mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 08:55:32 +01:00
799 lines
30 KiB
C++
799 lines
30 KiB
C++
/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "Log.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "GossipDef.h"
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#include "QuestDef.h"
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#include "ObjectAccessor.h"
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#include "Group.h"
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#include "Battleground.h"
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#include "BattlegroundAV.h"
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#include "ScriptMgr.h"
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#include "GameObjectAI.h"
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void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket & recvData)
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{
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uint64 guid;
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recvData >> guid;
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uint32 questStatus = DIALOG_STATUS_NONE;
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uint32 defstatus = DIALOG_STATUS_NONE;
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Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
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if (!questgiver)
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{
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sLog->outInfo(LOG_FILTER_NETWORKIO, "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid));
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return;
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}
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switch (questgiver->GetTypeId())
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{
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case TYPEID_UNIT:
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u", uint32(GUID_LOPART(guid)));
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Creature* cr_questgiver=questgiver->ToCreature();
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if (!cr_questgiver->IsHostileTo(_player)) // do not show quest status to enemies
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{
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questStatus = sScriptMgr->GetDialogStatus(_player, cr_questgiver);
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if (questStatus > 6)
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questStatus = getDialogStatus(_player, cr_questgiver, defstatus);
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}
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break;
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}
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case TYPEID_GAMEOBJECT:
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u", uint32(GUID_LOPART(guid)));
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GameObject* go_questgiver=(GameObject*)questgiver;
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questStatus = sScriptMgr->GetDialogStatus(_player, go_questgiver);
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if (questStatus > 6)
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questStatus = getDialogStatus(_player, go_questgiver, defstatus);
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break;
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}
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default:
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sLog->outError(LOG_FILTER_NETWORKIO, "QuestGiver called for unexpected type %u", questgiver->GetTypeId());
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break;
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}
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//inform client about status of quest
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_player->PlayerTalkClass->SendQuestGiverStatus(questStatus, guid);
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}
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void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
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{
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uint64 guid;
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recvData >> guid;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
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Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
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if (!creature)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.",
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GUID_LOPART(guid));
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return;
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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// Stop the npc if moving
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creature->StopMoving();
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if (sScriptMgr->OnGossipHello(_player, creature))
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return;
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_player->PrepareGossipMenu(creature, creature->GetCreatureTemplate()->GossipMenuId, true);
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_player->SendPreparedGossip(creature);
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creature->AI()->sGossipHello(_player);
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}
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void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
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{
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uint64 guid;
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uint32 questId;
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uint32 unk1;
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recvData >> guid >> questId >> unk1;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
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Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
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// no or incorrect quest giver
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if (!object || (object->GetTypeId() != TYPEID_PLAYER && !object->hasQuest(questId)) ||
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(object->GetTypeId() == TYPEID_PLAYER && object != _player && !object->ToPlayer()->CanShareQuest(questId)))
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{
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_player->PlayerTalkClass->SendCloseGossip();
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_player->SetDivider(0);
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return;
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}
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// some kind of WPE protection
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if (!_player->CanInteractWithQuestGiver(object))
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return;
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if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
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{
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// prevent cheating
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if (!GetPlayer()->CanTakeQuest(quest, true))
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{
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_player->PlayerTalkClass->SendCloseGossip();
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_player->SetDivider(0);
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return;
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}
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if (_player->GetDivider() != 0)
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{
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Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
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if (player)
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{
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player->SendPushToPartyResponse(_player, QUEST_PARTY_MSG_ACCEPT_QUEST);
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_player->SetDivider(0);
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}
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}
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if (_player->CanAddQuest(quest, true))
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{
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_player->AddQuest(quest, object);
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if (quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
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{
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if (Group* group = _player->GetGroup())
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{
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for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* player = itr->getSource();
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if (!player || player == _player) // not self
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continue;
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if (player->CanTakeQuest(quest, true))
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{
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player->SetDivider(_player->GetGUID());
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//need confirmation that any gossip window will close
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player->PlayerTalkClass->SendCloseGossip();
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_player->SendQuestConfirmAccept(quest, player);
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}
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}
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}
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}
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if (_player->CanCompleteQuest(questId))
