mirror of
https://github.com/TrinityCore/TrinityCore.git
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* Patch authentication modules under linux in the wine ProgramData path * Use posix compliant OS flags * Use the correct pattern for x64 * Coalesce win32 specific lines of code
414 lines
16 KiB
C++
414 lines
16 KiB
C++
/*
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* Copyright (C) 2012-2014 Arctium Emulation <http://arctium.org>
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* Copyright (C) 2008-2020 TrinityCore <https://www.trinitycore.org/>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Helper.hpp"
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#include "Patcher.hpp"
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#include "Patches/Common.hpp"
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#include "Patches/Mac.hpp"
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#include "Patches/Windows.hpp"
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#include "Patterns/Common.hpp"
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#include "Patterns/Mac.hpp"
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#include "Patterns/Windows.hpp"
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#include "Banner.h"
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#include "IoContext.h"
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#include "CompilerDefs.h"
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/filesystem.hpp>
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#include <boost/version.hpp>
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#include <iostream>
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#include <fstream>
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#include <boost/asio.hpp>
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#ifdef _WIN32
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#include <Shlobj.h>
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#endif
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#ifdef __linux__
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#include <pwd.h>
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#endif
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using namespace boost::asio;
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using boost::asio::ip::tcp;
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namespace Connection_Patcher
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{
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void copyDir(boost::filesystem::path const& source, boost::filesystem::path const& destination);
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void GetFile(const std::string& serverName, int port, const std::string& getCommand, std::ostream& out);
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namespace
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{
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template<typename PATCH, typename PATTERN>
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void PatchModule(boost::filesystem::path file, boost::filesystem::path path)
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{
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namespace fs = boost::filesystem;
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std::cout << "Patching module...\n";
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Patcher patcher(file);
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std::cout << "patching Password\n";
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// if (Authentication::ServerSignature::ClientValidateProof(x)) to if (true)
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patcher.Patch(PATCH::Password(), PATTERN::Password());
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std::string const moduleName(Helper::GetFileChecksum(patcher.binary) + ".auth");
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fs::path const modulePath
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(path / std::string(&moduleName[0], 2) / std::string(&moduleName[2], 2));
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if (!fs::exists(modulePath))
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fs::create_directories(modulePath);
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if (fs::exists(modulePath / moduleName))
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fs::permissions(modulePath / moduleName, fs::add_perms | fs::others_write | fs::group_write | fs::owner_write);
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patcher.Finish(modulePath / moduleName);
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fs::permissions(modulePath / moduleName, fs::remove_perms | fs::others_write | fs::group_write | fs::owner_write);
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std::cout << "Patching module finished.\n";
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}
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template<typename PATCH, typename PATTERN>
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void do_module(const std::string& moduleName, const boost::filesystem::path& path)
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{
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boost::filesystem::path const modulePath
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(path / std::string(&moduleName[0], 2) / std::string(&moduleName[2], 2));
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boost::filesystem::path const module(modulePath / moduleName);
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if (!boost::filesystem::exists(module))
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{
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std::cout << "Base module doesn't exist, downloading it...\n";
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if (!boost::filesystem::exists(modulePath))
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boost::filesystem::create_directories(modulePath);
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std::ofstream outFile(module.string(), std::ofstream::out | std::ofstream::binary);
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GetFile("xx.depot.battle.net", 1119, "/" + moduleName, outFile);
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outFile.close();
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std::cout << "Done.\n";
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}
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PatchModule<PATCH, PATTERN>(module, path);
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}
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template<typename PATCH, typename PATTERN>
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void do_client_patches(Patcher* patcher, boost::filesystem::path output)
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{
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std::cout << "Patching client binary...\n";
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std::cout << "patching redirect RSA Modulus\n";
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patcher->Patch(Patches::Common::Modulus(), Patterns::Common::Modulus());
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patcher->Finish(output);
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std::cout << "Patching done.\n";
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}
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template<typename PATCH, typename PATTERN>
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void do_dll_patches(Patcher* patcher, boost::filesystem::path output)
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{
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std::cout << "Patching battle.net binary...\n";
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std::cout << "patching Portal\n";
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patcher->Patch(Patches::Common::Portal(), Patterns::Common::Portal());
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std::cout << "patching Bnet\n";
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patcher->Patch(PATCH::BNet(), PATTERN::BNet());
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std::cout << "patching Signature\n";
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patcher->Patch(PATCH::Signature(), PATTERN::Signature());
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patcher->Finish(output);
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std::cout << "Patching done.\n";
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}
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}
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// adapted from http://stackoverflow.com/questions/8593608/how-can-i-copy-a-directory-using-boost-filesystem
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void copyDir(boost::filesystem::path const& source, boost::filesystem::path const& destination)
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{
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namespace fs = boost::filesystem;
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if (!fs::exists(source) || !fs::is_directory(source))
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throw std::invalid_argument("Source directory " + source.string() + " does not exist or is not a directory.");
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if (fs::exists(destination))
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throw std::invalid_argument("Destination directory " + destination.string() + " already exists.");
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if (!fs::create_directory(destination))
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throw std::runtime_error("Unable to create destination directory" + destination.string());
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for (fs::directory_iterator file(source); file != fs::directory_iterator(); ++file)
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{
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fs::path current(file->path());
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if (fs::is_directory(current))
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copyDir(current, destination / current.filename());
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else
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fs::copy_file(current, destination / current.filename());
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}
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}
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// adapted from http://stackoverflow.com/questions/21422094/boostasio-download-image-file-from-server
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void GetFile(const std::string& serverName, int port, const std::string& getCommand, std::ostream& out)
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{
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Trinity::Asio::IoContext io_service;
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boost::system::error_code error = boost::asio::error::host_not_found;
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tcp::resolver resolver(io_service);
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tcp::socket socket(io_service);
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#if BOOST_VERSION >= 106600
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// Get a list of endpoints corresponding to the server name.
