jackpoz
2f1bd93c9e
Core/Unit: Add Unit::KillSelf() overload
...
Add Unit::KillSelf() function as overload of Unit::Kill(this) . Use KillSelf() whenever the killer and the victim are the same to clearly state the Unit is going to kill itself.
(cherry picked from commit 3267c90102 )
# Conflicts:
# src/server/game/AI/SmartScripts/SmartScript.cpp
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