mirror of
https://github.com/TrinityCore/TrinityCore.git
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597 lines
21 KiB
C++
597 lines
21 KiB
C++
/*
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* Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSession.h"
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#include "Common.h"
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#include "CharacterCache.h"
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#include "DatabaseEnv.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "Item.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "PetitionPackets.h"
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#include "Player.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include <sstream>
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#define CHARTER_DISPLAY_ID 16161
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#define GUILD_CHARTER_ITEM_ID 5863
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void WorldSession::HandlePetitionBuy(WorldPackets::Petition::PetitionBuy& packet)
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{
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TC_LOG_DEBUG("network", "Petitioner %s tried sell petition: title %s", packet.Unit.ToString().c_str(), packet.Title.c_str());
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// prevent cheating
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(packet.Unit, UNIT_NPC_FLAG_PETITIONER, UNIT_NPC_FLAG_2_NONE);
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if (!creature)
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{
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TC_LOG_DEBUG("network", "WORLD: HandlePetitionBuyOpcode - %s not found or you can't interact with him.", packet.Unit.ToString().c_str());
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return;
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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uint32 charterItemID = GUILD_CHARTER_ITEM_ID;
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uint32 cost = sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD);
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// do not let if already in guild.
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if (_player->GetGuildId())
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return;
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if (sGuildMgr->GetGuildByName(packet.Title))
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NAME_EXISTS_S, packet.Title);
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return;
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}
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if (sObjectMgr->IsReservedName(packet.Title) || !ObjectMgr::IsValidCharterName(packet.Title))
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NAME_INVALID, packet.Title);
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return;
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}
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ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterItemID);
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if (!pProto)
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{
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_player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, charterItemID, 0);
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return;
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}
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if (!_player->HasEnoughMoney(uint64(cost)))
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{
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_player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterItemID, 0);
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return;
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}
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ItemPosCountVec dest;
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InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterItemID, pProto->GetBuyCount());
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if (msg != EQUIP_ERR_OK)
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{
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_player->SendEquipError(msg, NULL, NULL, charterItemID);
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return;
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}
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_player->ModifyMoney(-int32(cost));
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Item* charter = _player->StoreNewItem(dest, charterItemID, true);
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if (!charter)
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return;
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charter->SetPetitionId(charter->GetGUID().GetCounter());
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charter->SetState(ITEM_CHANGED, _player);
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_player->SendNewItem(charter, 1, true, false);
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// a petition is invalid, if both the owner and the type matches
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// we checked above, if this player is in an arenateam, so this must be
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// datacorruption
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_BY_OWNER);
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stmt->setUInt64(0, _player->GetGUID().GetCounter());
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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std::ostringstream ssInvalidPetitionGUIDs;
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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ssInvalidPetitionGUIDs << '\'' << fields[0].GetUInt64() << "', ";
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} while (result->NextRow());
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}
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// delete petitions with the same guid as this one
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ssInvalidPetitionGUIDs << '\'' << charter->GetGUID().GetCounter() << '\'';
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TC_LOG_DEBUG("network", "Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str());
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CharacterDatabase.EscapeString(packet.Title);
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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trans->PAppend("DELETE FROM petition WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str());
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trans->PAppend("DELETE FROM petition_sign WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str());
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION);
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stmt->setUInt64(0, _player->GetGUID().GetCounter());
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stmt->setUInt64(1, charter->GetGUID().GetCounter());
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stmt->setString(2, packet.Title);
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trans->Append(stmt);
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CharacterDatabase.CommitTransaction(trans);
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}
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void WorldSession::HandlePetitionShowSignatures(WorldPackets::Petition::PetitionShowSignatures& packet)
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{
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uint8 signs = 0;
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// if has guild => error, return;
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if (_player->GetGuildId())
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return;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
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stmt->setUInt64(0, packet.Item.GetCounter());
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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// result == NULL also correct in case no sign yet
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if (result)
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signs = uint8(result->GetRowCount());
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TC_LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES %s", packet.Item.ToString().c_str());
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WorldPackets::Petition::ServerPetitionShowSignatures signaturesPacket;
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signaturesPacket.Item = packet.Item;
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signaturesPacket.Owner = _player->GetGUID();
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signaturesPacket.OwnerAccountID = ObjectGuid::Create<HighGuid::WowAccount>(sCharacterCache->GetCharacterAccountIdByGuid(_player->GetGUID()));
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signaturesPacket.PetitionID = int32(packet.Item.GetCounter()); // @todo verify that...
