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Conflicts: .travis.yml CMakeLists.txt README.md dep/libmpq/CMakeLists.txt doc/UnixInstall.txt revision_data.h.in.cmake sql/base/auth_database.sql sql/base/characters_database.sql sql/base/dev/world_database.sql sql/old/3.3.5a/auth/59_2015_11_07/2015_08_21_00_auth.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_00_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_01_world_335.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_02_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_03_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_04_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_14_05_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_00_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_01_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_15_02_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_16_00_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_00_world.sql sql/old/3.3.5a/world/59_2015_11_07/2015_07_17_01_world.sql 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sql/updates/world/2015_12_14_00_world.sql sql/updates/world/2016_01_01_00_world.sql sql/updates/world/2016_01_01_01_world.sql src/common/Common.h src/common/Cryptography/Authentication/AuthCrypt.cpp src/common/Cryptography/Authentication/AuthCrypt.h src/common/Cryptography/HMACSHA1.cpp src/common/Cryptography/HMACSHA1.h src/server/database/Database/Implementation/CharacterDatabase.cpp src/server/database/Database/Implementation/CharacterDatabase.h src/server/database/Database/Implementation/LoginDatabase.cpp src/server/game/AI/SmartScripts/SmartScript.cpp src/server/game/AI/SmartScripts/SmartScript.h src/server/game/Achievements/AchievementMgr.cpp src/server/game/Battlefield/Battlefield.cpp src/server/game/Battlegrounds/ArenaTeam.cpp src/server/game/Battlegrounds/ArenaTeamMgr.cpp src/server/game/Battlegrounds/Battleground.cpp src/server/game/Battlegrounds/BattlegroundQueue.cpp src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp src/server/game/Chat/Chat.cpp src/server/game/Chat/Chat.h src/server/game/Conditions/ConditionMgr.cpp src/server/game/Conditions/ConditionMgr.h src/server/game/DataStores/DBCStores.cpp src/server/game/DataStores/DBCStructure.h src/server/game/DataStores/DBCfmt.h src/server/game/Entities/Corpse/Corpse.cpp src/server/game/Entities/Creature/Creature.cpp src/server/game/Entities/Creature/Creature.h src/server/game/Entities/Creature/GossipDef.cpp src/server/game/Entities/DynamicObject/DynamicObject.cpp src/server/game/Entities/DynamicObject/DynamicObject.h src/server/game/Entities/GameObject/GameObject.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Object/ObjectGuid.cpp src/server/game/Entities/Object/ObjectGuid.h src/server/game/Entities/Pet/Pet.cpp src/server/game/Entities/Pet/Pet.h src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Player/Player.h src/server/game/Entities/Transport/Transport.cpp src/server/game/Entities/Transport/Transport.h src/server/game/Entities/Unit/Unit.cpp src/server/game/Events/GameEventMgr.cpp src/server/game/Globals/ObjectAccessor.cpp src/server/game/Globals/ObjectAccessor.h src/server/game/Globals/ObjectMgr.cpp src/server/game/Globals/ObjectMgr.h src/server/game/Grids/GridDefines.h src/server/game/Grids/ObjectGridLoader.cpp src/server/game/Groups/Group.cpp src/server/game/Guilds/Guild.cpp src/server/game/Guilds/Guild.h src/server/game/Guilds/GuildMgr.cpp src/server/game/Guilds/GuildMgr.h src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/ChatHandler.cpp src/server/game/Handlers/GroupHandler.cpp src/server/game/Handlers/ItemHandler.cpp src/server/game/Handlers/MailHandler.cpp src/server/game/Handlers/MiscHandler.cpp src/server/game/Handlers/QueryHandler.cpp src/server/game/Handlers/QuestHandler.cpp src/server/game/Handlers/ReferAFriendHandler.cpp src/server/game/Handlers/TaxiHandler.cpp src/server/game/Handlers/TradeHandler.cpp src/server/game/Instances/InstanceScript.cpp src/server/game/Maps/Map.cpp src/server/game/Maps/Map.h src/server/game/Maps/MapInstanced.cpp src/server/game/Maps/MapManager.h src/server/game/Maps/TransportMgr.cpp src/server/game/Maps/TransportMgr.h src/server/game/Miscellaneous/Language.h src/server/game/Movement/Waypoints/Path.h src/server/game/OutdoorPvP/OutdoorPvP.cpp src/server/game/OutdoorPvP/OutdoorPvP.h src/server/game/Pools/PoolMgr.cpp src/server/game/Quests/QuestDef.cpp src/server/game/Quests/QuestDef.h src/server/game/Scripting/MapScripts.cpp src/server/game/Scripting/ScriptMgr.cpp src/server/game/Server/WorldSession.cpp src/server/game/Server/WorldSession.h src/server/game/Server/WorldSocket.cpp src/server/game/Server/WorldSocket.h src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/Auras/SpellAuras.cpp src/server/game/Spells/Spell.cpp src/server/game/Spells/SpellEffects.cpp src/server/game/Spells/SpellHistory.cpp src/server/game/Spells/SpellHistory.h src/server/game/Spells/SpellInfo.cpp src/server/game/Spells/SpellInfo.h src/server/game/Spells/SpellMgr.cpp src/server/game/Tickets/TicketMgr.cpp src/server/game/Tools/PlayerDump.cpp src/server/game/Tools/PlayerDump.h src/server/game/World/World.cpp src/server/scripts/Commands/cs_debug.cpp src/server/scripts/Commands/cs_gobject.cpp src/server/scripts/Commands/cs_misc.cpp src/server/scripts/Commands/cs_mmaps.cpp src/server/scripts/Commands/cs_modify.cpp src/server/scripts/Commands/cs_npc.cpp src/server/scripts/Commands/cs_reload.cpp src/server/scripts/Commands/cs_ticket.cpp src/server/scripts/Commands/cs_wp.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.h src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/boss_azuregos.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_felwood.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp src/server/scripts/OutdoorPvP/OutdoorPvPEP.h src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp src/server/scripts/Spells/spell_dk.cpp src/server/scripts/Spells/spell_druid.cpp src/server/scripts/World/duel_reset.cpp src/server/scripts/World/npc_taxi.cpp src/server/shared/Containers.h src/server/shared/Dynamic/TypeContainer.h src/server/shared/Dynamic/TypeContainerFunctions.h src/server/shared/Dynamic/TypeList.h src/server/shared/Packets/WorldPacket.h src/tools/map_extractor/CMakeLists.txt src/tools/map_extractor/System.cpp src/tools/map_extractor/loadlib.cpp src/tools/map_extractor/loadlib/loadlib.h src/tools/map_extractor/mpq_libmpq.cpp src/tools/map_extractor/mpq_libmpq04.h src/tools/vmap4_extractor/adtfile.cpp src/tools/vmap4_extractor/loadlib/loadlib.h src/tools/vmap4_extractor/mpq_libmpq.cpp src/tools/vmap4_extractor/mpq_libmpq04.h src/tools/vmap4_extractor/vmapexport.cpp src/tools/vmap4_extractor/wdtfile.cpp src/tools/vmap4_extractor/wdtfile.h src/tools/vmap4_extractor/wmo.cpp
727 lines
25 KiB
C++
727 lines
25 KiB
C++
/*