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_player->CompleteQuest(questId);
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switch (object->GetTypeId())
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{
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case TYPEID_UNIT:
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sScriptMgr->OnQuestAccept(_player, (object->ToCreature()), quest);
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(object->ToCreature())->AI()->sQuestAccept(_player, quest);
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break;
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case TYPEID_ITEM:
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case TYPEID_CONTAINER:
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{
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sScriptMgr->OnQuestAccept(_player, ((Item*)object), quest);
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// destroy not required for quest finish quest starting item
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bool destroyItem = true;
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for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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{
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if ((quest->RequiredItemId[i] == ((Item*)object)->GetEntry()) && (((Item*)object)->GetTemplate()->MaxCount > 0))
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{
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destroyItem = false;
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break;
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}
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}
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if (destroyItem)
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_player->DestroyItem(((Item*)object)->GetBagSlot(), ((Item*)object)->GetSlot(), true);
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break;
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}
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case TYPEID_GAMEOBJECT:
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sScriptMgr->OnQuestAccept(_player, ((GameObject*)object), quest);
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(object->ToGameObject())->AI()->QuestAccept(_player, quest);
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break;
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default:
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break;
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}
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_player->PlayerTalkClass->SendCloseGossip();
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if (quest->GetSrcSpell() > 0)
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_player->CastSpell(_player, quest->GetSrcSpell(), true);
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return;
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}
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}
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_player->PlayerTalkClass->SendCloseGossip();
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}
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void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recvData)
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{
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uint64 guid;
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uint32 questId;
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uint8 unk1;
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recvData >> guid >> questId >> unk1;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
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// Verify that the guid is valid and is a questgiver or involved in the requested quest
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Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
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if (!object || (!object->hasQuest(questId) && !object->hasInvolvedQuest(questId)))
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{
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_player->PlayerTalkClass->SendCloseGossip();
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return;
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}
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if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
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{
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// not sure here what should happen to quests with QUEST_FLAGS_AUTOCOMPLETE
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// if this breaks them, add && object->GetTypeId() == TYPEID_ITEM to this check
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// item-started quests never have that flag
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if (!_player->CanTakeQuest(quest, true))
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return;
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if (quest->IsAutoAccept() && _player->CanAddQuest(quest, true))
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{
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_player->AddQuest(quest, object);
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if (_player->CanCompleteQuest(questId))
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_player->CompleteQuest(questId);
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}
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if (quest->HasFlag(QUEST_FLAGS_AUTOCOMPLETE))
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_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, object->GetGUID(), _player->CanCompleteQuest(quest->GetQuestId()), true);
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else
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_player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, object->GetGUID(), true);
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}
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}
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void WorldSession::HandleQuestQueryOpcode(WorldPacket & recvData)
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{
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if (!_player)
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return;
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uint32 questId;
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recvData >> questId;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", questId);
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if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
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_player->PlayerTalkClass->SendQuestQueryResponse(quest);
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}
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void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
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{
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uint32 questId, reward;
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uint64 guid;
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recvData >> guid >> questId >> reward;
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if (reward >= QUEST_REWARD_CHOICES_COUNT)
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{
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sLog->outError(LOG_FILTER_NETWORKIO, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (probably packet hacking)", _player->GetName(), _player->GetGUIDLow(), reward);
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return;
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}
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward);
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Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
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if (!quest)
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return;
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Object* object = _player;
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if (!quest->HasFlag(QUEST_FLAGS_AUTO_SUBMIT))
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{
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object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
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if (!object || !object->hasInvolvedQuest(questId))
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return;
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// some kind of WPE protection
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if (!_player->CanInteractWithQuestGiver(object))
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return;
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}
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if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
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(_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
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{
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sLog->outError(LOG_FILTER_NETWORKIO, "HACK ALERT: Player %s (guid: %u) is trying to complete quest (id: %u) but he has no right to do it!",
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_player->GetName(), _player->GetGUIDLow(), questId);
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return;
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}
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if (_player->CanRewardQuest(quest, reward, true))
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{
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_player->RewardQuest(quest, reward, object);
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switch (object->GetTypeId())
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{
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case TYPEID_UNIT:
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case TYPEID_PLAYER:
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{
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//For AutoSubmition was added plr case there as it almost same exclute AI script cases.
