mirror of
https://github.com/TrinityCore/TrinityCore.git
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- fixes issues where guildbanks looked empty but weren't - kudos to Linencloth for the discussion and thorough breakdown of this issue Closes issue 4199. --HG-- branch : trunk
9268 lines
341 KiB
C++
9268 lines
341 KiB
C++
/*
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "SQLStorage.h"
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#include "SQLStorageImpl.h"
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#include "Log.h"
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#include "MapManager.h"
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#include "ObjectMgr.h"
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#include "SpellMgr.h"
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#include "UpdateMask.h"
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#include "World.h"
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#include "Group.h"
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#include "Guild.h"
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#include "ArenaTeam.h"
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#include "Transport.h"
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#include "ProgressBar.h"
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#include "Language.h"
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#include "GameEventMgr.h"
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#include "Spell.h"
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#include "Chat.h"
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#include "AccountMgr.h"
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#include "InstanceSaveMgr.h"
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#include "SpellAuras.h"
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#include "Util.h"
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#include "WaypointManager.h"
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#include "GossipDef.h"
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#include "Vehicle.h"
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#include "AchievementMgr.h"
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#include "DisableMgr.h"
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "PoolMgr.h"
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ScriptMapMap sQuestEndScripts;
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ScriptMapMap sQuestStartScripts;
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ScriptMapMap sSpellScripts;
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ScriptMapMap sGameObjectScripts;
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ScriptMapMap sEventScripts;
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ScriptMapMap sGossipScripts;
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ScriptMapMap sWaypointScripts;
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std::string GetScriptsTableNameByType(ScriptsType type)
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{
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std::string res = "";
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switch (type)
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{
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case SCRIPTS_QUEST_END: res = "quest_end_scripts"; break;
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case SCRIPTS_QUEST_START: res = "quest_start_scripts";break;
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case SCRIPTS_SPELL: res = "spell_scripts"; break;
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case SCRIPTS_GAMEOBJECT: res = "gameobject_scripts"; break;
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case SCRIPTS_EVENT: res = "event_scripts"; break;
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case SCRIPTS_WAYPOINT: res = "waypoint_scripts"; break;
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case SCRIPTS_GOSSIP: res = "gossip_scripts"; break;
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default: break;
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}
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return res;
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}
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ScriptMapMap* GetScriptsMapByType(ScriptsType type)
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{
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ScriptMapMap* res = NULL;
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switch (type)
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{
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case SCRIPTS_QUEST_END: res = &sQuestEndScripts; break;
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case SCRIPTS_QUEST_START: res = &sQuestStartScripts; break;
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case SCRIPTS_SPELL: res = &sSpellScripts; break;
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case SCRIPTS_GAMEOBJECT: res = &sGameObjectScripts; break;
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case SCRIPTS_EVENT: res = &sEventScripts; break;
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case SCRIPTS_WAYPOINT: res = &sWaypointScripts; break;
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case SCRIPTS_GOSSIP: res = &sGossipScripts; break;
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default: break;
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}
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return res;
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}
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std::string GetScriptCommandName(ScriptCommands command)
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{
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std::string res = "";
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switch (command)
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{
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case SCRIPT_COMMAND_TALK: res = "SCRIPT_COMMAND_TALK"; break;
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case SCRIPT_COMMAND_EMOTE: res = "SCRIPT_COMMAND_EMOTE"; break;
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case SCRIPT_COMMAND_FIELD_SET: res = "SCRIPT_COMMAND_FIELD_SET"; break;
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case SCRIPT_COMMAND_MOVE_TO: res = "SCRIPT_COMMAND_MOVE_TO"; break;
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case SCRIPT_COMMAND_FLAG_SET: res = "SCRIPT_COMMAND_FLAG_SET"; break;
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case SCRIPT_COMMAND_FLAG_REMOVE: res = "SCRIPT_COMMAND_FLAG_REMOVE"; break;
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case SCRIPT_COMMAND_TELEPORT_TO: res = "SCRIPT_COMMAND_TELEPORT_TO"; break;
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case SCRIPT_COMMAND_QUEST_EXPLORED: res = "SCRIPT_COMMAND_QUEST_EXPLORED"; break;
