mirror of
https://github.com/TrinityCore/TrinityCore.git
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75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Config.h"
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#include "World.h"
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#include "ZmqContext.h"
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#include "BattlenetServerManager.h"
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void Battlenet::ServerManager::InitializeConnection()
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{
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std::string bnetserverAddress = sConfigMgr->GetStringDefault("BnetServer.Address", "127.0.0.1");
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int32 bnetserverPort = sConfigMgr->GetIntDefault("BnetServer.Port", 1118);
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_socket = new ZmqMux("inproc://bnetmgr", "tcp://" + bnetserverAddress + ":" + std::to_string(bnetserverPort));
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_socket->Start();
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}
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void Battlenet::ServerManager::CloseConnection()
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{
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_socket->End();
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delete _socket;
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_socket = nullptr;
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}
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Battlenet::Header Battlenet::ServerManager::CreateHeader(BnetCommands command)
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{
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Header header;
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header.Ipc.Channel = IPC_CHANNEL_BNET;
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header.Ipc.Command = command;
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header.Realm = realmHandle;
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return header;
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}
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void Battlenet::ServerManager::SendChangeToonOnlineState(uint32 battlenetAccountId, uint32 gameAccountId, ObjectGuid guid, std::string const& name, bool online)
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{
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// Do nothing for Grunt login
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if (!battlenetAccountId)
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return;
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Header header = CreateHeader(BNET_CHANGE_TOON_ONLINE_STATE);
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ToonHandle toon;
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toon.AccountId = battlenetAccountId;
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toon.GameAccountId = gameAccountId;
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toon.Guid = guid.GetCounter();
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toon.Name = name;
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zmqpp::message msg;
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msg << header;
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msg << toon;
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msg << online;
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Send(&msg);
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}
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void Battlenet::ServerManager::Send(zmqpp::message* msg)
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{
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if (!_socket)
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return;
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_socket->Send(msg);
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}
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