Files
TrinityCore/src/server/authserver/Server/BattlenetSocket.cpp
2014-05-06 23:43:29 +02:00

827 lines
28 KiB
C++

/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AuthCodes.h"
#include "BattlenetBitStream.h"
#include "BattlenetSocket.h"
#include "Database/DatabaseEnv.h"
#include "HmacHash.h"
#include "Log.h"
#include "RealmList.h"
#include "SHA256.h"
#include <map>
uint32 const Battlenet::Socket::SRP6_V_Size = 128;
uint32 const Battlenet::Socket::SRP6_S_Size = 32;
std::map<Battlenet::PacketHeader, Battlenet::Socket::PacketHandler> InitHandlers()
{
std::map<Battlenet::PacketHeader, Battlenet::Socket::PacketHandler> handlers;
handlers[Battlenet::PacketHeader(Battlenet::CMSG_AUTH_CHALLENGE, Battlenet::AUTHENTICATION)] = &Battlenet::Socket::HandleAuthChallenge;
handlers[Battlenet::PacketHeader(Battlenet::CMSG_AUTH_CHALLENGE_NEW, Battlenet::AUTHENTICATION)] = &Battlenet::Socket::HandleAuthChallenge;
handlers[Battlenet::PacketHeader(Battlenet::CMSG_AUTH_PROOF_RESPONSE, Battlenet::AUTHENTICATION)] = &Battlenet::Socket::HandleAuthProofResponse;
handlers[Battlenet::PacketHeader(Battlenet::CMSG_PING, Battlenet::CREEP)] = &Battlenet::Socket::HandlePing;
handlers[Battlenet::PacketHeader(Battlenet::CMSG_ENABLE_ENCRYPTION, Battlenet::CREEP)] = &Battlenet::Socket::HandleEnableEncryption;
handlers[Battlenet::PacketHeader(Battlenet::CMSG_REALM_UPDATE, Battlenet::WOW)] = &Battlenet::Socket::HandleRealmUpdate;
handlers[Battlenet::PacketHeader(Battlenet::CMSG_JOIN_REQUEST, Battlenet::WOW)] = &Battlenet::Socket::HandleRealmJoinRequest;
return handlers;
}
std::map<Battlenet::PacketHeader, Battlenet::Socket::PacketHandler> Handlers = InitHandlers();
Battlenet::Socket::ModuleHandler const Battlenet::Socket::ModuleHandlers[MODULE_COUNT] =
{
&Battlenet::Socket::HandlePasswordModule,
&Battlenet::Socket::UnhandledModule,
&Battlenet::Socket::UnhandledModule,
&Battlenet::Socket::HandleSelectGameAccountModule,
&Battlenet::Socket::HandleRiskFingerprintModule,
};
Battlenet::Socket::Socket(RealmSocket& socket) : _socket(socket), _accountId(0), _accountName(), _locale(),
_os(), _build(0), _gameAccountId(0), _accountSecurityLevel(SEC_PLAYER)
{
static uint8 const N_Bytes[] =
{
0xAB, 0x24, 0x43, 0x63, 0xA9, 0xC2, 0xA6, 0xC3, 0x3B, 0x37, 0xE4, 0x61, 0x84, 0x25, 0x9F, 0x8B,
0x3F, 0xCB, 0x8A, 0x85, 0x27, 0xFC, 0x3D, 0x87, 0xBE, 0xA0, 0x54, 0xD2, 0x38, 0x5D, 0x12, 0xB7,
0x61, 0x44, 0x2E, 0x83, 0xFA, 0xC2, 0x21, 0xD9, 0x10, 0x9F, 0xC1, 0x9F, 0xEA, 0x50, 0xE3, 0x09,
0xA6, 0xE5, 0x5E, 0x23, 0xA7, 0x77, 0xEB, 0x00, 0xC7, 0xBA, 0xBF, 0xF8, 0x55, 0x8A, 0x0E, 0x80,
0x2B, 0x14, 0x1A, 0xA2, 0xD4, 0x43, 0xA9, 0xD4, 0xAF, 0xAD, 0xB5, 0xE1, 0xF5, 0xAC, 0xA6, 0x13,
0x1C, 0x69, 0x78, 0x64, 0x0B, 0x7B, 0xAF, 0x9C, 0xC5, 0x50, 0x31, 0x8A, 0x23, 0x08, 0x01, 0xA1,
0xF5, 0xFE, 0x31, 0x32, 0x7F, 0xE2, 0x05, 0x82, 0xD6, 0x0B, 0xED, 0x4D, 0x55, 0x32, 0x41, 0x94,
0x29, 0x6F, 0x55, 0x7D, 0xE3, 0x0F, 0x77, 0x19, 0xE5, 0x6C, 0x30, 0xEB, 0xDE, 0xF6, 0xA7, 0x86
};
N.SetBinary(N_Bytes, sizeof(N_Bytes));
g.SetDword(2);
SHA256Hash sha;
sha.UpdateBigNumbers(&N, &g, NULL);
sha.Finalize();
k.SetBinary(sha.GetDigest(), sha.GetLength());
}
void Battlenet::Socket::_SetVSFields(std::string const& pstr)
{
s.SetRand(SRP6_S_Size * 8);
BigNumber p;
p.SetHexStr(pstr.c_str());
SHA256Hash sha;
sha.UpdateBigNumbers(&s, &p, NULL);
sha.Finalize();
BigNumber x;
