mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
746 lines
25 KiB
C++
746 lines
25 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSession.h"
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#include "Common.h"
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#include "Config.h"
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#include "DatabaseEnv.h"
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#include "Log.h"
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#include "DBCStores.h"
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#include "GameObject.h"
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#include "GameObjectAI.h"
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#include "Item.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "Spell.h"
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#include "SpellAuraEffects.h"
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#include "SpellMgr.h"
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#include "SpellPackets.h"
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#include "Totem.h"
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#include "TotemPackets.h"
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#include "World.h"
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#include "WorldPacket.h"
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void WorldSession::HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets& targets)
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{
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// some spell cast packet including more data (for projectiles?)
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if (castFlags & 0x02)
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{
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// not sure about these two
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float elevation, speed;
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recvPacket >> elevation;
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recvPacket >> speed;
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targets.SetElevation(elevation);
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targets.SetSpeed(speed);
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uint8 hasMovementData;
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recvPacket >> hasMovementData;
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if (hasMovementData)
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{
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recvPacket.SetOpcode(recvPacket.read<uint32>());
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HandleMovementOpcodes(recvPacket);
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}
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}
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}
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void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
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{
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/// @todo add targets.read() check
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Player* pUser = _player;
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// ignore for remote control state
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if (pUser->GetUnitBeingMoved() != pUser)
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return;
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uint8 bagIndex, slot, castFlags;
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uint8 castCount; // next cast if exists (single or not)
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ObjectGuid itemGUID;
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uint32 glyphIndex; // something to do with glyphs?
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uint32 spellId; // cast spell id
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recvPacket >> bagIndex >> slot >> castCount >> spellId >> itemGUID >> glyphIndex >> castFlags;
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if (glyphIndex >= MAX_GLYPH_SLOT_INDEX)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
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return;
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}
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Item* pItem = pUser->GetUseableItemByPos(bagIndex, slot);
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if (!pItem)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
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return;
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}
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if (pItem->GetGUID() != itemGUID)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
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return;
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}
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TC_LOG_DEBUG("network", "WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, castCount: %u, spellId: %u, Item: %u, glyphIndex: %u, data length = %i", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
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ItemTemplate const* proto = pItem->GetTemplate();
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if (!proto)
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, nullptr);
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return;
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}
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// some item classes can be used only in equipped state
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if (proto->InventoryType != INVTYPE_NON_EQUIP && !pItem->IsEquipped())
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{
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pUser->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pItem, nullptr);
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return;
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}
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InventoryResult msg = pUser->CanUseItem(pItem);
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if (msg != EQUIP_ERR_OK)
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{
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pUser->SendEquipError(msg, pItem, nullptr);
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return;
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}
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// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
