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dad5b0bb3c1cc0d68c4e8e24a82bc0a851236d1d
TrinityCore/src/server/game/Scripting
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Shauren ea14e096ac Core/Entities: Vehicles should be able to be both source and target of map scripts
2011-09-06 10:33:45 +02:00
..
MapScripts.cpp
Core/Entities: Vehicles should be able to be both source and target of map scripts
2011-09-06 10:33:45 +02:00
ScriptLoader.cpp
Core/Commands: Move .gps to command scripts and add .wpgps command, used for generating partial SQL queries for pathing
2011-06-29 16:36:54 +03:00
ScriptLoader.h
Core/Scripts: Reinstate commandscripts, now with extra bling and working commands (and yes, we did test it thoroughly this time)
2010-11-12 20:47:03 +01:00
ScriptMgr.cpp
Core/Spells: update the core to the changes from 1fb1988d46 . To make your custom code work with those changes simply lookup the value of Targets enum value from prev rev, and update the name in your code.
2011-08-16 19:44:18 +02:00
ScriptMgr.h
Core: Cosmetic cleanups and additional comments in ScriptMgr.
2011-08-14 13:45:42 +02:00
ScriptSystem.cpp
Core: Warning fixes
2011-05-07 19:08:50 +02:00
ScriptSystem.h
Core: Warning fixes
2011-05-07 19:08:50 +02:00
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