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Creature *creatureQGiver = object->ToCreature();
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if (!creatureQGiver || !(sScriptMgr->OnQuestReward(_player, creatureQGiver, quest, reward)))
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{
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// Send next quest
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if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
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{
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if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true))
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{
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_player->AddQuest(nextQuest, object);
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if (_player->CanCompleteQuest(nextQuest->GetQuestId()))
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_player->CompleteQuest(nextQuest->GetQuestId());
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}
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_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
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}
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if (creatureQGiver)
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creatureQGiver->AI()->sQuestReward(_player, quest, reward);
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}
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break;
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}
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case TYPEID_GAMEOBJECT:
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if (!sScriptMgr->OnQuestReward(_player, ((GameObject*)object), quest, reward))
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{
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// Send next quest
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if (Quest const* nextQuest = _player->GetNextQuest(guid, quest))
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{
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if (nextQuest->IsAutoAccept() && _player->CanAddQuest(nextQuest, true) && _player->CanTakeQuest(nextQuest, true))
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{
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_player->AddQuest(nextQuest, object);
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if (_player->CanCompleteQuest(nextQuest->GetQuestId()))
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_player->CompleteQuest(nextQuest->GetQuestId());
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}
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_player->PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, guid, true);
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}
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object->ToGameObject()->AI()->QuestReward(_player, quest, reward);
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}
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break;
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default:
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break;
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}
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}
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else
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_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
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}
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void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket & recvData)
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{
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uint32 questId;
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uint64 guid;
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recvData >> guid >> questId;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
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Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
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if (!object || !object->hasInvolvedQuest(questId))
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return;
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// some kind of WPE protection
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if (!_player->CanInteractWithQuestGiver(object))
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return;
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if (_player->CanCompleteQuest(questId))
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_player->CompleteQuest(questId);
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if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
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return;
