mirror of
https://github.com/TrinityCore/TrinityCore.git
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- Replace emote magic number by enum - Added all missing defines from AnimationData.dbc. Minor corrections to existing ones. Standardized some naming and updated cpp files as needed. - Correct a spell used in AQ Closes #3787 Closes #5095
269 lines
8.6 KiB
C++
269 lines
8.6 KiB
C++
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Westfall
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SD%Complete: 90
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SDComment: Quest support: 155, 1651
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SDCategory: Westfall
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EndScriptData */
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/* ContentData
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npc_daphne_stilwell
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npc_defias_traitor
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EndContentData */
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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/*######
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## npc_daphne_stilwell
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######*/
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enum eEnums
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{
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SAY_DS_START = -1000293,
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SAY_DS_DOWN_1 = -1000294,
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SAY_DS_DOWN_2 = -1000295,
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SAY_DS_DOWN_3 = -1000296,
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SAY_DS_PROLOGUE = -1000297,
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SPELL_SHOOT = 6660,
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QUEST_TOME_VALOR = 1651,
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NPC_DEFIAS_RAIDER = 6180,
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EQUIP_ID_RIFLE = 2511
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};
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class npc_daphne_stilwell : public CreatureScript
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{
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public:
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npc_daphne_stilwell() : CreatureScript("npc_daphne_stilwell") { }
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
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{
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if (quest->GetQuestId() == QUEST_TOME_VALOR)
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{
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DoScriptText(SAY_DS_START, creature);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_daphne_stilwell::npc_daphne_stilwellAI, creature->AI()))
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pEscortAI->Start(true, true, player->GetGUID());
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_daphne_stilwellAI(creature);
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}
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struct npc_daphne_stilwellAI : public npc_escortAI
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{
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npc_daphne_stilwellAI(Creature* creature) : npc_escortAI(creature) {}
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uint32 uiWPHolder;
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uint32 uiShootTimer;
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void Reset()
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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{
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switch (uiWPHolder)
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{
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case 7: DoScriptText(SAY_DS_DOWN_1, me); break;
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case 8: DoScriptText(SAY_DS_DOWN_2, me); break;
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case 9: DoScriptText(SAY_DS_DOWN_3, me); break;
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}
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}
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else
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uiWPHolder = 0;
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uiShootTimer = 0;
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}
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void WaypointReached(uint32 uiPoint)
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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uiWPHolder = uiPoint;
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switch (uiPoint)
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{
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case 4:
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SetEquipmentSlots(false, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE, EQUIP_ID_RIFLE);
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me->SetSheath(SHEATH_STATE_RANGED);
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me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE);
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break;
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case 7:
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836f, 1569.755f, 54.267f, 4.230f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697f, 1569.124f, 54.421f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237f, 1568.307f, 54.620f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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break;
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case 8:
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me->SetSheath(SHEATH_STATE_RANGED);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836f, 1569.755f, 54.267f, 4.230f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697f, 1569.124f, 54.421f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237f, 1568.307f, 54.620f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.037f, 1570.213f, 54.961f, 4.283f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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break;
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case 9:
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me->SetSheath(SHEATH_STATE_RANGED);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11450.836f, 1569.755f, 54.267f, 4.230f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.697f, 1569.124f, 54.421f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.237f, 1568.307f, 54.620f, 4.206f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11448.037f, 1570.213f, 54.961f, 4.283f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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me->SummonCreature(NPC_DEFIAS_RAIDER, -11449.018f, 1570.738f, 54.828f, 4.220f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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break;
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case 10:
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SetRun(false);
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break;
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case 11:
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DoScriptText(SAY_DS_PROLOGUE, me);
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break;
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case 13:
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SetEquipmentSlots(true);
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me->SetSheath(SHEATH_STATE_UNARMED);
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me->HandleEmoteCommand(EMOTE_STATE_USE_STANDING_NO_SHEATHE);
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break;
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case 17:
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player->GroupEventHappens(QUEST_TOME_VALOR, me);
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break;
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}
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}
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void AttackStart(Unit* who)
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{
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if (!who)
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return;
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if (me->Attack(who, false))
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{
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me->AddThreat(who, 0.0f);
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me->SetInCombatWith(who);
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who->SetInCombatWith(me);
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me->GetMotionMaster()->MoveChase(who, 30.0f);
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}
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}
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void JustSummoned(Creature* summoned)
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{
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summoned->AI()->AttackStart(me);
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}
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void Update(const uint32 diff)
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{
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npc_escortAI::UpdateAI(diff);
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if (!UpdateVictim())
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return;
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if (uiShootTimer <= diff)
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{
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uiShootTimer = 1500;
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if (!me->IsWithinDist(me->getVictim(), ATTACK_DISTANCE))
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DoCast(me->getVictim(), SPELL_SHOOT);
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} else uiShootTimer -= diff;
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}
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};
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};
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/*######
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## npc_defias_traitor
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######*/
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#define SAY_START -1000101
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#define SAY_PROGRESS -1000102
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#define SAY_END -1000103
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#define SAY_AGGRO_1 -1000104
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#define SAY_AGGRO_2 -1000105
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#define QUEST_DEFIAS_BROTHERHOOD 155
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class npc_defias_traitor : public CreatureScript
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{
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public:
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npc_defias_traitor() : CreatureScript("npc_defias_traitor") { }
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_DEFIAS_BROTHERHOOD)
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{
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if (npc_escortAI* pEscortAI = CAST_AI(npc_defias_traitor::npc_defias_traitorAI, creature->AI()))
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pEscortAI->Start(true, true, player->GetGUID());
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DoScriptText(SAY_START, creature, player);
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_defias_traitorAI(creature);
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}
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struct npc_defias_traitorAI : public npc_escortAI
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{
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npc_defias_traitorAI(Creature* c) : npc_escortAI(c) { Reset(); }
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void WaypointReached(uint32 i)
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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switch (i)
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{
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case 35:
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SetRun(false);
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break;
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case 36:
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DoScriptText(SAY_PROGRESS, me, player);
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break;
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case 44:
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DoScriptText(SAY_END, me, player);
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{
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if (player)
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player->GroupEventHappens(QUEST_DEFIAS_BROTHERHOOD, me);
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}
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break;
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}
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}
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void EnterCombat(Unit* who)
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{
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DoScriptText(RAND(SAY_AGGRO_1, SAY_AGGRO_2), me, who);
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}
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void Reset() {}
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};
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};
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void AddSC_westfall()
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{
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new npc_daphne_stilwell();
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new npc_defias_traitor();
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}
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