Files
TrinityCore/src/scripts/kalimdor/azshara.cpp
Xanadu a5d1bc77ab A great purge of obsolete macros.
--HG--
branch : trunk
2010-02-05 00:31:28 +01:00

517 lines
16 KiB
C++

/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Azshara
SD%Complete: 90
SDComment: Quest support: 2744, 3141, 9364, 10994
SDCategory: Azshara
EndScriptData */
/* ContentData
mobs_spitelashes
npc_loramus_thalipedes
mob_rizzle_sprysprocket
mob_depth_charge
EndContentData */
#include "ScriptedPch.h"
#include "World.h"
#include "WorldPacket.h"
/*######
## mobs_spitelashes
######*/
struct mobs_spitelashesAI : public ScriptedAI
{
mobs_spitelashesAI(Creature *c) : ScriptedAI(c) {}
uint32 morphtimer;
bool spellhit;
void Reset()
{
morphtimer = 0;
spellhit = false;
}
void EnterCombat(Unit *who) { }
void SpellHit(Unit *Hitter, const SpellEntry *Spellkind)
{
if (!spellhit &&
Hitter->GetTypeId() == TYPEID_PLAYER &&
CAST_PLR(Hitter)->GetQuestStatus(9364) == QUEST_STATUS_INCOMPLETE &&
(Spellkind->Id==118 || Spellkind->Id== 12824 || Spellkind->Id== 12825 || Spellkind->Id== 12826))
{
spellhit=true;
DoCast(m_creature, 29124); //become a sheep
}
}
void UpdateAI(const uint32 diff)
{
// we mustn't remove the Creature in the same round in which we cast the summon spell, otherwise there will be no summons
if (spellhit && morphtimer>=5000)
{
m_creature->ForcedDespawn();
return;
}
// walk 5 seconds before summoning
if (spellhit && morphtimer<5000)
{
morphtimer+=diff;
if (morphtimer>=5000)
{
DoCast(m_creature, 28406); //summon copies
DoCast(m_creature, 6924); //visual explosion
}
}
if (!UpdateVictim())
return;
//TODO: add abilities for the different creatures
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI_mobs_spitelashes(Creature* pCreature)
{
return new mobs_spitelashesAI (pCreature);
}
/*######
## npc_loramus_thalipedes
######*/
#define GOSSIP_HELLO_LT1 "Can you help me?"
#define GOSSIP_HELLO_LT2 "Tell me your story"
#define GOSSIP_SELECT_LT1 "Please continue"
#define GOSSIP_SELECT_LT2 "I do not understand"
#define GOSSIP_SELECT_LT3 "Indeed"
#define GOSSIP_SELECT_LT4 "I will do this with or your help, Loramus"
#define GOSSIP_SELECT_LT5 "Yes"
bool GossipHello_npc_loramus_thalipedes(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pPlayer->GetQuestStatus(2744) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
if (pPlayer->GetQuestStatus(3141) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_loramus_thalipedes(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(2744);
break;
case GOSSIP_ACTION_INFO_DEF+2:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 21);
pPlayer->SEND_GOSSIP_MENU(1813, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+21:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
pPlayer->SEND_GOSSIP_MENU(1814, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+22:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
pPlayer->SEND_GOSSIP_MENU(1815, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+23:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
pPlayer->SEND_GOSSIP_MENU(1816, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+24:
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT_LT5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 25);
pPlayer->SEND_GOSSIP_MENU(1817, pCreature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+25:
pPlayer->CLOSE_GOSSIP_MENU();
pPlayer->AreaExploredOrEventHappens(3141);
break;
}
return true;
}
/*####
# mob_rizzle_sprysprocket
####*/
#define MOB_DEPTH_CHARGE 23025
#define SPELL_RIZZLE_BLACKJACK 39865
#define SPELL_RIZZLE_ESCAPE 39871
#define SPELL_RIZZLE_FROST_GRENADE 40525
#define SPELL_DEPTH_CHARGE_TRAP 38576
#define SPELL_PERIODIC_DEPTH_CHARGE 39912
#define SPELL_GIVE_SOUTHFURY_MOONSTONE 39886
#define SAY_RIZZLE_START -1000245
#define SAY_RIZZLE_GRENADE -1000246
#define SAY_RIZZLE_FINAL -1000247
#define GOSSIP_GET_MOONSTONE "Hand over the Southfury moonstone and I'll let you go."
