Files
TrinityCore/src/server/collision/Management/MMapManager.h
jackpoz d41f87e62a Core/Collision: Fix race conditions in mmaps
Fix a race condition in MMapManager happening whenever a map was unloaded. GridUnload enabled was required to trigger the race condition.

(cherry picked from commit aa042e94c2)

Conflicts:
	src/server/collision/Management/MMapManager.cpp
	src/server/collision/Management/MMapManager.h
2015-07-21 19:01:44 +01:00

129 lines
4.1 KiB
C++

/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _MMAP_MANAGER_H
#define _MMAP_MANAGER_H
#include "Define.h"
#include "DetourAlloc.h"
#include "DetourNavMesh.h"
#include "DetourNavMeshQuery.h"
#include "World.h"
#include <string>
#include <unordered_map>
#include <set>
// move map related classes
namespace MMAP
{
typedef std::unordered_map<uint32, dtTileRef> MMapTileSet;
typedef std::unordered_map<uint32, dtNavMeshQuery*> NavMeshQuerySet;
typedef std::set<uint32> TerrainSet;
struct NavMeshHolder
{
// Pre-built navMesh
dtNavMesh* navMesh;
// List of terrain swap map ids used to build the navMesh
TerrainSet terrainIds;
MMapTileSet loadedTileRefs;
};
struct PhasedTile
{
unsigned char* data;
MmapTileHeader fileHeader;
int32 dataSize;
};
typedef std::unordered_map<uint32, PhasedTile*> PhaseTileContainer;
typedef std::unordered_map<uint32, PhaseTileContainer> PhaseTileMap;
typedef std::unordered_map<uint32, TerrainSet> TerrainSetMap;
class MMapData
{
public:
MMapData(dtNavMesh* mesh, uint32 mapId);
~MMapData();
dtNavMesh* GetNavMesh(TerrainSet swaps);
// we have to use single dtNavMeshQuery for every instance, since those are not thread safe
NavMeshQuerySet navMeshQueries; // instanceId to query
dtNavMesh* navMesh;
MMapTileSet loadedTileRefs;
TerrainSetMap loadedPhasedTiles;
private:
uint32 _mapId;
PhaseTileContainer _baseTiles;
std::set<uint32> _activeSwaps;
void RemoveSwap(PhasedTile* ptile, uint32 swap, uint32 packedXY);
void AddSwap(PhasedTile* tile, uint32 swap, uint32 packedXY);
};
typedef std::unordered_map<uint32, MMapData*> MMapDataSet;
// singleton class
// holds all all access to mmap loading unloading and meshes
class MMapManager
{
public:
MMapManager() : loadedTiles(0), thread_safe_environment(true) {}
~MMapManager();
void InitializeThreadUnsafe(const std::vector<uint32>& mapIds);
bool loadMap(const std::string& basePath, uint32 mapId, int32 x, int32 y);
bool unloadMap(uint32 mapId, int32 x, int32 y);
bool unloadMap(uint32 mapId);
bool unloadMapInstance(uint32 mapId, uint32 instanceId);
// the returned [dtNavMeshQuery const*] is NOT threadsafe
dtNavMeshQuery const* GetNavMeshQuery(uint32 mapId, uint32 instanceId, TerrainSet swaps);
dtNavMesh const* GetNavMesh(uint32 mapId, TerrainSet swaps);
uint32 getLoadedTilesCount() const { return loadedTiles; }
uint32 getLoadedMapsCount() const { return loadedMMaps.size(); }
void LoadPhaseTiles(uint32 mapId, int32 x, int32 y);
void UnloadPhaseTile(uint32 mapId, int32 x, int32 y);
PhaseTileContainer GetPhaseTileContainer(uint32 mapId) { return _phaseTiles[mapId]; }
private:
bool loadMapData(uint32 mapId);
uint32 packTileID(int32 x, int32 y);
MMapDataSet::const_iterator GetMMapData(uint32 mapId) const;
MMapDataSet loadedMMaps;
uint32 loadedTiles;
bool thread_safe_environment;
PhasedTile* LoadTile(uint32 mapId, int32 x, int32 y);
PhaseTileMap _phaseTiles;
};
}
#endif