x.SetBinary(sha.GetDigest(), sha.GetLength());
v = g.ModExp(x, N);
char* v_hex = v.AsHexStr();
char* s_hex = s.AsHexStr();
LoginDatabase.PExecute("UPDATE battlenet_accounts SET s = '%s', v = '%s' WHERE email ='%s'", s_hex, v_hex, _accountName.c_str());
OPENSSL_free(v_hex);
OPENSSL_free(s_hex);
}
ACE_INET_Addr const& Battlenet::Socket::GetAddressForClient(Realm const& realm, ACE_INET_Addr const& clientAddr)
{
// Attempt to send best address for client
if (clientAddr.is_loopback())
{
// Try guessing if realm is also connected locally
if (realm.LocalAddress.is_loopback() || realm.ExternalAddress.is_loopback())
return clientAddr;
// Assume that user connecting from the machine that authserver is located on
// has all realms available in his local network
return realm.LocalAddress;
}
// Check if connecting client is in the same network
if (IsIPAddrInNetwork(realm.LocalAddress, clientAddr, realm.LocalSubnetMask))
return realm.LocalAddress;
// Return external IP
return realm.ExternalAddress;
}
bool Battlenet::Socket::HandleAuthChallenge(PacketHeader& header, BitStream& packet)
{
// Verify that this IP is not in the ip_banned table
LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS));
std::string const& ip_address = _socket.getRemoteAddress();
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED);
stmt->setString(0, ip_address);
if (PreparedQueryResult result = LoginDatabase.Query(stmt))
{
AuthComplete complete;
complete.SetAuthResult(LOGIN_BANNED);
Send(complete);
TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Banned ip '%s:%d' tries to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort());
return true;
}
AuthChallenge info(header, packet);
info.Read();
if (info.Program != "WoW")
{
AuthComplete complete;
complete.SetAuthResult(AUTH_INVALID_PROGRAM);
Send(complete);
return true;
}
if (!sBattlenetMgr->HasPlatform(info.Platform))
{
AuthComplete complete;
complete.SetAuthResult(AUTH_INVALID_OS);
Send(complete);
return true;
}
if (!sBattlenetMgr->HasPlatform(info.Locale))
{
AuthComplete complete;
complete.SetAuthResult(AUTH_UNSUPPORTED_LANGUAGE);
Send(complete);
return true;
}
for (Component const& component : info.Components)
{
if (!sBattlenetMgr->HasComponent(&component))
{
AuthComplete complete;
if (!sBattlenetMgr->HasProgram(component.Program))
complete.SetAuthResult(AUTH_INVALID_PROGRAM);
else if (!sBattlenetMgr->HasPlatform(component.Platform))
complete.SetAuthResult(AUTH_INVALID_OS);
else
complete.SetAuthResult(AUTH_REGION_BAD_VERSION);
Send(complete);
return true;
}
if (component.Platform == "base")
_build = component.Build;
}
_accountName = info.Login;
_locale = info.Locale;
_os = info.Platform;
Utf8ToUpperOnlyLatin(_accountName);
LoginDatabase.EscapeString(_accountName);
// 0 1 2 3 4 5 6
QueryResult result = LoginDatabase.PQuery("SELECT sha_pass_hash, id, locked, lock_country, last_ip, v, s FROM battlenet_accounts WHERE email = '%s'", _accountName.c_str());
if (!result)
{
AuthComplete complete;
complete.SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
Send(complete);
return true;
}
Field* fields = result->Fetch();
_accountId = fields[1].GetUInt32();
// If the IP is 'locked', check that the player comes indeed from the correct IP address
if (fields[2].GetUInt8() == 1) // if ip is locked
{
TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is locked to IP - '%s' is logging in from '%s'", _accountName.c_str(), fields[4].GetCString(), ip_address.c_str());
