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e8754cbdaf5f2e0a96e491a19af2f529efc61239
TrinityCore
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src
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EasternKingdoms
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AlteracValley
History
Treeston
bce43de7f3
Core/AI: Some more refactoring prep for
#19930
. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
...
(cherry picked from commit
6113b9dec2
)
2021-04-16 20:22:13 +02:00
..
alterac_valley.cpp
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
2020-08-22 20:10:42 +02:00
boss_balinda.cpp
Core/AI: Some more refactoring prep for
#19930
. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
2021-04-16 20:22:13 +02:00
boss_drekthar.cpp
Core/AI: Some more refactoring prep for
#19930
. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
2021-04-16 20:22:13 +02:00
boss_galvangar.cpp
Core/AI: Some more refactoring prep for
#19930
. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
2021-04-16 20:22:13 +02:00
boss_vanndar.cpp
Core/AI: Some more refactoring prep for
#19930
. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
2021-04-16 20:22:13 +02:00