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case SCRIPT_COMMAND_KILL_CREDIT: res = "SCRIPT_COMMAND_KILL_CREDIT"; break;
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case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT: res = "SCRIPT_COMMAND_RESPAWN_GAMEOBJECT"; break;
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case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE: res = "SCRIPT_COMMAND_TEMP_SUMMON_CREATURE"; break;
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case SCRIPT_COMMAND_OPEN_DOOR: res = "SCRIPT_COMMAND_OPEN_DOOR"; break;
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case SCRIPT_COMMAND_CLOSE_DOOR: res = "SCRIPT_COMMAND_CLOSE_DOOR"; break;
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case SCRIPT_COMMAND_ACTIVATE_OBJECT: res = "SCRIPT_COMMAND_ACTIVATE_OBJECT"; break;
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case SCRIPT_COMMAND_REMOVE_AURA: res = "SCRIPT_COMMAND_REMOVE_AURA"; break;
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case SCRIPT_COMMAND_CAST_SPELL: res = "SCRIPT_COMMAND_CAST_SPELL"; break;
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case SCRIPT_COMMAND_PLAY_SOUND: res = "SCRIPT_COMMAND_PLAY_SOUND"; break;
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case SCRIPT_COMMAND_CREATE_ITEM: res = "SCRIPT_COMMAND_CREATE_ITEM"; break;
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case SCRIPT_COMMAND_DESPAWN_SELF: res = "SCRIPT_COMMAND_DESPAWN_SELF"; break;
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case SCRIPT_COMMAND_LOAD_PATH: res = "SCRIPT_COMMAND_LOAD_PATH"; break;
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case SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT: res = "SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT"; break;
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case SCRIPT_COMMAND_KILL: res = "SCRIPT_COMMAND_KILL"; break;
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// TrinityCore only
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case SCRIPT_COMMAND_ORIENTATION: res = "SCRIPT_COMMAND_ORIENTATION"; break;
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case SCRIPT_COMMAND_EQUIP: res = "SCRIPT_COMMAND_EQUIP"; break;
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case SCRIPT_COMMAND_MODEL: res = "SCRIPT_COMMAND_MODEL"; break;
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case SCRIPT_COMMAND_CLOSE_GOSSIP: res = "SCRIPT_COMMAND_CLOSE_GOSSIP"; break;
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case SCRIPT_COMMAND_PLAYMOVIE: res = "SCRIPT_COMMAND_PLAYMOVIE"; break;
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default:
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{
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char sz[32];
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sprintf(sz, "Unknown command: %u", command);
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res = sz;
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break;
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}
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}
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return res;
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}
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std::string ScriptInfo::GetDebugInfo() const
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{
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char sz[256];
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sprintf(sz, "%s ('%s' script id: %u)", GetScriptCommandName(command).c_str(), GetScriptsTableNameByType(type).c_str(), id);
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return std::string(sz);
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}
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bool normalizePlayerName(std::string& name)
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{
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if (name.empty())
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return false;
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wchar_t wstr_buf[MAX_INTERNAL_PLAYER_NAME+1];
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size_t wstr_len = MAX_INTERNAL_PLAYER_NAME;
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if (!Utf8toWStr(name,&wstr_buf[0],wstr_len))
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return false;
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wstr_buf[0] = wcharToUpper(wstr_buf[0]);
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for (size_t i = 1; i < wstr_len; ++i)
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wstr_buf[i] = wcharToLower(wstr_buf[i]);
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if (!WStrToUtf8(wstr_buf,wstr_len,name))
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return false;
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return true;
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}
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LanguageDesc lang_description[LANGUAGES_COUNT] =
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{
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{ LANG_ADDON, 0, 0 },
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{ LANG_UNIVERSAL, 0, 0 },
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{ LANG_ORCISH, 669, SKILL_LANG_ORCISH },
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{ LANG_DARNASSIAN, 671, SKILL_LANG_DARNASSIAN },
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{ LANG_TAURAHE, 670, SKILL_LANG_TAURAHE },
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{ LANG_DWARVISH, 672, SKILL_LANG_DWARVEN },
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{ LANG_COMMON, 668, SKILL_LANG_COMMON },
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{ LANG_DEMONIC, 815, SKILL_LANG_DEMON_TONGUE },
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{ LANG_TITAN, 816, SKILL_LANG_TITAN },
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{ LANG_THALASSIAN, 813, SKILL_LANG_THALASSIAN },
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{ LANG_DRACONIC, 814, SKILL_LANG_DRACONIC },
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{ LANG_KALIMAG, 817, SKILL_LANG_OLD_TONGUE },
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{ LANG_GNOMISH, 7340, SKILL_LANG_GNOMISH },
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{ LANG_TROLL, 7341, SKILL_LANG_TROLL },
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{ LANG_GUTTERSPEAK, 17737, SKILL_LANG_GUTTERSPEAK },
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{ LANG_DRAENEI, 29932, SKILL_LANG_DRAENEI },
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{ LANG_ZOMBIE, 0, 0 },
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{ LANG_GNOMISH_BINARY, 0, 0 },
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{ LANG_GOBLIN_BINARY, 0, 0 }