if (strcmp(fields[4].GetCString(), ip_address.c_str()) != 0)
{
AuthComplete complete;
complete.SetAuthResult(AUTH_ACCOUNT_LOCKED);
Send(complete);
return true;
}
}
else
{
TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is not locked to ip", _accountName.c_str());
std::string accountCountry = fields[3].GetString();
if (accountCountry.empty() || accountCountry == "00")
TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is not locked to country", _accountName.c_str());
else if (!accountCountry.empty())
{
uint32 ip = inet_addr(ip_address.c_str());
EndianConvertReverse(ip);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGON_COUNTRY);
stmt->setUInt32(0, ip);
if (PreparedQueryResult sessionCountryQuery = LoginDatabase.Query(stmt))
{
std::string loginCountry = (*sessionCountryQuery)[0].GetString();
TC_LOG_DEBUG("server.battlenet", "[Battlenet::AuthChallenge] Account '%s' is locked to country: '%s' Player country is '%s'", _accountName.c_str(), accountCountry.c_str(), loginCountry.c_str());
if (loginCountry != accountCountry)
{
AuthComplete complete;
complete.SetAuthResult(AUTH_ACCOUNT_LOCKED);
Send(complete);
return true;
}
}
}
}
//set expired bans to inactive
LoginDatabase.DirectExecute("UPDATE battlenet_account_bans SET active = 0 WHERE active = 1 AND unbandate <> bandate AND unbandate <= UNIX_TIMESTAMP()");
// If the account is banned, reject the logon attempt
QueryResult banresult = LoginDatabase.PQuery("SELECT bandate, unbandate FROM battlenet_account_bans WHERE id = %u AND active = 1", _accountId);
if (banresult)
{
Field* fields = banresult->Fetch();
if (fields[0].GetUInt32() == fields[1].GetUInt32())
{
AuthComplete complete;
complete.SetAuthResult(LOGIN_BANNED);
Send(complete);
TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str());
return true;
}
else
{
AuthComplete complete;
complete.SetAuthResult(LOGIN_SUSPENDED);
Send(complete);
TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Temporarily banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str());
return true;
}
}
SHA256Hash sha;
sha.UpdateData(_accountName);
sha.Finalize();
I.SetBinary(sha.GetDigest(), sha.GetLength());
ModuleInfo* password = new ModuleInfo(*sBattlenetMgr->GetModule({ _os, "Password" }));
ModuleInfo* thumbprint = new ModuleInfo(*sBattlenetMgr->GetModule({ _os, "Thumbprint" }));
std::string pStr = fields[0].GetString();
std::string databaseV = fields[5].GetString();
std::string databaseS = fields[6].GetString();
if (databaseV.size() != SRP6_V_Size * 2 || databaseS.size() != SRP6_S_Size * 2)
_SetVSFields(pStr);
else
{
s.SetHexStr(databaseS.c_str());
v.SetHexStr(databaseV.c_str());
}
b.SetRand(128 * 8);
B = ((v * k) + g.ModExp(b, N)) % N;
BitStream passwordData;
uint8 state = 0;
passwordData.WriteBytes(&state, 1);
passwordData.WriteBytes(I.AsByteArray(32).get(), 32);
passwordData.WriteBytes(s.AsByteArray(32).get(), 32);
passwordData.WriteBytes(B.AsByteArray(128).get(), 128);
passwordData.WriteBytes(b.AsByteArray(128).get(), 128);
password->DataSize = passwordData.GetSize();
password->Data = new uint8[password->DataSize];
memcpy(password->Data, passwordData.GetBuffer(), password->DataSize);
_modulesWaitingForData.push(MODULE_PASSWORD);
ProofRequest request;
request.Modules.push_back(password);
// if has authenticator, send Token module