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* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "Log.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "GossipDef.h"
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#include "QuestDef.h"
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#include "ObjectAccessor.h"
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#include "Group.h"
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#include "Battleground.h"
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#include "ScriptMgr.h"
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#include "GameObjectAI.h"
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void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
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{
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ObjectGuid guid;
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recvData >> guid;
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uint32 questStatus = DIALOG_STATUS_NONE;
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Object* questGiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
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if (!questGiver)
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{
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TC_LOG_INFO("network", "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver (%s)", guid.ToString().c_str());
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return;
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}
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switch (questGiver->GetTypeId())
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{
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case TYPEID_UNIT:
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{
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u", questGiver->GetGUID().GetCounter());
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if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies
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questStatus = _player->GetQuestDialogStatus(questGiver);
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break;
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}
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case TYPEID_GAMEOBJECT:
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{
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u", questGiver->GetGUID().GetCounter());
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questStatus = _player->GetQuestDialogStatus(questGiver);
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break;
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}
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default:
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TC_LOG_ERROR("network", "QuestGiver called for unexpected type %u", questGiver->GetTypeId());
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break;
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}
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//inform client about status of quest
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_player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid);
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}
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void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
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{
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ObjectGuid guid;
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recvData >> guid;
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_HELLO %s", guid.ToString().c_str());
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
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if (!creature)
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{
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TC_LOG_DEBUG("network", "WORLD: HandleQuestgiverHelloOpcode - %s not found or you can't interact with him.",
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guid.ToString().c_str());
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return;
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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// Stop the npc if moving
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creature->StopMoving();
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if (sScriptMgr->OnGossipHello(_player, creature))
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return;
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_player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true);
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_player->SendPreparedGossip(creature);
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creature->AI()->sGossipHello(_player);
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}
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void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
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{
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ObjectGuid guid;
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uint32 questId;
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uint32 startCheat;
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recvData >> guid >> questId >> startCheat;
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST %s, quest = %u, startCheat = %u", guid.ToString().c_str(), questId, startCheat);
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Object* object;
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if (!guid.IsPlayer())
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object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
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else
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object = ObjectAccessor::FindPlayer(guid);
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#define CLOSE_GOSSIP_CLEAR_DIVIDER() \
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do { \
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_player->PlayerTalkClass->SendCloseGossip(); \
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_player->SetDivider(ObjectGuid::Empty); \
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} while (0)
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// no or incorrect quest giver
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if (!object)
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{
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CLOSE_GOSSIP_CLEAR_DIVIDER();
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return;
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}
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if (Player* playerQuestObject = object->ToPlayer())