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signaturesPacket.Signatures.reserve(signs);
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for (uint8 i = 1; i <= signs; ++i)
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{
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Field* fields2 = result->Fetch();
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ObjectGuid signerGUID = ObjectGuid::Create<HighGuid::Player>(fields2[0].GetUInt64());
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WorldPackets::Petition::ServerPetitionShowSignatures::PetitionSignature signature;
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signature.Signer = signerGUID;
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signature.Choice = 0;
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signaturesPacket.Signatures.push_back(signature);
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// Checking the return value just to be double safe
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if (!result->NextRow())
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break;
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}
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SendPacket(signaturesPacket.Write());
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}
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void WorldSession::HandleQueryPetition(WorldPackets::Petition::QueryPetition& packet)
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{
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TC_LOG_DEBUG("network", "Received CMSG_QUERY_PETITION Petition %s PetitionID %u", packet.ItemGUID.ToString().c_str(), packet.PetitionID);
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SendPetitionQueryOpcode(packet.ItemGUID);
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}
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void WorldSession::SendPetitionQueryOpcode(ObjectGuid petitionGUID)
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{
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ObjectGuid ownerGUID;
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std::string title = "NO_NAME_FOR_GUID";
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WorldPackets::Petition::QueryPetitionResponse responsePacket;
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responsePacket.PetitionID = uint32(petitionGUID.GetCounter()); // PetitionID (in Trinity always same as GUID_LOPART(petition guid))
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION);
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stmt->setUInt64(0, petitionGUID.GetCounter());
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (result)
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{
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Field* fields = result->Fetch();
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ownerGUID = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
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title = fields[1].GetString();
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}
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else
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{
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responsePacket.Allow = false;
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SendPacket(responsePacket.Write());
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TC_LOG_DEBUG("network", "CMSG_PETITION_QUERY failed for petition (%s)", petitionGUID.ToString().c_str());
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return;
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}
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int32 reqSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
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WorldPackets::Petition::PetitionInfo petitionInfo;
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petitionInfo.PetitionID = int32(petitionGUID.GetCounter());
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petitionInfo.Petitioner = ownerGUID;
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petitionInfo.MinSignatures = reqSignatures;
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petitionInfo.MaxSignatures = reqSignatures;
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petitionInfo.Title = title;
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responsePacket.Allow = true;
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responsePacket.Info = petitionInfo;
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SendPacket(responsePacket.Write());
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}
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void WorldSession::HandlePetitionRenameGuild(WorldPackets::Petition::PetitionRenameGuild& packet)
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{
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Item* item = _player->GetItemByGuid(packet.PetitionGuid);
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if (!item)
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return;
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if (sGuildMgr->GetGuildByName(packet.NewGuildName))
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NAME_EXISTS_S, packet.NewGuildName);
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return;
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}
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if (sObjectMgr->IsReservedName(packet.NewGuildName) || !ObjectMgr::IsValidCharterName(packet.NewGuildName))
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NAME_INVALID, packet.NewGuildName);
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return;
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}
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PETITION_NAME);
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stmt->setString(0, packet.NewGuildName);
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stmt->setUInt64(1, packet.PetitionGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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WorldPackets::Petition::PetitionRenameGuildResponse renameResponse;
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renameResponse.PetitionGuid = packet.PetitionGuid;
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renameResponse.NewGuildName = packet.NewGuildName;
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SendPacket(renameResponse.Write());
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TC_LOG_DEBUG("network", "Petition %s renamed to '%s'", packet.PetitionGuid.ToString().c_str(), packet.NewGuildName.c_str());
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}
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void WorldSession::HandleSignPetition(WorldPackets::Petition::SignPetition& packet)
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURES);
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stmt->setUInt64(0, packet.PetitionGUID.GetCounter());
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stmt->setUInt64(1, packet.PetitionGUID.GetCounter());
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (!result)
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{
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TC_LOG_ERROR("network", "Petition %s is not found for %s %s", packet.PetitionGUID.ToString().c_str(), GetPlayer()->GetGUID().ToString().c_str(), GetPlayer()->GetName().c_str());
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return;
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}
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Field* fields = result->Fetch();
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ObjectGuid ownerGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
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uint64 signs = fields[1].GetUInt64();
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if (ownerGuid == _player->GetGUID())
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return;
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// not let enemies sign guild charter
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != sCharacterCache->GetCharacterTeamByGuid(ownerGuid))
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NOT_ALLIED);
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return;
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}
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if (_player->GetGuildId())