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tcp::resolver::results_type endpoints = resolver.resolve(serverName, std::to_string(port), error);
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if (error)
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throw std::runtime_error("Could not resolve server address for auth module download");
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// Try each endpoint until we successfully establish a connection.
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error = boost::asio::error::host_not_found;
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boost::asio::connect(socket, endpoints, error);
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if (error)
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throw std::runtime_error("Could not connect to server adress for auth module download");
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#else
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// Get a list of endpoints corresponding to the server name.
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tcp::resolver::query query(serverName, std::to_string(port));
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tcp::resolver::iterator endpoint_iterator = resolver.resolve(query);
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tcp::resolver::iterator end;
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// Try each endpoint until we successfully establish a connection.
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while (error && endpoint_iterator != end)
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{
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socket.close();
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socket.connect(*endpoint_iterator++, error);
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}
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#endif
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boost::asio::streambuf request;
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std::ostream request_stream(&request);
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request_stream << "GET " << getCommand << " HTTP/1.0\r\n";
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request_stream << "Host: " << serverName << ':' << port << "\r\n";
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request_stream << "Accept: */*\r\n";
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request_stream << "Connection: close\r\n\r\n";
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// Send the request.
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boost::asio::write(socket, request);
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// Read the response status line.
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boost::asio::streambuf response;
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boost::asio::read_until(socket, response, "\r\n");
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// Check that response is OK.
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std::istream response_stream(&response);
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std::string http_version;
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response_stream >> http_version;
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unsigned int status_code;
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response_stream >> status_code;
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std::string status_message;
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std::getline(response_stream, status_message);
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// Read the response headers, which are terminated by a blank line.
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boost::asio::read_until(socket, response, "\r\n\r\n");
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// Process the response headers.
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std::string header;
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while (std::getline(response_stream, header) && header != "\r")
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{
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}
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// Write whatever content we already have to output.
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if (response.size() > 0)
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{
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out << &response;
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}
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// Read until EOF, writing data to output as we go.
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while (boost::asio::read(socket, response, boost::asio::transfer_at_least(1), error))
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{
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out << &response;
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}
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}
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}
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int main(int argc, char** argv)
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{
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using namespace Connection_Patcher;
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try
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{
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Trinity::Banner::Show("connection_patcher", [](char const* text) { std::cout << text << std::endl; }, nullptr);
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if (argc != 2)
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throw std::invalid_argument("Wrong number of arguments: Missing client file.");
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std::string const binary_path(argv[1]);
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std::string renamed_binary_path(binary_path);
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#ifdef _WIN32
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wchar_t* commonAppData(nullptr);
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SHGetKnownFolderPath(FOLDERID_ProgramData, 0, nullptr, &commonAppData);
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#endif
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std::cout << "Creating patched binary..." << std::endl;
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#ifdef __APPLE__
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// we are using the '.app' directory on the patcher, due to that the type is determined wrongly
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// lets do some checks
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boost::filesystem::path mp(binary_path);
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mp = mp.append("Contents").append("MacOS").append("World of Warcraft-64");
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if (!boost::filesystem::exists(mp))
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throw std::runtime_error("Use World of Warcraft-64.app instead of files inside, I'm doing da stuff inside");
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Patcher patcher(mp);
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#else
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Patcher patcher(binary_path);
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#endif
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switch (patcher.Type)
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{
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case Constants::BinaryTypes::Pe32:
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{
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std::cout << "Win32 client...\n";
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boost::algorithm::replace_all(renamed_binary_path, ".exe", "_Patched.exe");
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do_client_patches<Patches::Windows::x86, Patterns::Windows::x86>
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(&patcher, renamed_binary_path);
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boost::filesystem::path p(binary_path);
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p.remove_filename();
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p.append("Battle.net.dll");
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std::string renamed_dll_path(p.string());
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Patcher bnetPatcher(p.string());
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boost::algorithm::replace_all(renamed_dll_path, ".dll", "_Patched.dll");