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{
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if ((_player->GetDivider() && _player->GetDivider() != guid) || !playerQuestObject->CanShareQuest(questId))
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{
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CLOSE_GOSSIP_CLEAR_DIVIDER();
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return;
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}
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if (!_player->IsInSameRaidWith(playerQuestObject))
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{
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CLOSE_GOSSIP_CLEAR_DIVIDER();
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return;
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}
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}
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else
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{
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if (!object->hasQuest(questId))
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{
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CLOSE_GOSSIP_CLEAR_DIVIDER();
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return;
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}
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}
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// some kind of WPE protection
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if (!_player->CanInteractWithQuestGiver(object))
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{
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CLOSE_GOSSIP_CLEAR_DIVIDER();
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return;
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}
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if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
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{
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// prevent cheating
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if (!GetPlayer()->CanTakeQuest(quest, true))
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{
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CLOSE_GOSSIP_CLEAR_DIVIDER();
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return;
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}
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if (!_player->GetDivider().IsEmpty())
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{
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Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
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if (player)
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{
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player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
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_player->SetDivider(ObjectGuid::Empty);
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}
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}
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if (_player->CanAddQuest(quest, true))
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{
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_player->AddQuestAndCheckCompletion(quest, object);
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if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
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{
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if (Group* group = _player->GetGroup())
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{
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* player = itr->GetSource();
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if (!player || player == _player) // not self
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continue;
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if (player->CanTakeQuest(quest, true))
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{
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player->SetDivider(_player->GetGUID());
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// need confirmation that any gossip window will close
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player->PlayerTalkClass->SendCloseGossip();
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_player->SendQuestConfirmAccept(quest, player);
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}
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}
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}
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}
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_player->PlayerTalkClass->SendCloseGossip();
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if (quest->GetSrcSpell() > 0)
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_player->CastSpell(_player, quest->GetSrcSpell(), true);
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return;
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}
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}
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CLOSE_GOSSIP_CLEAR_DIVIDER();
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#undef CLOSE_GOSSIP_CLEAR_DIVIDER
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}
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void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recvData)
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{
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ObjectGuid guid;
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uint32 questId;
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uint8 unk1;
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recvData >> guid >> questId >> unk1;
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %s, quest = %u, unk1 = %u", guid.ToString().c_str(), questId, unk1);
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// Verify that the guid is valid and is a questgiver or involved in the requested quest
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Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
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if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
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{
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_player->PlayerTalkClass->SendCloseGossip();
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return;
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}
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if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
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{
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if (!_player->CanTakeQuest(quest, true))
