Files
TrinityCore/src/game/Level2.cpp
megamage d9ec2d2196 [8072] First step to get rid of data blob.
Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.

    The update will not work if your database contains characters with an old data field (not fitting to the actual client version).

    It's recommended to backup your character database before applying this patch.

--HG--
branch : trunk
2009-06-27 17:39:51 -05:00

4518 lines
129 KiB
C++

/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "Item.h"
#include "GameObject.h"
#include "Opcodes.h"
#include "Chat.h"
#include "MapManager.h"
#include "Language.h"
#include "World.h"
#include "GameEventMgr.h"
#include "SpellMgr.h"
#include "PoolHandler.h"
#include "AccountMgr.h"
#include "WaypointManager.h"
#include "Util.h"
#include <cctype>
#include <iostream>
#include <fstream>
#include <map>
#include "GlobalEvents.h"
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
#include "CreatureGroups.h"
static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
{
LANG_REP_HATED, LANG_REP_HOSTILE, LANG_REP_UNFRIENDLY, LANG_REP_NEUTRAL,
LANG_REP_FRIENDLY, LANG_REP_HONORED, LANG_REP_REVERED, LANG_REP_EXALTED
};
//mute player for some times
bool ChatHandler::HandleMuteCommand(const char* args)
{
char* nameStr;
char* delayStr;
extractOptFirstArg((char*)args,&nameStr,&delayStr);
if(!delayStr)
return false;
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget(nameStr,&target,&target_guid,&target_name))
return false;
uint32 account_id = target ? target->GetSession()->GetAccountId() : objmgr.GetPlayerAccountIdByGUID(target_guid);
std::string mutereasonstr = "No reason.";
char *mutereason = strtok(NULL, " ");
if(mutereason)
mutereason = mutereason;
// find only player from same account if any
if(!target)
{
if(WorldSession* session = sWorld.FindSession(account_id))
target = session->GetPlayer();
}
uint32 notspeaktime = (uint32) atoi(delayStr);
// must have strong lesser security level
if(HasLowerSecurity (target,target_guid,true))
return false;
time_t mutetime = time(NULL) + notspeaktime*60;
if (target)
target->GetSession()->m_muteTime = mutetime;
LoginDatabase.PExecute("UPDATE account SET mutetime = " UI64FMTD " WHERE id = '%u'",uint64(mutetime), account_id );
if(target)
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notspeaktime, mutereasonstr.c_str());
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_YOU_DISABLE_CHAT, nameLink, notspeaktime, mutereasonstr.c_str());
return true;
}
//unmute player
bool ChatHandler::HandleUnmuteCommand(const char* args)
{
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
return false;
uint32 account_id = target ? target->GetSession()->GetAccountId() : objmgr.GetPlayerAccountIdByGUID(target_guid);
// find only player from same account if any
if(!target)
{
if(WorldSession* session = sWorld.FindSession(account_id))
target = session->GetPlayer();
}
// must have strong lesser security level
if(HasLowerSecurity (target,target_guid,true))
return false;
if (target)
{
if(target->CanSpeak())
{
SendSysMessage(LANG_CHAT_ALREADY_ENABLED);
SetSentErrorMessage(true);
return false;
}
target->GetSession()->m_muteTime = 0;
}
LoginDatabase.PExecute("UPDATE account SET mutetime = '0' WHERE id = '%u'", account_id );
if(target)
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_YOU_ENABLE_CHAT, nameLink.c_str());
return true;
}
bool ChatHandler::HandleGoTicketCommand(const char * args)
{
if(!*args)
return false;
char *cstrticket_id = strtok((char*)args, " ");
if(!cstrticket_id)
return false;
uint64 ticket_id = atoi(cstrticket_id);
if(!ticket_id)
return false;
GM_Ticket *ticket = objmgr.GetGMTicket(ticket_id);
if(!ticket)
{
SendSysMessage(LANG_COMMAND_TICKETNOTEXIST);
return true;
}
float x, y, z;
int mapid;
x = ticket->pos_x;
y = ticket->pos_y;
z = ticket->pos_z;
mapid = ticket->map;
Player* _player = m_session->GetPlayer();
if(_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
}
else
_player->SaveRecallPosition();
_player->TeleportTo(mapid, x, y, z, 1, 0);
return true;
}
bool ChatHandler::HandleGoTriggerCommand(const char* args)
{
Player* _player = m_session->GetPlayer();
if (!*args)
return false;
char *atId = strtok((char*)args, " ");
if (!atId)
return false;
int32 i_atId = atoi(atId);
if(!i_atId)
return false;
AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(i_atId);
if (!at)
{
PSendSysMessage(LANG_COMMAND_GOAREATRNOTFOUND,i_atId);
SetSentErrorMessage(true);
return false;
}
if(!MapManager::IsValidMapCoord(at->mapid,at->x,at->y,at->z))
{
PSendSysMessage(LANG_INVALID_TARGET_COORD,at->x,at->y,at->mapid);
SetSentErrorMessage(true);
return false;
}
// stop flight if need
if(_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
_player->SaveRecallPosition();
_player->TeleportTo(at->mapid, at->x, at->y, at->z, _player->GetOrientation());
return true;
}
bool ChatHandler::HandleGoGraveyardCommand(const char* args)
{
Player* _player = m_session->GetPlayer();
if (!*args)
return false;
char *gyId = strtok((char*)args, " ");
if (!gyId)
return false;
int32 i_gyId = atoi(gyId);
if(!i_gyId)
return false;
WorldSafeLocsEntry const* gy = sWorldSafeLocsStore.LookupEntry(i_gyId);
if (!gy)
{
PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST,i_gyId);
SetSentErrorMessage(true);
return false;
}
if(!MapManager::IsValidMapCoord(gy->map_id,gy->x,gy->y,gy->z))
{
PSendSysMessage(LANG_INVALID_TARGET_COORD,gy->x,gy->y,gy->map_id);
SetSentErrorMessage(true);
return false;
}
// stop flight if need
if(_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
_player->SaveRecallPosition();
_player->TeleportTo(gy->map_id, gy->x, gy->y, gy->z, _player->GetOrientation());
return true;
}
/** \brief Teleport the GM to the specified creature
*
* .gocreature <GUID> --> TP using creature.guid
* .gocreature azuregos --> TP player to the mob with this name
* Warning: If there is more than one mob with this name
* you will be teleported to the first one that is found.
* .gocreature id 6109 --> TP player to the mob, that has this creature_template.entry
* Warning: If there is more than one mob with this "id"
* you will be teleported to the first one that is found.
*/
//teleport to creature
bool ChatHandler::HandleGoCreatureCommand(const char* args)
{
if(!*args)
return false;
Player* _player = m_session->GetPlayer();
// "id" or number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
char* pParam1 = extractKeyFromLink((char*)args,"Hcreature");
if (!pParam1)
return false;
std::ostringstream whereClause;
// User wants to teleport to the NPC's template entry
if( strcmp(pParam1, "id") == 0 )
{
//sLog.outError("DEBUG: ID found");
// Get the "creature_template.entry"
// number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
char* tail = strtok(NULL,"");
if(!tail)
return false;
char* cId = extractKeyFromLink(tail,"Hcreature_entry");
if(!cId)
return false;
int32 tEntry = atoi(cId);
//sLog.outError("DEBUG: ID value: %d", tEntry);
if(!tEntry)
return false;
whereClause << "WHERE id = '" << tEntry << "'";
}
else
{
//sLog.outError("DEBUG: ID *not found*");
int32 guid = atoi(pParam1);
// Number is invalid - maybe the user specified the mob's name
if(!guid)
{
std::string name = pParam1;
WorldDatabase.escape_string(name);
whereClause << ", creature_template WHERE creature.id = creature_template.entry AND creature_template.name "_LIKE_" '" << name << "'";
}
else
{
whereClause << "WHERE guid = '" << guid << "'";
}
}
//sLog.outError("DEBUG: %s", whereClause.c_str());
QueryResult *result = WorldDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map FROM creature %s", whereClause.str().c_str() );
if (!result)
{
SendSysMessage(LANG_COMMAND_GOCREATNOTFOUND);
SetSentErrorMessage(true);
return false;
}
if( result->GetRowCount() > 1 )
{
SendSysMessage(LANG_COMMAND_GOCREATMULTIPLE);
}
Field *fields = result->Fetch();
float x = fields[0].GetFloat();
float y = fields[1].GetFloat();
float z = fields[2].GetFloat();
float ort = fields[3].GetFloat();
int mapid = fields[4].GetUInt16();
delete result;
if(!MapManager::IsValidMapCoord(mapid,x,y,z,ort))
{
PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
SetSentErrorMessage(true);
return false;
}
// stop flight if need
if(_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
_player->SaveRecallPosition();
_player->TeleportTo(mapid, x, y, z, ort);
return true;
}
//teleport to gameobject
bool ChatHandler::HandleGoObjectCommand(const char* args)
{
if(!*args)
return false;
Player* _player = m_session->GetPlayer();
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject");
if(!cId)
return false;
int32 guid = atoi(cId);
if(!guid)
return false;
float x, y, z, ort;
int mapid;
// by DB guid
if (GameObjectData const* go_data = objmgr.GetGOData(guid))
{
x = go_data->posX;
y = go_data->posY;
z = go_data->posZ;
ort = go_data->orientation;
mapid = go_data->mapid;
}
else
{
SendSysMessage(LANG_COMMAND_GOOBJNOTFOUND);
SetSentErrorMessage(true);
return false;
}
if(!MapManager::IsValidMapCoord(mapid,x,y,z,ort))
{
PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,mapid);
SetSentErrorMessage(true);
return false;
}
// stop flight if need
if(_player->isInFlight())
{
_player->GetMotionMaster()->MovementExpired();
_player->m_taxi.ClearTaxiDestinations();
}
// save only in non-flight case
else
_player->SaveRecallPosition();
_player->TeleportTo(mapid, x, y, z, ort);
return true;
}
bool ChatHandler::HandleGameObjectTargetCommand(const char* args)
{
Player* pl = m_session->GetPlayer();
QueryResult *result;
GameEventMgr::ActiveEvents const& activeEventsList = gameeventmgr.GetActiveEventList();
if(*args)
{
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject_entry");
if(!cId)
return false;
uint32 id = atol(cId);
if(id)
result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE map = '%i' AND id = '%u' ORDER BY order_ ASC LIMIT 1",
pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),id);
else
{
std::string name = cId;
WorldDatabase.escape_string(name);
result = WorldDatabase.PQuery(
"SELECT guid, id, position_x, position_y, position_z, orientation, map, (POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ "
"FROM gameobject,gameobject_template WHERE gameobject_template.entry = gameobject.id AND map = %i AND name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")" ORDER BY order_ ASC LIMIT 1",
pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), pl->GetMapId(),name.c_str());
}
}
else
{
std::ostringstream eventFilter;
eventFilter << " AND (event IS NULL ";
bool initString = true;
for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
{
if (initString)
{
eventFilter << "OR event IN (" <<*itr;
initString =false;
}
else
eventFilter << "," << *itr;
}
if (!initString)
eventFilter << "))";
else
eventFilter << ")";
result = WorldDatabase.PQuery("SELECT gameobject.guid, id, position_x, position_y, position_z, orientation, map, "
"(POW(position_x - %f, 2) + POW(position_y - %f, 2) + POW(position_z - %f, 2)) AS order_ FROM gameobject "
"LEFT OUTER JOIN game_event_gameobject on gameobject.guid=game_event_gameobject.guid WHERE map = '%i' %s ORDER BY order_ ASC LIMIT 10",
m_session->GetPlayer()->GetPositionX(), m_session->GetPlayer()->GetPositionY(), m_session->GetPlayer()->GetPositionZ(), m_session->GetPlayer()->GetMapId(),eventFilter.str().c_str());
}
if (!result)
{
SendSysMessage(LANG_COMMAND_TARGETOBJNOTFOUND);
return true;
}
bool found = false;
float x, y, z, o;
uint32 lowguid, id;
uint16 mapid, pool_id;
do
{
Field *fields = result->Fetch();
lowguid = fields[0].GetUInt32();
id = fields[1].GetUInt32();
x = fields[2].GetFloat();
y = fields[3].GetFloat();
z = fields[4].GetFloat();
o = fields[5].GetFloat();
mapid = fields[6].GetUInt16();
pool_id = poolhandler.IsPartOfAPool(lowguid, TYPEID_GAMEOBJECT);
if (!pool_id || (pool_id && poolhandler.IsSpawnedObject(pool_id, lowguid, TYPEID_GAMEOBJECT)))
found = true;
} while( result->NextRow() && (!found) );
delete result;
if (!found)
{
PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
return false;
}
GameObjectInfo const* goI = objmgr.GetGameObjectInfo(id);
if (!goI)
{
PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
return false;
}
GameObject* target = m_session->GetPlayer()->GetMap()->GetGameObject(MAKE_NEW_GUID(lowguid,id,HIGHGUID_GAMEOBJECT));
PSendSysMessage(LANG_GAMEOBJECT_DETAIL, lowguid, goI->name, lowguid, id, x, y, z, mapid, o);
if(target)
{
int32 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL);
if(curRespawnDelay < 0)
curRespawnDelay = 0;
std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true);
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true);
PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str());
}
return true;
}
//delete object by selection or guid
bool ChatHandler::HandleGameObjectDeleteCommand(const char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject");
if(!cId)
return false;
uint32 lowguid = atoi(cId);
if(!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
if(!obj)
{
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
uint64 owner_guid = obj->GetOwnerGUID();
if(owner_guid)
{
Unit* owner = ObjectAccessor::GetUnit(*m_session->GetPlayer(),owner_guid);
if(!owner || !IS_PLAYER_GUID(owner_guid))
{
PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, GUID_LOPART(owner_guid), obj->GetGUIDLow());
SetSentErrorMessage(true);
return false;
}
owner->RemoveGameObject(obj,false);
}
obj->SetRespawnTime(0); // not save respawn time
obj->Delete();
obj->DeleteFromDB();
PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, obj->GetGUIDLow());
return true;
}
//turn selected object
bool ChatHandler::HandleGameObjectTurnCommand(const char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject");
if(!cId)
return false;
uint32 lowguid = atoi(cId);
if(!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
if(!obj)
{
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
char* po = strtok(NULL, " ");
float o;
if (po)
{
o = (float)atof(po);
}
else
{
Player *chr = m_session->GetPlayer();
o = chr->GetOrientation();
}
Map* map = obj->GetMap();
map->Remove(obj,false);
obj->Relocate(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), o);
obj->UpdateRotationFields();
map->Add(obj);
obj->SaveToDB();
obj->Refresh();
PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, obj->GetGUIDLow(), obj->GetGOInfo()->name, obj->GetGUIDLow(), o);
return true;
}
//move selected object
bool ChatHandler::HandleGameObjectMoveCommand(const char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_guid|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject");
if(!cId)
return false;
uint32 lowguid = atoi(cId);
if(!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
if(!obj)
{
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
char* px = strtok(NULL, " ");
char* py = strtok(NULL, " ");
char* pz = strtok(NULL, " ");
if (!px)
{
Player *chr = m_session->GetPlayer();
Map* map = obj->GetMap();
map->Remove(obj,false);
obj->Relocate(chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), obj->GetOrientation());
map->Add(obj);
}
else
{
if(!py || !pz)
return false;
float x = (float)atof(px);
float y = (float)atof(py);
float z = (float)atof(pz);
if(!MapManager::IsValidMapCoord(obj->GetMapId(),x,y,z))
{
PSendSysMessage(LANG_INVALID_TARGET_COORD,x,y,obj->GetMapId());
SetSentErrorMessage(true);
return false;
}
Map* map = obj->GetMap();
map->Remove(obj,false);
obj->Relocate(x, y, z, obj->GetOrientation());
map->Add(obj);
}
obj->SaveToDB();
obj->Refresh();
PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, obj->GetGUIDLow(), obj->GetGOInfo()->name, obj->GetGUIDLow());
return true;
}
//spawn go
bool ChatHandler::HandleGameObjectAddCommand(const char* args)
{
if (!*args)
return false;
// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject_entry");
if(!cId)
return false;
uint32 id = atol(cId);
if(!id)
return false;
char* spawntimeSecs = strtok(NULL, " ");
const GameObjectInfo *goI = objmgr.GetGameObjectInfo(id);
if (!goI)
{
PSendSysMessage(LANG_GAMEOBJECT_NOT_EXIST,id);
SetSentErrorMessage(true);
return false;
}
Player *chr = m_session->GetPlayer();
float x = float(chr->GetPositionX());
float y = float(chr->GetPositionY());
float z = float(chr->GetPositionZ());
float o = float(chr->GetOrientation());
Map *map = chr->GetMap();
GameObject* pGameObj = new GameObject;
uint32 db_lowGUID = objmgr.GenerateLowGuid(HIGHGUID_GAMEOBJECT);
if(!pGameObj->Create(db_lowGUID, goI->id, map, chr->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
delete pGameObj;
return false;
}
if( spawntimeSecs )
{
uint32 value = atoi((char*)spawntimeSecs);
pGameObj->SetRespawnTime(value);
//sLog.outDebug("*** spawntimeSecs: %d", value);
}
// fill the gameobject data and save to the db
pGameObj->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()),chr->GetPhaseMaskForSpawn());
// this will generate a new guid if the object is in an instance
if(!pGameObj->LoadFromDB(db_lowGUID, map))
{
delete pGameObj;
return false;
}
sLog.outDebug(GetMangosString(LANG_GAMEOBJECT_CURRENT), goI->name, db_lowGUID, x, y, z, o);
map->Add(pGameObj);
// TODO: is it really necessary to add both the real and DB table guid here ?