//next message must be send to player when Rizzle jump into river, not implemented
#define MSG_ESCAPE_NOTICE "Rizzle Sprysprocket takes the Southfury moonstone and escapes into the river. Follow her!"
float WPs[58][4] =
{
//pos_x pos_y pos_z orien
{3691.97, -3962.41, 35.9118, 3.67},
{3675.02, -3960.49, 35.9118, 3.67},
{3653.19, -3958.33, 33.9118, 3.59},
{3621.12, -3958.51, 29.9118, 3.48},
{3604.86, -3963, 29.9118, 3.48},
{3569.94, -3970.25, 29.9118, 3.44},
{3541.03, -3975.64, 29.9118, 3.41},
{3510.84, -3978.71, 29.9118, 3.41},
{3472.7, -3997.07, 29.9118, 3.35},
{3439.15, -4014.55, 29.9118, 3.29},
{3412.8, -4025.87, 29.9118, 3.25},
{3384.95, -4038.04, 29.9118, 3.24},
{3346.77, -4052.93, 29.9118, 3.22},
{3299.56, -4071.59, 29.9118, 3.20},
{3261.22, -4080.38, 30.9118, 3.19},
{3220.68, -4083.09, 31.9118, 3.18},
{3187.11, -4070.45, 33.9118, 3.16},
{3162.78, -4062.75, 33.9118, 3.15},
{3136.09, -4050.32, 33.9118, 3.07},
{3119.47, -4044.51, 36.0363, 3.07},
{3098.95, -4019.8, 33.9118, 3.07},
{3073.07, -4011.42, 33.9118, 3.07},
{3051.71, -3993.37, 33.9118, 3.02},
{3027.52, -3978.6, 33.9118, 3.00},
{3003.78, -3960.14, 33.9118, 2.98},
{2977.99, -3941.98, 31.9118, 2.96},
{2964.57, -3932.07, 30.9118, 2.96},
{2947.9, -3921.31, 29.9118, 2.96},
{2924.91, -3910.8, 29.9118, 2.94},
{2903.04, -3896.42, 29.9118, 2.93},
{2884.75, -3874.03, 29.9118, 2.90},
{2868.19, -3851.48, 29.9118, 2.82},
{2854.62, -3819.72, 29.9118, 2.80},
{2825.53, -3790.4, 29.9118, 2.744},
{2804.31, -3773.05, 29.9118, 2.71},
{2769.78, -3763.57, 29.9118, 2.70},
{2727.23, -3745.92, 30.9118, 2.69},
{2680.12, -3737.49, 30.9118, 2.67},
{2647.62, -3739.94, 30.9118, 2.66},
{2616.6, -3745.75, 30.9118, 2.64},
{2589.38, -3731.97, 30.9118, 2.61},
{2562.94, -3722.35, 31.9118, 2.56},
{2521.05, -3716.6, 31.9118, 2.55},
{2485.26, -3706.67, 31.9118, 2.51},
{2458.93, -3696.67, 31.9118, 2.51},
{2432, -3692.03, 31.9118, 2.46},
{2399.59, -3681.97, 31.9118, 2.45},
{2357.75, -3666.6, 31.9118, 2.44},
{2311.99, -3656.88, 31.9118, 2.94},
{2263.41, -3649.55, 31.9118, 3.02},
{2209.05, -3641.76, 31.9118, 2.99},
{2164.83, -3637.64, 31.9118, 3.15},
{2122.42, -3639, 31.9118, 3.21},
{2075.73, -3643.59, 31.9118, 3.22},
{2033.59, -3649.52, 31.9118, 3.42},
{1985.22, -3662.99, 31.9118, 3.42},
{1927.09, -3679.56, 33.9118, 3.42},
{1873.57, -3695.32, 33.9118, 3.44}
};
struct mob_rizzle_sprysprocketAI : public ScriptedAI
{
mob_rizzle_sprysprocketAI(Creature *c) : ScriptedAI(c) {}
uint32 spellEscape_Timer;
uint32 Teleport_Timer;
uint32 Check_Timer;
uint32 Grenade_Timer;
uint32 Must_Die_Timer;
uint32 CurrWP;
uint64 PlayerGUID;
bool Must_Die;
bool Escape;
bool ContinueWP;
bool Reached;
void Reset()
{
spellEscape_Timer = 1300;