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return;
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if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true))
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_player->AddQuestAndCheckCompletion(quest, object);
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if (quest->IsAutoComplete())
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_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true);
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else
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_player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true);
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}
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}
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void WorldSession::HandleQuestQueryOpcode(WorldPacket& recvData)
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{
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if (!_player)
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return;
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uint32 questId;
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recvData >> questId;
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_QUERY quest = %u", questId);
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if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
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_player->PlayerTalkClass->SendQuestQueryResponse(quest);
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}
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void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
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{
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uint32 questId, reward;
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ObjectGuid guid;
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recvData >> guid >> questId >> reward;
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if (reward >= QUEST_REWARD_CHOICES_COUNT)
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{
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TC_LOG_ERROR("network", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (possible packet-hacking detected)", _player->GetName().c_str(), _player->GetGUID().GetCounter(), reward);
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return;
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}
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %s, quest = %u, reward = %u", guid.ToString().c_str(), questId, reward);
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Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
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if (!quest)
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return;
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Object* object = _player;
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if (!quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
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{
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object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
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if (!object || !object->hasInvolvedQuest(questId))
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return;
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// some kind of WPE protection
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if (!_player->CanInteractWithQuestGiver(object))
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return;
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}
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if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
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(_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
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{
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TC_LOG_ERROR("network", "Error in QUEST_STATUS_COMPLETE: player %s (guid %u) tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)",
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_player->GetName().c_str(), _player->GetGUID().GetCounter(), questId);
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return;
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}
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if (_player->CanRewardQuest(quest, reward, true))
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{
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_player->RewardQuest(quest, reward, object);
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switch (object->GetTypeId())
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{
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case TYPEID_UNIT:
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case TYPEID_PLAYER:
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{
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//For AutoSubmition was added plr case there as it almost same exclute AI script cases.
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Creature* creatureQGiver = object->ToCreature();
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if (!creatureQGiver || !sScriptMgr->OnQuestReward(_player, creatureQGiver, quest, reward))
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{
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// Send next quest
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if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
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{
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// Only send the quest to the player if the conditions are met
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if (_player->CanTakeQuest(nextQuest, false))
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{
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if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
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_player->AddQuestAndCheckCompletion(nextQuest, object);
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_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
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}
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}
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if (creatureQGiver)
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creatureQGiver->AI()->sQuestReward(_player, quest, reward);
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}
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break;
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}
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case TYPEID_GAMEOBJECT:
