Files
TrinityCore/sql
Ovahlord d5f9b8c26f Core/Movement: implement smooth waypoints
* delays can now be negative to support sniffed transition times from one waypoint path to another
* early transitions will now pick up the ongoing spline destination and start calculating their path from that point on
* waypoints may now use db side spline pathings in a new db table to support special spline shapes are not generated by normal pathfinding (e.g. scripted flight paths)
* current waypoints will still the work the way they did before for legacy and custom support
2021-01-15 12:10:49 +01:00
..
2020-09-22 00:58:18 +00:00
2020-09-22 00:58:18 +00:00