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if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
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_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, guid, true);
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}
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void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CANCEL");
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_player->PlayerTalkClass->SendCloseGossip();
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}
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void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData)
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{
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uint8 slot1, slot2;
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recvData >> slot1 >> slot2;
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if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
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return;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
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GetPlayer()->SwapQuestSlot(slot1, slot2);
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}
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void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
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{
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uint8 slot;
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recvData >> slot;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot);
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if (slot < MAX_QUEST_LOG_SIZE)
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{
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if (uint32 questId = _player->GetQuestSlotQuestId(slot))
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{
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if (!_player->TakeQuestSourceItem(questId, true))
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return; // can't un-equip some items, reject quest cancel
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if (const Quest *quest = sObjectMgr->GetQuestTemplate(questId))
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{
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if (quest->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED))
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_player->RemoveTimedQuest(questId);
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}
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_player->TakeQuestSourceItem(questId, true); // remove quest src item from player
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_player->RemoveActiveQuest(questId);
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_player->GetAchievementMgr().RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId);
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sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u abandoned quest %u", _player->GetGUIDLow(), questId);
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}
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_player->SetQuestSlot(slot, 0);
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_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED, 1);
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}
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}
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void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData)
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{
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uint32 questId;
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recvData >> questId;
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT questId = %u", questId);
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if (const Quest* quest = sObjectMgr->GetQuestTemplate(questId))
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{
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if (!quest->HasFlag(QUEST_FLAGS_PARTY_ACCEPT))
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return;
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Player* pOriginalPlayer = ObjectAccessor::FindPlayer(_player->GetDivider());
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if (!pOriginalPlayer)
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return;
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if (quest->IsRaidQuest())
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{
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if (!_player->IsInSameRaidWith(pOriginalPlayer))
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return;
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}