request.Modules.push_back(thumbprint);
Send(request);
return true;
}
bool Battlenet::Socket::HandleAuthProofResponse(PacketHeader& header, BitStream& packet)
{
ProofResponse proof(header, packet);
proof.Read();
if (_modulesWaitingForData.size() < proof.Modules.size())
{
AuthComplete complete;
complete.SetAuthResult(AUTH_CORRUPTED_MODULE);
Send(complete);
return true;
}
ServerPacket* response = nullptr;
for (size_t i = 0; i < proof.Modules.size(); ++i)
{
if (!(this->*(ModuleHandlers[_modulesWaitingForData.front()]))(proof.Modules[i], &response))
break;
_modulesWaitingForData.pop();
}
if (!response)
{
response = new AuthComplete();
static_cast<AuthComplete*>(response)->SetAuthResult(AUTH_INTERNAL_ERROR);
}
Send(*response);
delete response;
return true;
}
bool Battlenet::Socket::HandlePing(PacketHeader& /*header*/, BitStream& /*packet*/)
{
Pong pong;
Send(pong);
return true;
}
bool Battlenet::Socket::HandleEnableEncryption(PacketHeader& /*header*/, BitStream& packet)
{
_crypt.Init(&K);
_crypt.DecryptRecv(packet.GetBuffer() + 2, packet.GetSize() - 2);
return false;
}
bool Battlenet::Socket::HandleRealmUpdate(PacketHeader& /*header*/, BitStream& /*packet*/)
{
sRealmList->UpdateIfNeed();
RealmCharacterCounts counts;
ACE_INET_Addr clientAddr;
_socket.peer().get_remote_addr(clientAddr);
for (RealmList::RealmMap::const_iterator i = sRealmList->begin(); i != sRealmList->end(); ++i)
{
Realm const& realm = i->second;
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_NUM_CHARS_ON_REALM);
stmt->setUInt32(0, realm.m_ID);
stmt->setUInt32(1, _gameAccountId);
if (PreparedQueryResult result = LoginDatabase.Query(stmt))
counts.CharacterCounts.push_back({ { realm.Region, realm.Battlegroup, realm.m_ID, 0 }, (*result)[0].GetUInt8() });
uint32 flag = realm.flag;
RealmBuildInfo const* buildInfo = AuthHelper::GetBuildInfo(realm.gamebuild);
if (realm.gamebuild != _build)
{
if (!buildInfo)
continue;
flag |= REALM_FLAG_OFFLINE | REALM_FLAG_SPECIFYBUILD; // tell the client what build the realm is for
}
if (!buildInfo)
flag &= ~REALM_FLAG_SPECIFYBUILD;
RealmUpdate* update = new RealmUpdate();
update->Timezone = realm.timezone;
update->Population = realm.populationLevel;
update->Lock = (realm.allowedSecurityLevel > _accountSecurityLevel) ? 1 : 0;
update->Type = realm.icon;
update->Name = realm.name;
if (flag & REALM_FLAG_SPECIFYBUILD)
{
std::ostringstream version;
version << buildInfo->MajorVersion << '.' << buildInfo->MinorVersion << '.' << buildInfo->BugfixVersion << '.' << buildInfo->HotfixVersion;
update->Version = version.str();
update->Address = GetAddressForClient(realm, clientAddr);
update->Build = realm.gamebuild;
}
update->Flags = flag;
update->Region = realm.Region;
update->Battlegroup = realm.Battlegroup;
update->Index = realm.m_ID;
counts.RealmData.push_back(update);
}
counts.RealmData.push_back(new RealmUpdateComplete());
Send(counts);
return true;
}
bool Battlenet::Socket::HandleRealmJoinRequest(PacketHeader& header, BitStream& packet)
{
RealmJoinRequest join(header, packet);
join.Read();
RealmJoinResult result;
Realm const* realm = sRealmList->GetRealm(join.Realm);
if (!realm)
{
Send(result);
return true;
}
result.ServerSeed = uint32(rand32());
uint8 sessionKey[40];
HmacHash hmac(K.GetNumBytes(), K.AsByteArray().get(), EVP_sha1(), SHA_DIGEST_LENGTH);
hmac.UpdateData((uint8*)"WoW\0", 4);
hmac.UpdateData((uint8*)&join.ClientSeed, 4);
