mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 18:15:31 +01:00
82 lines
2.6 KiB
C++
82 lines
2.6 KiB
C++
/*
|
|
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
#ifndef OUTDOOR_PVP_MGR_H_
|
|
#define OUTDOOR_PVP_MGR_H_
|
|
|
|
#define OUTDOORPVP_OBJECTIVE_UPDATE_INTERVAL 1000
|
|
|
|
#include "OutdoorPvP.h"
|
|
#include "Policies/Singleton.h"
|
|
|
|
class Player;
|
|
class GameObject;
|
|
class Creature;
|
|
struct GossipOption;
|
|
|
|
// class to handle player enter / leave / areatrigger / GO use events
|
|
class OutdoorPvPMgr
|
|
{
|
|
public:
|
|
// ctor
|
|
OutdoorPvPMgr();
|
|
// dtor
|
|
~OutdoorPvPMgr();
|
|
|
|
// create outdoor pvp events
|
|
void InitOutdoorPvP();
|
|
// called when a player enters an outdoor pvp area
|
|
void HandlePlayerEnterZone(Player * plr, uint32 areaflag);
|
|
// called when player leaves an outdoor pvp area
|
|
void HandlePlayerLeaveZone(Player * plr, uint32 areaflag);
|
|
// return assigned outdoor pvp
|
|
OutdoorPvP * GetOutdoorPvPToZoneId(uint32 zoneid);
|
|
// handle custom (non-exist in dbc) spell if registered
|
|
bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject* go);
|
|
// handle custom go if registered
|
|
bool HandleOpenGo(Player * plr, uint64 guid);
|
|
|
|
void AddZone(uint32 zoneid, OutdoorPvP * handle);
|
|
|
|
void Update(uint32 diff);
|
|
|
|
bool HandleCaptureCreaturePlayerMoveInLos(Player * plr, Creature * c);
|
|
|
|
void HandleGossipOption(Player * player, uint64 guid, uint32 gossipid);
|
|
|
|
bool CanTalkTo(Player * player, Creature * creature, GossipOption & gso);
|
|
|
|
void HandleDropFlag(Player * plr, uint32 spellId);
|
|
|
|
typedef std::vector<OutdoorPvP*> OutdoorPvPSet;
|
|
typedef std::map<uint32 /* zoneid */, OutdoorPvP*> OutdoorPvPMap;
|
|
private:
|
|
// contains all initiated outdoor pvp events
|
|
// used when initing / cleaning up
|
|
OutdoorPvPSet m_OutdoorPvPSet;
|
|
// maps the zone ids to an outdoor pvp event
|
|
// used in player event handling
|
|
OutdoorPvPMap m_OutdoorPvPMap;
|
|
// update interval
|
|
float m_UpdateTimer;
|
|
};
|
|
|
|
#define sOutdoorPvPMgr Trinity::Singleton<OutdoorPvPMgr>::Instance()
|
|
|
|
#endif /*OUTDOOR_PVP_MGR_H_*/
|