objmgr.AddGameobjectToGrid(db_lowGUID, objmgr.GetGOData(db_lowGUID));
PSendSysMessage(LANG_GAMEOBJECT_ADD,id,goI->name,db_lowGUID,x,y,z);
return true;
}
//set pahsemask for selected object
bool ChatHandler::HandleGameObjectPhaseCommand(const char* args)
{
// number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameobject");
if(!cId)
return false;
uint32 lowguid = atoi(cId);
if(!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
if(!obj)
{
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
char* phaseStr = strtok (NULL, " ");
uint32 phasemask = phaseStr? atoi(phaseStr) : 0;
if ( phasemask == 0 )
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
obj->SetPhaseMask(phasemask,true);
obj->SaveToDB();
return true;
}
bool ChatHandler::HandleGameObjectNearCommand(const char* args)
{
float distance = (!*args) ? 10 : atol(args);
uint32 count = 0;
Player* pl = m_session->GetPlayer();
QueryResult *result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, map, "
"(POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ "
"FROM gameobject WHERE map='%u' AND (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) <= '%f' ORDER BY order_",
pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),
pl->GetMapId(),pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),distance*distance);
if (result)
{
do
{
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
float z = fields[4].GetFloat();
int mapid = fields[5].GetUInt16();
GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(entry);
if(!gInfo)
continue;
PSendSysMessage(LANG_GO_LIST_CHAT, guid, guid, gInfo->name, x, y, z, mapid);
++count;
} while (result->NextRow());
delete result;
}
PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE,distance,count);
return true;
}
bool ChatHandler::HandleGUIDCommand(const char* /*args*/)
{
uint64 guid = m_session->GetPlayer()->GetSelection();
if (guid == 0)
{
SendSysMessage(LANG_NO_SELECTION);
SetSentErrorMessage(true);
return false;
}
PSendSysMessage(LANG_OBJECT_GUID, GUID_LOPART(guid), GUID_HIPART(guid));
return true;
}
bool ChatHandler::HandleLookupFactionCommand(const char* args)
{
if (!*args)
return false;
// Can be NULL at console call
Player *target = getSelectedPlayer ();
std::string namepart = args;
std::wstring wnamepart;
if (!Utf8toWStr (namepart,wnamepart))
return false;
// converting string that we try to find to lower case
wstrToLower (wnamepart);
uint32 counter = 0; // Counter for figure out that we found smth.
for (uint32 id = 0; id < sFactionStore.GetNumRows(); ++id)
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry (id);
if (factionEntry)
{
FactionState const* repState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL;
int loc = GetSessionDbcLocale();
std::string name = factionEntry->name[loc];
if(name.empty())
continue;
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
for(; loc < MAX_LOCALE; ++loc)
{
if(loc==GetSessionDbcLocale())
continue;
name = factionEntry->name[loc];
if(name.empty())
continue;
if (Utf8FitTo(name, wnamepart))
break;
}
}
if(loc < MAX_LOCALE)
{
// send faction in "id - [faction] rank reputation [visible] [at war] [own team] [unknown] [invisible] [inactive]" format
// or "id - [faction] [no reputation]" format
std::ostringstream ss;
if (m_session)
ss << id << " - |cffffffff|Hfaction:" << id << "|h[" << name << " " << localeNames[loc] << "]|h|r";
else
ss << id << " - " << name << " " << localeNames[loc];
if (repState) // and then target!=NULL also
{
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
std::string rankName = GetMangosString(ReputationRankStrIndex[rank]);
ss << " " << rankName << "|h|r (" << target->GetReputationMgr().GetReputation(factionEntry) << ")";
if(repState->Flags & FACTION_FLAG_VISIBLE)
ss << GetTrinityString(LANG_FACTION_VISIBLE);
if(repState->Flags & FACTION_FLAG_AT_WAR)
ss << GetTrinityString(LANG_FACTION_ATWAR);
if(repState->Flags & FACTION_FLAG_PEACE_FORCED)
ss << GetTrinityString(LANG_FACTION_PEACE_FORCED);
if(repState->Flags & FACTION_FLAG_HIDDEN)
ss << GetTrinityString(LANG_FACTION_HIDDEN);
if(repState->Flags & FACTION_FLAG_INVISIBLE_FORCED)
ss << GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
if(repState->Flags & FACTION_FLAG_INACTIVE)
ss << GetTrinityString(LANG_FACTION_INACTIVE);
}
else
ss << GetTrinityString(LANG_FACTION_NOREPUTATION);
SendSysMessage(ss.str().c_str());
counter++;
}
}
}
if (counter == 0) // if counter == 0 then we found nth
SendSysMessage(LANG_COMMAND_FACTION_NOTFOUND);
return true;
}
bool ChatHandler::HandleModifyRepCommand(const char * args)
{
if (!*args) return false;
Player* target = NULL;
target = getSelectedPlayer();
if(!target)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target, 0))
return false;
char* factionTxt = extractKeyFromLink((char*)args,"Hfaction");
if(!factionTxt)
return false;
uint32 factionId = atoi(factionTxt);
int32 amount = 0;
char *rankTxt = strtok(NULL, " ");
if (!factionTxt || !rankTxt)
return false;
amount = atoi(rankTxt);
if ((amount == 0) && (rankTxt[0] != '-') && !isdigit(rankTxt[0]))
{
std::string rankStr = rankTxt;
std::wstring wrankStr;
if(!Utf8toWStr(rankStr,wrankStr))
return false;
wstrToLower( wrankStr );
int r = 0;
amount = -42000;
for (; r < MAX_REPUTATION_RANK; ++r)
{
std::string rank = GetTrinityString(ReputationRankStrIndex[r]);
if(rank.empty())
continue;
std::wstring wrank;
if(!Utf8toWStr(rank,wrank))
continue;
wstrToLower(wrank);
if(wrank.substr(0,wrankStr.size())==wrankStr)
{
char *deltaTxt = strtok(NULL, " ");
if (deltaTxt)
{
int32 delta = atoi(deltaTxt);
if ((delta < 0) || (delta > ReputationMgr::PointsInRank[r] -1))
{
PSendSysMessage(LANG_COMMAND_FACTION_DELTA, (ReputationMgr::PointsInRank[r]-1));
SetSentErrorMessage(true);
return false;
}
amount += delta;
}
break;
}
amount += ReputationMgr::PointsInRank[r];
}
if (r >= MAX_REPUTATION_RANK)
{
PSendSysMessage(LANG_COMMAND_FACTION_INVPARAM, rankTxt);
SetSentErrorMessage(true);
return false;
}
}
FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
PSendSysMessage(LANG_COMMAND_FACTION_UNKNOWN, factionId);
SetSentErrorMessage(true);
return false;
}
if (factionEntry->reputationListID < 0)
{
PSendSysMessage(LANG_COMMAND_FACTION_NOREP_ERROR, factionEntry->name[GetSessionDbcLocale()], factionId);
SetSentErrorMessage(true);
return false;
}
target->GetReputationMgr().SetReputation(factionEntry,amount);
PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[GetSessionDbcLocale()], factionId,
GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry));
return true;
}
//-----------------------Npc Commands-----------------------
//add spawn of creature
bool ChatHandler::HandleNpcAddCommand(const char* args)
{
if(!*args)
return false;
char* charID = extractKeyFromLink((char*)args,"Hcreature_entry");
if(!charID)
return false;
char* team = strtok(NULL, " ");
int32 teamval = 0;
if (team) { teamval = atoi(team); }
if (teamval < 0) { teamval = 0; }
uint32 id = atoi(charID);
Player *chr = m_session->GetPlayer();
float x = chr->GetPositionX();
float y = chr->GetPositionY();
float z = chr->GetPositionZ();
float o = chr->GetOrientation();
Map *map = chr->GetMap();
Creature* pCreature = new Creature;
if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, (uint32)teamval, x, y, z, o))
{
delete pCreature;
return false;
}
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
uint32 db_guid = pCreature->GetDBTableGUIDLow();
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
pCreature->LoadFromDB(db_guid, map);
map->Add(pCreature);
objmgr.AddCreatureToGrid(db_guid, objmgr.GetCreatureData(db_guid));
return true;
}
//add item in vendorlist
bool ChatHandler::HandleNpcAddVendorItemCommand(const char* args)
{
if (!*args)
return false;
char* pitem = extractKeyFromLink((char*)args,"Hitem");
if (!pitem)
{
SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
SetSentErrorMessage(true);
return false;
}
uint32 itemId = atol(pitem);
char* fmaxcount = strtok(NULL, " "); //add maxcount, default: 0
uint32 maxcount = 0;
if (fmaxcount)
maxcount = atol(fmaxcount);
char* fincrtime = strtok(NULL, " "); //add incrtime, default: 0
uint32 incrtime = 0;
if (fincrtime)
incrtime = atol(fincrtime);
char* fextendedcost = strtok(NULL, " "); //add ExtendedCost, default: 0
uint32 extendedcost = fextendedcost ? atol(fextendedcost) : 0;
Creature* vendor = getSelectedCreature();
uint32 vendor_entry = vendor ? vendor->GetEntry() : 0;
if(!objmgr.IsVendorItemValid(vendor_entry,itemId,maxcount,incrtime,extendedcost,m_session->GetPlayer()))
{
SetSentErrorMessage(true);
return false;
}
objmgr.AddVendorItem(vendor_entry,itemId,maxcount,incrtime,extendedcost);
ItemPrototype const* pProto = objmgr.GetItemPrototype(itemId);
PSendSysMessage(LANG_ITEM_ADDED_TO_LIST,itemId,pProto->Name1,maxcount,incrtime,extendedcost);
return true;
}
//del item from vendor list
bool ChatHandler::HandleNpcDelVendorItemCommand(const char* args)
{
if (!*args)
return false;
Creature* vendor = getSelectedCreature();
if (!vendor || !vendor->isVendor())
{
SendSysMessage(LANG_COMMAND_VENDORSELECTION);
SetSentErrorMessage(true);
return false;
}
char* pitem = extractKeyFromLink((char*)args,"Hitem");
if (!pitem)
{
SendSysMessage(LANG_COMMAND_NEEDITEMSEND);
SetSentErrorMessage(true);
return false;
}
uint32 itemId = atol(pitem);
if(!objmgr.RemoveVendorItem(vendor->GetEntry(),itemId))
{
PSendSysMessage(LANG_ITEM_NOT_IN_LIST,itemId);
SetSentErrorMessage(true);
return false;
}
ItemPrototype const* pProto = objmgr.GetItemPrototype(itemId);
PSendSysMessage(LANG_ITEM_DELETED_FROM_LIST,itemId,pProto->Name1);
return true;
}
//add move for creature
bool ChatHandler::HandleNpcAddMoveCommand(const char* args)
{
if(!*args)
return false;
char* guid_str = strtok((char*)args, " ");
char* wait_str = strtok((char*)NULL, " ");
uint32 lowguid = atoi((char*)guid_str);
Creature* pCreature = NULL;
/* FIXME: impossible without entry
if(lowguid)
pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
*/
// attempt check creature existence by DB data
if(!pCreature)
{
CreatureData const* data = objmgr.GetCreatureData(lowguid);
if(!data)
{
PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
}
else
{
// obtain real GUID for DB operations
lowguid = pCreature->GetDBTableGUIDLow();
}
int wait = wait_str ? atoi(wait_str) : 0;
if(wait < 0)
wait = 0;
Player* player = m_session->GetPlayer();
//WaypointMgr.AddLastNode(lowguid, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), wait, 0);
// update movement type
WorldDatabase.PExecuteLog("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE,lowguid);
if(pCreature && pCreature->GetWaypointPathId())
{
pCreature->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
pCreature->GetMotionMaster()->Initialize();
if(pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->setDeathState(JUST_DIED);
pCreature->Respawn();
}
pCreature->SaveToDB();
}
SendSysMessage(LANG_WAYPOINT_ADDED);
return true;
}
//change level of creature or pet
bool ChatHandler::HandleNpcChangeLevelCommand(const char* args)
{
if (!*args)
return false;
uint8 lvl = (uint8) atoi((char*)args);
if ( lvl < 1 || lvl > sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) + 3)
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
Creature* pCreature = getSelectedCreature();
if(!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
if(pCreature->isPet())
{
if(((Pet*)pCreature)->getPetType()==HUNTER_PET)
{
pCreature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, objmgr.GetXPForLevel(lvl)/4);
pCreature->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
}
((Pet*)pCreature)->GivePetLevel(lvl);
}
else
{
pCreature->SetMaxHealth( 100 + 30*lvl);
pCreature->SetHealth( 100 + 30*lvl);
pCreature->SetLevel( lvl);
pCreature->SaveToDB();
}
