mirror of
https://github.com/TrinityCore/TrinityCore.git
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367 lines
15 KiB
C++
367 lines
15 KiB
C++
/*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "OutdoorPvPTF.h"
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#include "OutdoorPvPMgr.h"
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#include "WorldPacket.h"
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#include "Player.h"
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#include "ObjectMgr.h"
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#include "Language.h"
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#include "World.h"
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OutdoorPvPTF::OutdoorPvPTF()
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{
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m_TypeId = OUTDOOR_PVP_TF;
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}
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OutdoorPvPObjectiveTF::OutdoorPvPObjectiveTF(OutdoorPvP *pvp, OutdoorPvPTF_TowerType type)
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: OutdoorPvPObjective(pvp), m_TowerType(type), m_TowerState(TF_TOWERSTATE_N)
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{
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AddCapturePoint(TFCapturePoints[type].entry,TFCapturePoints[type].map,TFCapturePoints[type].x,TFCapturePoints[type].y,TFCapturePoints[type].z,TFCapturePoints[type].o,TFCapturePoints[type].rot0,TFCapturePoints[type].rot1,TFCapturePoints[type].rot2,TFCapturePoints[type].rot3);
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}
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void OutdoorPvPObjectiveTF::FillInitialWorldStates(WorldPacket &data)
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{
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data << uint32(TFTowerWorldStates[m_TowerType].n) << uint32(bool(m_TowerState & TF_TOWERSTATE_N));
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data << uint32(TFTowerWorldStates[m_TowerType].h) << uint32(bool(m_TowerState & TF_TOWERSTATE_H));
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data << uint32(TFTowerWorldStates[m_TowerType].a) << uint32(bool(m_TowerState & TF_TOWERSTATE_A));
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}
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void OutdoorPvPTF::FillInitialWorldStates(WorldPacket &data)
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{
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data << TF_UI_TOWER_SLIDER_POS << uint32(50);
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data << TF_UI_TOWER_SLIDER_N << uint32(100);
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data << TF_UI_TOWER_SLIDER_DISPLAY << uint32(0);
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data << TF_UI_TOWER_COUNT_H << m_HordeTowersControlled;
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data << TF_UI_TOWER_COUNT_A << m_AllianceTowersControlled;
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data << TF_UI_TOWERS_CONTROLLED_DISPLAY << uint32(!m_IsLocked);
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data << TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT << first_digit;
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data << TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT << second_digit;
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data << TF_UI_LOCKED_TIME_HOURS << hours_left;
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data << TF_UI_LOCKED_DISPLAY_NEUTRAL << uint32(m_IsLocked && !m_HordeTowersControlled && !m_AllianceTowersControlled);
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data << TF_UI_LOCKED_DISPLAY_HORDE << uint32(m_IsLocked && (m_HordeTowersControlled > m_AllianceTowersControlled));
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data << TF_UI_LOCKED_DISPLAY_ALLIANCE << uint32(m_IsLocked && (m_HordeTowersControlled < m_AllianceTowersControlled));
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for(OutdoorPvPObjectiveSet::iterator itr = m_OutdoorPvPObjectives.begin(); itr != m_OutdoorPvPObjectives.end(); ++itr)
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{
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(*itr)->FillInitialWorldStates(data);
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}
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}
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void OutdoorPvPTF::SendRemoveWorldStates(Player * plr)
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{
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plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS,uint32(0));
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plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N,uint32(0));
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plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY,uint32(0));
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plr->SendUpdateWorldState(TF_UI_TOWER_COUNT_H,uint32(0));
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plr->SendUpdateWorldState(TF_UI_TOWER_COUNT_A,uint32(0));
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plr->SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY,uint32(0));
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plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT,uint32(0));
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plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT,uint32(0));
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plr->SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS,uint32(0));
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plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0));
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plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0));
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plr->SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0));
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for(int i = 0; i < TF_TOWER_NUM; ++i)
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{
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plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].n),uint32(0));
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plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].h),uint32(0));
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plr->SendUpdateWorldState(uint32(TFTowerWorldStates[i].a),uint32(0));
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}
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}
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void OutdoorPvPObjectiveTF::UpdateTowerState()
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{
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m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].n),uint32(bool(m_TowerState & TF_TOWERSTATE_N)));
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m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].h),uint32(bool(m_TowerState & TF_TOWERSTATE_H)));
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m_PvP->SendUpdateWorldState(uint32(TFTowerWorldStates[m_TowerType].a),uint32(bool(m_TowerState & TF_TOWERSTATE_A)));
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}
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bool OutdoorPvPObjectiveTF::HandlePlayerEnter(Player *plr)
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{
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if(OutdoorPvPObjective::HandlePlayerEnter(plr))
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{
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plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1);
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uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f);
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plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase);
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plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_NeutralValue);
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return true;
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}
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return false;
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}
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void OutdoorPvPObjectiveTF::HandlePlayerLeave(Player *plr)
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{
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plr->SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 0);
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OutdoorPvPObjective::HandlePlayerLeave(plr);
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}
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bool OutdoorPvPObjectiveTF::HandleCapturePointEvent(Player *plr, uint32 eventId)
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{