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};
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LanguageDesc const* GetLanguageDescByID(uint32 lang)
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{
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for (uint8 i = 0; i < LANGUAGES_COUNT; ++i)
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{
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if (uint32(lang_description[i].lang_id) == lang)
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return &lang_description[i];
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}
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return NULL;
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}
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bool SpellClickInfo::IsFitToRequirements(Player const* player, Creature const * clickNpc) const
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{
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if (questStart)
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{
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// not in expected required quest state
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if (!player || ((!questStartCanActive || !player->IsActiveQuest(questStart)) && !player->GetQuestRewardStatus(questStart)))
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return false;
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}
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if (questEnd)
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{
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// not in expected forbidden quest state
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if (!player || player->GetQuestRewardStatus(questEnd))
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return false;
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}
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if (auraRequired)
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if (!player->HasAura(auraRequired))
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return false;
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if (auraForbidden)
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if (player->HasAura(auraForbidden))
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return false;
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Unit const * summoner = NULL;
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// Check summoners for party
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if (clickNpc->isSummon())
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summoner = clickNpc->ToTempSummon()->GetSummoner();
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if (!summoner)
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summoner = clickNpc;
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switch (userType)
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{
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case SPELL_CLICK_USER_FRIEND:
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if (!player->IsFriendlyTo(summoner))
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return false;
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break;
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case SPELL_CLICK_USER_RAID:
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if (!player->IsInRaidWith(summoner))
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return false;
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break;
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case SPELL_CLICK_USER_PARTY:
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if (!player->IsInPartyWith(summoner))
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return false;
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break;
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default:
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break;
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}
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return true;
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}
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ObjectMgr::ObjectMgr()
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{
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m_hiCharGuid = 1;
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m_hiCreatureGuid = 1;
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m_hiPetGuid = 1;
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m_hiVehicleGuid = 1;
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m_hiItemGuid = 1;
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m_hiGoGuid = 1;
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m_hiDoGuid = 1;
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m_hiCorpseGuid = 1;
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m_hiPetNumber = 1;
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m_hiGroupGuid = 1;
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m_hiMoTransGuid = 1;
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m_ItemTextId = 1;
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m_mailid = 1;
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m_equipmentSetGuid = 1;
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m_guildId = 1;
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m_arenaTeamId = 1;
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m_auctionid = 1;
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}
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ObjectMgr::~ObjectMgr()
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{
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for (QuestMap::iterator i = mQuestTemplates.begin(); i != mQuestTemplates.end(); ++i)
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delete i->second;
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for (PetLevelInfoMap::iterator i = petInfo.begin(); i != petInfo.end(); ++i)
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delete[] i->second;
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// free only if loaded
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for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
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delete[] playerClassInfo[class_].levelInfo;
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for (int race = 0; race < MAX_RACES; ++race)
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for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
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delete[] playerInfo[race][class_].levelInfo;
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// free group and guild objects
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for (GroupSet::iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
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delete *itr;