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{
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GameObject* questGiver = object->ToGameObject();
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if (!sScriptMgr->OnQuestReward(_player, questGiver, quest, reward))
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{
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// Send next quest
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if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
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{
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// Only send the quest to the player if the conditions are met
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if (_player->CanTakeQuest(nextQuest, false))
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{
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if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true))
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_player->AddQuestAndCheckCompletion(nextQuest, object);
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_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
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}
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}
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questGiver->AI()->QuestReward(_player, quest, reward);
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}
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break;
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}
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default:
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break;
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}
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}
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else
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_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
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}
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void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket& recvData)
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{
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uint32 questId;
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ObjectGuid guid;
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recvData >> guid >> questId;
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %s, quest = %u", guid.ToString().c_str(), questId);
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if (guid != _player->GetGUID())
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{
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Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
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if (!object || !object->hasInvolvedQuest(questId))
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return;
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// some kind of WPE protection
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if (!_player->CanInteractWithQuestGiver(object))
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return;
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}
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if (_player->CanCompleteQuest(questId))
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_player->CompleteQuest(questId);
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if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
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return;
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if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
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_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
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}
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void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/)
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{
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_CANCEL");
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_player->PlayerTalkClass->SendCloseGossip();
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}
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void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData)
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{
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uint8 slot1, slot2;
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recvData >> slot1 >> slot2;
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if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
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return;
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
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GetPlayer()->SwapQuestSlot(slot1, slot2);
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}
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void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
|
|
{
|
|
uint8 slot;
|
|
recvData >> slot;
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot);
|
|
|
|
if (slot < MAX_QUEST_LOG_SIZE)
|
|
{
|
|
if (uint32 questId = _player->GetQuestSlotQuestId(slot))
|
|
{
|
|
if (!_player->TakeQuestSourceItem(questId, true))
|
|
return; // can't un-equip some items, reject quest cancel
|
|
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
|
|
_player->RemoveTimedQuest(questId);
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
|
{
|
|
_player->pvpInfo.IsHostile = _player->pvpInfo.IsInHostileArea || _player->HasPvPForcingQuest();
|
|
_player->UpdatePvPState();
|
|
}
|
|
}
|
|
|
|
_player->TakeQuestSourceItem(questId, true); // remove quest src item from player
|
|
_player->RemoveActiveQuest(questId);
|
|
_player->RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId);
|
|
|
|
TC_LOG_INFO("network", "Player %u abandoned quest %u", _player->GetGUID().GetCounter(), questId);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
|
|
{
|
|
// prepare Quest Tracker datas
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_ABANDON_TIME);
|
|
stmt->setUInt32(0, questId);
|
|
stmt->setUInt32(1, _player->GetGUID().GetCounter());
|
|
|
|
// add to Quest Tracker
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
_player->SetQuestSlot(slot, 0);
|
|
|
|
_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData)
|
|
{
|
|
uint32 questId;
|
|
recvData >> questId;
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT questId = %u", questId);
|
|
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
if (!quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
|
|
return;
|
|
|
|
Player* originalPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
|
|
if (!originalPlayer)
|
|
return;
|
|
|
|
if (!_player->IsInSameRaidWith(originalPlayer))
