Files
TrinityCore/src/server/game/Combat/HostileRefManager.h
ariel- 02ba07dee0 Core/Misc: fix interaction of spells like Shadowmeld with Threat reducing effects
- SPELL_AURA_MOD_TOTAL_THREAT should be temporary and not added/subtracted from total, only computed
- Cleanup of reference related code
- Kill getLast() and reverse iterator obsevers, LinkedList iterator can't be used as a standard reverse_iterator (ie with operator++). They weren't used anyways
2016-10-21 09:14:38 +02:00

75 lines
2.4 KiB
C++

/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _HOSTILEREFMANAGER
#define _HOSTILEREFMANAGER
#include "Common.h"
#include "RefManager.h"
class Unit;
class ThreatManager;
class HostileReference;
class SpellInfo;
//=================================================
class TC_GAME_API HostileRefManager : public RefManager<Unit, ThreatManager>
{
public:
explicit HostileRefManager(Unit* owner) : iOwner(owner) { }
~HostileRefManager();
Unit* GetOwner() const { return iOwner; }
// send threat to all my hateres for the victim
// The victim is hated than by them as well
// use for buffs and healing threat functionality
void threatAssist(Unit* victim, float baseThreat, SpellInfo const* threatSpell = nullptr);
void addTempThreat(float threat, bool apply);
void addThreatPercent(int32 percent);
// The references are not needed anymore
// tell the source to remove them from the list and free the mem
void deleteReferences();
// Remove specific faction references
void deleteReferencesForFaction(uint32 faction);
HostileReference* getFirst() { return ((HostileReference*) RefManager<Unit, ThreatManager>::getFirst()); }
void updateThreatTables();
void setOnlineOfflineState(bool isOnline);
// set state for one reference, defined by Unit
void setOnlineOfflineState(Unit* creature, bool isOnline);
// delete one reference, defined by Unit
void deleteReference(Unit* creature);
void UpdateVisibility();
private:
Unit* iOwner;
};
//=================================================
#endif