return true;
}
//set npcflag of creature
bool ChatHandler::HandleNpcFlagCommand(const char* args)
{
if (!*args)
return false;
uint32 npcFlags = (uint32) atoi((char*)args);
Creature* pCreature = getSelectedCreature();
if(!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
pCreature->SetUInt32Value(UNIT_NPC_FLAGS, npcFlags);
WorldDatabase.PExecuteLog("UPDATE creature_template SET npcflag = '%u' WHERE entry = '%u'", npcFlags, pCreature->GetEntry());
SendSysMessage(LANG_VALUE_SAVED_REJOIN);
return true;
}
bool ChatHandler::HandleNpcDeleteCommand(const char* args)
{
Creature* unit = NULL;
if(*args)
{
// number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hcreature");
if(!cId)
return false;
uint32 lowguid = atoi(cId);
if(!lowguid)
return false;
if (CreatureData const* cr_data = objmgr.GetCreatureData(lowguid))
unit = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(lowguid, cr_data->id, HIGHGUID_UNIT));
}
else
unit = getSelectedCreature();
if(!unit || unit->isPet() || unit->isTotem() || unit->isVehicle())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
// Delete the creature
unit->CombatStop();
unit->DeleteFromDB();
unit->CleanupsBeforeDelete();
unit->AddObjectToRemoveList();
SendSysMessage(LANG_COMMAND_DELCREATMESSAGE);
return true;
}
//move selected creature
bool ChatHandler::HandleNpcMoveCommand(const char* args)
{
uint32 lowguid = 0;
Creature* pCreature = getSelectedCreature();
if(!pCreature)
{
// number or [name] Shift-click form |color|Hcreature:creature_guid|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hcreature");
if(!cId)
return false;
lowguid = atoi(cId);
/* FIXME: impossibel without entry
if(lowguid)
pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
*/
// Attempting creature load from DB data
if(!pCreature)
{
CreatureData const* data = objmgr.GetCreatureData(lowguid);
if(!data)
{
PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
uint32 map_id = data->mapid;
if(m_session->GetPlayer()->GetMapId()!=map_id)
{
PSendSysMessage(LANG_COMMAND_CREATUREATSAMEMAP, lowguid);
SetSentErrorMessage(true);
return false;
}
}
else
{
lowguid = pCreature->GetDBTableGUIDLow();
}
}
else
{
lowguid = pCreature->GetDBTableGUIDLow();
}
float x = m_session->GetPlayer()->GetPositionX();
float y = m_session->GetPlayer()->GetPositionY();
float z = m_session->GetPlayer()->GetPositionZ();
float o = m_session->GetPlayer()->GetOrientation();
if (pCreature)
{
if(CreatureData const* data = objmgr.GetCreatureData(pCreature->GetDBTableGUIDLow()))
{
const_cast<CreatureData*>(data)->posX = x;
const_cast<CreatureData*>(data)->posY = y;
const_cast<CreatureData*>(data)->posZ = z;
const_cast<CreatureData*>(data)->orientation = o;
}
pCreature->GetMap()->CreatureRelocation(pCreature,x, y, z,o);
pCreature->GetMotionMaster()->Initialize();
if(pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->setDeathState(JUST_DIED);
pCreature->Respawn();
}
}
WorldDatabase.PExecuteLog("UPDATE creature SET position_x = '%f', position_y = '%f', position_z = '%f', orientation = '%f' WHERE guid = '%u'", x, y, z, o, lowguid);
PSendSysMessage(LANG_COMMAND_CREATUREMOVED);
return true;
}
/**HandleNpcSetMoveTypeCommand
* Set the movement type for an NPC.<br/>
* <br/>
* Valid movement types are:
* <ul>
* <li> stay - NPC wont move </li>
* <li> random - NPC will move randomly according to the spawndist </li>
* <li> way - NPC will move with given waypoints set </li>
* </ul>
* additional parameter: NODEL - so no waypoints are deleted, if you
* change the movement type
*/
bool ChatHandler::HandleNpcSetMoveTypeCommand(const char* args)
{
if(!*args)
return false;
// 3 arguments:
// GUID (optional - you can also select the creature)
// stay|random|way (determines the kind of movement)
// NODEL (optional - tells the system NOT to delete any waypoints)
// this is very handy if you want to do waypoints, that are
// later switched on/off according to special events (like escort
// quests, etc)
char* guid_str = strtok((char*)args, " ");
char* type_str = strtok((char*)NULL, " ");
char* dontdel_str = strtok((char*)NULL, " ");
bool doNotDelete = false;
if(!guid_str)
return false;
uint32 lowguid = 0;
Creature* pCreature = NULL;
if( dontdel_str )
{
//sLog.outError("DEBUG: All 3 params are set");
// All 3 params are set
// GUID
// type
// doNotDEL
if( stricmp( dontdel_str, "NODEL" ) == 0 )
{
//sLog.outError("DEBUG: doNotDelete = true;");
doNotDelete = true;
}
}
else
{
// Only 2 params - but maybe NODEL is set
if( type_str )
{
sLog.outError("DEBUG: Only 2 params ");
if( stricmp( type_str, "NODEL" ) == 0 )
{
//sLog.outError("DEBUG: type_str, NODEL ");
doNotDelete = true;
type_str = NULL;
}
}
}
if(!type_str) // case .setmovetype $move_type (with selected creature)
{
type_str = guid_str;
pCreature = getSelectedCreature();
if(!pCreature || pCreature->isPet())
return false;
lowguid = pCreature->GetDBTableGUIDLow();
}
else // case .setmovetype #creature_guid $move_type (with selected creature)
{
lowguid = atoi((char*)guid_str);
/* impossible without entry
if(lowguid)
pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(),MAKE_GUID(lowguid,HIGHGUID_UNIT));
*/
// attempt check creature existence by DB data
if(!pCreature)
{
CreatureData const* data = objmgr.GetCreatureData(lowguid);
if(!data)
{
PSendSysMessage(LANG_COMMAND_CREATGUIDNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
}
else
{
lowguid = pCreature->GetDBTableGUIDLow();
}
}
// now lowguid is low guid really existed creature
// and pCreature point (maybe) to this creature or NULL
MovementGeneratorType move_type;
std::string type = type_str;
if(type == "stay")
move_type = IDLE_MOTION_TYPE;
else if(type == "random")
move_type = RANDOM_MOTION_TYPE;
else if(type == "way")
move_type = WAYPOINT_MOTION_TYPE;
else
return false;
// update movement type
//if(doNotDelete == false)
// WaypointMgr.DeletePath(lowguid);
if(pCreature)
{
// update movement type
if(doNotDelete == false)
pCreature->SetWaypointPathId(0);
pCreature->SetDefaultMovementType(move_type);
pCreature->GetMotionMaster()->Initialize();
if(pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->setDeathState(JUST_DIED);
pCreature->Respawn();
}
pCreature->SaveToDB();
}
if( doNotDelete == false )
{
PSendSysMessage(LANG_MOVE_TYPE_SET,type_str);
}
else
{
PSendSysMessage(LANG_MOVE_TYPE_SET_NODEL,type_str);
}
return true;
}
//set model of creature
bool ChatHandler::HandleNpcSetModelCommand(const char* args)
{
if (!*args)
return false;
uint32 displayId = (uint32) atoi((char*)args);
Creature *pCreature = getSelectedCreature();
if(!pCreature || pCreature->isPet())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
pCreature->SetDisplayId(displayId);
pCreature->SetNativeDisplayId(displayId);
pCreature->SaveToDB();
return true;
}
//set faction of creature
bool ChatHandler::HandleNpcFactionIdCommand(const char* args)
{
if (!*args)
return false;
uint32 factionId = (uint32) atoi((char*)args);
if (!sFactionTemplateStore.LookupEntry(factionId))
{
PSendSysMessage(LANG_WRONG_FACTION, factionId);
SetSentErrorMessage(true);
return false;
}
Creature* pCreature = getSelectedCreature();
if(!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
pCreature->setFaction(factionId);
// faction is set in creature_template - not inside creature
// update in memory
if(CreatureInfo const *cinfo = pCreature->GetCreatureInfo())
{
const_cast<CreatureInfo*>(cinfo)->faction_A = factionId;
const_cast<CreatureInfo*>(cinfo)->faction_H = factionId;
}
// and DB
WorldDatabase.PExecuteLog("UPDATE creature_template SET faction_A = '%u', faction_H = '%u' WHERE entry = '%u'", factionId, factionId, pCreature->GetEntry());
return true;
}
//set spawn dist of creature
bool ChatHandler::HandleNpcSpawnDistCommand(const char* args)
{
if(!*args)
return false;
float option = atof((char*)args);
if (option < 0.0f)
{
SendSysMessage(LANG_BAD_VALUE);
return false;
}
MovementGeneratorType mtype = IDLE_MOTION_TYPE;
if (option >0.0f)
mtype = RANDOM_MOTION_TYPE;
Creature *pCreature = getSelectedCreature();
uint32 u_guidlow = 0;
if (pCreature)
u_guidlow = pCreature->GetDBTableGUIDLow();
else
return false;
pCreature->SetRespawnRadius((float)option);
pCreature->SetDefaultMovementType(mtype);
pCreature->GetMotionMaster()->Initialize();
if(pCreature->isAlive()) // dead creature will reset movement generator at respawn
{
pCreature->setDeathState(JUST_DIED);
pCreature->Respawn();
}
WorldDatabase.PExecuteLog("UPDATE creature SET spawndist=%f, MovementType=%i WHERE guid=%u",option,mtype,u_guidlow);
PSendSysMessage(LANG_COMMAND_SPAWNDIST,option);
return true;
}
//spawn time handling
bool ChatHandler::HandleNpcSpawnTimeCommand(const char* args)
{
if(!*args)
return false;
char* stime = strtok((char*)args, " ");
if (!stime)
return false;
int i_stime = atoi((char*)stime);
if (i_stime < 0)
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
Creature *pCreature = getSelectedCreature();
uint32 u_guidlow = 0;
if (pCreature)
u_guidlow = pCreature->GetDBTableGUIDLow();
else
return false;
WorldDatabase.PExecuteLog("UPDATE creature SET spawntimesecs=%i WHERE guid=%u",i_stime,u_guidlow);
pCreature->SetRespawnDelay((uint32)i_stime);
PSendSysMessage(LANG_COMMAND_SPAWNTIME,i_stime);
return true;
}
//npc follow handling
bool ChatHandler::HandleNpcFollowCommand(const char* /*args*/)
{
Player *player = m_session->GetPlayer();
Creature *creature = getSelectedCreature();
if(!creature)
{
PSendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
// Follow player - Using pet's default dist and angle
creature->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
PSendSysMessage(LANG_CREATURE_FOLLOW_YOU_NOW, creature->GetName());
return true;
}
//npc unfollow handling
bool ChatHandler::HandleNpcUnFollowCommand(const char* /*args*/)
{
Player *player = m_session->GetPlayer();
Creature *creature = getSelectedCreature();
if(!creature)
{
PSendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
if (/*creature->GetMotionMaster()->empty() ||*/
creature->GetMotionMaster()->GetCurrentMovementGeneratorType ()!=TARGETED_MOTION_TYPE)
{
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
SetSentErrorMessage(true);
return false;
}
TargetedMovementGenerator<Creature> const* mgen
= static_cast<TargetedMovementGenerator<Creature> const*>((creature->GetMotionMaster()->top()));
if(mgen->GetTarget()!=player)
{
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU);
SetSentErrorMessage(true);
return false;
}
// reset movement
creature->GetMotionMaster()->MovementExpired(true);
PSendSysMessage(LANG_CREATURE_NOT_FOLLOW_YOU_NOW, creature->GetName());
return true;
}
//npc tame handling
bool ChatHandler::HandleNpcTameCommand(const char* /*args*/)
{
Creature *creatureTarget = getSelectedCreature ();
if (!creatureTarget || creatureTarget->isPet ())
{
PSendSysMessage (LANG_SELECT_CREATURE);
SetSentErrorMessage (true);
return false;
}
Player *player = m_session->GetPlayer ();
if(player->GetPetGUID ())
{
SendSysMessage (LANG_YOU_ALREADY_HAVE_PET);
SetSentErrorMessage (true);
return false;
}
CreatureInfo const* cInfo = creatureTarget->GetCreatureInfo();
if (!cInfo->isTameable (player->CanTameExoticPets()))
{
PSendSysMessage (LANG_CREATURE_NON_TAMEABLE,cInfo->Entry);
SetSentErrorMessage (true);
return false;
}
// Everything looks OK, create new pet
Pet* pet = player->CreateTamedPetFrom (creatureTarget);
if (!pet)
{
PSendSysMessage (LANG_CREATURE_NON_TAMEABLE,cInfo->Entry);
SetSentErrorMessage (true);
return false;
}
// place pet before player
float x,y,z;
player->GetClosePoint (x,y,z,creatureTarget->GetObjectSize (),CONTACT_DISTANCE);
pet->Relocate (x,y,z,M_PI-player->GetOrientation ());
// set pet to defensive mode by default (some classes can't control controlled pets in fact).