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if (proto->Class == ITEM_CLASS_CONSUMABLE && !proto->HasFlag(ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS) && pUser->InArena())
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{
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pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, nullptr);
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return;
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}
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// don't allow items banned in arena
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if (proto->HasFlag(ITEM_FLAG_NOT_USEABLE_IN_ARENA) && pUser->InArena())
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{
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pUser->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, pItem, nullptr);
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return;
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}
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if (pUser->IsInCombat())
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{
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for (int i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
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{
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if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Spells[i].SpellId))
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{
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if (!spellInfo->CanBeUsedInCombat())
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{
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pUser->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, pItem, nullptr);
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return;
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}
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}
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}
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}
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// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
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if (pItem->GetTemplate()->Bonding == BIND_WHEN_USE || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM)
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{
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if (!pItem->IsSoulBound())
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{
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pItem->SetState(ITEM_CHANGED, pUser);
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pItem->SetBinding(true);
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}
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}
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SpellCastTargets targets;
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targets.Read(recvPacket, pUser);
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HandleClientCastFlags(recvPacket, castFlags, targets);
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// Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
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if (!sScriptMgr->OnItemUse(pUser, pItem, targets))
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{
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// no script or script not process request by self
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pUser->CastItemUseSpell(pItem, targets, castCount, glyphIndex);
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}
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}
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void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
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{
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TC_LOG_DEBUG("network", "WORLD: CMSG_OPEN_ITEM packet, data length = %i", (uint32)recvPacket.size());
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Player* player = GetPlayer();
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// ignore for remote control state
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if (player->GetUnitBeingMoved() != player)
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return;
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// additional check, client outputs message on its own
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if (!player->IsAlive())
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{
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player->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, nullptr, nullptr);
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return;
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}
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uint8 bagIndex, slot;
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recvPacket >> bagIndex >> slot;
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TC_LOG_INFO("network", "bagIndex: %u, slot: %u", bagIndex, slot);
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Item* item = player->GetItemByPos(bagIndex, slot);
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if (!item)
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{
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player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
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return;
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}
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ItemTemplate const* proto = item->GetTemplate();
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if (!proto)
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{
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player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, nullptr);
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return;
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}
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// Verify that the bag is an actual bag or wrapped item that can be used "normally"
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if (!proto->HasFlag(ITEM_FLAG_HAS_LOOT) && !item->IsWrapped())
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{
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player->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, nullptr);
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TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player %s %s tried to open item [%s, entry: %u] which is not openable!",
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player->GetName().c_str(), player->GetGUID().ToString().c_str(), item->GetGUID().ToString().c_str(), proto->ItemId);