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for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
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delete itr->second;
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for (ArenaTeamMap::iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
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delete itr->second;
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for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
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itr->second.Clear();
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for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr)
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itr->second.Clear();
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}
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Group * ObjectMgr::GetGroupByGUID(uint32 guid) const
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{
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for (GroupSet::const_iterator itr = mGroupSet.begin(); itr != mGroupSet.end(); ++itr)
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if ((*itr)->GetLowGUID() == guid)
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return *itr;
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return NULL;
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}
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Guild* ObjectMgr::GetGuildById(uint32 GuildId) const
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{
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GuildMap::const_iterator itr = mGuildMap.find(GuildId);
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if (itr != mGuildMap.end())
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return itr->second;
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return NULL;
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}
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Guild* ObjectMgr::GetGuildByName(const std::string& guildname) const
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{
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std::string search = guildname;
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std::transform(search.begin(), search.end(), search.begin(), ::toupper);
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for (GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
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{
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std::string gname = itr->second->GetName();
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std::transform(gname.begin(), gname.end(), gname.begin(), ::toupper);
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if (search == gname)
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return itr->second;
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}
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return NULL;
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}
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std::string ObjectMgr::GetGuildNameById(uint32 GuildId) const
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{
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GuildMap::const_iterator itr = mGuildMap.find(GuildId);
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if (itr != mGuildMap.end())
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return itr->second->GetName();
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return "";
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}
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Guild* ObjectMgr::GetGuildByLeader(const uint64 &guid) const
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{
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for (GuildMap::const_iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
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if (itr->second->GetLeader() == guid)
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return itr->second;
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return NULL;
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}
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void ObjectMgr::AddGuild(Guild* guild)
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{
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mGuildMap[guild->GetId()] = guild;
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}
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void ObjectMgr::RemoveGuild(uint32 Id)
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{
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mGuildMap.erase(Id);
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}
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ArenaTeam* ObjectMgr::GetArenaTeamById(uint32 arenateamid) const
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{
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ArenaTeamMap::const_iterator itr = mArenaTeamMap.find(arenateamid);
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if (itr != mArenaTeamMap.end())
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return itr->second;
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return NULL;
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}
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ArenaTeam* ObjectMgr::GetArenaTeamByName(const std::string& arenateamname) const
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{
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std::string search = arenateamname;
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std::transform(search.begin(), search.end(), search.begin(), ::toupper);
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for (ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
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{
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std::string teamname = itr->second->GetName();
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std::transform(teamname.begin(), teamname.end(), teamname.begin(), ::toupper);
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if (search == teamname)
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return itr->second;
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}
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return NULL;
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}
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ArenaTeam* ObjectMgr::GetArenaTeamByCaptain(uint64 const& guid) const
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{
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for (ArenaTeamMap::const_iterator itr = mArenaTeamMap.begin(); itr != mArenaTeamMap.end(); ++itr)
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if (itr->second->GetCaptain() == guid)
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return itr->second;
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return NULL;