pet->SetReactState(REACT_DEFENSIVE);
// calculate proper level
uint32 level = (creatureTarget->getLevel() < (player->getLevel() - 5)) ? (player->getLevel() - 5) : creatureTarget->getLevel();
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level - 1);
// add to world
pet->GetMap()->Add((Creature*)pet);
// visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL, level);
// caster have pet now
player->SetMinion(pet, true);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
player->PetSpellInitialize();
return true;
}
//npc phasemask handling
//change phasemask of creature or pet
bool ChatHandler::HandleNpcSetPhaseCommand(const char* args)
{
if (!*args)
return false;
uint32 phasemask = (uint32) atoi((char*)args);
if ( phasemask == 0 )
{
SendSysMessage(LANG_BAD_VALUE);
SetSentErrorMessage(true);
return false;
}
Creature* pCreature = getSelectedCreature();
if(!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
pCreature->SetPhaseMask(phasemask,true);
if(!pCreature->isPet())
pCreature->SaveToDB();
return true;
}
//npc deathstate handling
bool ChatHandler::HandleNpcSetDeathStateCommand(const char* args)
{
if (!*args)
return false;
Creature* pCreature = getSelectedCreature();
if(!pCreature || pCreature->isPet())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
if (strncmp(args, "on", 3) == 0)
pCreature->SetDeadByDefault(true);
else if (strncmp(args, "off", 4) == 0)
pCreature->SetDeadByDefault(false);
else
{
SendSysMessage(LANG_USE_BOL);
SetSentErrorMessage(true);
return false;
}
pCreature->SaveToDB();
pCreature->Respawn();
return true;
}
//TODO: NpcCommands that need to be fixed :
bool ChatHandler::HandleNpcNameCommand(const char* /*args*/)
{
/* Temp. disabled
if(!*args)
return false;
if(strlen((char*)args)>75)
{
PSendSysMessage(LANG_TOO_LONG_NAME, strlen((char*)args)-75);
return true;
}
for (uint8 i = 0; i < strlen(args); ++i)
{
if(!isalpha(args[i]) && args[i]!=' ')
{
SendSysMessage(LANG_CHARS_ONLY);
return false;
}
}
uint64 guid;
guid = m_session->GetPlayer()->GetSelection();
if (guid == 0)
{
SendSysMessage(LANG_NO_SELECTION);
return true;
}
Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
if(!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
return true;
}
pCreature->SetName(args);
uint32 idname = objmgr.AddCreatureTemplate(pCreature->GetName());
pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
pCreature->SaveToDB();
*/
return true;
}
bool ChatHandler::HandleNpcSubNameCommand(const char* /*args*/)
{
/* Temp. disabled
if(!*args)
args = "";
if(strlen((char*)args)>75)
{
PSendSysMessage(LANG_TOO_LONG_SUBNAME, strlen((char*)args)-75);
return true;
}
for (uint8 i = 0; i < strlen(args); i++)
{
if(!isalpha(args[i]) && args[i]!=' ')
{
SendSysMessage(LANG_CHARS_ONLY);
return false;
}
}
uint64 guid;
guid = m_session->GetPlayer()->GetSelection();
if (guid == 0)
{
SendSysMessage(LANG_NO_SELECTION);
return true;
}
Creature* pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);
if(!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
return true;
}
uint32 idname = objmgr.AddCreatureSubName(pCreature->GetName(),args,pCreature->GetUInt32Value(UNIT_FIELD_DISPLAYID));
pCreature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
pCreature->SaveToDB();
*/
return true;
}
//move item to other slot
bool ChatHandler::HandleItemMoveCommand(const char* args)
{
if(!*args)
return false;
uint8 srcslot, dstslot;
char* pParam1 = strtok((char*)args, " ");
if (!pParam1)
return false;
char* pParam2 = strtok(NULL, " ");
if (!pParam2)
return false;
srcslot = (uint8)atoi(pParam1);
dstslot = (uint8)atoi(pParam2);
if(srcslot==dstslot)
return true;
if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,srcslot))
return false;
if(!m_session->GetPlayer()->IsValidPos(INVENTORY_SLOT_BAG_0,dstslot))
return false;
uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
m_session->GetPlayer()->SwapItem( src, dst );
return true;
}
//demorph player or unit
bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
{
Unit *target = getSelectedUnit();
if(!target)
target = m_session->GetPlayer();
// check online security
else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
return false;
target->DeMorph();
return true;
}
//morph creature or player
bool ChatHandler::HandleModifyMorphCommand(const char* args)
{
if (!*args)
return false;
uint16 display_id = (uint16)atoi((char*)args);
Unit *target = getSelectedUnit();
if(!target)
target = m_session->GetPlayer();
// check online security
else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
return false;
target->SetDisplayId(display_id);
return true;
}
//kick player
bool ChatHandler::HandleKickPlayerCommand(const char *args)
{
/* const char* kickName = strtok((char*)args, " ");
char* kickReason = strtok(NULL, "\n");
std::string reason = "No Reason";
std::string kicker = "Console";
if(kickReason)
reason = kickReason;
if(m_session)
kicker = m_session->GetPlayer()->GetName();
if(!kickName)
{
Player* player = getSelectedPlayer();
if(!player)
{
SendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
if(player==m_session->GetPlayer())
{
SendSysMessage(LANG_COMMAND_KICKSELF);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(player, 0))
return false;
if(sWorld.getConfig(CONFIG_SHOW_KICK_IN_WORLD) == 1)
{
sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, player->GetName(), kicker.c_str(), reason.c_str());
}
else
{
PSendSysMessage(LANG_COMMAND_KICKMESSAGE, player->GetName(), kicker.c_str(), reason.c_str());
}
player->GetSession()->KickPlayer();
}
else
{
std::string name = extractPlayerNameFromLink((char*)kickName);
if(name.empty())
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
if(m_session && name==m_session->GetPlayer()->GetName())
{
SendSysMessage(LANG_COMMAND_KICKSELF);
SetSentErrorMessage(true);
return false;
}
Player* player = objmgr.GetPlayer(kickName);
if(!player)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
if(HasLowerSecurity(player, 0))
{
SendSysMessage(LANG_YOURS_SECURITY_IS_LOW); //maybe replacement string for this later on
SetSentErrorMessage(true);
return false;
}
std::string nameLink = playerLink(name);
if(sWorld.KickPlayer(name))
{
if(sWorld.getConfig(CONFIG_SHOW_KICK_IN_WORLD) == 1)
{
sWorld.SendWorldText(LANG_COMMAND_KICKMESSAGE, nameLink.c_str(), kicker.c_str(), reason.c_str());
}
else
{
PSendSysMessage(LANG_COMMAND_KICKMESSAGE,nameLink.c_str());
}
}
else
{
PSendSysMessage(LANG_COMMAND_KICKNOTFOUNDPLAYER,nameLink.c_str());
return false;
}
}*/
Player* target;
if(!extractPlayerTarget((char*)args,&target))
return false;
if (m_session && target==m_session->GetPlayer())
{
SendSysMessage(LANG_COMMAND_KICKSELF);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target, 0))
return false;
// send before target pointer invalidate
PSendSysMessage(LANG_COMMAND_KICKMESSAGE,GetNameLink(target).c_str());
target->GetSession()->KickPlayer();
return true;
}
//set temporary phase mask for player
bool ChatHandler::HandleModifyPhaseCommand(const char* args)
{
if (!*args)
return false;
uint32 phasemask = (uint32)atoi((char*)args);
Unit *target = getSelectedUnit();
if(!target)
target = m_session->GetPlayer();
// check online security
else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
return false;
target->SetPhaseMask(phasemask,true);
return true;
}
//show info of player
bool ChatHandler::HandlePInfoCommand(const char* args)
{
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
return false;
uint32 accId = 0;
uint32 money = 0;
uint32 total_player_time = 0;
uint32 level = 0;
uint32 latency = 0;
// get additional information from Player object
if(target)
{
// check online security
if (HasLowerSecurity(target, 0))
return false;
accId = target->GetSession()->GetAccountId();
money = target->GetMoney();
total_player_time = target->GetTotalPlayedTime();
level = target->getLevel();
latency = target->GetSession()->GetLatency();
}
// get additional information from DB
else
{
// check offline security
if (HasLowerSecurity(NULL, target_guid))
return false;
// 0 1 2 3
QueryResult *result = CharacterDatabase.PQuery("SELECT totaltime, level, money, account FROM characters WHERE guid = '%u'", GUID_LOPART(target_guid));
if (!result)
return false;
Field *fields = result->Fetch();
total_player_time = fields[0].GetUInt32();
level = fields[1].GetUInt32();
money = fields[2].GetUInt32();
accId = fields[3].GetUInt32();
delete result;
}
std::string username = GetTrinityString(LANG_ERROR);
std::string last_ip = GetTrinityString(LANG_ERROR);
uint32 security = 0;
std::string last_login = GetTrinityString(LANG_ERROR);
QueryResult* result = LoginDatabase.PQuery("SELECT username,gmlevel,last_ip,last_login FROM account WHERE id = '%u'",accId);
if(result)
{
Field* fields = result->Fetch();
username = fields[0].GetCppString();
security = fields[1].GetUInt32();
if(!m_session || m_session->GetSecurity() >= security)
{
last_ip = fields[2].GetCppString();
last_login = fields[3].GetCppString();
}
else
{
last_ip = "-";
last_login = "-";
}
delete result;
}
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_PINFO_ACCOUNT, (target?"":GetMangosString(LANG_OFFLINE)), nameLink.c_str(), GUID_LOPART(target_guid), username.c_str(), accId, security, last_ip.c_str(), last_login.c_str(), latency);
std::string timeStr = secsToTimeString(total_player_time,true,true);
uint32 gold = money /GOLD;
uint32 silv = (money % GOLD) / SILVER;
uint32 copp = (money % GOLD) % SILVER;
PSendSysMessage(LANG_PINFO_LEVEL, timeStr.c_str(), level, gold,silv,copp );
return true;
}
/*//show tickets
void ChatHandler::ShowTicket(uint64 guid, char const* text, char const* time)
{
std::string name;
if(!objmgr.GetPlayerNameByGUID(guid,name))
name = GetTrinityString(LANG_UNKNOWN);
std::string nameLink = playerLink(name);
PSendSysMessage(LANG_COMMAND_TICKETVIEW, nameLink.c_str(),time,text);
}
//ticket commands
bool ChatHandler::HandleTicketCommand(const char* args)
{
char* px = strtok((char*)args, " ");
// ticket<end>
if (!px)
{
if(!m_session)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
size_t count = objmgr.GetTicketCount();
bool accept = m_session->GetPlayer()->isAcceptTickets();
PSendSysMessage(LANG_COMMAND_TICKETCOUNT, count, accept ? GetTrinityString(LANG_ON) : GetTrinityString(LANG_OFF));
return true;
}
// ticket on
if(strncmp(px,"on",3) == 0)
{
if(!m_session)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
m_session->GetPlayer()->SetAcceptTicket(true);
SendSysMessage(LANG_COMMAND_TICKETON);
return true;
}
// ticket off
if(strncmp(px,"off",4) == 0)
{
if(!m_session)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
m_session->GetPlayer()->SetAcceptTicket(false);
SendSysMessage(LANG_COMMAND_TICKETOFF);
return true;
}
// ticket #num
int num = atoi(px);
if(num > 0)
{
QueryResult *result = CharacterDatabase.PQuery("SELECT guid,ticket_text,ticket_lastchange FROM character_ticket ORDER BY ticket_id ASC "_OFFSET_, num-1);
if(!result)
{
PSendSysMessage(LANG_COMMAND_TICKENOTEXIST, num);
SetSentErrorMessage(true);
return false;
}
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
char const* text = fields[1].GetString();
char const* time = fields[2].GetString();
ShowTicket(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER),text,time);
delete result;
return true;
}
uint64 target_guid;
if(!extractPlayerTarget(px,NULL,&target_guid))
return false;
// ticket $char_name
GMTicket* ticket = objmgr.GetGMTicket(GUID_LOPART(target_guid));
if(!ticket)
return false;
std::string time = TimeToTimestampStr(ticket->GetLastUpdate());
ShowTicket(target_guid, ticket->GetText(), time.c_str());
return true;
}
//dell all tickets
bool ChatHandler::HandleDelTicketCommand(const char *args)
{
char* px = strtok((char*)args, " ");
if (!px)
return false;
// delticket all
if(strncmp(px,"all",4) == 0)
{
objmgr.DeleteAll();
SendSysMessage(LANG_COMMAND_ALLTICKETDELETED);
return true;
}
int num = (uint32)atoi(px);
// delticket #num
if(num > 0)
{
QueryResult* result = CharacterDatabase.PQuery("SELECT guid FROM character_ticket ORDER BY ticket_id ASC "_OFFSET_,num-1);
if(!result)
{
PSendSysMessage(LANG_COMMAND_TICKENOTEXIST, num);
SetSentErrorMessage(true);
return false;
}
Field* fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
delete result;
objmgr.Delete(guid);
//notify player
if(Player* pl = objmgr.GetPlayer(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER)))
{
pl->GetSession()->SendGMTicketGetTicket(0x0A, 0);
PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL, GetNameLink(pl).c_str());
}
else
PSendSysMessage(LANG_COMMAND_TICKETDEL);
return true;
}
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget(px,&target,&target_guid,&target_name))
return false;
// delticket $char_name
objmgr.Delete(GUID_LOPART(target_guid));
// notify players about ticket deleting
if(target)
target->GetSession()->SendGMTicketGetTicket(0x0A,0);
std::string nameLink = playerLink(target_name);
PSendSysMessage(LANG_COMMAND_TICKETPLAYERDEL,nameLink.c_str());
return true;
}*/
/////WAYPOINT COMMANDS
/**
* Add a waypoint to a creature.