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return;
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}
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// locked item
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uint32 lockId = proto->LockID;
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if (lockId)
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{
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LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
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if (!lockInfo)
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{
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player->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, nullptr);
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TC_LOG_ERROR("network", "WORLD::OpenItem: item %s has an unknown lockId: %u!", item->GetGUID().ToString().c_str(), lockId);
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return;
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}
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// was not unlocked yet
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if (item->IsLocked())
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{
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player->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, nullptr);
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return;
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}
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}
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if (item->IsWrapped())
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM);
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stmt->setUInt32(0, item->GetGUID().GetCounter());
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_queryProcessor.AddCallback(CharacterDatabase.AsyncQuery(stmt)
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.WithPreparedCallback(std::bind(&WorldSession::HandleOpenWrappedItemCallback, this, item->GetPos(), item->GetGUID(), std::placeholders::_1)));
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}
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else
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player->SendLoot(item->GetGUID(), LOOT_CORPSE);
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}
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void WorldSession::HandleOpenWrappedItemCallback(uint16 pos, ObjectGuid itemGuid, PreparedQueryResult result)
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{
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if (!GetPlayer())
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return;
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Item* item = GetPlayer()->GetItemByPos(pos);
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if (!item)
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return;
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if (item->GetGUID() != itemGuid || !item->IsWrapped()) // during getting result, gift was swapped with another item
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return;
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if (!result)
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{
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TC_LOG_ERROR("network", "Wrapped item %s does't have record in character_gifts table and will deleted", itemGuid.ToString().c_str());
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GetPlayer()->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
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return;
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}
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CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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uint32 flags = fields[1].GetUInt32();
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item->SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid::Empty);
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item->SetEntry(entry);
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item->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
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item->SetUInt32Value(ITEM_FIELD_MAXDURABILITY, item->GetTemplate()->MaxDurability);
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item->SetState(ITEM_CHANGED, GetPlayer());
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GetPlayer()->SaveInventoryAndGoldToDB(trans);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
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stmt->setUInt32(0, itemGuid.GetCounter());
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trans->Append(stmt);
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CharacterDatabase.CommitTransaction(trans);
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}
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void WorldSession::HandleGameObjectUseOpcode(WorldPacket& recvData)
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{
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ObjectGuid guid;
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recvData >> guid;
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TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_USE Message [%s]", guid.ToString().c_str());
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if (GameObject* obj = GetPlayer()->GetGameObjectIfCanInteractWith(guid))
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{
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// ignore for remote control state
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if (GetPlayer()->GetUnitBeingMoved() != GetPlayer())
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if (!(GetPlayer()->IsOnVehicle(GetPlayer()->GetUnitBeingMoved()) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
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return;
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obj->Use(GetPlayer());
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}
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}
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void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
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{
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ObjectGuid guid;
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recvPacket >> guid;
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TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [%s]", guid.ToString().c_str());
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// ignore for remote control state