Teleport_Timer = 3500;
Check_Timer = 10000;
Grenade_Timer = 30000;
Must_Die_Timer = 3000;
CurrWP = 0;
PlayerGUID = 0;
Must_Die = false;
Escape = false;
ContinueWP = false;
Reached = false;
}
void UpdateAI(const uint32 diff)
{
if (Must_Die)
if (Must_Die_Timer <= diff)
{
m_creature->ForcedDespawn();
return;
} else Must_Die_Timer -= diff;
if (!Escape)
{
if (!PlayerGUID)
return;
if (spellEscape_Timer <= diff)
{
DoCast(m_creature, SPELL_RIZZLE_ESCAPE, false);
spellEscape_Timer = 10000;
} else spellEscape_Timer -= diff;
if (Teleport_Timer <= diff)
{
//temp solution - unit can't be teleported by core using spelleffect 5, only players
Map* pMap = m_creature->GetMap();
if (pMap)
{
pMap->CreatureRelocation(m_creature, 3706.39, -3969.15, 35.9118, 0);
m_creature->AI_SendMoveToPacket(3706.39, -3969.15, 35.9118, 0, 0, 0);
}
//begin swimming and summon depth charges
Player* pPlayer = Unit::GetPlayer(PlayerGUID);
SendText(MSG_ESCAPE_NOTICE, pPlayer);
DoCast(m_creature, SPELL_PERIODIC_DEPTH_CHARGE);
m_creature->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
m_creature->SetSpeed(MOVE_RUN, 0.85f, true);
m_creature->GetMotionMaster()->MovementExpired();
m_creature->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP][0], WPs[CurrWP][1], WPs[CurrWP][2]);
Escape = true;
} else Teleport_Timer -= diff;
return;
}
if (ContinueWP)
{
m_creature->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP][0], WPs[CurrWP][1], WPs[CurrWP][2]);
ContinueWP = false;
}
if (Grenade_Timer <= diff)
{
Player* pPlayer = Unit::GetPlayer(PlayerGUID);
if (pPlayer)
{
DoScriptText(SAY_RIZZLE_GRENADE, m_creature, pPlayer);
DoCast(pPlayer, SPELL_RIZZLE_FROST_GRENADE, true);
}
Grenade_Timer = 30000;
} else Grenade_Timer -= diff;
if (Check_Timer <= diff)
{
Player* pPlayer = Unit::GetPlayer(PlayerGUID);
if (!pPlayer)
{
m_creature->ForcedDespawn();
return;
}
if (m_creature->IsWithinDist(pPlayer, 10) && m_creature->GetPositionX() > pPlayer->GetPositionX() && !Reached)
{
DoScriptText(SAY_RIZZLE_FINAL, m_creature);
m_creature->SetUInt32Value(UNIT_NPC_FLAGS, 1);
m_creature->setFaction(35);
m_creature->GetMotionMaster()->MoveIdle();
m_creature->RemoveAurasDueToSpell(SPELL_PERIODIC_DEPTH_CHARGE);
Reached = true;
}
Check_Timer = 1000;
} else Check_Timer -= diff;
}
void SendText(const char *text, Player* pPlayer)
{
WorldPacket data(SMSG_SERVER_MESSAGE, 0); // guess size
data << text;
if (pPlayer)
pPlayer->GetSession()->SendPacket(&data);
}
void AttackStart(Unit *who)
{
if (!who || PlayerGUID)
return;
if (who->GetTypeId() == TYPEID_PLAYER && CAST_PLR(who)->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
{
PlayerGUID = who->GetGUID();
DoScriptText(SAY_RIZZLE_START, m_creature);