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if(eventId == TFTowerPlayerEnterEvents[m_TowerType])
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{
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this->HandlePlayerEnter(plr);
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return true;
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}
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else if (eventId == TFTowerPlayerLeaveEvents[m_TowerType])
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{
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this->HandlePlayerLeave(plr);
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return true;
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}
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return false;
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}
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void OutdoorPvPTF::BuffTeam(uint32 team)
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{
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if(team == ALLIANCE)
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{
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for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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if(plr->IsInWorld()) plr->CastSpell(plr,TF_CAPTURE_BUFF,true);
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}
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for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF);
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}
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}
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else if(team == HORDE)
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{
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for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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if(plr->IsInWorld()) plr->CastSpell(plr,TF_CAPTURE_BUFF,true);
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}
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for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF);
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}
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}
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else
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{
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for(std::set<uint64>::iterator itr = m_PlayerGuids[0].begin(); itr != m_PlayerGuids[0].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF);
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}
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for(std::set<uint64>::iterator itr = m_PlayerGuids[1].begin(); itr != m_PlayerGuids[1].end(); ++itr)
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{
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if(Player * plr = objmgr.GetPlayer(*itr))
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if(plr->IsInWorld()) plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF);
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}
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}
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}
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bool OutdoorPvPTF::Update(uint32 diff)
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{
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bool changed = false;
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if(changed = OutdoorPvP::Update(diff))
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{
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if(m_AllianceTowersControlled == TF_TOWER_NUM)
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{
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BuffTeam(ALLIANCE);
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m_IsLocked = true;
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0));
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0));
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(1));
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SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
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}
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else if(m_HordeTowersControlled == TF_TOWER_NUM)
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{
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BuffTeam(HORDE);
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m_IsLocked = true;
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0));
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(1));
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0));
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SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(0));
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}
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else
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BuffTeam(NULL);
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SendUpdateWorldState(TF_UI_TOWER_COUNT_A, m_AllianceTowersControlled);
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SendUpdateWorldState(TF_UI_TOWER_COUNT_H, m_HordeTowersControlled);
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}
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if(m_IsLocked)
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{
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// lock timer is down, release lock
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if(m_LockTimer < diff)
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{
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m_LockTimer = TF_LOCK_TIME;
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m_LockTimerUpdate = 0;
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m_IsLocked = false;
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SendUpdateWorldState(TF_UI_TOWERS_CONTROLLED_DISPLAY, uint32(1));
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_NEUTRAL,uint32(0));
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_HORDE,uint32(0));
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SendUpdateWorldState(TF_UI_LOCKED_DISPLAY_ALLIANCE,uint32(0));
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}
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else
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{
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// worldstateui update timer is down, update ui with new time data
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if(m_LockTimerUpdate < diff)
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{
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m_LockTimerUpdate = TF_LOCK_TIME_UPDATE;
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uint32 minutes_left = m_LockTimer / 60000;
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hours_left = minutes_left / 60;
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minutes_left -= hours_left * 60;
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second_digit = minutes_left % 10;
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first_digit = minutes_left / 10;
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SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_FIRST_DIGIT,first_digit);
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SendUpdateWorldState(TF_UI_LOCKED_TIME_MINUTES_SECOND_DIGIT,second_digit);
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SendUpdateWorldState(TF_UI_LOCKED_TIME_HOURS,hours_left);
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} else m_LockTimerUpdate -= diff;
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m_LockTimer -= diff;
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}
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}
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return changed;
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}
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void OutdoorPvPTF::HandlePlayerEnterZone(Player * plr, uint32 zone)
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{
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if(plr->GetTeam() == ALLIANCE)
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{
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if(m_AllianceTowersControlled >= TF_TOWER_NUM)
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plr->CastSpell(plr,TF_CAPTURE_BUFF,true);
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}
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else
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{
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if(m_HordeTowersControlled >= TF_TOWER_NUM)
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plr->CastSpell(plr,TF_CAPTURE_BUFF,true);
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}
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OutdoorPvP::HandlePlayerEnterZone(plr,zone);