|
|
else
|
|
{
|
|
if (!_player->IsInSameGroupWith(pOriginalPlayer))
|
|
return;
|
|
}
|
|
|
|
if (_player->CanAddQuest(quest, true))
|
|
_player->AddQuest(quest, NULL); // NULL, this prevent DB script from duplicate running
|
|
|
|
_player->SetDivider(0);
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
|
|
{
|
|
uint32 questId;
|
|
uint64 playerGuid;
|
|
bool autoCompleteMode; // 0 - standart complete quest mode with npc, 1 - auto-complete mode
|
|
recvData >> playerGuid >> questId >> autoCompleteMode;
|
|
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, questId = %u", uint32(GUID_LOPART(playerGuid)), questId);
|
|
|
|
if (autoCompleteMode == 0)
|
|
{
|
|
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, playerGuid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
|
|
if (!object || !object->hasInvolvedQuest(questId))
|
|
return;
|
|
|
|
// some kind of WPE protection
|
|
if (!_player->CanInteractWithQuestGiver(object))
|
|
return;
|
|
}
|
|
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
if (autoCompleteMode && !quest->HasFlag(QUEST_FLAGS_AUTO_SUBMIT))
|
|
{
|
|
sLog->outError(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [playerGuid: %u] tried to complete questId [entry: %u] by auto-submit flag for quest witch not suport it.",
|
|
_player->GetName(), _player->GetGUIDLow(), questId);
|
|
return;
|
|
}
|
|
|
|
if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
|
|
{
|
|
sLog->outError(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [playerGuid: %u] tried to complete questId [entry: %u] without being in possession of the questId!",
|
|
_player->GetName(), _player->GetGUIDLow(), questId);
|
|
return;
|
|
}
|
|
// TODO: need a virtual function
|
|
if (_player->InBattleground())
|
|
if (Battleground* bg = _player->GetBattleground())
|
|
if (bg->GetTypeID() == BATTLEGROUND_AV)
|
|
((BattlegroundAV*)bg)->HandleQuestComplete(questId, _player);
|
|
|
|
if (_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE)
|
|
{
|
|
if (quest->IsRepeatable())
|
|
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, playerGuid, _player->CanCompleteRepeatableQuest(quest), false);
|
|
else
|
|
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, playerGuid, _player->CanRewardQuest(quest, false), false);
|
|
}
|
|
else
|
|
{
|
|
if (quest->GetReqItemsCount()) // some items required
|
|
_player->PlayerTalkClass->SendQuestGiverRequestItems(quest, playerGuid, _player->CanRewardQuest(quest, false), false);
|
|
else // no items required
|
|
_player->PlayerTalkClass->SendQuestGiverOfferReward(quest, playerGuid, !autoCompleteMode);
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
|
|
}
|
|
|
|
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
|
|
{
|
|
uint32 questId;
|
|
recvPacket >> questId;
|
|
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY questId = %u", questId);
|
|
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
if (Group* group = _player->GetGroup())
|
|
{
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* player = itr->getSource();
|
|
|
|
if (!player || player == _player) // skip self
|
|
continue;
|
|
|
|
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_SHARING_QUEST);
|
|
|
|
if (!player->SatisfyQuestStatus(quest, false))
|
|
{
|
|
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_HAVE_QUEST);
|
|
continue;
|
|
}
|
|
|
|
if (player->GetQuestStatus(questId) == QUEST_STATUS_COMPLETE)
|
|
{
|
|
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_FINISH_QUEST);
|
|
continue;
|
|
}
|
|
|
|
if (!player->CanTakeQuest(quest, false))
|
|
{
|
|
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_CANT_TAKE_QUEST);
|
|
continue;
|
|
}
|
|
|
|
if (!player->SatisfyQuestLog(false))
|
|
{
|
|
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_LOG_FULL);
|
|
continue;
|
|
}
|
|
|
|
if (player->GetDivider() != 0)
|
|
{
|
|
_player->SendPushToPartyResponse(player, QUEST_PARTY_MSG_BUSY);
|
|
continue;
|
|
}
|
|
|
|
player->PlayerTalkClass->SendQuestGiverQuestDetails(quest, player->GetGUID(), true);
|
|
player->SetDivider(_player->GetGUID());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
|
|
{
|
|
uint64 guid;
|
|
uint8 msg;
|
|
recvPacket >> guid >> msg;
|
|
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUEST_PUSH_RESULT");
|
|
|
|
if (_player->GetDivider() != 0)
|
|
{
|
|
Player* player = ObjectAccessor::FindPlayer(_player->GetDivider());
|
|
if (player)
|
|
{
|
|
WorldPacket data(MSG_QUEST_PUSH_RESULT, (8+1));
|
|
data << uint64(guid);
|
|
data << uint8(msg); // valid values: 0-8
|
|
player->GetSession()->SendPacket(&data);
|
|
_player->SetDivider(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 WorldSession::getDialogStatus(Player* player, Object* questgiver, uint32 defstatus)
|
|
{
|
|
uint32 result = defstatus;
|
|
|
|
QuestRelationBounds qr;
|
|
QuestRelationBounds qir;