DoCast(who, SPELL_RIZZLE_BLACKJACK, false);
return;
}
}
void EnterCombat(Unit* who) {}
void MovementInform(uint32 type, uint32 id)
{
if (type != POINT_MOTION_TYPE)
return;
if (id == 57)
{
m_creature->ForcedDespawn();
return;
}
++CurrWP;
ContinueWP = true;
}
};
bool GossipHello_mob_rizzle_sprysprocket(Player* pPlayer, Creature* pCreature)
{
if (pPlayer->GetQuestStatus(10994) != QUEST_STATUS_INCOMPLETE)
return true;
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
pPlayer->SEND_GOSSIP_MENU(10811, pCreature->GetGUID());
return true;
}
bool GossipSelect_mob_rizzle_sprysprocket(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF + 1 && pPlayer->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE)
{
pPlayer->CLOSE_GOSSIP_MENU();
pCreature->CastSpell(pPlayer, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
CAST_AI(mob_rizzle_sprysprocketAI, pCreature->AI())->Must_Die_Timer = 3000;
CAST_AI(mob_rizzle_sprysprocketAI, pCreature->AI())->Must_Die = true;
}
return true;
}
CreatureAI* GetAI_mob_rizzle_sprysprocket(Creature* pCreature)
{
return new mob_rizzle_sprysprocketAI (pCreature);
}
/*####
# mob_depth_charge
####*/
struct mob_depth_chargeAI : public ScriptedAI
{
mob_depth_chargeAI(Creature *c) : ScriptedAI(c) {}
bool we_must_die;
uint32 must_die_timer;
void Reset()
{
m_creature->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
we_must_die = false;
must_die_timer = 1000;
}
void UpdateAI(const uint32 diff)
{
if (we_must_die)
if (must_die_timer <= diff)
{
m_creature->ForcedDespawn();
} else must_die_timer -= diff;
return;
}
void MoveInLineOfSight(Unit *who)
{
if (!who)
return;
if (who->GetTypeId() == TYPEID_PLAYER && m_creature->IsWithinDistInMap(who, 5))
{
DoCast(who, SPELL_DEPTH_CHARGE_TRAP);
we_must_die = true;
return;
}
}
void AttackStart(Unit *who)
{
return;
}
void EnterCombat(Unit* who)
{
return;
}
};
CreatureAI* GetAI_mob_depth_charge(Creature* pCreature)
{
return new mob_depth_chargeAI (pCreature);
}
void AddSC_azshara()
{
Script *newscript;
newscript = new Script;
newscript->Name = "mobs_spitelashes";
newscript->GetAI = &GetAI_mobs_spitelashes;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_loramus_thalipedes";
newscript->pGossipHello = &GossipHello_npc_loramus_thalipedes;
newscript->pGossipSelect = &GossipSelect_npc_loramus_thalipedes;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_rizzle_sprysprocket";
newscript->GetAI = &GetAI_mob_rizzle_sprysprocket;
newscript->pGossipHello = &GossipHello_mob_rizzle_sprysprocket;
newscript->pGossipSelect = &GossipSelect_mob_rizzle_sprysprocket;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "mob_depth_charge";
newscript->GetAI = &GetAI_mob_depth_charge;
newscript->RegisterSelf();
}