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if (_player->GetUnitBeingMoved() != _player)
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return;
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if (GameObject* go = GetPlayer()->GetGameObjectIfCanInteractWith(guid))
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{
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if (go->AI()->OnReportUse(_player))
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return;
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_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
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}
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}
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void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
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{
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uint32 spellId;
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uint8 castCount, castFlags;
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recvPacket >> castCount >> spellId >> castFlags;
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TriggerCastFlags triggerFlag = TRIGGERED_NONE;
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TC_LOG_DEBUG("network", "WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size());
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// ignore for remote control state (for player case)
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Unit* mover = _player->GetUnitBeingMoved();
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if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
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{
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recvPacket.rfinish(); // prevent spam at ignore packet
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return;
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}
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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TC_LOG_ERROR("network", "WORLD: unknown spell id %u", spellId);
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recvPacket.rfinish(); // prevent spam at ignore packet
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return;
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}
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if (spellInfo->IsPassive())
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{
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recvPacket.rfinish(); // prevent spam at ignore packet
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return;
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}
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Unit* caster = mover;
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if (caster->GetTypeId() == TYPEID_UNIT && !caster->ToCreature()->HasSpell(spellId))
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{
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// If the vehicle creature does not have the spell but it allows the passenger to cast own spells
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// change caster to player and let him cast
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if (!_player->IsOnVehicle(caster) || spellInfo->CheckVehicle(_player) != SPELL_CAST_OK)
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{
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recvPacket.rfinish(); // prevent spam at ignore packet
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return;
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}
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caster = _player;
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}
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// client provided targets
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SpellCastTargets targets;
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targets.Read(recvPacket, caster);
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HandleClientCastFlags(recvPacket, castFlags, targets);
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// not have spell in spellbook
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if (caster->GetTypeId() == TYPEID_PLAYER && !caster->ToPlayer()->HasActiveSpell(spellId))
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{
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bool allow = false;
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// allow casting of unknown spells for special lock cases
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if (GameObject *go = targets.GetGOTarget())
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if (go->GetSpellForLock(caster->ToPlayer()) == spellInfo)
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allow = true;
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// allow casting of spells triggered by clientside periodic trigger auras
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if (caster->HasAuraTypeWithTriggerSpell(SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT, spellId))
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{
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allow = true;
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triggerFlag = TRIGGERED_FULL_MASK;
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}
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if (!allow)
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return;
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}
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// can't use our own spells when we're in possession of another unit,
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if (_player->isPossessing())
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return;
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// Client is resending autoshot cast opcode when other spell is cast during shoot rotation
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// Skip it to prevent "interrupt" message
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// Also check targets! target may have changed and we need to interrupt current spell
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if (spellInfo->IsAutoRepeatRangedSpell())
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{
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if (Spell* spell = caster->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL))
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{
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if (spell->m_spellInfo == spellInfo && spell->m_targets.GetUnitTargetGUID() == targets.GetUnitTargetGUID())
