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* delays can now be negative to support sniffed transition times from one waypoint path to another * early transitions will now pick up the ongoing spline destination and start calculating their path from that point on * waypoints may now use db side spline pathings in a new db table to support special spline shapes are not generated by normal pathfinding (e.g. scripted flight paths) * current waypoints will still the work the way they did before for legacy and custom support