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e8754cbdaf5f2e0a96e491a19af2f529efc61239
TrinityCore/src/server/scripts/EasternKingdoms/AlteracValley
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Treeston bce43de7f3 Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
(cherry picked from commit 6113b9dec2)
2021-04-16 20:22:13 +02:00
..
alterac_valley.cpp
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
2020-08-22 20:10:42 +02:00
boss_balinda.cpp
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
2021-04-16 20:22:13 +02:00
boss_drekthar.cpp
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
2021-04-16 20:22:13 +02:00
boss_galvangar.cpp
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
2021-04-16 20:22:13 +02:00
boss_vanndar.cpp
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
2021-04-16 20:22:13 +02:00
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