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{
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recvPacket.rfinish();
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return;
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}
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}
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}
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// auto-selection buff level base at target level (in spellInfo)
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// TODO: is this even necessary? client already seems to send correct rank for "standard" buffs
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if (spellInfo->IsPositive())
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if (Unit* target = targets.GetUnitTarget())
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{
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SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(target->GetLevel());
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// if rank not found then function return NULL but in explicit cast case original spell can be cast and later failed with appropriate error message
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if (actualSpellInfo)
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spellInfo = actualSpellInfo;
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}
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Spell* spell = new Spell(caster, spellInfo, triggerFlag);
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spell->m_cast_count = castCount; // set count of casts
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spell->prepare(targets);
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}
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void WorldSession::HandleCancelCastOpcode(WorldPackets::Spells::CancelCast& cancelCast)
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{
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if (_player->IsNonMeleeSpellCast(false))
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_player->InterruptNonMeleeSpells(false, cancelCast.SpellID, false);
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}
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void WorldSession::HandleCancelAuraOpcode(WorldPackets::Spells::CancelAura& cancelAura)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cancelAura.SpellID);
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if (!spellInfo)
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return;
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// not allow remove spells with attr SPELL_ATTR0_CANT_CANCEL
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if (spellInfo->HasAttribute(SPELL_ATTR0_CANT_CANCEL))
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return;
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// channeled spell case (it currently cast then)
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if (spellInfo->IsChanneled())
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{
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if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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if (curSpell->m_spellInfo->Id == cancelAura.SpellID)
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_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
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return;
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}
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// non channeled case:
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// don't allow remove non positive spells
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// don't allow cancelling passive auras (some of them are visible)
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if (!spellInfo->IsPositive() || spellInfo->IsPassive())
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return;
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// maybe should only remove one buff when there are multiple?
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_player->RemoveOwnedAura(cancelAura.SpellID, ObjectGuid::Empty, 0, AURA_REMOVE_BY_CANCEL);
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// If spell being removed is a resource tracker, see if player was tracking both (herbs / minerals) and remove the other
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if (sWorld->getBoolConfig(CONFIG_ALLOW_TRACK_BOTH_RESOURCES) && spellInfo->HasAura(SPELL_AURA_TRACK_RESOURCES))
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{
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Unit::AuraEffectList const& auraEffects = _player->GetAuraEffectsByType(SPELL_AURA_TRACK_RESOURCES);
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if (!auraEffects.empty())
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{
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// Build list of spell IDs to cancel. Trying to cancel the aura while iterating
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// over AuraEffectList caused "incompatible iterator" errors on second pass
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std::list<uint32> spellIDs;
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for (Unit::AuraEffectList::const_iterator auraEffect = auraEffects.begin(); auraEffect != auraEffects.end(); ++auraEffect)
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spellIDs.push_back((*auraEffect)->GetId());
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// Remove all auras related to resource tracking (only Herbs and Minerals in 3.3.5a)
|
|
for (std::list<uint32>::iterator it = spellIDs.begin(); it != spellIDs.end(); ++it)
|
|
_player->RemoveOwnedAura(*it, ObjectGuid::Empty, 0, AURA_REMOVE_BY_CANCEL);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandlePetCancelAuraOpcode(WorldPackets::Spells::PetCancelAura& packet)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(packet.SpellID);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("network", "WORLD: unknown PET spell id %u", packet.SpellID);
|
|
return;
|
|
}
|
|
|
|
Creature* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, packet.PetGUID);
|
|
|
|
if (!pet)
|
|
{
|
|
TC_LOG_ERROR("network", "HandlePetCancelAura: Attempt to cancel an aura for non-existant %s by player '%s'", packet.PetGUID.ToString().c_str(), GetPlayer()->GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharmed())
|
|
{
|
|
TC_LOG_ERROR("network", "HandlePetCancelAura: %s is not a pet of player '%s'", packet.PetGUID.ToString().c_str(), GetPlayer()->GetName().c_str());
|
|
return;
|
|
}
|
|
|
|
