// charges manipulation - 0 - not charged aura
|
|
uint8 GetCharges() const;
|
|
void SetCharges(uint8 charges);
|
|
// returns true if last charge dropped
|
|
bool DropCharge();
|
|
|
|
// stack amount manipulation
|
|
uint8 GetStackAmount() const;
|
|
void SetStackAmount(uint8 num, bool applied = true);
|
|
bool ModStackAmount(int32 num);
|
|
|
|
// passive - "working in background", not saved, not removed by immonities, not seen by player
|
|
bool IsPassive() const;
|
|
// death persistent - not removed on death
|
|
bool IsDeathPersistent() const;
|
|
|
|
// check if aura has effect of given effindex
|
|
bool HasEffect(uint8 effIndex) const;
|
|
// returns aura effect of given effect index or NULL
|
|
AuraEffect * GetEffect(uint8 effIndex) const;
|
|
|
|
// check if aura has effect of given aura type
|
|
bool HasEffectType(AuraType type) const;
|
|
};
|
|
|
|
//
|
|
// definitions:
|
|
//
|
|
// EffectIndexSpecifier - specifies conditions for effects
|
|
// EFFECT_0 - first effect matches
|
|
// EFFECT_1 - second effect matches
|
|
// EFFECT_2 - third effect matches
|
|
// EFFECT_FIRST_FOUND - first effect matching other conditions matches
|
|
// EFFECT_ALL - all effects of spell match
|
|
//
|
|
// EffectNameSpecifier - specifies conditions for spell effect names
|
|
// SPELL_EFFECT_ANY - any effect but not 0 matches condition
|
|
// SPELL_EFFECT_XXX - one of values of enum SpellEffects - effect with equal name matches
|
|
//
|
|
|
|
#endif // __SPELL_SCRIPT_H
|