hmac.UpdateData((uint8*)&result.ServerSeed, 4);
hmac.Finalize();
memcpy(sessionKey, hmac.GetDigest(), hmac.GetLength());
HmacHash hmac2(K.GetNumBytes(), K.AsByteArray().get(), EVP_sha1(), SHA_DIGEST_LENGTH);
hmac2.UpdateData((uint8*)"WoW\0", 4);
hmac2.UpdateData((uint8*)&result.ServerSeed, 4);
hmac2.UpdateData((uint8*)&join.ClientSeed, 4);
hmac2.Finalize();
memcpy(sessionKey + hmac.GetLength(), hmac2.GetDigest(), hmac2.GetLength());
LoginDatabase.DirectPExecute("UPDATE account SET sessionkey = '%s', last_ip = '%s', last_login = NOW(), locale = %u, failed_logins = 0, os = '%s' WHERE id = %u",
ByteArrayToHexStr(sessionKey, 40, true).c_str(), _socket.getRemoteAddress().c_str(), GetLocaleByName(_locale), _os.c_str(), _gameAccountId);
result.IPv4.push_back(realm->ExternalAddress);
if (realm->ExternalAddress != realm->LocalAddress)
result.IPv4.push_back(realm->LocalAddress);
Send(result);
return true;
}
void Battlenet::Socket::OnRead()
{
size_t length = _socket.recv_len();
if (!length)
return;
BitStream packet(length);
if (!_socket.recv((char*)packet.GetBuffer(), length))
return;
_crypt.DecryptRecv(packet.GetBuffer(), length);
while (!packet.IsRead())
{
try
{
PacketHeader header;
header.Opcode = packet.Read<uint32>(6);
if (packet.Read<bool>(1))
header.Channel = packet.Read<int32>(4);
TC_LOG_TRACE("server.battlenet", "Battlenet::Socket::OnRead %s", header.ToString().c_str());
std::map<PacketHeader, PacketHandler>::const_iterator itr = Handlers.find(header);
if (itr != Handlers.end())
{
if ((this->*(itr->second))(header, packet))
break;
}
else
{
TC_LOG_DEBUG("server.battlenet", "Battlenet::Socket::OnRead Unhandled opcode %s", header.ToString().c_str());
return;
}
packet.AlignToNextByte();
}
catch (BitStreamPositionException const& e)
{
TC_LOG_ERROR("server.battlenet", "Battlenet::Socket::OnRead Exception: %s", e.what());
_socket.shutdown();
return;
}
}
}
void Battlenet::Socket::OnAccept()
{
TC_LOG_TRACE("server.battlenet", "Battlenet::Socket::OnAccept");
}
void Battlenet::Socket::OnClose()
{
TC_LOG_TRACE("server.battlenet", "Battlenet::Socket::OnClose");
}
void Battlenet::Socket::Send(ServerPacket& packet)
{
packet.Write();
_crypt.EncryptSend(const_cast<uint8*>(packet.GetData()), packet.GetSize());
_socket.send(reinterpret_cast<char const*>(packet.GetData()), packet.GetSize());
}
inline void ReplaceResponse(Battlenet::ServerPacket** oldResponse, Battlenet::ServerPacket* newResponse)
{
if (*oldResponse)
delete *oldResponse;
*oldResponse = newResponse;
}
bool Battlenet::Socket::HandlePasswordModule(BitStream* dataStream, ServerPacket** response)
{
if (dataStream->GetSize() != 1 + 128 + 32 + 128)
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
ReplaceResponse(response, complete);
return false;
}
if (dataStream->Read<uint8>(8) != 2) // State
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
ReplaceResponse(response, complete);
return false;
}
BigNumber A, clientM1, clientChallenge;
A.SetBinary(dataStream->ReadBytes(128).get(), 128);
clientM1.SetBinary(dataStream->ReadBytes(32).get(), 32);
clientChallenge.SetBinary(dataStream->ReadBytes(128).get(), 128);
if (A.isZero())
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
ReplaceResponse(response, complete);
return false;
}
SHA256Hash sha;
sha.UpdateBigNumbers(&A, &B, NULL);
sha.Finalize();
BigNumber u;
u.SetBinary(sha.GetDigest(), sha.GetLength());