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_INVITE_PLAYER, ERR_ALREADY_IN_GUILD_S, _player->GetName());
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return;
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}
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if (_player->GetGuildIdInvited())
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_INVITE_PLAYER, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
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return;
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}
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//if (++signs > type) // client signs maximum
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// return;
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// Client doesn't allow to sign petition two times by one character, but not check sign by another character from same account
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// not allow sign another player from already sign player account
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIG_BY_ACCOUNT);
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stmt->setUInt32(0, GetAccountId());
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stmt->setUInt64(1, packet.PetitionGUID.GetCounter());
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result = CharacterDatabase.Query(stmt);
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WorldPackets::Petition::PetitionSignResults signResult;
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signResult.Player = _player->GetGUID();
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signResult.Item = packet.PetitionGUID;
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if (result)
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{
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signResult.Error = int32(PETITION_SIGN_ALREADY_SIGNED);
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// close at signer side
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SendPacket(signResult.Write());
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return;
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}
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION_SIGNATURE);
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stmt->setUInt64(0, ownerGuid.GetCounter());
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stmt->setUInt64(1, packet.PetitionGUID.GetCounter());
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stmt->setUInt64(2, _player->GetGUID().GetCounter());
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stmt->setUInt32(3, GetAccountId());
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CharacterDatabase.Execute(stmt);
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TC_LOG_DEBUG("network", "PETITION SIGN: %s by player: %s (%s Account: %u)", packet.PetitionGUID.ToString().c_str(), _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), GetAccountId());
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signResult.Error = int32(PETITION_SIGN_OK);
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// close at signer side
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SendPacket(signResult.Write());
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if (Item* item = _player->GetItemByGuid(packet.PetitionGUID))
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{
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item->SetPetitionNumSignatures(signs);
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item->SetState(ITEM_CHANGED, _player);
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}
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// update for owner if online
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if (Player* owner = ObjectAccessor::FindConnectedPlayer(ownerGuid))
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owner->GetSession()->SendPacket(signResult.Write());
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}
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void WorldSession::HandleDeclinePetition(WorldPackets::Petition::DeclinePetition& packet)
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{
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TC_LOG_DEBUG("network", "Petition %s declined by %s", packet.PetitionGUID.ToString().c_str(), _player->GetGUID().ToString().c_str());
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_OWNER_BY_GUID);
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stmt->setUInt64(0, packet.PetitionGUID.GetCounter());
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (!result)
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return;
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Field* fields = result->Fetch();
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ObjectGuid ownerguid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
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Player* owner = ObjectAccessor::FindConnectedPlayer(ownerguid);
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if (owner) // petition owner online
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{
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// Disabled because packet isn't handled by the client in any way
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/*
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WorldPackets::Petition::PetitionDeclined packet;
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packet.Decliner = _player->GetGUID();
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owner->GetSession()->SendPacket(packet.Write());
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*/
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}
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}
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void WorldSession::HandleOfferPetition(WorldPackets::Petition::OfferPetition& packet)
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{
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Player* player = ObjectAccessor::FindConnectedPlayer(packet.TargetPlayer);
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if (!player)
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return;
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TC_LOG_DEBUG("network", "OFFER PETITION: %s, to %s", packet.ItemGUID.ToString().c_str(), packet.TargetPlayer.ToString().c_str());
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam())
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NOT_ALLIED);
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return;
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}
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if (player->GetGuildId())
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_INVITE_PLAYER, ERR_ALREADY_IN_GUILD_S, _player->GetName());
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return;
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}
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if (player->GetGuildIdInvited())
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{
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Guild::SendCommandResult(this, GUILD_COMMAND_INVITE_PLAYER, ERR_ALREADY_INVITED_TO_GUILD_S, _player->GetName());
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return;
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}
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
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stmt->setUInt64(0, packet.ItemGUID.GetCounter());
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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uint8 signs = 0;
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// result == NULL also correct charter without signs
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if (result)
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signs = uint8(result->GetRowCount());
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WorldPackets::Petition::ServerPetitionShowSignatures signaturesPacket;
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signaturesPacket.Item = packet.ItemGUID;
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signaturesPacket.Owner = _player->GetGUID();
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signaturesPacket.OwnerAccountID = ObjectGuid::Create<HighGuid::WowAccount>(player->GetSession()->GetAccountId());
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signaturesPacket.PetitionID = int32(packet.ItemGUID.GetCounter()); // @todo verify that...
