mirror of
https://github.com/TrinityCore/TrinityCore.git
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115 lines
3.0 KiB
C++
115 lines
3.0 KiB
C++
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Teldrassil
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SD%Complete: 100
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SDComment: Quest support: 938
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SDCategory: Teldrassil
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EndScriptData */
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/* ContentData
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npc_mist
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EndContentData */
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#include "ScriptedPch.h"
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#include "ScriptedFollowerAI.h"
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/*####
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# npc_mist
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####*/
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enum eMist
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{
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SAY_AT_HOME = -1000411,
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EMOTE_AT_HOME = -1000412,
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QUEST_MIST = 938,
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NPC_ARYNIA = 3519,
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FACTION_DARNASSUS = 79
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};
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struct npc_mistAI : public FollowerAI
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{
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npc_mistAI(Creature* pCreature) : FollowerAI(pCreature) { }
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void Reset() { }
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void MoveInLineOfSight(Unit *pWho)
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{
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FollowerAI::MoveInLineOfSight(pWho);
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if (!m_creature->getVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && pWho->GetEntry() == NPC_ARYNIA)
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{
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if (m_creature->IsWithinDistInMap(pWho, 10.0f))
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{
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DoScriptText(SAY_AT_HOME, pWho);
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DoComplete();
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}
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}
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}
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void DoComplete()
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{
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DoScriptText(EMOTE_AT_HOME, m_creature);
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if (Player* pPlayer = GetLeaderForFollower())
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{
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if (pPlayer->GetQuestStatus(QUEST_MIST) == QUEST_STATUS_INCOMPLETE)
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pPlayer->GroupEventHappens(QUEST_MIST, m_creature);
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}
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//The follow is over (and for later development, run off to the woods before really end)
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SetFollowComplete();
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}
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//call not needed here, no known abilities
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/*void UpdateFollowerAI(const uint32 uiDiff)
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{
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}*/
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};
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CreatureAI* GetAI_npc_mist(Creature* pCreature)
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{
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return new npc_mistAI(pCreature);
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}
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bool QuestAccept_npc_mist(Player* pPlayer, Creature* pCreature, Quest const* pQuest)
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{
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if (pQuest->GetQuestId() == QUEST_MIST)
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{
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if (npc_mistAI* pMistAI = CAST_AI(npc_mistAI, pCreature->AI()))
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pMistAI->StartFollow(pPlayer, FACTION_DARNASSUS, pQuest);
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}
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return true;
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}
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void AddSC_teldrassil()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npc_mist";
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newscript->GetAI = &GetAI_npc_mist;
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newscript->pQuestAccept = &QuestAccept_npc_mist;
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newscript->RegisterSelf();
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}
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