BigNumber S = ((A * v.ModExp(u, N)) % N).ModExp(b, N);
uint8 S_bytes[128];
memcpy(S_bytes, S.AsByteArray(128).get(), 128);
uint8 part1[64];
uint8 part2[64];
for (int i = 0; i < 64; ++i)
{
part1[i] = S_bytes[i * 2];
part2[i] = S_bytes[i * 2 + 1];
}
SHA256Hash part1sha, part2sha;
part1sha.UpdateData(part1, 64);
part1sha.Finalize();
part2sha.UpdateData(part2, 64);
part2sha.Finalize();
uint8 sessionKey[SHA256_DIGEST_LENGTH * 2];
for (int i = 0; i < SHA256_DIGEST_LENGTH; ++i)
{
sessionKey[i * 2] = part1sha.GetDigest()[i];
sessionKey[i * 2 + 1] = part2sha.GetDigest()[i];
}
K.SetBinary(sessionKey, SHA256_DIGEST_LENGTH * 2);
BigNumber M1;
uint8 hash[SHA256_DIGEST_LENGTH];
sha.Initialize();
sha.UpdateBigNumbers(&N, NULL);
sha.Finalize();
memcpy(hash, sha.GetDigest(), sha.GetLength());
sha.Initialize();
sha.UpdateBigNumbers(&g, NULL);
sha.Finalize();
for (int i = 0; i < sha.GetLength(); ++i)
hash[i] ^= sha.GetDigest()[i];
SHA256Hash shaI;
shaI.UpdateData(ByteArrayToHexStr(I.AsByteArray().get(), 32));
shaI.Finalize();
// Concat all variables for M1 hash
sha.Initialize();
sha.UpdateData(hash, SHA256_DIGEST_LENGTH);
sha.UpdateData(shaI.GetDigest(), shaI.GetLength());
sha.UpdateBigNumbers(&s, &A, &B, &K, NULL);
sha.Finalize();
M1.SetBinary(sha.GetDigest(), sha.GetLength());
if (memcmp(M1.AsByteArray().get(), clientM1.AsByteArray().get(), 32))
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_UNKNOWN_ACCOUNT);
ReplaceResponse(response, complete);
return false;
}
uint64 numAccounts = 0;
QueryResult result = LoginDatabase.PQuery("SELECT a.username, a.id, ab.bandate, ab.unbandate, ab.active FROM account a LEFT JOIN account_banned ab ON a.id = ab.id WHERE battlenet_account = '%u'", _accountId);
if (result)
numAccounts = result->GetRowCount();
if (!numAccounts)
{
AuthComplete* noAccounts = new AuthComplete();
noAccounts->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
ReplaceResponse(response, noAccounts);
return false;
}
Field* fields = result->Fetch();
//set expired game account bans to inactive
LoginDatabase.DirectExecute(LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS));
BigNumber M;
sha.Initialize();
sha.UpdateBigNumbers(&A, &M1, &K, NULL);
sha.Finalize();
M.SetBinary(sha.GetDigest(), sha.GetLength());
BitStream stream;
ModuleInfo* password = new ModuleInfo(*sBattlenetMgr->GetModule({ _os, "Password" }));
uint8 state = 3;
stream.WriteBytes(&state, 1);
stream.WriteBytes(M.AsByteArray(32).get(), 32);
stream.WriteBytes(b.AsByteArray(128).get(), 128);
password->DataSize = stream.GetSize();
password->Data = new uint8[password->DataSize];
memcpy(password->Data, stream.GetBuffer(), password->DataSize);
ProofRequest* request = new ProofRequest();
request->Modules.push_back(password);
if (numAccounts > 1)
{
BitStream accounts;
state = 0;
accounts.WriteBytes(&state, 1);
accounts.Write(numAccounts, 8);
do
{
fields = result->Fetch();
accounts.Write(2, 8);
accounts.WriteString(fields[0].GetString(), 8);
} while (result->NextRow());
ModuleInfo* selectGameAccount = new ModuleInfo(*sBattlenetMgr->GetModule({ _os, "SelectGameAccount" }));
selectGameAccount->DataSize = accounts.GetSize();
selectGameAccount->Data = new uint8[selectGameAccount->DataSize];
memcpy(selectGameAccount->Data, accounts.GetBuffer(), selectGameAccount->DataSize);
request->Modules.push_back(selectGameAccount);