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}
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void OutdoorPvPTF::HandlePlayerLeaveZone(Player * plr, uint32 zone)
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{
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// remove buffs
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plr->RemoveAurasDueToSpell(TF_CAPTURE_BUFF);
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OutdoorPvP::HandlePlayerLeaveZone(plr, zone);
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}
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bool OutdoorPvPTF::SetupOutdoorPvP()
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{
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m_AllianceTowersControlled = 0;
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m_HordeTowersControlled = 0;
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m_IsLocked = false;
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m_LockTimer = TF_LOCK_TIME;
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m_LockTimerUpdate = 0;
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hours_left = 6;
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second_digit = 0;
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first_digit = 0;
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// add the zones affected by the pvp buff
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for(int i = 0; i < OutdoorPvPTFBuffZonesNum; ++i)
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sOutdoorPvPMgr.AddZone(OutdoorPvPTFBuffZones[i],this);
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m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_NW));
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m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_N));
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m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_NE));
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m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_SE));
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m_OutdoorPvPObjectives.insert(new OutdoorPvPObjectiveTF(this,TF_TOWER_S));
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return true;
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}
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bool OutdoorPvPObjectiveTF::Update(uint32 diff)
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{
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// can update even in locked state if gathers the controlling faction
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bool canupdate = ((((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled > 0) && this->m_AllianceActivePlayerCount > this->m_HordeActivePlayerCount) ||
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((((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled > 0) && this->m_AllianceActivePlayerCount < this->m_HordeActivePlayerCount);
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// if gathers the other faction, then only update if the pvp is unlocked
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canupdate = canupdate || !((OutdoorPvPTF*)m_PvP)->m_IsLocked;
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if(canupdate && OutdoorPvPObjective::Update(diff))
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{
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if(m_OldState != m_State)
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{
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// if changing from controlling alliance to horde
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if( m_OldState == OBJECTIVESTATE_ALLIANCE )
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{
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if(((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled)
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((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled--;
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sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_LOOSE_A));
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}
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// if changing from controlling horde to alliance
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else if ( m_OldState == OBJECTIVESTATE_HORDE )
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{
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if(((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled)
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((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled--;
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sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_LOOSE_H));
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}
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uint32 artkit = 21;
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switch(m_State)
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{
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case OBJECTIVESTATE_ALLIANCE:
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m_TowerState = TF_TOWERSTATE_A;
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artkit = 2;
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if(((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled<TF_TOWER_NUM)
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((OutdoorPvPTF*)m_PvP)->m_AllianceTowersControlled++;
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sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_CAPTURE_A));
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break;
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case OBJECTIVESTATE_HORDE:
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m_TowerState = TF_TOWERSTATE_H;
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artkit = 1;
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if(((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled<TF_TOWER_NUM)
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((OutdoorPvPTF*)m_PvP)->m_HordeTowersControlled++;
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sWorld.SendZoneText(OutdoorPvPTFBuffZones[0],objmgr.GetTrinityStringForDBCLocale(LANG_OPVP_TF_CAPTURE_H));
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break;
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case OBJECTIVESTATE_NEUTRAL:
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case OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE:
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case OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE:
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case OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE:
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case OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE:
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m_TowerState = TF_TOWERSTATE_N;
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break;
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}
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GameObject* flag = HashMapHolder<GameObject>::Find(m_CapturePoint);
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if(flag)
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{
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flag->SetGoArtKit(artkit);
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flag->SendUpdateObjectToAllExcept(NULL);
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}
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UpdateTowerState();
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}
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if(m_ShiftPhase != m_OldPhase)
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{
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// send this too, sometimes the slider disappears, dunno why :(
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SendUpdateWorldState(TF_UI_TOWER_SLIDER_DISPLAY, 1);
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// send these updates to only the ones in this objective
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uint32 phase = (uint32)ceil(( m_ShiftPhase + m_ShiftMaxPhase) / ( 2 * m_ShiftMaxPhase ) * 100.0f);
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SendUpdateWorldState(TF_UI_TOWER_SLIDER_POS, phase);
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// send this too, sometimes it resets :S
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SendUpdateWorldState(TF_UI_TOWER_SLIDER_N, m_NeutralValue);
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}
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return true;
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}
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return false;
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}
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