*
* The user can either select an npc or provide its GUID.
*
* The user can even select a visual waypoint - then the new waypoint
* is placed *after* the selected one - this makes insertion of new
* waypoints possible.
*
* eg:
* .wp add 12345
* -> adds a waypoint to the npc with the GUID 12345
*
* .wp add
* -> adds a waypoint to the currently selected creature
*
*
* @param args if the user did not provide a GUID, it is NULL
*
* @return true - command did succeed, false - something went wrong
*/
bool ChatHandler::HandleWpAddCommand(const char* args)
{
sLog.outDebug("DEBUG: HandleWpAddCommand");
// optional
char* path_number = NULL;
uint32 pathid = 0;
if(*args)
path_number = strtok((char*)args, " ");
uint32 point = 0;
Creature* target = getSelectedCreature();
if (!path_number)
{
if(target)
pathid = target->GetWaypointPathId();
else
{
QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(id) FROM waypoint_data");
uint32 maxpathid = result->Fetch()->GetInt32();
pathid = maxpathid+1;
sLog.outDebug("DEBUG: HandleWpAddCommand - New path started.");
PSendSysMessage("%s%s|r", "|cff00ff00", "New path started.");
}
}
else
pathid = atoi(path_number);
// path_id -> ID of the Path
// point -> number of the waypoint (if not 0)
if(!pathid)
{
sLog.outDebug("DEBUG: HandleWpAddCommand - Current creature haven't loaded path.");
PSendSysMessage("%s%s|r", "|cffff33ff", "Current creature haven't loaded path.");
return true;
}
sLog.outDebug("DEBUG: HandleWpAddCommand - point == 0");
QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(point) FROM waypoint_data WHERE id = '%u'",pathid);
if( result )
{
point = (*result)[0].GetUInt32();
delete result;
}
Player* player = m_session->GetPlayer();
Map *map = player->GetMap();
WorldDatabase.PExecuteLog("INSERT INTO waypoint_data (id, point, position_x, position_y, position_z) VALUES ('%u','%u','%f', '%f', '%f')",
pathid, point+1, player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
PSendSysMessage("%s%s%u%s%u%s|r", "|cff00ff00", "PathID: |r|cff00ffff", pathid, "|r|cff00ff00: Waypoint |r|cff00ffff", point,"|r|cff00ff00 created. ");
return true;
} // HandleWpAddCommand
bool ChatHandler::HandleWpLoadPathCommand(const char *args)
{
if(!*args)
return false;
// optional
char* path_number = NULL;
if(*args)
path_number = strtok((char*)args, " ");
uint32 pathid = 0;
uint32 guidlow = 0;
Creature* target = getSelectedCreature();
// Did player provide a path_id?
if (!path_number)
sLog.outDebug("DEBUG: HandleWpLoadPathCommand - No path number provided");
if(!target)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
if(target->GetEntry() == 1)
{
PSendSysMessage("%s%s|r", "|cffff33ff", "You want to load path to a waypoint? Aren't you?");
SetSentErrorMessage(true);
return false;
}
pathid = atoi(path_number);
if(!pathid)
{
PSendSysMessage("%s%s|r", "|cffff33ff", "No vallid path number provided.");
return true;
}
/*
guidlow = target->GetDBTableGUIDLow();
QueryResult *result = WorldDatabase.PQuery( "SELECT guid FROM creature_addon WHERE guid = '%u'",guidlow);
if( result )
{
WorldDatabase.PExecute("UPDATE creature_addon SET path_id = '%u' WHERE guid = '%u'", pathid, guidlow);
delete result;
}
else
WorldDatabase.PExecute("INSERT INTO creature_addon(guid,path_id) VALUES ('%u','%u')", guidlow, pathid);
*/
WorldDatabase.PExecute("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", WAYPOINT_MOTION_TYPE, guidlow);
target->SetWaypointPathId(pathid);
target->SetDefaultMovementType(WAYPOINT_MOTION_TYPE);
target->GetMotionMaster()->Initialize();
target->MonsterSay("Path loaded.",0,0);
return true;
}
bool ChatHandler::HandleReloadAllPaths(const char* args)
{
if(!*args)
return false;
uint32 id = atoi(args);
if(!id)
return false;
PSendSysMessage("%s%s|r|cff00ffff%u|r", "|cff00ff00", "Loading Path: ", id);
WaypointMgr.UpdatePath(id);
return true;
}
bool ChatHandler::HandleWpUnLoadPathCommand(const char *args)
{
uint32 guidlow = 0;
Creature* target = getSelectedCreature();
if(!target)
{
PSendSysMessage("%s%s|r", "|cff33ffff", "You must select target.");
return true;
}
if(target->GetWaypointPathId())
{
uint32 pathId = target->GetDBTableGUIDLow() * 10;
if(target->GetWaypointPathId() == pathId)
{
for(uint32 i = 1; i < 11; ++i)
{
if(i == 10)
{
PSendSysMessage("%s%s|r", "|cffff33ff", "Target cannot have more than 9 script paths. Unloading failed.");
break;
}
if(WaypointMgr.GetPath(++pathId))
continue;
WorldDatabase.PExecute("UPDATE waypoint_data SET id = %u WHERE id = %u", pathId, target->GetDBTableGUIDLow() * 10);
WorldDatabase.PExecute("UPDATE creature SET MovementType = '%u' WHERE guid = '%u'", IDLE_MOTION_TYPE, guidlow);
target->SetWaypointPathId(0);
target->UpdateWaypointID(0);
target->SetDefaultMovementType(IDLE_MOTION_TYPE);
target->GetMotionMaster()->Initialize();
target->GetMotionMaster()->MoveTargetedHome();
PSendSysMessage("Path unloaded.");
break;
}
}
else
PSendSysMessage("%s%s|r", "|cffff33ff", "Target has path but that path is not its default path. Unloading failed.");
}
else
PSendSysMessage("%s%s|r", "|cffff33ff", "Target has no loaded path.");
return true;
}
bool ChatHandler::HandleWpEventCommand(const char* args)
{
if(!*args)
return false;
char* show_str = strtok((char*)args, " ");
std::string show = show_str;
// Check
if( (show != "add") && (show != "mod") && (show != "del") && (show != "listid")) return false;
if(show == "add")
{
uint32 id = 0;
char* arg_id = strtok(NULL, " ");
if(arg_id)
uint32 id = atoi(arg_id);
if(id)
{
QueryResult *result = WorldDatabase.PQuery( "SELECT `id` FROM waypoint_scripts WHERE guid = %u", id);
if( !result )
{
WorldDatabase.PExecute("INSERT INTO waypoint_scripts(guid)VALUES(%u)", id);
PSendSysMessage("%s%s%u|r", "|cff00ff00", "Wp Event: New waypoint event added: ", id);
}
else
{
PSendSysMessage("|cff00ff00Wp Event: You have choosed an existing waypoint script guid: %u|r", id);
delete result;
}
}
else
{
QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(guid) FROM waypoint_scripts");
id = result->Fetch()->GetUInt32();
WorldDatabase.PExecute("INSERT INTO waypoint_scripts(guid)VALUES(%u)", id+1);
PSendSysMessage("%s%s%u|r", "|cff00ff00","Wp Event: New waypoint event added: |r|cff00ffff", id+1);
}
return true;
}
if(show == "listid")
{
uint32 id;
char* arg_id = strtok(NULL, " ");
if(!arg_id)
{
PSendSysMessage("%s%s|r", "|cff33ffff","Wp Event: You must provide waypoint script id.");
return true;
}
id = atoi(arg_id);
uint32 a2, a3, a4, a5, a6;
float a8, a9, a10, a11;
char const* a7;
QueryResult *result = WorldDatabase.PQuery( "SELECT `guid`, `delay`, `command`, `datalong`, `datalong2`, `dataint`, `x`, `y`, `z`, `o` FROM waypoint_scripts WHERE id = %u", id);
if( !result )
{
PSendSysMessage("%s%s%u|r", "|cff33ffff", "Wp Event: No waypoint scripts found on id: ", id);
return true;
}
Field *fields;
do
{
fields = result->Fetch();
a2 = fields[0].GetUInt32();
a3 = fields[1].GetUInt32();
a4 = fields[2].GetUInt32();
a5 = fields[3].GetUInt32();
a6 = fields[4].GetUInt32();
a7 = fields[5].GetString();
a8 = fields[6].GetFloat();
a9 = fields[7].GetFloat();
a10 = fields[8].GetFloat();
a11 = fields[9].GetFloat();
PSendSysMessage("|cffff33ffid:|r|cff00ffff %u|r|cff00ff00, guid: |r|cff00ffff%u|r|cff00ff00, delay: |r|cff00ffff%u|r|cff00ff00, command: |r|cff00ffff%u|r|cff00ff00, datalong: |r|cff00ffff%u|r|cff00ff00, datalong2: |r|cff00ffff%u|r|cff00ff00, datatext: |r|cff00ffff%s|r|cff00ff00, posx: |r|cff00ffff%f|r|cff00ff00, posy: |r|cff00ffff%f|r|cff00ff00, posz: |r|cff00ffff%f|r|cff00ff00, orientation: |r|cff00ffff%f|r", id, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11);
}while(result->NextRow());
delete result;
}
if(show == "del")
{
char* arg_id = strtok(NULL, " ");
uint32 id = atoi(arg_id);
QueryResult *result = WorldDatabase.PQuery( "SELECT `guid` FROM waypoint_scripts WHERE guid = %u", id);
if( result )
{
WorldDatabase.PExecuteLog("DELETE FROM waypoint_scripts WHERE guid = %u", id);
PSendSysMessage("%s%s%u|r","|cff00ff00","Wp Event: Waypoint script removed: ", id);
delete result;
}
else
PSendSysMessage("|cffff33ffWp Event: ERROR: you have selected a non existing script: %u|r", id);
return true;
}
if(show == "mod")
{
char* arg_1 = strtok(NULL," ");
if(!arg_1)
{
SendSysMessage("|cffff33ffERROR: Waypoint script guid not present.|r");
return true;
}
uint32 id = atoi(arg_1);
if(!id)
{
SendSysMessage("|cffff33ffERROR: No vallid waypoint script id not present.|r");
return true;
}
char* arg_2 = strtok(NULL," ");
if(!arg_2)
{ SendSysMessage("|cffff33ffERROR: No argument present.|r");
return true;}
std::string arg_string = arg_2;
if( (arg_string != "setid") && (arg_string != "delay") && (arg_string != "command")
&& (arg_string != "datalong") && (arg_string != "datalong2") && (arg_string != "dataint") && (arg_string != "posx")
&& (arg_string != "posy") && (arg_string != "posz") && (arg_string != "orientation")
) { SendSysMessage("|cffff33ffERROR: No valid argument present.|r");
return true;}
char* arg_3;
std::string arg_str_2 = arg_2;
arg_3 = strtok(NULL," ");
if(!arg_3)
{SendSysMessage("|cffff33ffERROR: No additional argument present.|r");
return true;}
float coord;
if(arg_str_2 == "setid")
{
uint32 newid = atoi(arg_3);
PSendSysMessage("%s%s|r|cff00ffff%u|r|cff00ff00%s|r|cff00ffff%u|r","|cff00ff00","Wp Event: Wypoint scipt guid: ", newid," id changed: ", id);
WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET id='%u' WHERE guid='%u'",
newid, id); return true;
}
else
{
QueryResult *result = WorldDatabase.PQuery("SELECT id FROM waypoint_scripts WHERE guid='%u'",id);
if(!result)
{
SendSysMessage("|cffff33ffERROR: You have selected an non existing waypoint script guid.|r");
return true;
}
delete result;
if(arg_str_2 == "posx")
{
coord = atof(arg_3);
WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET x='%f' WHERE guid='%u'",
coord, id);
PSendSysMessage("|cff00ff00Waypoint script:|r|cff00ffff %u|r|cff00ff00 position_x updated.|r", id);
return true;
}else if(arg_str_2 == "posy")
{
coord = atof(arg_3);
WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET y='%f' WHERE guid='%u'",
coord, id);
PSendSysMessage("|cff00ff00Waypoint script: %u position_y updated.|r", id);
return true;
} else if(arg_str_2 == "posz")
{
coord = atof(arg_3);
WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET z='%f' WHERE guid='%u'",
coord, id);
PSendSysMessage("|cff00ff00Waypoint script: |r|cff00ffff%u|r|cff00ff00 position_z updated.|r", id);
return true;
} else if(arg_str_2 == "orientation")
{
coord = atof(arg_3);
WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET o='%f' WHERE guid='%u'",
coord, id);
PSendSysMessage("|cff00ff00Waypoint script: |r|cff00ffff%u|r|cff00ff00 orientation updated.|r", id);
return true;
} else if(arg_str_2 == "dataint")
{
WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET %s='%u' WHERE guid='%u'",
arg_2, atoi(arg_3), id);
PSendSysMessage("|cff00ff00Waypoint script: |r|cff00ffff%u|r|cff00ff00 dataint updated.|r", id);
return true;
}else
{
std::string arg_str_3 = arg_3;
WorldDatabase.escape_string(arg_str_3);
WorldDatabase.PExecuteLog("UPDATE waypoint_scripts SET %s='%s' WHERE guid='%u'",
arg_2, arg_str_3.c_str(), id);
}
}
PSendSysMessage("%s%s|r|cff00ffff%u:|r|cff00ff00 %s %s|r","|cff00ff00","Waypoint script:", id, arg_2,"updated.");
}
return true;
}
bool ChatHandler::HandleWpModifyCommand(const char* args)
{
sLog.outDebug("DEBUG: HandleWpModifyCommand");
if(!*args)
return false;
// first arg: add del text emote spell waittime move
char* show_str = strtok((char*)args, " ");
if (!show_str)
{
return false;
}
std::string show = show_str;
// Check
// Remember: "show" must also be the name of a column!