if (!pet->IsAlive())
|
|
{
|
|
pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
|
|
return;
|
|
}
|
|
|
|
pet->RemoveOwnedAura(packet.SpellID, ObjectGuid::Empty, 0, AURA_REMOVE_BY_CANCEL);
|
|
}
|
|
|
|
void WorldSession::HandleCancelGrowthAuraOpcode(WorldPackets::Spells::CancelGrowthAura& /*cancelGrowthAura*/)
|
|
{
|
|
_player->RemoveAurasByType(SPELL_AURA_MOD_SCALE, [](AuraApplication const* aurApp)
|
|
{
|
|
SpellInfo const* spellInfo = aurApp->GetBase()->GetSpellInfo();
|
|
return !spellInfo->HasAttribute(SPELL_ATTR0_CANT_CANCEL) && spellInfo->IsPositive() && !spellInfo->IsPassive();
|
|
});
|
|
}
|
|
|
|
void WorldSession::HandleCancelMountAuraOpcode(WorldPackets::Spells::CancelMountAura& /*cancelMountAura*/)
|
|
{
|
|
_player->RemoveAurasByType(SPELL_AURA_MOUNTED, [](AuraApplication const* aurApp)
|
|
{
|
|
SpellInfo const* spellInfo = aurApp->GetBase()->GetSpellInfo();
|
|
return !spellInfo->HasAttribute(SPELL_ATTR0_CANT_CANCEL) && spellInfo->IsPositive() && !spellInfo->IsPassive();
|
|
});
|
|
}
|
|
|
|
void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPackets::Spells::CancelAutoRepeatSpell& /*cancelAutoRepeatSpell*/)
|
|
{
|
|
// may be better send SMSG_CANCEL_AUTO_REPEAT?
|
|
// cancel and prepare for deleting
|
|
_player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
|
|
}
|
|
|
|
void WorldSession::HandleCancelChanneling(WorldPackets::Spells::CancelChannelling& cancelChanneling)
|
|
{
|
|
// ignore for remote control state (for player case)
|
|
Unit* mover = _player->GetUnitBeingMoved();
|
|
if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cancelChanneling.ChannelSpell);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
// not allow remove spells with attr SPELL_ATTR0_CANT_CANCEL
|
|
if (spellInfo->HasAttribute(SPELL_ATTR0_CANT_CANCEL))
|
|
return;
|
|
|
|
Spell* spell = mover->GetCurrentSpell(CURRENT_CHANNELED_SPELL);
|
|
if (!spell || spell->GetSpellInfo()->Id != spellInfo->Id)
|
|
return;
|
|
|
|
mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
|
|
}
|
|
|
|
void WorldSession::HandleTotemDestroyed(WorldPackets::Totem::TotemDestroyed& totemDestroyed)
|
|
{
|
|
// ignore for remote control state
|
|
if (_player->GetUnitBeingMoved() != _player)
|
|
return;
|
|
|
|
uint8 slotId = totemDestroyed.Slot;
|
|
slotId += SUMMON_SLOT_TOTEM_FIRE;
|
|
|
|
if (slotId >= MAX_TOTEM_SLOT)
|
|
return;
|
|
|
|
if (!_player->m_SummonSlot[slotId])
|
|
return;
|
|
|
|
Creature* totem = ObjectAccessor::GetCreature(*_player, _player->m_SummonSlot[slotId]);
|
|
if (totem && totem->IsTotem())
|
|
totem->ToTotem()->UnSummon();
|
|
}
|
|
|
|
void WorldSession::HandleSelfResOpcode(WorldPacket & /*recvData*/)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_SELF_RES"); // empty opcode
|
|
|
|
if (_player->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
|
|
return; // silent return, client should display error by itself and not send this opcode
|
|
|
|
if (uint32 spellId = _player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
|
|
{
|
|
_player->CastSpell(_player, spellId);
|
|
_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleSpellClick(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
|
|
// this will get something not in world. crash
|
|
Creature* unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
|
|
|
|
if (!unit)
|
|
return;
|
|
|
|
/// @todo Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
|
|
if (!unit->IsInWorld())
|
|
return;
|
|
|
|
unit->HandleSpellClick(_player);
|
|
}
|
|
|
|
void WorldSession::HandleMirrorImageDataRequest(WorldPacket& recvData)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_GET_MIRRORIMAGE_DATA");
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
|
|
// Get unit for which data is needed by client
|
|
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
|
|
if (!unit)
|
|
return;
|
|
|
|
if (!unit->HasAuraType(SPELL_AURA_CLONE_CASTER))
|
|
return;
|
|
|
|
// Get creator of the unit (SPELL_AURA_CLONE_CASTER does not stack)
|
|
Unit* creator = unit->GetAuraEffectsByType(SPELL_AURA_CLONE_CASTER).front()->GetCaster();
|
|
if (!creator)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_MIRRORIMAGE_DATA, 68);
|
|
data << uint64(guid);
|
|
data << uint32(creator->GetDisplayId());
|
|
data << uint8(creator->GetRace());
|
|
data << uint8(creator->GetGender());
|
|
data << uint8(creator->GetClass());
|
|
|
|
if (Player* player = creator->ToPlayer())
|
|
{
|
|
data << uint8(player->GetSkinId());
|
|
data << uint8(player->GetFaceId());
|
|
data << uint8(player->GetHairStyleId());
|
|
data << uint8(player->GetHairColorId());
|
|
data << uint8(player->GetFacialStyle());
|
|
data << uint32(player->GetGuildId());
|
|
|
|
static EquipmentSlots const itemSlots[] =
|
|
{
|
|
EQUIPMENT_SLOT_HEAD,
|
|
EQUIPMENT_SLOT_SHOULDERS,
|
|
EQUIPMENT_SLOT_BODY,
|
|
EQUIPMENT_SLOT_CHEST,
|
|
EQUIPMENT_SLOT_WAIST,
|
|
EQUIPMENT_SLOT_LEGS,
|
|
EQUIPMENT_SLOT_FEET,
|
|
EQUIPMENT_SLOT_WRISTS,
|
|
EQUIPMENT_SLOT_HANDS,
|
|
EQUIPMENT_SLOT_BACK,
|
|
EQUIPMENT_SLOT_TABARD,
|
|
EQUIPMENT_SLOT_END
|
|
};
|
|
|
|
// Display items in visible slots
|
|
for (EquipmentSlots const* itr = &itemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr)
|
|
{
|
|
if (*itr == EQUIPMENT_SLOT_HEAD && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
|
|
data << uint32(0);
|
|
else if (*itr == EQUIPMENT_SLOT_BACK && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
|
|
data << uint32(0);
|
|
else if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
|
|
data << uint32(item->GetTemplate()->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Skip player data for creatures
|
|
data << uint8(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
}
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_UPDATE_PROJECTILE_POSITION");
|
|
|
|
ObjectGuid casterGuid;
|
|
uint32 spellId;
|
|
uint8 castCount;
|
|
float x, y, z; // Position of missile hit
|
|
|
|
recvPacket >> casterGuid;
|
|
recvPacket >> spellId;
|
|
recvPacket >> castCount;
|
|
recvPacket >> x;
|
|
recvPacket >> y;
|
|
recvPacket >> z;
|
|
|
|
Unit* caster = ObjectAccessor::GetUnit(*_player, casterGuid);
|
|
if (!caster)
|
|
return;
|
|
|
|
Spell* spell = caster->FindCurrentSpellBySpellId(spellId);
|
|
if (!spell || !spell->m_targets.HasDst())
|
|
return;
|
|
|
|
Position pos = *spell->m_targets.GetDstPos();
|
|
pos.Relocate(x, y, z);
|
|
spell->m_targets.ModDst(pos);
|
|
|
|
// we changed dest, recalculate flight time
|
|
spell->RecalculateDelayMomentForDst();
|
|
|
|
WorldPacket data(SMSG_SET_PROJECTILE_POSITION, 21);
|
|
data << uint64(casterGuid);
|
|
data << uint8(castCount);
|
|
data << float(x);
|
|
data << float(y);
|
|
data << float(z);
|
|
caster->SendMessageToSet(&data, true);
|
|
}
|