mirror of
https://github.com/TrinityCore/TrinityCore.git
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76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef OUTDOOR_PVP_SI_
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#define OUTDOOR_PVP_SI_
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#include "OutdoorPvP.h"
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const uint32 SI_SILITHYST_FLAG_GO_SPELL = 29518;
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const uint32 SI_SILITHYST_FLAG = 29519;
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const uint32 SI_TRACES_OF_SILITHYST = 29534;
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const uint32 SI_CENARION_FAVOR = 30754;
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const uint32 SI_MAX_RESOURCES = 200;
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const uint32 OutdoorPvPSIBuffZonesNum = 3;
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const uint32 OutdoorPvPSIBuffZones[OutdoorPvPSIBuffZonesNum] = { 1377, 3428, 3429 };
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const uint32 SI_AREATRIGGER_H = 4168;
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const uint32 SI_AREATRIGGER_A = 4162;
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const uint32 SI_TURNIN_QUEST_CM_A = 17090;
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const uint32 SI_TURNIN_QUEST_CM_H = 18199;
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const uint32 SI_SILITHYST_MOUND = 181597;
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enum SI_WorldStates{
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SI_GATHERED_A = 2313,
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SI_GATHERED_H = 2314,
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SI_SILITHYST_MAX = 2317
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};
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class OutdoorPvPSI : public OutdoorPvP
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{
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public:
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OutdoorPvPSI();
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bool SetupOutdoorPvP();
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void HandlePlayerEnterZone(Player *plr, uint32 zone);
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void HandlePlayerLeaveZone(Player *plr, uint32 zone);
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bool Update(uint32 diff);
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void FillInitialWorldStates(WorldPacket &data);
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void SendRemoveWorldStates(Player * plr);
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bool HandleAreaTrigger(Player * plr, uint32 trigger);
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bool HandleDropFlag(Player * plr, uint32 spellId);
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bool HandleCustomSpell(Player * plr, uint32 spellId, GameObject *go);
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void BuffTeam(uint32 team);
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void UpdateWorldState();
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private:
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uint32 m_Gathered_A;
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uint32 m_Gathered_H;
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uint32 m_LastController;
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};
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#endif
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