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}
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void ObjectMgr::AddArenaTeam(ArenaTeam* arenaTeam)
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{
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mArenaTeamMap[arenaTeam->GetId()] = arenaTeam;
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}
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void ObjectMgr::RemoveArenaTeam(uint32 Id)
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{
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mArenaTeamMap.erase(Id);
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}
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CreatureInfo const* ObjectMgr::GetCreatureTemplate(uint32 id)
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{
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return sCreatureStorage.LookupEntry<CreatureInfo>(id);
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}
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void ObjectMgr::AddLocaleString(std::string& s, LocaleConstant locale, StringVector& data)
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{
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if (!s.empty())
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{
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if (data.size() <= size_t(locale))
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data.resize(locale + 1);
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data[locale] = s;
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}
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}
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void ObjectMgr::LoadCreatureLocales()
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{
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mCreatureLocaleMap.clear(); // need for reload case
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QueryResult result = WorldDatabase.Query("SELECT entry,name_loc1,subname_loc1,name_loc2,subname_loc2,name_loc3,subname_loc3,name_loc4,subname_loc4,name_loc5,subname_loc5,name_loc6,subname_loc6,name_loc7,subname_loc7,name_loc8,subname_loc8 FROM locales_creature");
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if (!result)
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return;
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barGoLink bar(result->GetRowCount());
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do
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{
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Field *fields = result->Fetch();
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bar.step();
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uint32 entry = fields[0].GetUInt32();
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CreatureLocale& data = mCreatureLocaleMap[entry];
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for (uint8 i = 1; i < MAX_LOCALE; ++i)
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{
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LocaleConstant locale = (LocaleConstant) i;
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std::string str = fields[1 + 2 * (i - 1)].GetString();
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AddLocaleString(str, locale, data.Name);
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str = fields[1 + 2 * (i - 1) + 1].GetString();
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AddLocaleString(str, locale, data.SubName);
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}
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} while (result->NextRow());
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sLog.outString();
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sLog.outString(">> Loaded %lu creature locale strings", (unsigned long)mCreatureLocaleMap.size());
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}
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void ObjectMgr::LoadGossipMenuItemsLocales()
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{
|
|
mGossipMenuItemsLocaleMap.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT menu_id,id,"
|
|
"option_text_loc1,box_text_loc1,option_text_loc2,box_text_loc2,"
|
|
"option_text_loc3,box_text_loc3,option_text_loc4,box_text_loc4,"
|
|
"option_text_loc5,box_text_loc5,option_text_loc6,box_text_loc6,"
|
|
"option_text_loc7,box_text_loc7,option_text_loc8,box_text_loc8 "
|
|
"FROM locales_gossip_menu_option");
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint16 menuId = fields[0].GetUInt16();
|
|
uint16 id = fields[1].GetUInt16();
|
|
|
|
GossipMenuItemsLocale& data = mGossipMenuItemsLocaleMap[MAKE_PAIR32(menuId,id)];
|
|
|
|
for (uint8 i = 1; i < MAX_LOCALE; ++i)
|
|
{
|
|
LocaleConstant locale = (LocaleConstant) i;
|
|
std::string str = fields[2 + 2 * (i - 1)].GetString();
|
|
AddLocaleString(str, locale, data.OptionText);
|
|
|
|
str = fields[2 + 2 * (i - 1) + 1].GetString();
|
|
AddLocaleString(str, locale, data.BoxText);
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %lu gossip_menu_option locale strings", (unsigned long)mGossipMenuItemsLocaleMap.size());
|
|
}
|
|
|
|
void ObjectMgr::LoadPointOfInterestLocales()
|
|
{
|
|
mPointOfInterestLocaleMap.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry,icon_name_loc1,icon_name_loc2,icon_name_loc3,icon_name_loc4,icon_name_loc5,icon_name_loc6,icon_name_loc7,icon_name_loc8 FROM locales_points_of_interest");
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
PointOfInterestLocale& data = mPointOfInterestLocaleMap[entry];
|
|
|
|
for (uint8 i = 1; i < MAX_LOCALE; ++i)
|
|
{
|
|
std::string str = fields[i].GetString();
|
|
AddLocaleString(str, LocaleConstant(i), data.IconName);
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %lu points_of_interest locale strings", (unsigned long)mPointOfInterestLocaleMap.size());
|
|
}
|
|
|
|
struct SQLCreatureLoader : public SQLStorageLoaderBase<SQLCreatureLoader>
|
|
{
|
|
template<class D>
|
|
void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
|
|
{
|
|
dst = D(sObjectMgr.GetScriptId(src));
|
|
}
|
|
};
|
|
|
|
void ObjectMgr::LoadCreatureTemplates()
|
|
{
|
|
SQLCreatureLoader loader;
|
|
loader.Load(sCreatureStorage);
|
|
|
|
sLog.outString(">> Loaded %u creature definitions", sCreatureStorage.RecordCount);
|
|
sLog.outString();
|
|
|
|
// check data correctness
|
|
for (uint32 i = 1; i < sCreatureStorage.MaxEntry; ++i)
|
|
{
|
|
CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i);
|
|
CheckCreatureTemplate(cInfo);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::CheckCreatureTemplate(CreatureInfo const* cInfo)
|
|
{
|
|
if (!cInfo)
|
|
return;
|
|
|
|
bool ok = true; // bool to allow continue outside this loop
|
|
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
|
|
{
|
|
if (!cInfo->DifficultyEntry[diff])
|
|
continue;
|
|