|
|
|
|
switch (questgiver->GetTypeId())
|
|
{
|
|
case TYPEID_GAMEOBJECT:
|
|
{
|
|
qr = sObjectMgr->GetGOQuestRelationBounds(questgiver->GetEntry());
|
|
qir = sObjectMgr->GetGOQuestInvolvedRelationBounds(questgiver->GetEntry());
|
|
break;
|
|
}
|
|
case TYPEID_UNIT:
|
|
{
|
|
qr = sObjectMgr->GetCreatureQuestRelationBounds(questgiver->GetEntry());
|
|
qir = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(questgiver->GetEntry());
|
|
break;
|
|
}
|
|
default:
|
|
//its imposible, but check ^)
|
|
sLog->outError(LOG_FILTER_NETWORKIO, "Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId());
|
|
return DIALOG_STATUS_NONE;
|
|
}
|
|
|
|
for (QuestRelations::const_iterator i = qir.first; i != qir.second; ++i)
|
|
{
|
|
uint32 result2 = 0;
|
|
uint32 quest_id = i->second;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, quest->GetQuestId());
|
|
if (!sConditionMgr->IsObjectMeetToConditions(player, conditions))
|
|
continue;
|
|
|
|
QuestStatus status = player->GetQuestStatus(quest_id);
|
|
if ((status == QUEST_STATUS_COMPLETE && !player->GetQuestRewardStatus(quest_id)) ||
|
|
(quest->IsAutoComplete() && player->CanTakeQuest(quest, false)))
|
|
{
|
|
if (quest->IsAutoComplete() && quest->IsRepeatable())
|
|
result2 = DIALOG_STATUS_REWARD_REP;
|
|
else
|
|
result2 = DIALOG_STATUS_REWARD;
|
|
}
|
|
else if (status == QUEST_STATUS_INCOMPLETE)
|
|
result2 = DIALOG_STATUS_INCOMPLETE;
|
|
|
|
if (result2 > result)
|
|
result = result2;
|
|
}
|
|
|
|
for (QuestRelations::const_iterator i = qr.first; i != qr.second; ++i)
|
|
{
|
|
uint32 result2 = 0;
|
|
uint32 quest_id = i->second;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
ConditionList conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK, quest->GetQuestId());
|
|
if (!sConditionMgr->IsObjectMeetToConditions(player, conditions))
|
|
continue;
|
|
|
|
QuestStatus status = player->GetQuestStatus(quest_id);
|
|
if (status == QUEST_STATUS_NONE)
|
|
{
|
|
if (player->CanSeeStartQuest(quest))
|
|
{
|
|
if (player->SatisfyQuestLevel(quest, false))
|
|
{
|
|
if (quest->IsAutoComplete() || (quest->IsRepeatable() && player->IsQuestRewarded(quest_id)))
|
|
result2 = DIALOG_STATUS_REWARD_REP;
|
|
else if (player->getLevel() <= ((player->GetQuestLevel(quest) == -1) ? player->getLevel() : player->GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
|
|
{
|
|
if (quest->HasFlag(QUEST_FLAGS_DAILY) || quest->HasFlag(QUEST_FLAGS_WEEKLY))
|
|
result2 = DIALOG_STATUS_AVAILABLE_REP;
|
|
else
|
|
result2 = DIALOG_STATUS_AVAILABLE;
|
|
}
|
|
else
|
|
result2 = DIALOG_STATUS_LOW_LEVEL_AVAILABLE;
|
|
}
|
|
else
|
|
result2 = DIALOG_STATUS_UNAVAILABLE;
|
|
}
|
|
}
|
|
|
|
if (result2 > result)
|
|
result = result2;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
|
|
{
|
|
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
|
|
|
|
uint32 count = 0;
|
|
|
|
WorldPacket data(SMSG_QUESTGIVER_STATUS_MULTIPLE, 4 + 8 + 4);
|
|
data << uint32(count); // placeholder
|
|
|
|
for (Player::ClientGUIDs::const_iterator itr = _player->m_clientGUIDs.begin(); itr != _player->m_clientGUIDs.end(); ++itr)
|
|
{
|
|
uint32 questStatus = DIALOG_STATUS_NONE;
|
|
uint32 defstatus = DIALOG_STATUS_NONE;
|
|
|
|
if (IS_CRE_OR_VEH_OR_PET_GUID(*itr))
|
|
{
|
|
// need also pet quests case support
|
|
Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*GetPlayer(), *itr);
|
|
if (!questgiver || questgiver->IsHostileTo(_player))
|
|
continue;
|
|
if (!questgiver->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER))
|
|
continue;
|
|
questStatus = sScriptMgr->GetDialogStatus(_player, questgiver);
|
|
if (questStatus > 6)
|
|
questStatus = getDialogStatus(_player, questgiver, defstatus);
|
|
|
|
data << uint64(questgiver->GetGUID());
|
|
data << uint32(questStatus);
|
|
++count;
|
|
}
|
|
else if (IS_GAMEOBJECT_GUID(*itr))
|
|
{
|
|
GameObject* questgiver = GetPlayer()->GetMap()->GetGameObject(*itr);
|
|
if (!questgiver)
|
|
continue;
|
|
if (questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
|
|
continue;
|
|
questStatus = sScriptMgr->GetDialogStatus(_player, questgiver);
|
|
if (questStatus > 6)
|
|
questStatus = getDialogStatus(_player, questgiver, defstatus);
|
|
|
|
data << uint64(questgiver->GetGUID());
|
|
data << uint32(questStatus);
|
|
++count;
|
|
}
|
|
}
|
|
|
|
data.put<uint32>(0, count); // write real count
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleQueryQuestsCompleted(WorldPacket& /*recvData*/)
|
|
{
|
|
size_t rew_count = _player->GetRewardedQuestCount();
|
|
|
|
WorldPacket data(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, 4 + 4 * rew_count);
|
|
data << uint32(rew_count);
|
|
|
|
const RewardedQuestSet &rewQuests = _player->getRewardedQuests();
|
|
for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
|
|
data << uint32(*itr);
|
|
|
|
SendPacket(&data);
|
|
}
|