mirror of
https://github.com/TrinityCore/TrinityCore.git
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242 lines
8.5 KiB
C++
242 lines
8.5 KiB
C++
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "GroupMgr.h"
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#include "InstanceSaveMgr.h"
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GroupMgr::GroupMgr()
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{
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NextGroupDbStoreId = 1;
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NextGroupId = 1;
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}
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GroupMgr::~GroupMgr()
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{
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for (GroupContainer::iterator itr = GroupStore.begin(); itr != GroupStore.end(); ++itr)
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delete itr->second;
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}
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uint32 GroupMgr::GenerateNewGroupDbStoreId()
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{
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uint32 newStorageId = NextGroupDbStoreId;
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for (uint32 i = ++NextGroupDbStoreId; i < 0xFFFFFFFF; ++i)
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{
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if ((i < GroupDbStore.size() && GroupDbStore[i] == NULL) || i >= GroupDbStore.size())
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{
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NextGroupDbStoreId = i;
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break;
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}
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}
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if (newStorageId == NextGroupDbStoreId)
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{
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sLog->outError("Group storage ID overflow!! Can't continue, shutting down server. ");
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World::StopNow(ERROR_EXIT_CODE);
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}
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return newStorageId;
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}
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void GroupMgr::RegisterGroupDbStoreId(uint32 storageId, Group* group)
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{
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// Allocate space if necessary.
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if (storageId >= uint32(GroupDbStore.size()))
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GroupDbStore.resize(storageId + 1);
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GroupDbStore[storageId] = group;
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}
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void GroupMgr::FreeGroupDbStoreId(Group* group)
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{
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uint32 storageId = group->GetDbStoreId();
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if (storageId < NextGroupDbStoreId)
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NextGroupDbStoreId = storageId;
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GroupDbStore[storageId] = NULL;
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}
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Group* GroupMgr::GetGroupByDbStoreId(uint32 storageId) const
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{
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if (storageId < GroupDbStore.size())
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return GroupDbStore[storageId];
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return NULL;
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}
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uint32 GroupMgr::GenerateGroupId()
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{
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if (NextGroupId >= 0xFFFFFFFE)
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{
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sLog->outError("Group guid overflow!! Can't continue, shutting down server. ");
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World::StopNow(ERROR_EXIT_CODE);
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}
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return NextGroupId++;
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}
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Group* GroupMgr::GetGroupByGUID(uint32 groupId) const
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{
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GroupContainer::const_iterator itr = GroupStore.find(groupId);
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if (itr != GroupStore.end())
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return itr->second;
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return NULL;
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}
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void GroupMgr::AddGroup(Group* group)
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{
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GroupStore[group->GetLowGUID()] = group;
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}
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void GroupMgr::RemoveGroup(Group* group)
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{
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GroupStore.erase(group->GetLowGUID());
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}
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void GroupMgr::LoadGroups()
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{
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{
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uint32 oldMSTime = getMSTime();
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// Delete all groups whose leader does not exist
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CharacterDatabase.DirectExecute("DELETE FROM groups WHERE leaderGuid NOT IN (SELECT guid FROM characters)");
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// Delete all groups with less than 2 members
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CharacterDatabase.DirectExecute("DELETE FROM groups WHERE guid NOT IN (SELECT guid FROM group_member GROUP BY guid HAVING COUNT(guid) > 1)");
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// 0 1 2 3 4 5 6 7 8 9
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QueryResult result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6"
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// 10 11 12 13 14 15
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", icon7, icon8, groupType, difficulty, raiddifficulty, guid FROM groups ORDER BY guid ASC");
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if (!result)
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{
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sLog->outString(">> Loaded 0 group definitions. DB table `groups` is empty!");
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sLog->outString();
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return;
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}
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uint32 count = 0;
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do
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{
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Field* fields = result->Fetch();
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Group* group = new Group;
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group->LoadGroupFromDB(fields);
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AddGroup(group);
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// Get the ID used for storing the group in the database and register it in the pool.
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uint32 storageId = group->GetDbStoreId();
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RegisterGroupDbStoreId(storageId, group);
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// Increase the next available storage ID
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if (storageId == NextGroupDbStoreId)
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NextGroupDbStoreId++;
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++count;
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}
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while (result->NextRow());
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sLog->outString(">> Loaded %u group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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sLog->outString("Loading Group members...");
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{
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uint32 oldMSTime = getMSTime();
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// Delete all rows from group_member or group_instance with no group
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CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE guid NOT IN (SELECT guid FROM groups)");
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CharacterDatabase.DirectExecute("DELETE FROM group_instance WHERE guid NOT IN (SELECT guid FROM groups)");
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// Delete all members that does not exist
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CharacterDatabase.DirectExecute("DELETE FROM group_member WHERE memberGuid NOT IN (SELECT guid FROM characters)");
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// 0 1 2 3 4
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QueryResult result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid");
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if (!result)
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{
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sLog->outString(">> Loaded 0 group members. DB table `group_member` is empty!");
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sLog->outString();
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return;
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}
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uint32 count = 0;
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do
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{
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Field* fields = result->Fetch();
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Group* group = GetGroupByDbStoreId(fields[0].GetUInt32());
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if (group)
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group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt8());
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else
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sLog->outError("GroupMgr::LoadGroups: Consistency failed, can't find group (storage id: %u)", fields[0].GetUInt32());
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++count;
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}
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while (result->NextRow());
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sLog->outString(">> Loaded %u group members in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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sLog->outString("Loading Group instance saves...");
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{
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uint32 oldMSTime = getMSTime();
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// 0 1 2 3 4 5 6
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QueryResult result = CharacterDatabase.Query("SELECT gi.guid, i.map, gi.instance, gi.permanent, i.difficulty, i.resettime, COUNT(g.guid) "
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"FROM group_instance gi INNER JOIN instance i ON gi.instance = i.id "
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"LEFT JOIN character_instance ci LEFT JOIN groups g ON g.leaderGuid = ci.guid ON ci.instance = gi.instance AND ci.permanent = 1 GROUP BY gi.instance ORDER BY gi.guid");
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if (!result)
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{
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sLog->outString(">> Loaded 0 group-instance saves. DB table `group_instance` is empty!");
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sLog->outString();
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return;
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}
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uint32 count = 0;
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do
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{
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Field* fields = result->Fetch();
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Group* group = GetGroupByDbStoreId(fields[0].GetUInt32());
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// group will never be NULL (we have run consistency sql's before loading)
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MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt32());
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if (!mapEntry || !mapEntry->IsDungeon())
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{
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sLog->outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt32());
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continue;
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}
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uint32 diff = fields[4].GetUInt8();
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if (diff >= uint32(mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
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{
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sLog->outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1);
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diff = 0; // default for both difficaly types
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}
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InstanceSave* save = sInstanceSaveMgr->AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt64()), fields[6].GetBool(), true);
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group->BindToInstance(save, fields[3].GetBool(), true);
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++count;
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}
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while (result->NextRow());
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sLog->outString(">> Loaded %u group-instance saves in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString();
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}
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}
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