ok = false; // will be set to true at the end of this loop again
|
|
|
|
CreatureInfo const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
|
|
if (!difficultyInfo)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u does not exist.",
|
|
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
bool ok2 = true;
|
|
for (uint32 diff2 = 0; diff2 < MAX_DIFFICULTY - 1 && ok2; ++diff2)
|
|
{
|
|
ok2 = false;
|
|
if (difficultyEntries[diff2].find(cInfo->Entry) != difficultyEntries[diff2].end())
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) is listed as `difficulty_entry_%u` of another creature, but itself lists %u in `difficulty_entry_%u`.",
|
|
cInfo->Entry, diff2 + 1, cInfo->DifficultyEntry[diff], diff + 1);
|
|
continue;
|
|
}
|
|
|
|
if (difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != difficultyEntries[diff2].end())
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) already listed as `difficulty_entry_%u` for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
|
|
continue;
|
|
}
|
|
|
|
if (hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != hasDifficultyEntries[diff2].end())
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u has itself a value in `difficulty_entry_%u`.",
|
|
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
|
|
continue;
|
|
}
|
|
ok2 = true;
|
|
}
|
|
if (!ok2)
|
|
continue;
|
|
|
|
if (cInfo->unit_class != difficultyInfo->unit_class)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).",
|
|
cInfo->Entry, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
|
|
continue;
|
|
}
|
|
|
|
if (cInfo->npcflag != difficultyInfo->npcflag)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
if (cInfo->trainer_class != difficultyInfo->trainer_class)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
if (cInfo->trainer_race != difficultyInfo->trainer_race)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
if (cInfo->trainer_type != difficultyInfo->trainer_type)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
if (cInfo->trainer_spell != difficultyInfo->trainer_spell)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
if (difficultyInfo->AIName && *difficultyInfo->AIName)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) lists difficulty %u mode entry %u with `AIName` filled in. `AIName` of difficulty 0 mode creature is always used instead.",
|
|
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
if (difficultyInfo->ScriptID)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) lists difficulty %u mode entry %u with `ScriptName` filled in. `ScriptName` of difficulty 0 mode creature is always used instead.",
|
|
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
|
|
continue;
|
|
}
|
|
|
|
hasDifficultyEntries[diff].insert(cInfo->Entry);
|
|
difficultyEntries[diff].insert(cInfo->DifficultyEntry[diff]);
|
|
ok = true;
|
|
}
|
|
|
|
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A);
|
|
if (!factionTemplate)
|
|
sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_A template (%u).", cInfo->Entry, cInfo->faction_A);
|
|
|
|
factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H);
|
|
if (!factionTemplate)
|
|
sLog.outErrorDb("Creature (Entry: %u) has non-existing faction_H template (%u).", cInfo->Entry, cInfo->faction_H);
|
|
|
|
// used later for scale
|
|
CreatureDisplayInfoEntry const* displayScaleEntry = NULL;
|
|
|
|
if (cInfo->Modelid1)
|
|
{
|
|
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid1);
|
|
if (!displayEntry)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) lists non-existing Modelid1 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid1);
|
|
const_cast<CreatureInfo*>(cInfo)->Modelid1 = 0;
|
|
}
|
|
else if (!displayScaleEntry)
|
|
displayScaleEntry = displayEntry;
|
|
|
|
CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid1);
|
|
if (!minfo)
|
|
sLog.outErrorDb("No model data exist for `Modelid1` = %u listed by creature (Entry: %u).", cInfo->Modelid1, cInfo->Entry);
|
|
}
|
|
|
|
if (cInfo->Modelid2)
|
|
{
|
|
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid2);
|
|
if (!displayEntry)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) lists non-existing Modelid2 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid2);
|
|
const_cast<CreatureInfo*>(cInfo)->Modelid2 = 0;
|
|
}
|
|
else if (!displayScaleEntry)
|
|
displayScaleEntry = displayEntry;
|
|
|
|
CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid2);
|
|
if (!minfo)
|
|
sLog.outErrorDb("No model data exist for `Modelid2` = %u listed by creature (Entry: %u).", cInfo->Modelid2, cInfo->Entry);
|
|
}
|
|
|
|
if (cInfo->Modelid3)
|
|
{
|
|
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid3);
|
|
if (!displayEntry)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) lists non-existing Modelid3 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid3);
|
|
const_cast<CreatureInfo*>(cInfo)->Modelid3 = 0;
|
|
}
|
|
else if (!displayScaleEntry)
|
|
displayScaleEntry = displayEntry;
|
|
|
|
CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid3);
|
|
if (!minfo)
|
|
sLog.outErrorDb("No model data exist for `Modelid3` = %u listed by creature (Entry: %u).", cInfo->Modelid3, cInfo->Entry);
|
|
}
|
|
|
|
if (cInfo->Modelid4)
|
|
{
|
|
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid4);
|
|
if (!displayEntry)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) lists non-existing Modelid4 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid4);
|
|
const_cast<CreatureInfo*>(cInfo)->Modelid4 = 0;
|
|
}
|
|
else if (!displayScaleEntry)
|
|
displayScaleEntry = displayEntry;
|
|
|
|
CreatureModelInfo const* minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(cInfo->Modelid4);
|
|
if (!minfo)
|
|
sLog.outErrorDb("No model data exist for `Modelid4` = %u listed by creature (Entry: %u).", cInfo->Modelid4, cInfo->Entry);
|
|
}
|
|
|
|
if (!displayScaleEntry)
|
|
sLog.outErrorDb("Creature (Entry: %u) does not have any existing display id in Modelid1/Modelid2/Modelid3/Modelid4.", cInfo->Entry);
|
|
|
|
for (int k = 0; k < MAX_KILL_CREDIT; ++k)
|
|
{
|
|
if (cInfo->KillCredit[k])
|
|
{
|
|
if (!GetCreatureTemplate(cInfo->KillCredit[k]))
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) lists non-existing creature entry %u in `KillCredit%d`.", cInfo->Entry, cInfo->KillCredit[k], k + 1);
|
|
const_cast<CreatureInfo*>(cInfo)->KillCredit[k] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!cInfo->unit_class || ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has invalid unit_class (%u) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class);
|
|
const_cast<CreatureInfo*>(cInfo)->unit_class = UNIT_CLASS_WARRIOR;
|
|
}
|
|
|
|
if (cInfo->dmgschool >= MAX_SPELL_SCHOOL)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool);
|
|
const_cast<CreatureInfo*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
|
|
}
|
|
|
|
if (cInfo->baseattacktime == 0)
|
|
const_cast<CreatureInfo*>(cInfo)->baseattacktime = BASE_ATTACK_TIME;
|
|
|
|
if (cInfo->rangeattacktime == 0)
