Files
TrinityCore/src/common
jackpoz 1347d7cf7a Core/VMaps: Fix some vmap height edge cases
Fix Map::GetWaterOrGroundLevel() checking dynamic object only in phase 1 instead of current Unit phase.
Improve DynamicMapTree::getHeight() dynamic object check by casting the ray at +0.5f from the passed Z coordinate, this value will be tuned to improve even more the results.
2016-06-04 15:01:39 +02:00
..
2016-04-09 18:13:30 +02:00
2016-01-01 12:02:33 +01:00
2016-01-01 12:02:33 +01:00