mirror of
https://github.com/TrinityCore/TrinityCore.git
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78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef TRINITY_SPAWNDATA_H
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#define TRINITY_SPAWNDATA_H
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#include "Position.h"
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enum SpawnObjectType
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{
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SPAWN_TYPE_CREATURE = 0,
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SPAWN_TYPE_GAMEOBJECT = 1,
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SPAWN_TYPE_MAX
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};
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enum SpawnObjectTypeMask
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{
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SPAWN_TYPEMASK_CREATURE = (1 << SPAWN_TYPE_CREATURE),
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SPAWN_TYPEMASK_GAMEOBJECT = (1 << SPAWN_TYPE_GAMEOBJECT),
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SPAWN_TYPEMASK_ALL = (1 << SPAWN_TYPE_MAX)-1
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};
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enum SpawnGroupFlags
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{
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SPAWNGROUP_FLAG_NONE = 0x00,
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SPAWNGROUP_FLAG_SYSTEM = 0x01,
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SPAWNGROUP_FLAG_COMPATIBILITY_MODE = 0x02,
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SPAWNGROUP_FLAG_MANUAL_SPAWN = 0x04,
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SPAWNGROUP_FLAG_DYNAMIC_SPAWN_RATE = 0x08,
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SPAWNGROUP_FLAG_ESCORTQUESTNPC = 0x10,
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SPAWNGROUP_FLAGS_ALL = (SPAWNGROUP_FLAG_SYSTEM | SPAWNGROUP_FLAG_COMPATIBILITY_MODE | SPAWNGROUP_FLAG_MANUAL_SPAWN | SPAWNGROUP_FLAG_DYNAMIC_SPAWN_RATE | SPAWNGROUP_FLAG_ESCORTQUESTNPC)
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};
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struct SpawnGroupTemplateData
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{
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uint32 groupId;
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std::string name;
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uint32 mapId;
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SpawnGroupFlags flags;
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bool isActive;
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};
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struct SpawnData
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{
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SpawnObjectType const type;
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uint32 spawnId = 0;
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uint32 id = 0; // entry in respective _template table
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WorldLocation spawnPoint;
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uint32 phaseMask = 0;
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int32 spawntimesecs = 0;
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uint8 spawnMask = 0;
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SpawnGroupTemplateData const* spawnGroupData = nullptr;
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uint32 scriptId = 0;
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bool dbData = true;
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protected:
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SpawnData(SpawnObjectType t) : type(t) {}
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};
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#endif
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