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d73d975d56405f817db5584e57bd789035b23545
TrinityCore/src/server/game/Scripting
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click e22426c7c0 Core/Scripts: Reinstate commandscripts, now with extra bling and working commands (and yes, we did test it thoroughly this time)
Thanks to Paradox for sorting the commandscripts and chanhandlers out to work as they were intentionally ment to be like.

--HG--
branch : trunk
2010-11-12 20:47:03 +01:00
..
MapScripts.cpp
Remove the accidental additions of CRLF-crap from the header updates
2010-10-07 15:35:36 +02:00
ScriptLoader.cpp
Core/Scripts: Reinstate commandscripts, now with extra bling and working commands (and yes, we did test it thoroughly this time)
2010-11-12 20:47:03 +01:00
ScriptLoader.h
Core/Scripts: Reinstate commandscripts, now with extra bling and working commands (and yes, we did test it thoroughly this time)
2010-11-12 20:47:03 +01:00
ScriptMgr.cpp
Core/Guilds: guild code was completely refactored and rewritten.
2010-10-17 19:54:13 +06:00
ScriptMgr.h
Core/Scripts: Added enum for generic script texts, fixed one broken text
2010-11-03 16:44:34 +01:00
ScriptSystem.cpp
Remove the accidental additions of CRLF-crap from the header updates
2010-10-07 15:35:36 +02:00
ScriptSystem.h
*** New core <-> script library interface - complete rewrite of the old one.
2010-08-06 19:23:43 +02:00
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