if( (show != "delay") && (show != "action") && (show != "action_chance")
&& (show != "move_flag") && (show != "del") && (show != "move") && (show != "wpadd")
)
{
return false;
}
// Next arg is: <PATHID> <WPNUM> <ARGUMENT>
char* arg_str = NULL;
// Did user provide a GUID
// or did the user select a creature?
// -> variable lowguid is filled with the GUID of the NPC
uint32 pathid = 0;
uint32 point = 0;
uint32 wpGuid = 0;
Creature* target = getSelectedCreature();
if(!target || target->GetEntry() != VISUAL_WAYPOINT)
{
SendSysMessage("|cffff33ffERROR: You must select a waypoint.|r");
return false;
}
sLog.outDebug("DEBUG: HandleWpModifyCommand - User did select an NPC");
// The visual waypoint
Creature* wpCreature = NULL;
wpGuid = target->GetGUIDLow();
// Did the user select a visual spawnpoint?
if(wpGuid)
wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
// attempt check creature existence by DB data
else
{
PSendSysMessage(LANG_WAYPOINT_CREATNOTFOUND, wpGuid);
return false;
}
// User did select a visual waypoint?
// Check the creature
if (wpCreature->GetEntry() == VISUAL_WAYPOINT )
{
QueryResult *result =
WorldDatabase.PQuery( "SELECT id, point FROM waypoint_data WHERE wpguid = %u", wpGuid);
if(!result)
{
sLog.outDebug("DEBUG: HandleWpModifyCommand - No waypoint found - used 'wpguid'");
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUIDLow());
// Select waypoint number from database
// Since we compare float values, we have to deal with
// some difficulties.
// Here we search for all waypoints that only differ in one from 1 thousand
// (0.001) - There is no other way to compare C++ floats with mySQL floats
// See also: http://dev.mysql.com/doc/refman/5.0/en/problems-with-float.html
const char* maxDIFF = "0.01";
result = WorldDatabase.PQuery( "SELECT id, point FROM waypoint_data WHERE (abs(position_x - %f) <= %s ) and (abs(position_y - %f) <= %s ) and (abs(position_z - %f) <= %s )",
wpCreature->GetPositionX(), maxDIFF, wpCreature->GetPositionY(), maxDIFF, wpCreature->GetPositionZ(), maxDIFF);
if(!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM, wpGuid);
return true;
}
}
sLog.outDebug("DEBUG: HandleWpModifyCommand - After getting wpGuid");
do
{
Field *fields = result->Fetch();
pathid = fields[0].GetUInt32();
point = fields[1].GetUInt32();
}
while( result->NextRow() );
// Cleanup memory
sLog.outDebug("DEBUG: HandleWpModifyCommand - Cleanup memory");
delete result;
// We have the waypoint number and the GUID of the "master npc"
// Text is enclosed in "<>", all other arguments not
arg_str = strtok((char*)NULL, " ");
}
sLog.outDebug("DEBUG: HandleWpModifyCommand - Parameters parsed - now execute the command");
// Check for argument
if(show != "del" && show != "move" && arg_str == NULL)
{
PSendSysMessage(LANG_WAYPOINT_ARGUMENTREQ, show_str);
return false;
}
if(show == "del" && target)
{
PSendSysMessage("|cff00ff00DEBUG: wp modify del, PathID: |r|cff00ffff%u|r", pathid);
// wpCreature
Creature* wpCreature = NULL;
if( wpGuid != 0 )
{
wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
wpCreature->CombatStop();
wpCreature->DeleteFromDB();
wpCreature->AddObjectToRemoveList();
}
WorldDatabase.PExecuteLog("DELETE FROM waypoint_data WHERE id='%u' AND point='%u'",
pathid, point);
WorldDatabase.PExecuteLog("UPDATE waypoint_data SET point=point-1 WHERE id='%u' AND point>'%u'",
pathid, point);
PSendSysMessage(LANG_WAYPOINT_REMOVED);
return true;
} // del
if(show == "move" && target)
{
PSendSysMessage("|cff00ff00DEBUG: wp move, PathID: |r|cff00ffff%u|r", pathid);
Player *chr = m_session->GetPlayer();
Map *map = chr->GetMap();
{
// wpCreature
Creature* wpCreature = NULL;
// What to do:
// Move the visual spawnpoint
// Respawn the owner of the waypoints
if( wpGuid != 0 )
{
wpCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpGuid, VISUAL_WAYPOINT, HIGHGUID_UNIT));
wpCreature->CombatStop();
wpCreature->DeleteFromDB();
wpCreature->AddObjectToRemoveList();
// re-create
Creature* wpCreature2 = new Creature;
if (!wpCreature2->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT, 0, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation()))
{
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
delete wpCreature2;
return false;
}
wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
wpCreature2->LoadFromDB(wpCreature2->GetDBTableGUIDLow(), map);
map->Add(wpCreature2);
//MapManager::Instance().GetMap(npcCreature->GetMapId())->Add(wpCreature2);
}
WorldDatabase.PExecuteLog("UPDATE waypoint_data SET position_x = '%f',position_y = '%f',position_z = '%f' where id = '%u' AND point='%u'",
chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), pathid, point );
PSendSysMessage(LANG_WAYPOINT_CHANGED);
}
return true;
} // move
const char *text = arg_str;
if( text == 0 )
{
// show_str check for present in list of correct values, no sql injection possible
WorldDatabase.PExecuteLog("UPDATE waypoint_data SET %s=NULL WHERE id='%u' AND point='%u'",
show_str, pathid, point);
}
else
{
// show_str check for present in list of correct values, no sql injection possible
std::string text2 = text;
WorldDatabase.escape_string(text2);
WorldDatabase.PExecuteLog("UPDATE waypoint_data SET %s='%s' WHERE id='%u' AND point='%u'",
show_str, text2.c_str(), pathid, point);
}
PSendSysMessage(LANG_WAYPOINT_CHANGED_NO, show_str);
return true;
}
bool ChatHandler::HandleWpShowCommand(const char* args)
{
sLog.outDebug("DEBUG: HandleWpShowCommand");
if(!*args)
return false;
// first arg: on, off, first, last
char* show_str = strtok((char*)args, " ");
if (!show_str)
{
return false;
}
// second arg: GUID (optional, if a creature is selected)
char* guid_str = strtok((char*)NULL, " ");
sLog.outDebug("DEBUG: HandleWpShowCommand: show_str: %s guid_str: %s", show_str, guid_str);
uint32 pathid = 0;
Creature* target = getSelectedCreature();
// Did player provide a PathID?
if (!guid_str)
{
sLog.outDebug("DEBUG: HandleWpShowCommand: !guid_str");
// No PathID provided
// -> Player must have selected a creature
if(!target)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
pathid = target->GetWaypointPathId();
}
else
{
sLog.outDebug("|cff00ff00DEBUG: HandleWpShowCommand: PathID provided|r");
// PathID provided
// Warn if player also selected a creature
// -> Creature selection is ignored <-
if(target)
{
SendSysMessage(LANG_WAYPOINT_CREATSELECTED);
}
pathid = atoi((char*)guid_str);
}
sLog.outDebug("DEBUG: HandleWpShowCommand: danach");
std::string show = show_str;
uint32 Maxpoint;
sLog.outDebug("DEBUG: HandleWpShowCommand: PathID: %u", pathid);
//PSendSysMessage("wpshow - show: %s", show);
// Show info for the selected waypoint
if(show == "info")
{
// Check if the user did specify a visual waypoint
if( target->GetEntry() != VISUAL_WAYPOINT )
{
PSendSysMessage(LANG_WAYPOINT_VP_SELECT);
SetSentErrorMessage(true);
return false;
}
QueryResult *result = WorldDatabase.PQuery( "SELECT id, point, delay, move_flag, action, action_chance FROM waypoint_data WHERE wpguid = %u", target->GetGUIDLow());
if(!result)
{
SendSysMessage(LANG_WAYPOINT_NOTFOUNDDBPROBLEM);
return true;
}
SendSysMessage("|cff00ffffDEBUG: wp show info:|r");
do
{
Field *fields = result->Fetch();
pathid = fields[0].GetUInt32();
uint32 point = fields[1].GetUInt32();
uint32 delay = fields[2].GetUInt32();
uint32 flag = fields[3].GetUInt32();
uint32 ev_id = fields[4].GetUInt32();
uint32 ev_chance = fields[5].GetUInt32();
PSendSysMessage("|cff00ff00Show info: for current point: |r|cff00ffff%u|r|cff00ff00, Path ID: |r|cff00ffff%u|r", point, pathid);
PSendSysMessage("|cff00ff00Show info: delay: |r|cff00ffff%u|r", delay);
PSendSysMessage("|cff00ff00Show info: Move flag: |r|cff00ffff%u|r", flag);
PSendSysMessage("|cff00ff00Show info: Waypoint event: |r|cff00ffff%u|r", ev_id);
PSendSysMessage("|cff00ff00Show info: Event chance: |r|cff00ffff%u|r", ev_chance);
}while( result->NextRow() );
// Cleanup memory
delete result;
return true;
}
if(show == "on")
{
QueryResult *result = WorldDatabase.PQuery( "SELECT point, position_x,position_y,position_z FROM waypoint_data WHERE id = '%u'", pathid);
if(!result)
{
SendSysMessage("|cffff33ffPath no found.|r");
SetSentErrorMessage(true);
return false;
}
PSendSysMessage("|cff00ff00DEBUG: wp on, PathID: |cff00ffff%u|r", pathid);
// Delete all visuals for this NPC
QueryResult *result2 = WorldDatabase.PQuery( "SELECT wpguid FROM waypoint_data WHERE id = '%u' and wpguid <> 0", pathid);
if(result2)
{
bool hasError = false;
do
{
Field *fields = result2->Fetch();
uint32 wpguid = fields[0].GetUInt32();
Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(wpguid,VISUAL_WAYPOINT,HIGHGUID_UNIT));
if(!pCreature)
{
PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, wpguid);
hasError = true;
WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", wpguid);
}
else
{
pCreature->CombatStop();
pCreature->DeleteFromDB();
pCreature->AddObjectToRemoveList();
}
}while( result2->NextRow() );
delete result2;
if( hasError )
{
PSendSysMessage(LANG_WAYPOINT_TOOFAR1);
PSendSysMessage(LANG_WAYPOINT_TOOFAR2);
PSendSysMessage(LANG_WAYPOINT_TOOFAR3);
}
}
do
{
Field *fields = result->Fetch();
uint32 point = fields[0].GetUInt32();
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
float z = fields[3].GetFloat();
uint32 id = VISUAL_WAYPOINT;
Player *chr = m_session->GetPlayer();
Map *map = chr->GetMap();
float o = chr->GetOrientation();
Creature* wpCreature = new Creature;
if (!wpCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, x, y, z, o))
{
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
delete wpCreature;
delete result;
return false;
}
sLog.outDebug("DEBUG: UPDATE waypoint_data SET wpguid = '%u");
// set "wpguid" column to the visual waypoint
WorldDatabase.PExecuteLog("UPDATE waypoint_data SET wpguid = '%u' WHERE id = '%u' and point = '%u'", wpCreature->GetGUIDLow(), pathid, point);
wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
wpCreature->LoadFromDB(wpCreature->GetDBTableGUIDLow(),map);
map->Add(wpCreature);
if(target)
{
wpCreature->SetDisplayId(target->GetDisplayId());
wpCreature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
}
}
while( result->NextRow() );
SendSysMessage("|cff00ff00Showing the current creature's path.|r");
// Cleanup memory
delete result;
return true;
}
if(show == "first")
{
PSendSysMessage("|cff00ff00DEBUG: wp first, GUID: %u|r", pathid);
QueryResult *result = WorldDatabase.PQuery( "SELECT position_x,position_y,position_z FROM waypoint_data WHERE point='1' AND id = '%u'",pathid);
if(!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUND, pathid);
SetSentErrorMessage(true);
return false;
}
Field *fields = result->Fetch();
float x = fields[0].GetFloat();
float y = fields[1].GetFloat();
float z = fields[2].GetFloat();
uint32 id = VISUAL_WAYPOINT;
Player *chr = m_session->GetPlayer();
float o = chr->GetOrientation();
Map *map = chr->GetMap();
Creature* pCreature = new Creature;
if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT),map, chr->GetPhaseMaskForSpawn(), id, 0, x, y, z, o))
{
PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
delete pCreature;
delete result;
return false;
}
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
map->Add(pCreature);
if(target)
{
pCreature->SetDisplayId(target->GetDisplayId());
pCreature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
}
// Cleanup memory
delete result;
return true;
}
if(show == "last")
{
PSendSysMessage("|cff00ff00DEBUG: wp last, PathID: |r|cff00ffff%u|r", pathid);
QueryResult *result = WorldDatabase.PQuery( "SELECT MAX(point) FROM waypoint_data WHERE id = '%u'",pathid);
if( result )
{
Maxpoint = (*result)[0].GetUInt32();
delete result;
}
else
Maxpoint = 0;
result = WorldDatabase.PQuery( "SELECT position_x,position_y,position_z FROM waypoint_data WHERE point ='%u' AND id = '%u'",Maxpoint, pathid);
if(!result)
{
PSendSysMessage(LANG_WAYPOINT_NOTFOUNDLAST, pathid);
SetSentErrorMessage(true);
return false;
}
Field *fields = result->Fetch();
float x = fields[0].GetFloat();
float y = fields[1].GetFloat();
float z = fields[2].GetFloat();
uint32 id = VISUAL_WAYPOINT;
Player *chr = m_session->GetPlayer();
float o = chr->GetOrientation();
Map *map = chr->GetMap();
Creature* pCreature = new Creature;
if (!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, 0, x, y, z, o))