_modulesWaitingForData.push(MODULE_SELECT_GAME_ACCOUNT);
}
else
{
if (fields[4].GetBool())
{
delete request;
AuthComplete* complete = new AuthComplete();
if (fields[2].GetUInt32() == fields[3].GetUInt32())
{
complete->SetAuthResult(LOGIN_BANNED);
TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str());
}
else
{
complete->SetAuthResult(LOGIN_SUSPENDED);
TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Temporarily banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str());
}
ReplaceResponse(response, complete);
return true;
}
_gameAccountId = (*result)[1].GetUInt32();
request->Modules.push_back(new ModuleInfo(*sBattlenetMgr->GetModule({ _os, "RiskFingerprint" })));
_modulesWaitingForData.push(MODULE_RISK_FINGERPRINT);
}
ReplaceResponse(response, request);
return true;
}
bool Battlenet::Socket::HandleSelectGameAccountModule(BitStream* dataStream, ServerPacket** response)
{
if (dataStream->Read<uint8>(8) != 1)
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
ReplaceResponse(response, complete);
return false;
}
dataStream->Read<uint8>(8);
std::string account = dataStream->ReadString(8);
LoginDatabase.EscapeString(account);
QueryResult result = LoginDatabase.PQuery("SELECT a.id, ab.bandate, ab.unbandate, ab.active FROM account a LEFT JOIN account_banned ab ON a.id = ab.id WHERE username = '%s' AND battlenet_account = '%u'", account.c_str(), _accountId);
if (!result)
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
ReplaceResponse(response, complete);
return false;
}
Field* fields = result->Fetch();
if (fields[3].GetBool())
{
AuthComplete* complete = new AuthComplete();
if (fields[1].GetUInt32() == fields[2].GetUInt32())
{
complete->SetAuthResult(LOGIN_BANNED);
TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str());
}
else
{
complete->SetAuthResult(LOGIN_SUSPENDED);
TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::AuthChallenge] Temporarily banned account %s tried to login!", _socket.getRemoteAddress().c_str(), _socket.getRemotePort(), _accountName.c_str());
}
ReplaceResponse(response, complete);
return true;
}
_gameAccountId = fields[0].GetUInt32();
ProofRequest* request = new ProofRequest();
request->Modules.push_back(new ModuleInfo(*sBattlenetMgr->GetModule({ _os, "RiskFingerprint" })));
ReplaceResponse(response, request);
_modulesWaitingForData.push(MODULE_RISK_FINGERPRINT);
return true;
}
bool Battlenet::Socket::HandleRiskFingerprintModule(BitStream* dataStream, ServerPacket** response)
{
AuthComplete* complete = new AuthComplete();
if (dataStream->Read<uint8>(8) == 1)
{
std::ostringstream str;
str << _gameAccountId << "#1";
complete->GameAccountId = _gameAccountId;
complete->GameAccountName = str.str();
complete->AccountFlags = 0x800000; // 0x1 IsGMAccount, 0x8 IsTrialAccount, 0x800000 IsProPassAccount
LoginDatabase.PExecute("UPDATE battlenet_accounts SET last_ip = '%s', last_login = NOW(), locale = %u, failed_logins = 0, os = '%s' WHERE id = %u", _socket.getRemoteAddress().c_str(), GetLocaleByName(_locale), _os.c_str(), _accountId);
}
else
complete->SetAuthResult(AUTH_BAD_VERSION_HASH);
ReplaceResponse(response, complete);
return false;
}
bool Battlenet::Socket::UnhandledModule(BitStream* /*dataStream*/, ServerPacket** response)
{
AuthComplete* complete = new AuthComplete();
complete->SetAuthResult(AUTH_CORRUPTED_MODULE);
ReplaceResponse(response, complete);
return false;
}