|
|
return;
|
|
|
|
if (!originalPlayer->IsActiveQuest(questId))
|
|
return;
|
|
|
|
if (!_player->CanTakeQuest(quest, true))
|
|
return;
|
|
|
|
if (_player->CanAddQuest(quest, true))
|
|
{
|
|
_player->AddQuestAndCheckCompletion(quest, NULL); // NULL, this prevent DB script from duplicate running
|
|
|
|
if (quest->GetSrcSpell() > 0)
|
|
_player->CastSpell(_player, quest->GetSrcSpell(), true);
|
|
}
|
|
}
|
|
|
|
_player->SetDivider(ObjectGuid::Empty);
|
|
}
|
|
|
|
void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
|
|
{
|
|
uint32 questId;
|
|
ObjectGuid guid; // NPC / GameObject guid for normal quest completion. Player guid for self-completed quests
|
|
bool autoCompleteMode; // 0 - standart complete quest mode with npc, 1 - auto-complete mode
|
|
recvData >> guid >> questId >> autoCompleteMode;
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %s, questId = %u self-complete: %u", guid.ToString().c_str(), questId, autoCompleteMode ? 1 : 0);
|
|
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
return;
|
|
|
|
if (autoCompleteMode && !quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
|
|
return;
|
|
|
|
Object* object = nullptr;
|
|
if (autoCompleteMode)
|
|
object = _player;
|
|
else
|
|
object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
|
|
|
|
if (!object)
|
|
return;
|
|
|
|
if (autoCompleteMode == 0)
|
|
{
|
|
if (!object->hasInvolvedQuest(questId))
|
|
return;
|
|
|
|
// some kind of WPE protection
|
|
if (!_player->CanInteractWithQuestGiver(object))
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// Do not allow completing quests on other players.
|
|
if (guid != _player->GetGUID())
|
|
return;
|
|
}
|
|
|
|
if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
|
|
{
|
|
TC_LOG_ERROR("network", "Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!",
|
|
_player->GetName().c_str(), _player->GetGUID().GetCounter(), questId);
|
|
return;
|
|
}
|
|
|
|
if (Battleground* bg = _player->GetBattleground())
|
|
bg->HandleQuestComplete(questId, _player);
|
|
|
|
if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
|
|
{
|
|
if (quest->IsRepeatable())
|
|
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanCompleteRepeatableQuest(quest), false);
|
|
else
|
|
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
|
|
}
|
|
else
|
|
{
|
|
if (quest->GetReqItemsCount()) // some items required
|
|
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, guid, _player->CanRewardQuest(quest, false), false);
|
|
else // no items required
|
|
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
|
|
}
|
|
|
|
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
|
|
{
|
|
uint32 questId;
|
|
recvPacket >> questId;
|
|
|
|
if (!_player->CanShareQuest(questId))
|
|
return;
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_PUSHQUESTTOPARTY questId = %u", questId);
|
|
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
return;
|
|
|
|
Player * const sender = GetPlayer();
|
|
|
|
Group* group = sender->GetGroup();
|
|
if (!group)
|
|
return;
|
|
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* receiver = itr->GetSource();
|
|
|
|
if (!receiver || receiver == sender)
|
|
continue;
|
|
|
|
if (!receiver->SatisfyQuestStatus(quest, false))
|
|
{
|
|
sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_HAVE_QUEST);
|
|
continue;
|
|
}
|
|
|
|
if (receiver->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
|
|
{
|
|
sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_FINISH_QUEST);
|
|
continue;
|
|
}
|
|
|
|
if (!receiver->CanTakeQuest(quest, false))
|
|
{
|
|
sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
|
|
continue;
|
|
}
|
|
|
|
if (!receiver->SatisfyQuestLog(false))
|
|
{
|
|
sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_LOG_FULL);
|
|
continue;
|
|
}
|
|
|
|
if (receiver->GetDivider())
|
|
{
|
|
sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_BUSY);
|
|
continue;
|
|
}
|
|
|
|
sender->SendPushToPartyResponse(receiver, QUEST_PARTY_MSG_SHARING_QUEST);
|
|
|
|
if (quest->IsAutoAccept() && receiver->CanAddQuest(quest, true) && receiver->CanTakeQuest(quest, true))
|
|
receiver->AddQuestAndCheckCompletion(quest, sender);
|
|
|
|
if (quest->IsAutoComplete() && quest->IsRepeatable() && !quest->IsDailyOrWeekly())
|
|
receiver->PlayerTalkClass->SendQuestGiverRequestItems(quest, sender->GetGUID(), receiver->CanCompleteRepeatableQuest(quest), true);
|
|
else
|
|
{
|
|
receiver->SetDivider(sender->GetGUID());
|
|
receiver->PlayerTalkClass->SendQuestGiverQuestDetails(quest, receiver->GetGUID(), true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
|
|
{
|
|
ObjectGuid guid;
|
|
uint32 questId;
|
|
uint8 msg;
|
|
recvPacket >> guid >> questId >> msg;
|
|
|
|
TC_LOG_DEBUG("network", "WORLD: Received MSG_QUEST_PUSH_RESULT");
|
|
|
|
if (_player->GetDivider())
|
|
{
|
|
if (_player->GetDivider() == guid)
|
|
{
|
|
Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
|
|
if (player)
|
|
{
|
|
WorldPacket data(MSG_QUEST_PUSH_RESULT, 8 + 4 + 1);
|
|
data << uint64(_player->GetGUID());
|
|
data << uint8(msg); // valid values: 0-8
|
|
player->SendDirectMessage(&data);
|
|
}
|
|
}
|
|
_player->SetDivider(ObjectGuid::Empty);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
|
|
|
|
uint32 count = 0;
|
|
|
|
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4 + 8 + 4);
|
|
data << uint32(count); // placeholder
|
|
|
|
for (auto itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
|
|
{
|
|
uint32 questStatus = DIALOG_STATUS_NONE;
|
|
|
|
if (itr->IsAnyTypeCreature())
|
|
{
|
|
// need also pet quests case support
|
|
Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr);
|
|
if (!questgiver || questgiver->IsHostileTo(_player))
|
|
continue;
|
|
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
|
|
continue;
|
|
|
|
questStatus = _player->GetQuestDialogStatus(questgiver);
|
|
|
|
data << uint64(questgiver->GetGUID());
|
|
data << uint32(questStatus);
|
|
++count;
|
|
}
|
|
else if (itr->IsGameObject())
|
|
{
|
|
GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
|
|
if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
|
|
continue;
|
|
|
|
questStatus = _player->GetQuestDialogStatus(questgiver);
|
|
|
|
data << uint64(questgiver->GetGUID());
|
|
data << uint32(questStatus);
|
|
++count;
|
|
}
|
|
}
|
|
|
|
data.put<uint32>(0, count); // write real count
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleQueryQuestsCompleted(WorldPacket& /*recvData*/)
|
|
{
|
|
size_t rew_count = _player->GetRewardedQuestCount();
|
|
|
|
WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4 + 4 * rew_count);
|
|
data << uint32(rew_count);
|
|
|
|
const RewardedQuestSet &rewQuests = _player->getRewardedQuests();
|
|
for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
|
|
data << uint32(*itr);
|
|
|
|
SendPacket(&data);
|
|
}
|