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signaturesPacket.Signatures.reserve(signs);
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for (uint8 i = 0; i < signs; ++i)
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{
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Field* fields2 = result->Fetch();
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ObjectGuid signerGUID = ObjectGuid::Create<HighGuid::Player>(fields2[0].GetUInt64());
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WorldPackets::Petition::ServerPetitionShowSignatures::PetitionSignature signature;
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signature.Signer = signerGUID;
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signature.Choice = 0;
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signaturesPacket.Signatures.push_back(signature);
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// Checking the return value just to be double safe
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if (!result->NextRow())
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break;
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}
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player->GetSession()->SendPacket(signaturesPacket.Write());
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}
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void WorldSession::HandleTurnInPetition(WorldPackets::Petition::TurnInPetition& packet)
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{
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// Check if player really has the required petition charter
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Item* item = _player->GetItemByGuid(packet.Item);
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if (!item)
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return;
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TC_LOG_DEBUG("network", "Petition %s turned in by %s", packet.Item.ToString().c_str(), _player->GetGUID().ToString().c_str());
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// Get petition data from db
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ObjectGuid ownerguid;
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std::string name;
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION);
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stmt->setUInt64(0, packet.Item.GetCounter());
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (result)
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{
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Field* fields = result->Fetch();
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ownerguid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
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name = fields[1].GetString();
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}
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else
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{
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TC_LOG_ERROR("entities.player.cheat", "Player %s (%s) tried to turn in petition (%s) that is not present in the database", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), packet.Item.ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
// Only the petition owner can turn in the petition
|
|
if (_player->GetGUID() != ownerguid)
|
|
return;
|
|
|
|
// Check if player is already in a guild
|
|
if (_player->GetGuildId())
|
|
{
|
|
WorldPackets::Petition::TurnInPetitionResult resultPacket;
|
|
resultPacket.Result = int32(PETITION_TURN_ALREADY_IN_GUILD);
|
|
_player->GetSession()->SendPacket(resultPacket.Write());
|
|
return;
|
|
}
|
|
|
|
// Check if guild name is already taken
|
|
if (sGuildMgr->GetGuildByName(name))
|
|
{
|
|
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_NAME_EXISTS_S, name);
|
|
return;
|
|
}
|
|
|
|
// Get petition signatures from db
|
|
uint8 signatures;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
|
|
stmt->setUInt64(0, packet.Item.GetCounter());
|
|
result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
signatures = uint8(result->GetRowCount());
|
|
else
|
|
signatures = 0;
|
|
|
|
uint32 requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
|
|
|
|
// Notify player if signatures are missing
|
|
if (signatures < requiredSignatures)
|
|
{
|
|
WorldPackets::Petition::TurnInPetitionResult resultPacket;
|
|
resultPacket.Result = int32(PETITION_TURN_NEED_MORE_SIGNATURES);
|
|
SendPacket(resultPacket.Write());
|
|
return;
|
|
}
|
|
|
|
// Proceed with guild creation
|
|
|
|
// Delete charter item
|
|
_player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
|
|
|
|
// Create guild
|
|
Guild* guild = new Guild;
|
|
|
|
if (!guild->Create(_player, name))
|
|
{
|
|
delete guild;
|
|
return;
|
|
}
|
|
|
|
// Register guild and add guild master
|
|
sGuildMgr->AddGuild(guild);
|
|
|
|
Guild::SendCommandResult(this, GUILD_COMMAND_CREATE_GUILD, ERR_GUILD_COMMAND_SUCCESS, name);
|
|
|
|
{
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// Add members from signatures
|
|
for (uint8 i = 0; i < signatures; ++i)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
guild->AddMember(trans, ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64()));
|
|
|
|
// Checking the return value just to be double safe
|
|
if (!result->NextRow())
|
|
break;
|
|
}
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
SQLTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_GUID);
|
|
stmt->setUInt64(0, packet.Item.GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_GUID);
|
|
stmt->setUInt64(0, packet.Item.GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
// created
|
|
TC_LOG_DEBUG("network", "Player %s (%s) turning in petition %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), packet.Item.ToString().c_str());
|
|
|
|
WorldPackets::Petition::TurnInPetitionResult resultPacket;
|
|
resultPacket.Result = int32(PETITION_TURN_OK);
|
|
SendPacket(resultPacket.Write());
|
|
}
|
|
|
|
void WorldSession::HandlePetitionShowList(WorldPackets::Petition::PetitionShowList& packet)
|
|
{
|
|
SendPetitionShowList(packet.PetitionUnit);
|
|
}
|
|
|
|
void WorldSession::SendPetitionShowList(ObjectGuid guid)
|
|
{
|
|
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER, UNIT_NPC_FLAG_2_NONE);
|
|
if (!creature)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: HandlePetitionShowListOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
|
|
return;
|
|
}
|
|
|
|
WorldPackets::Petition::ServerPetitionShowList packet;
|
|
packet.Unit = guid;
|
|
packet.Price = uint32(sWorld->getIntConfig(CONFIG_CHARTER_COST_GUILD));
|
|
SendPacket(packet.Write());
|
|
|
|
TC_LOG_DEBUG("network", "Sent SMSG_PETITION_SHOW_LIST");
|
|
}
|