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do_dll_patches<Patches::Windows::x86, Patterns::Windows::x86>
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(&bnetPatcher, renamed_dll_path);
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#ifdef __linux__
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const char *homedir;
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if ((homedir = getenv("HOME")) == NULL) {
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homedir = getpwuid(getuid())->pw_dir;
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}
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const size_t length = strlen(homedir);
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std::wstring homedir_wstring(length, L'#');
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mbstowcs(&homedir_wstring[0], homedir, length);
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do_module<Patches::Windows::x86, Patterns::Windows::x86>
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("8f52906a2c85b416a595702251570f96d3522f39237603115f2f1ab24962043c.auth",
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homedir_wstring +
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std::wstring(L"/.wine/drive_c/ProgramData/Blizzard Entertainment/Battle.net/Cache/"));
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#endif
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#ifdef _WIN32
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do_module<Patches::Windows::x86, Patterns::Windows::x86>
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("8f52906a2c85b416a595702251570f96d3522f39237603115f2f1ab24962043c.auth"
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, std::wstring(commonAppData) + std::wstring(L"/Blizzard Entertainment/Battle.net/Cache/")
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);
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#endif
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break;
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}
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case Constants::BinaryTypes::Pe64:
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{
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std::cout << "Win64 client...\n";
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boost::algorithm::replace_all(renamed_binary_path, ".exe", "_Patched.exe");
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do_client_patches<Patches::Windows::x64, Patterns::Windows::x64>
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(&patcher, renamed_binary_path);
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boost::filesystem::path p(binary_path);
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p.remove_filename();
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p.append("Battle.net-64.dll");
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std::string renamed_dll_path(p.string());
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Patcher bnetPatcher(p.string());
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boost::algorithm::replace_all(renamed_dll_path, ".dll", "_Patched.dll");
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do_dll_patches<Patches::Windows::x64, Patterns::Windows::x64>
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(&bnetPatcher, renamed_dll_path);
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#ifdef __linux__
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const char *homedir;
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if ((homedir = getenv("HOME")) == NULL) {
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homedir = getpwuid(getuid())->pw_dir;
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}
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const size_t length = strlen(homedir);
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std::wstring homedir_wstring(length, L'#');
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mbstowcs(&homedir_wstring[0], homedir, length);
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do_module<Patches::Windows::x64, Patterns::Windows::x64>
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("0a3afee2cade3a0e8b458c4b4660104cac7fc50e2ca9bef0d708942e77f15c1d.auth",
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homedir_wstring +
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std::wstring(L"/.wine/drive_c/ProgramData/Blizzard Entertainment/Battle.net/Cache/"));
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#endif
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#ifdef _WIN32
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do_module<Patches::Windows::x64, Patterns::Windows::x64>
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("0a3afee2cade3a0e8b458c4b4660104cac7fc50e2ca9bef0d708942e77f15c1d.auth"
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, std::wstring(commonAppData) + std::wstring(L"/Blizzard Entertainment/Battle.net/Cache/")
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);
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#endif
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break;
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}
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case Constants::BinaryTypes::Mach64:
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{
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std::cout << "Mac client...\n";
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boost::filesystem::path originalPath(renamed_binary_path);
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boost::algorithm::replace_all(renamed_binary_path, ".app", "_Patched.app");
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boost::filesystem::path renamedApp(renamed_binary_path);
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copyDir(originalPath, renamedApp);
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boost::filesystem::path binaryPath(renamed_binary_path);
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binaryPath = binaryPath.append("Contents").append("MacOS").append("World of Warcraft-64");
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do_client_patches<Patches::Mac::x64, Patterns::Mac::x64>
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(&patcher, binaryPath);
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boost::filesystem::permissions(binaryPath, boost::filesystem::owner_exe | boost::filesystem::group_exe | boost::filesystem::others_exe);
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boost::filesystem::path renamedDll = renamedApp.append("Contents").append("Frameworks").append("Battle.net.bundle");
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std::string renamed_dll_path(renamedDll.string());
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Patcher bnetPatcher(renamed_dll_path);
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do_dll_patches<Patches::Mac::x64, Patterns::Mac::x64>
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(&bnetPatcher, renamed_dll_path);
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do_module<Patches::Mac::x64, Patterns::Mac::x64>
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("97eeb2e28e9e56ed6a22d09f44e2ff43c93315e006bbad43bafc0defaa6f50ae.auth"
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, "/Users/Shared/Blizzard/Battle.net/Cache/"
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);
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break;
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}
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default:
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throw std::runtime_error("Type: " + std::to_string(static_cast<uint32_t>(patcher.Type)) + " not supported!");
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}
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std::cout << "Successfully created your patched binaries.\n";
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std::cin.get();
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return 0;
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}
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catch (std::exception const& ex)
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{
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std::cerr << "EX: " << ex.what() << std::endl;
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std::cerr << "An error occurred. Press ENTER to continue...";
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std::cin.get();
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return 1;
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}
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}
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