|
|
const_cast<CreatureInfo*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME;
|
|
|
|
if (cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has dynamic flag UNIT_NPC_FLAG_SPELLCLICK (%u) set, it is expected to be set by code handling `npc_spellclick_spells` content.", cInfo->Entry, UNIT_NPC_FLAG_SPELLCLICK);
|
|
const_cast<CreatureInfo*>(cInfo)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
|
|
}
|
|
|
|
if ((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
|
|
sLog.outErrorDb("Creature (Entry: %u) has wrong trainer type %u.", cInfo->Entry, cInfo->trainer_type);
|
|
|
|
if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has invalid creature type (%u) in `type`.", cInfo->Entry, cInfo->type);
|
|
const_cast<CreatureInfo*>(cInfo)->type = CREATURE_TYPE_HUMANOID;
|
|
}
|
|
|
|
// must exist or used hidden but used in data horse case
|
|
if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has invalid creature family (%u) in `family`.", cInfo->Entry, cInfo->family);
|
|
const_cast<CreatureInfo*>(cInfo)->family = 0;
|
|
}
|
|
|
|
if (cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly.", cInfo->Entry, cInfo->InhabitType);
|
|
const_cast<CreatureInfo*>(cInfo)->InhabitType = INHABIT_ANYWHERE;
|
|
}
|
|
|
|
if (cInfo->VehicleId)
|
|
{
|
|
VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId);
|
|
if (!vehId)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has a non-existing VehicleId (%u). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId);
|
|
const_cast<CreatureInfo*>(cInfo)->VehicleId = 0;
|
|
}
|
|
}
|
|
|
|
if (cInfo->PetSpellDataId)
|
|
{
|
|
CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
|
|
if (!spellDataId)
|
|
sLog.outErrorDb("Creature (Entry: %u) has non-existing PetSpellDataId (%u).", cInfo->Entry, cInfo->PetSpellDataId);
|
|
}
|
|
|
|
for (uint8 j = 0; j < CREATURE_MAX_SPELLS; ++j)
|
|
{
|
|
if (cInfo->spells[j] && !sSpellStore.LookupEntry(cInfo->spells[j]))
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has non-existing Spell%d (%u), set to 0.", cInfo->Entry, j+1, cInfo->spells[j]);
|
|
const_cast<CreatureInfo*>(cInfo)->spells[j] = 0;
|
|
}
|
|
}
|
|
|
|
if (cInfo->MovementType >= MAX_DB_MOTION_TYPE)
|
|
{
|
|
sLog.outErrorDb("Creature (Entry: %u) has wrong movement generator type (%u), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType);
|
|
const_cast<CreatureInfo*>(cInfo)->MovementType = IDLE_MOTION_TYPE;
|
|
}
|
|
|
|
if (cInfo->equipmentId > 0) // 0 no equipment
|
|
{
|
|
if (!GetEquipmentInfo(cInfo->equipmentId))
|
|
{
|
|
sLog.outErrorDb("Table `creature_template` lists creature (Entry: %u) with `equipment_id` %u not found in table `creature_equip_template`, set to no equipment.", cInfo->Entry, cInfo->equipmentId);
|
|
const_cast<CreatureInfo*>(cInfo)->equipmentId = 0;
|
|
}
|
|
}
|
|
|
|
/// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc
|
|
if (cInfo->scale <= 0.0f)
|
|
{
|
|
if (displayScaleEntry)
|
|
const_cast<CreatureInfo*>(cInfo)->scale = displayScaleEntry->scale;
|
|
else
|
|
const_cast<CreatureInfo*>(cInfo)->scale = 1.0f;
|
|
}
|
|
|
|
if (cInfo->expansion > (MAX_CREATURE_BASE_HP - 1))
|
|
{
|
|
sLog.outErrorDb("Table `creature_template` lists creature (Entry: %u) with expansion %u. Ignored and set to 0.", cInfo->Entry, cInfo->expansion);
|
|
const_cast<CreatureInfo*>(cInfo)->expansion = 0;
|
|
}
|
|
|
|
const_cast<CreatureInfo*>(cInfo)->dmg_multiplier *= Creature::_GetDamageMod(cInfo->rank);
|
|
}
|
|
|
|
void ObjectMgr::ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr)
|
|
{
|
|
// Now add the auras, format "spellid effectindex spellid effectindex..."
|
|
char *p,*s;
|
|
std::map<uint32, uint32> val;
|
|
s=p=(char*)reinterpret_cast<char const*>(addon->auras);
|
|
if (p)
|
|
{
|
|
uint32 currSpellId = 0;
|
|
bool spell = true;
|
|
while (p[0] != 0)
|
|
{
|
|
++p;
|
|
if (p[0] == ' ' || p[0] == 0)
|
|
{
|
|
if (spell)
|
|
currSpellId = atoi(s);
|
|
else
|
|
{
|
|
uint8 eff = atoi(s);
|
|
if (eff >=3)
|
|
{
|
|
sLog.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`(too high aura effect: %d for spell: %d)",guidEntryStr,addon->guidOrEntry,table,eff,currSpellId);
|
|
}
|
|
val[currSpellId] |= 1<<eff;
|
|
}
|
|
spell = !spell;
|
|
if (p[0] == 0)
|
|
break;
|
|
s=++p;
|
|
}
|
|
}
|
|
|
|
// free char* loaded memory
|
|
delete[] (char*)reinterpret_cast<char const*>(addon->auras);
|
|
|
|
// wrong list
|
|
if (!spell)
|
|
{
|
|
addon->auras = NULL;
|
|
sLog.outErrorDb("Creature (%s: %u) has wrong `auras` data in `%s`.",guidEntryStr,addon->guidOrEntry,table);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// empty list
|
|
if (val.empty())
|
|
{
|
|
addon->auras = NULL;
|
|
return;
|
|
}
|
|
|
|
// replace by new structures array
|
|
const_cast<CreatureDataAddonAura*&>(addon->auras) = new CreatureDataAddonAura[val.size()+1];
|
|
|
|
uint32 i=0;
|
|
for (std::map<uint32, uint32>::iterator itr = val.begin(); itr != val.end();++itr)
|
|
{
|
|
CreatureDataAddonAura& cAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
|
|
cAura.spell_id = itr->first;
|
|
cAura.effectMask = itr->second;
|
|
if (cAura.effectMask > 7 || !cAura.effectMask)
|
|
{
|
|
sLog.outErrorDb("Creature (%s: %u) has wrong effect for spell %u in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table);
|
|
continue;
|
|
}
|
|
SpellEntry const *AdditionalSpellInfo = sSpellStore.LookupEntry(cAura.spell_id);
|
|
if (!AdditionalSpellInfo)
|
|
{
|
|
sLog.outErrorDb("Creature (%s: %u) has wrong spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,cAura.spell_id,table);
|
|
continue;
|
|
}
|
|
for (uint8 eff = 0; eff < MAX_SPELL_EFFECTS; ++eff)
|
|
{
|
|
if ((1<<eff) & cAura.effectMask)
|
|
{
|
|
if (!AdditionalSpellInfo->Effect[eff] || !AdditionalSpellInfo->EffectApplyAuraName[eff])
|
|
{
|
|
sLog.outErrorDb("Creature (%s: %u) has not aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,eff,cAura.spell_id,table);
|
|
continue;
|
|
}
|
|
else if (AdditionalSpellInfo->Effect[eff] == SPELL_EFFECT_PERSISTENT_AREA_AURA)
|
|
{
|
|
sLog.outErrorDb("Creature (%s: %u) has persistent area aura effect %u of spell %u defined in `auras` field in `%s`.",guidEntryStr,addon->guidOrEntry,eff,cAura.spell_id,table);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
++i;
|
|
}
|
|
|
|
// fill terminator element (after last added)
|
|
CreatureDataAddonAura& endAura = const_cast<CreatureDataAddonAura&>(addon->auras[i]);
|
|
endAura.spell_id = 0;
|
|
endAura.effectMask = 0;
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureAddons(SQLStorage& creatureaddons, char const* entryName, char const* comment)
|
|
{
|
|
creatureaddons.Load();
|
|
|
|
sLog.outString(">> Loaded %u %s", creatureaddons.RecordCount, comment);
|
|
sLog.outString();
|
|
|
|
// check data correctness and convert 'auras'
|
|
for (uint32 i = 1; i < creatureaddons.MaxEntry; ++i)
|
|
{
|
|
CreatureDataAddon const* addon = creatureaddons.LookupEntry<CreatureDataAddon>(i);
|
|
if (!addon)
|
|
continue;
|
|
|
|
if (addon->mount)