{
PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id);
delete pCreature;
delete result;
return false;
}
pCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
pCreature->LoadFromDB(pCreature->GetDBTableGUIDLow(), map);
map->Add(pCreature);
if(target)
{
pCreature->SetDisplayId(target->GetDisplayId());
pCreature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5);
}
// Cleanup memory
delete result;
return true;
}
if(show == "off")
{
QueryResult *result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE id = '%u'", 1);
if(!result)
{
SendSysMessage(LANG_WAYPOINT_VP_NOTFOUND);
SetSentErrorMessage(true);
return false;
}
bool hasError = false;
do
{
Field *fields = result->Fetch();
uint32 guid = fields[0].GetUInt32();
Creature* pCreature = m_session->GetPlayer()->GetMap()->GetCreature(MAKE_NEW_GUID(guid,VISUAL_WAYPOINT,HIGHGUID_UNIT));
if(!pCreature)
{
PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, guid);
hasError = true;
WorldDatabase.PExecuteLog("DELETE FROM creature WHERE guid = '%u'", guid);
}
else
{
pCreature->CombatStop();
pCreature->DeleteFromDB();
pCreature->AddObjectToRemoveList();
}
}while(result->NextRow());
// set "wpguid" column to "empty" - no visual waypoint spawned
WorldDatabase.PExecuteLog("UPDATE waypoint_data SET wpguid = '0'");
//WorldDatabase.PExecuteLog("UPDATE creature_movement SET wpguid = '0' WHERE wpguid <> '0'");
if( hasError )
{
PSendSysMessage(LANG_WAYPOINT_TOOFAR1);
PSendSysMessage(LANG_WAYPOINT_TOOFAR2);
PSendSysMessage(LANG_WAYPOINT_TOOFAR3);
}
SendSysMessage(LANG_WAYPOINT_VP_ALLREMOVED);
// Cleanup memory
delete result;
return true;
}
PSendSysMessage("|cffff33ffDEBUG: wpshow - no valid command found|r");
return true;
}
//////////// WAYPOINT COMMANDS //
//rename characters
bool ChatHandler::HandleCharacterRenameCommand(const char* args)
{
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
return false;
if(target)
{
// check online security
if (HasLowerSecurity(target, 0))
return false;
PSendSysMessage(LANG_RENAME_PLAYER, GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_RENAME);
}
else
{
// check offline security
if (HasLowerSecurity(NULL, target_guid))
return false;
std::string oldNameLink = playerLink(target_name);
PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(target_guid));
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", GUID_LOPART(target_guid));
}
return true;
}
// customize characters
bool ChatHandler::HandleCharacterCustomizeCommand(const char* args)
{
Player* target;
uint64 target_guid;
std::string target_name;
if(!extractPlayerTarget((char*)args,&target,&target_guid,&target_name))
return false;
if(target)
{
PSendSysMessage(LANG_CUSTOMIZE_PLAYER, GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", target->GetGUIDLow());
}
else
{
std::string oldNameLink = playerLink(target_name);
PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(target_guid));
CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '8' WHERE guid = '%u'", GUID_LOPART(target_guid));
}
return true;
}
bool ChatHandler::HandleCharacterReputationCommand(const char* args)
{
Player* target;
if(!extractPlayerTarget((char*)args,&target))
return false;
LocaleConstant loc = GetSessionDbcLocale();
FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
for(FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(itr->second.ID);
char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
std::string rankName = GetMangosString(ReputationRankStrIndex[rank]);
std::ostringstream ss;
if (m_session)
ss << itr->second.ID << " - |cffffffff|Hfaction:" << itr->second.ID << "|h[" << factionName << " " << localeNames[loc] << "]|h|r";
else
ss << itr->second.ID << " - " << factionName << " " << localeNames[loc];
ss << " " << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ")";
if(itr->second.Flags & FACTION_FLAG_VISIBLE)
ss << GetMangosString(LANG_FACTION_VISIBLE);
if(itr->second.Flags & FACTION_FLAG_AT_WAR)
ss << GetMangosString(LANG_FACTION_ATWAR);
if(itr->second.Flags & FACTION_FLAG_PEACE_FORCED)
ss << GetMangosString(LANG_FACTION_PEACE_FORCED);
if(itr->second.Flags & FACTION_FLAG_HIDDEN)
ss << GetMangosString(LANG_FACTION_HIDDEN);
if(itr->second.Flags & FACTION_FLAG_INVISIBLE_FORCED)
ss << GetMangosString(LANG_FACTION_INVISIBLE_FORCED);
if(itr->second.Flags & FACTION_FLAG_INACTIVE)
ss << GetMangosString(LANG_FACTION_INACTIVE);
SendSysMessage(ss.str().c_str());
}
return true;
}
//change standstate
bool ChatHandler::HandleModifyStandStateCommand(const char* args)
{
if (!*args)
return false;
uint32 anim_id = atoi((char*)args);
m_session->GetPlayer( )->SetUInt32Value( UNIT_NPC_EMOTESTATE , anim_id );
return true;
}
bool ChatHandler::HandleHonorAddCommand(const char* args)
{
if (!*args)
return false;
Player *target = getSelectedPlayer();
if(!target)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target, 0))
return false;
uint32 amount = (uint32)atoi(args);
target->RewardHonor(NULL, 1, amount);
return true;
}
bool ChatHandler::HandleHonorAddKillCommand(const char* /*args*/)
{
Unit *target = getSelectedUnit();
if(!target)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
// check online security
if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
return false;
m_session->GetPlayer()->RewardHonor(target, 1);
return true;
}
bool ChatHandler::HandleHonorUpdateCommand(const char* /*args*/)
{
Player *target = getSelectedPlayer();
if(!target)
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(target, 0))
return false;
target->UpdateHonorFields();
return true;
}
bool ChatHandler::HandleLookupEventCommand(const char* args)
{
if(!*args)
return false;
std::string namepart = args;
std::wstring wnamepart;
// converting string that we try to find to lower case
if(!Utf8toWStr(namepart,wnamepart))
return false;
wstrToLower(wnamepart);
uint32 counter = 0;
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
for(uint32 id = 0; id < events.size(); ++id )
{
GameEventData const& eventData = events[id];
std::string descr = eventData.description;
if(descr.empty())
continue;
if (Utf8FitTo(descr, wnamepart))
{
char const* active = activeEvents.find(id) != activeEvents.end() ? GetTrinityString(LANG_ACTIVE) : "";
if(m_session)
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT,id,id,eventData.description.c_str(),active );
else
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE,id,eventData.description.c_str(),active );
++counter;
}
}
if (counter==0)
SendSysMessage(LANG_NOEVENTFOUND);
return true;
}
bool ChatHandler::HandleEventActiveListCommand(const char* args)
{
uint32 counter = 0;
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
char const* active = GetTrinityString(LANG_ACTIVE);
for(GameEventMgr::ActiveEvents::const_iterator itr = activeEvents.begin(); itr != activeEvents.end(); ++itr )
{
uint32 event_id = *itr;
GameEventData const& eventData = events[event_id];
if(m_session)
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CHAT,event_id,event_id,eventData.description.c_str(),active );
else
PSendSysMessage(LANG_EVENT_ENTRY_LIST_CONSOLE,event_id,eventData.description.c_str(),active );
++counter;
}
if (counter==0)
SendSysMessage(LANG_NOEVENTFOUND);
return true;
}
bool ChatHandler::HandleEventInfoCommand(const char* args)
{
if(!*args)
return false;
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameevent");
if(!cId)
return false;
uint32 event_id = atoi(cId);
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
if(event_id >=events.size())
{
SendSysMessage(LANG_EVENT_NOT_EXIST);
SetSentErrorMessage(true);
return false;
}
GameEventData const& eventData = events[event_id];
if(!eventData.isValid())
{
SendSysMessage(LANG_EVENT_NOT_EXIST);
SetSentErrorMessage(true);
return false;
}
GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
bool active = activeEvents.find(event_id) != activeEvents.end();
char const* activeStr = active ? GetTrinityString(LANG_ACTIVE) : "";
std::string startTimeStr = TimeToTimestampStr(eventData.start);
std::string endTimeStr = TimeToTimestampStr(eventData.end);
uint32 delay = gameeventmgr.NextCheck(event_id);
time_t nextTime = time(NULL)+delay;
std::string nextStr = nextTime >= eventData.start && nextTime < eventData.end ? TimeToTimestampStr(time(NULL)+delay) : "-";
std::string occurenceStr = secsToTimeString(eventData.occurence * MINUTE);
std::string lengthStr = secsToTimeString(eventData.length * MINUTE);
PSendSysMessage(LANG_EVENT_INFO,event_id,eventData.description.c_str(),activeStr,
startTimeStr.c_str(),endTimeStr.c_str(),occurenceStr.c_str(),lengthStr.c_str(),
nextStr.c_str());
return true;
}
bool ChatHandler::HandleEventStartCommand(const char* args)
{
if(!*args)
return false;
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameevent");
if(!cId)
return false;
int32 event_id = atoi(cId);
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
if(event_id < 1 || event_id >=events.size())
{
SendSysMessage(LANG_EVENT_NOT_EXIST);
SetSentErrorMessage(true);
return false;
}
GameEventData const& eventData = events[event_id];
if(!eventData.isValid())
{
SendSysMessage(LANG_EVENT_NOT_EXIST);
SetSentErrorMessage(true);
return false;
}
GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
if(activeEvents.find(event_id) != activeEvents.end())
{
PSendSysMessage(LANG_EVENT_ALREADY_ACTIVE,event_id);
SetSentErrorMessage(true);
return false;
}
gameeventmgr.StartEvent(event_id,true);
return true;
}
bool ChatHandler::HandleEventStopCommand(const char* args)
{
if(!*args)
return false;
// id or [name] Shift-click form |color|Hgameevent:id|h[name]|h|r
char* cId = extractKeyFromLink((char*)args,"Hgameevent");
if(!cId)
return false;
int32 event_id = atoi(cId);
GameEventMgr::GameEventDataMap const& events = gameeventmgr.GetEventMap();
if(event_id < 1 || event_id >=events.size())
{
SendSysMessage(LANG_EVENT_NOT_EXIST);
SetSentErrorMessage(true);
return false;
}
GameEventData const& eventData = events[event_id];
if(!eventData.isValid())
{
SendSysMessage(LANG_EVENT_NOT_EXIST);
SetSentErrorMessage(true);
return false;
}
GameEventMgr::ActiveEvents const& activeEvents = gameeventmgr.GetActiveEventList();
if(activeEvents.find(event_id) == activeEvents.end())
{
PSendSysMessage(LANG_EVENT_NOT_ACTIVE,event_id);
SetSentErrorMessage(true);
return false;
}
gameeventmgr.StopEvent(event_id,true);
return true;
}
bool ChatHandler::HandleCombatStopCommand(const char* args)
{
Player* target;
if(!extractPlayerTarget((char*)args,&target))
return false;
// check online security
if (HasLowerSecurity(target, 0))
return false;
target->CombatStop();
target->getHostilRefManager().deleteReferences();
return true;
}
void ChatHandler::HandleLearnSkillRecipesHelper(Player* player,uint32 skill_id)
{
uint32 classmask = player->getClassMask();
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
if (!skillLine)
continue;
// wrong skill
if( skillLine->skillId != skill_id)
continue;
// not high rank
if(skillLine->forward_spellid )
continue;
// skip racial skills
if (skillLine->racemask != 0)
continue;
// skip wrong class skills
if( skillLine->classmask && (skillLine->classmask & classmask) == 0)
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,player,false))
continue;
player->learnSpell(skillLine->spellId,false);
}
}
bool ChatHandler::HandleLearnAllCraftsCommand(const char* /*args*/)
{
uint32 classmask = m_session->GetPlayer()->getClassMask();
for (uint32 i = 0; i < sSkillLineStore.GetNumRows(); ++i)
{
SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
if( !skillInfo )
continue;
if ((skillInfo->categoryId == SKILL_CATEGORY_PROFESSION || skillInfo->categoryId == SKILL_CATEGORY_SECONDARY) &&
skillInfo->canLink) // only prof. with recipes have
{
HandleLearnSkillRecipesHelper(m_session->GetPlayer(),skillInfo->id);
}
}
SendSysMessage(LANG_COMMAND_LEARN_ALL_CRAFT);
return true;
}
bool ChatHandler::HandleLearnAllRecipesCommand(const char* args)
{
// Learns all recipes of specified profession and sets skill to max
// Example: .learn all_recipes enchanting
Player* target = getSelectedPlayer();
if( !target )
{
SendSysMessage(LANG_PLAYER_NOT_FOUND);
return false;
}
if (!*args)
return false;
std::wstring wnamepart;
if(!Utf8toWStr(args,wnamepart))
return false;
uint32 counter = 0; // Counter for figure out that we found smth.
// converting string that we try to find to lower case
wstrToLower( wnamepart );
uint32 classmask = m_session->GetPlayer()->getClassMask();
std::string name;
SkillLineEntry const *targetSkillInfo = NULL;
for (uint32 i = 1; i < sSkillLineStore.GetNumRows(); ++i)
{
SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(i);
if (!skillInfo)
continue;
if ((skillInfo->categoryId != SKILL_CATEGORY_PROFESSION &&
skillInfo->categoryId != SKILL_CATEGORY_SECONDARY) ||
!skillInfo->canLink) // only prof with recipes have set
continue;
int loc = GetSessionDbcLocale();
name = skillInfo->name[loc];
if(name.empty())
continue;
if (!Utf8FitTo(name, wnamepart))
{
loc = 0;
for(; loc < MAX_LOCALE; ++loc)
{
if(loc==GetSessionDbcLocale())
continue;
name = skillInfo->name[loc];
if(name.empty())
continue;
if (Utf8FitTo(name, wnamepart))
break;
}
}
if(loc < MAX_LOCALE)
{
targetSkillInfo = skillInfo;
break;
}
}
if(!targetSkillInfo)
return false;
HandleLearnSkillRecipesHelper(target,targetSkillInfo->id);
uint16 maxLevel = target->GetPureMaxSkillValue(targetSkillInfo->id);
target->SetSkill(targetSkillInfo->id, maxLevel, maxLevel);
PSendSysMessage(LANG_COMMAND_LEARN_ALL_RECIPES, name.c_str());
return true;
}
bool ChatHandler::HandleLookupPlayerIpCommand(const char* args)
{
if (!*args)
return false;
std::string ip = strtok ((char*)args, " ");
char* limit_str = strtok (NULL, " ");
int32 limit = limit_str ? atoi (limit_str) : -1;
LoginDatabase.escape_string (ip);
QueryResult* result = LoginDatabase.PQuery ("SELECT id,username FROM account WHERE last_ip = '%s'", ip.c_str ());
return LookupPlayerSearchCommand (result,limit);
}
bool ChatHandler::HandleLookupPlayerAccountCommand(const char* args)
{
if (!*args)
return false;
std::string account = strtok ((char*)args, " ");
char* limit_str = strtok (NULL, " ");
int32 limit = limit_str ? atoi (limit_str) : -1;
if (!AccountMgr::normalizeString (account))
return false;
LoginDatabase.escape_string (account);
QueryResult* result = LoginDatabase.PQuery ("SELECT id,username FROM account WHERE username = '%s'", account.c_str ());
return LookupPlayerSearchCommand (result,limit);
}
bool ChatHandler::HandleLookupPlayerEmailCommand(const char* args)
{
if (!*args)
return false;
std::string email = strtok ((char*)args, " ");
char* limit_str = strtok (NULL, " ");
int32 limit = limit_str ? atoi (limit_str) : -1;
LoginDatabase.escape_string (email);
QueryResult* result = LoginDatabase.PQuery ("SELECT id,username FROM account WHERE email = '%s'", email.c_str ());
return LookupPlayerSearchCommand (result,limit);
}
bool ChatHandler::LookupPlayerSearchCommand(QueryResult* result, int32 limit)
{
if(!result)
{
PSendSysMessage(LANG_NO_PLAYERS_FOUND);
SetSentErrorMessage(true);
return false;
}
int i =0;
do
{
Field* fields = result->Fetch();
uint32 acc_id = fields[0].GetUInt32();
std::string acc_name = fields[1].GetCppString();
QueryResult* chars = CharacterDatabase.PQuery("SELECT guid,name FROM characters WHERE account = '%u'", acc_id);
if(chars)
{
PSendSysMessage(LANG_LOOKUP_PLAYER_ACCOUNT,acc_name.c_str(),acc_id);
uint64 guid = 0;
std::string name;
do
{
Field* charfields = chars->Fetch();
guid = charfields[0].GetUInt64();
name = charfields[1].GetCppString();
PSendSysMessage(LANG_LOOKUP_PLAYER_CHARACTER,name.c_str(),guid);
++i;
} while( chars->NextRow() && ( limit == -1 || i < limit ) );
delete chars;
}
} while(result->NextRow());
delete result;
if(i==0) // empty accounts only
{
PSendSysMessage(LANG_NO_PLAYERS_FOUND);
SetSentErrorMessage(true);
return false;
}
return true;
}
/// Triggering corpses expire check in world
bool ChatHandler::HandleServerCorpsesCommand(const char* /*args*/)
{
CorpsesErase();
return true;
}
bool ChatHandler::HandleRepairitemsCommand(const char* args)
{
Player* target;
if(!extractPlayerTarget((char*)args,&target))
return false;
// check online security
if (HasLowerSecurity(target, 0))
return false;
// Repair items
target->DurabilityRepairAll(false, 0, false);
PSendSysMessage(LANG_YOU_REPAIR_ITEMS, GetNameLink(target).c_str());
if(needReportToTarget(target))
ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, GetNameLink().c_str());
return true;
}
bool ChatHandler::HandleWaterwalkCommand(const char* args)
{
if(!*args)
return false;
Player *player = getSelectedPlayer();
if(!player)
{
PSendSysMessage(LANG_NO_CHAR_SELECTED);
SetSentErrorMessage(true);
return false;
}
// check online security
if (HasLowerSecurity(player, 0))
return false;
if (strncmp(args, "on", 3) == 0)
player->SetMovement(MOVE_WATER_WALK); // ON
else if (strncmp(args, "off", 4) == 0)
player->SetMovement(MOVE_LAND_WALK); // OFF
else
{
SendSysMessage(LANG_USE_BOL);
return false;
}
PSendSysMessage(LANG_YOU_SET_WATERWALK, args, GetNameLink(player).c_str());
if(needReportToTarget(player))
ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, GetNameLink().c_str());
return true;
}
bool ChatHandler::HandleCreatePetCommand(const char* args)
{
Player *player = m_session->GetPlayer();
Creature *creatureTarget = getSelectedCreature();
if(!creatureTarget || creatureTarget->isPet() || creatureTarget->GetTypeId() == TYPEID_PLAYER)
{
PSendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(creatureTarget->GetEntry());
// Creatures with family 0 crashes the server
if(cInfo->family == 0)
{
PSendSysMessage("This creature cannot be tamed. (family id: 0).");
SetSentErrorMessage(true);
return false;
}
if(player->GetPetGUID())
{
PSendSysMessage("You already have a pet");
SetSentErrorMessage(true);
return false;
}
// Everything looks OK, create new pet
Pet* pet = new Pet(player, HUNTER_PET);
if(!pet)
return false;
if(!pet->CreateBaseAtCreature(creatureTarget))
{
delete pet;
PSendSysMessage("Error 1");
return false;
}
creatureTarget->setDeathState(JUST_DIED);
creatureTarget->RemoveCorpse();
creatureTarget->SetHealth(0); // just for nice GM-mode view
pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, player->GetGUID());
pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, player->getFaction());
if(!pet->InitStatsForLevel(creatureTarget->getLevel()))
{
sLog.outError("ERROR: InitStatsForLevel() in EffectTameCreature failed! Pet deleted.");
PSendSysMessage("Error 2");
delete pet;
return false;
}
// prepare visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel()-1);
pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
pet->InitPetCreateSpells();
pet->SetHealth(pet->GetMaxHealth());
pet->GetMap()->Add((Creature*)pet);
// visual effect for levelup
pet->SetUInt32Value(UNIT_FIELD_LEVEL,creatureTarget->getLevel());
player->SetMinion(pet, true);
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
player->PetSpellInitialize();
return true;
}
bool ChatHandler::HandlePetLearnCommand(const char* args)
{
if(!*args)
return false;
Player *plr = m_session->GetPlayer();
Pet *pet = plr->GetPet();
if(!pet)
{
PSendSysMessage("You have no pet");
SetSentErrorMessage(true);
return false;
}
uint32 spellId = extractSpellIdFromLink((char*)args);
if(!spellId || !sSpellStore.LookupEntry(spellId))
return false;
// Check if pet already has it
if(pet->HasSpell(spellId))
{
PSendSysMessage("Pet already has spell: %u", spellId);
SetSentErrorMessage(true);
return false;
}
// Check if spell is valid
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo))
{
PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spellId);
SetSentErrorMessage(true);
return false;
}
pet->learnSpell(spellId);
PSendSysMessage("Pet has learned spell %u", spellId);
return true;
}
bool ChatHandler::HandlePetUnlearnCommand(const char *args)
{
if(!*args)
return false;
Player *plr = m_session->GetPlayer();
Pet *pet = plr->GetPet();
if(!pet)
{
PSendSysMessage("You have no pet");
SetSentErrorMessage(true);
return false;
}
uint32 spellId = extractSpellIdFromLink((char*)args);
if(pet->HasSpell(spellId))
pet->removeSpell(spellId, false);
else
PSendSysMessage("Pet doesn't have that spell");
return true;
}
bool ChatHandler::HandlePetTpCommand(const char *args)
{
if(!*args)
return false;
Player *plr = m_session->GetPlayer();
Pet *pet = plr->GetPet();
if(!pet)
{
PSendSysMessage("You have no pet");
SetSentErrorMessage(true);
return false;
}
uint32 tp = atol(args);
//pet->SetTP(tp);
PSendSysMessage("Pet's tp changed to %u", tp);
return true;
}
bool ChatHandler::HandleActivateObjectCommand(const char *args)
{
if(!*args)
return false;
char* cId = extractKeyFromLink((char*)args,"Hgameobject");
if(!cId)
return false;
uint32 lowguid = atoi(cId);
if(!lowguid)
return false;
GameObject* obj = NULL;
// by DB guid
if (GameObjectData const* go_data = objmgr.GetGOData(lowguid))
obj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid,go_data->id);
if(!obj)
{
PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
SetSentErrorMessage(true);
return false;
}
// Activate
obj->SetLootState(GO_READY);
obj->UseDoorOrButton(10000);
PSendSysMessage("Object activated!");
return true;
}
// add creature, temp only
bool ChatHandler::HandleTempAddSpwCommand(const char* args)
{
if(!*args)
return false;
char* charID = strtok((char*)args, " ");
if (!charID)
return false;
Player *chr = m_session->GetPlayer();
float x = chr->GetPositionX();
float y = chr->GetPositionY();
float z = chr->GetPositionZ();
float ang = chr->GetOrientation();
uint32 id = atoi(charID);
chr->SummonCreature(id,x,y,z,ang,TEMPSUMMON_CORPSE_DESPAWN,120);
return true;
}
// add go, temp only
bool ChatHandler::HandleTempGameObjectCommand(const char* args)
{
if(!*args)
return false;
char* charID = strtok((char*)args, " ");
if (!charID)
return false;
Player *chr = m_session->GetPlayer();
char* spawntime = strtok(NULL, " ");
uint32 spawntm;
if( spawntime )
spawntm = atoi((char*)spawntime);
float x = chr->GetPositionX();
float y = chr->GetPositionY();
float z = chr->GetPositionZ();
float ang = chr->GetOrientation();
float rot2 = sin(ang/2);
float rot3 = cos(ang/2);
uint32 id = atoi(charID);
chr->SummonGameObject(id,x,y,z,ang,0,0,rot2,rot3,spawntm);
return true;
}
bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
{
if (!*args)
return false;
uint32 leaderGUID = (uint32) atoi((char*)args);
Creature *pCreature = getSelectedCreature();
if(!pCreature || !pCreature->GetDBTableGUIDLow())
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
uint32 lowguid = pCreature->GetDBTableGUIDLow();
if(pCreature->GetFormation())
{
PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormation()->GetId());
return false;
}
if (!lowguid)
return false;
Player *chr = m_session->GetPlayer();
FormationInfo *group_member;
group_member = new FormationInfo;
group_member->follow_angle = (pCreature->GetAngle(chr) - chr->GetOrientation()) * 180 / M_PI;
group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2)));
group_member->leaderGUID = leaderGUID;
group_member->groupAI = 0;
CreatureGroupMap[lowguid] = group_member;
pCreature->SearchFormationAndPath();
WorldDatabase.PExecuteLog("INSERT INTO `creature_formations` (`leaderGUID`, `memberGUID`, `dist`, `angle`, `groupAI`) VALUES ('%u','%u','%f', '%f', '%u')",
leaderGUID, lowguid, group_member->follow_dist, group_member->follow_angle, group_member->groupAI);
PSendSysMessage("Creature %u added to formation with leader %u", lowguid, leaderGUID);
return true;
}
bool ChatHandler::HandleNpcSetLinkCommand(const char* args)
{
if (!*args)
return false;
uint32 linkguid = (uint32) atoi((char*)args);
Creature* pCreature = getSelectedCreature();
if(!pCreature)
{
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
if(!pCreature->GetDBTableGUIDLow())
{
PSendSysMessage("Selected creature isn't in `creature` table", pCreature->GetGUIDLow());
SetSentErrorMessage(true);
return false;
}
if(!objmgr.SetCreatureLinkedRespawn(pCreature->GetDBTableGUIDLow(), linkguid))
{
PSendSysMessage("Selected creature can't link with guid '%u'", linkguid);
SetSentErrorMessage(true);
return false;
}
PSendSysMessage("LinkGUID '%u' added to creature with DBTableGUID: '%u'", linkguid, pCreature->GetDBTableGUIDLow());
return true;
}