|
|
{
|
|
if (!sCreatureDisplayInfoStore.LookupEntry(addon->mount))
|
|
{
|
|
sLog.outErrorDb("Creature (%s %u) have invalid displayInfoId for mount (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->mount, creatureaddons.GetTableName());
|
|
const_cast<CreatureDataAddon*>(addon)->mount = 0;
|
|
}
|
|
}
|
|
|
|
if (!sEmotesStore.LookupEntry(addon->emote))
|
|
sLog.outErrorDb("Creature (%s %u) have invalid emote (%u) defined in `%s`.", entryName, addon->guidOrEntry, addon->emote, creatureaddons.GetTableName());
|
|
|
|
/*if (addon->move_flags & (MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4))
|
|
{
|
|
sLog.outErrorDb("Creature (%s %u) movement flags mask defined in `%s` include forbidden flags (" I32FMT ") that can crash client, cleanup at load.", entryName, addon->guidOrEntry, creatureaddons.GetTableName(), (MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4));
|
|
const_cast<CreatureDataAddon*>(addon)->move_flags &= ~(MONSTER_MOVE_UNK1|MONSTER_MOVE_UNK4);
|
|
}*/
|
|
|
|
ConvertCreatureAddonAuras(const_cast<CreatureDataAddon*>(addon), creatureaddons.GetTableName(), entryName);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureAddons()
|
|
{
|
|
LoadCreatureAddons(sCreatureInfoAddonStorage,"Entry","creature template addons");
|
|
|
|
// check entry ids
|
|
for (uint32 i = 1; i < sCreatureInfoAddonStorage.MaxEntry; ++i)
|
|
if (CreatureDataAddon const* addon = sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(i))
|
|
if (!sCreatureStorage.LookupEntry<CreatureInfo>(addon->guidOrEntry))
|
|
sLog.outErrorDb("Creature (Entry: %u) does not exist but has a record in `%s`",addon->guidOrEntry, sCreatureInfoAddonStorage.GetTableName());
|
|
|
|
sLog.outString("Loading Creature Addon Data...");
|
|
LoadCreatureAddons(sCreatureDataAddonStorage,"GUID","creature addons");
|
|
|
|
// check entry ids
|
|
for (uint32 i = 1; i < sCreatureDataAddonStorage.MaxEntry; ++i)
|
|
if (CreatureDataAddon const* addon = sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(i))
|
|
if (mCreatureDataMap.find(addon->guidOrEntry) == mCreatureDataMap.end())
|
|
sLog.outErrorDb("Creature (GUID: %u) does not exist but has a record in `creature_addon`",addon->guidOrEntry);
|
|
}
|
|
|
|
EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry)
|
|
{
|
|
return sEquipmentStorage.LookupEntry<EquipmentInfo>(entry);
|
|
}
|
|
|
|
void ObjectMgr::LoadEquipmentTemplates()
|
|
{
|
|
sEquipmentStorage.Load();
|
|
|
|
for (uint32 i = 0; i < sEquipmentStorage.MaxEntry; ++i)
|
|
{
|
|
EquipmentInfo const* eqInfo = sEquipmentStorage.LookupEntry<EquipmentInfo>(i);
|
|
|
|
if (!eqInfo)
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < 3; ++j)
|
|
{
|
|
if (!eqInfo->equipentry[j])
|
|
continue;
|
|
|
|
ItemEntry const *dbcitem = sItemStore.LookupEntry(eqInfo->equipentry[j]);
|
|
|
|
if (!dbcitem)
|
|
{
|
|
sLog.outErrorDb("Unknown item (entry=%u) in creature_equip_template.equipentry%u for entry = %u, forced to 0.", eqInfo->equipentry[j], j+1, i);
|
|
const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0;
|
|
continue;
|
|
}
|
|
|
|
if (dbcitem->InventoryType != INVTYPE_WEAPON &&
|
|
dbcitem->InventoryType != INVTYPE_SHIELD &&
|
|
dbcitem->InventoryType != INVTYPE_RANGED &&
|
|
dbcitem->InventoryType != INVTYPE_2HWEAPON &&
|
|
dbcitem->InventoryType != INVTYPE_WEAPONMAINHAND &&
|
|
dbcitem->InventoryType != INVTYPE_WEAPONOFFHAND &&
|
|
dbcitem->InventoryType != INVTYPE_HOLDABLE &&
|
|
dbcitem->InventoryType != INVTYPE_THROWN &&
|
|
dbcitem->InventoryType != INVTYPE_RANGEDRIGHT)
|
|
{
|
|
sLog.outErrorDb("Item (entry=%u) in creature_equip_template.equipentry%u for entry = %u is not equipable in a hand, forced to 0.", eqInfo->equipentry[j], j+1, i);
|
|
const_cast<EquipmentInfo*>(eqInfo)->equipentry[j] = 0;
|
|
}
|
|
}
|
|
}
|
|
sLog.outString(">> Loaded %u equipment template", sEquipmentStorage.RecordCount);
|
|
sLog.outString();
|
|
}
|
|
|
|
CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelid)
|
|
{
|
|
return sCreatureModelStorage.LookupEntry<CreatureModelInfo>(modelid);
|
|
}
|
|
|
|
uint32 ObjectMgr::ChooseDisplayId(uint32 /*team*/, const CreatureInfo *cinfo, const CreatureData *data /*= NULL*/)
|
|
{
|
|
// Load creature model (display id)
|
|
uint32 display_id = 0;
|
|
|
|
if (!data || data->displayid == 0)
|
|
{
|
|
display_id = cinfo->GetRandomValidModelId();
|
|
}
|
|
else
|
|
return data->displayid;
|
|
|
|
return display_id;
|
|
}
|
|
|
|
CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32 display_id)
|
|
{
|
|
CreatureModelInfo const *minfo = GetCreatureModelInfo(display_id);
|
|
if (!minfo)
|
|
return NULL;
|
|
|
|
// If a model for another gender exists, 50% chance to use it
|
|
if (minfo->modelid_other_gender != 0 && urand(0,1) == 0)
|
|
{
|
|
CreatureModelInfo const *minfo_tmp = GetCreatureModelInfo(minfo->modelid_other_gender);
|
|
if (!minfo_tmp)
|
|
{
|
|
sLog.outErrorDb("Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", minfo->modelid, minfo->modelid_other_gender);
|
|
return minfo; // not fatal, just use the previous one
|
|
}
|
|
else
|
|
return minfo_tmp;
|
|
}
|
|
else
|
|
return minfo;
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureModelInfo()
|
|
{
|
|
sCreatureModelStorage.Load();
|
|
|
|
// post processing
|
|
for (uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i)
|
|
{
|
|
CreatureModelInfo const *minfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(i);
|
|
if (!minfo)
|
|
continue;
|
|
|
|
if (!sCreatureDisplayInfoStore.LookupEntry(minfo->modelid))
|
|
sLog.outErrorDb("Table `creature_model_info` has model for not existed display id (%u).", minfo->modelid);
|
|
|
|
if (minfo->gender > GENDER_NONE)
|
|
{
|
|
sLog.outErrorDb("Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(minfo->gender), minfo->modelid);
|
|
const_cast<CreatureModelInfo*>(minfo)->gender = GENDER_MALE;
|
|
}
|
|
|
|
if (minfo->modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(minfo->modelid_other_gender))
|
|
{
|
|
sLog.outErrorDb("Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", minfo->modelid_other_gender, minfo->modelid);
|
|
const_cast<CreatureModelInfo*>(minfo)->modelid_other_gender = 0;
|
|
}
|
|
}
|
|
|
|
sLog.outString(">> Loaded %u creature model based info", sCreatureModelStorage.RecordCount);
|
|
sLog.outString();
|
|
|
|
// check if combat_reach is valid
|
|
for (uint32 i = 1; i < sCreatureModelStorage.MaxEntry; ++i)
|
|
{
|
|
CreatureModelInfo const* mInfo = sCreatureModelStorage.LookupEntry<CreatureModelInfo>(i);
|
|
if (!mInfo)
|
|
continue;
|
|
|
|
if (mInfo->combat_reach < 0.1f)
|
|
{
|
|
//sLog.outErrorDb("Creature model (Entry: %u) has invalid combat reach (%f), setting it to 0.5", mInfo->modelid, mInfo->combat_reach);
|
|
const_cast<CreatureModelInfo*>(mInfo)->combat_reach = DEFAULT_COMBAT_REACH;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool ObjectMgr::CheckCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid) const
|
|
{
|
|
const CreatureData* const slave = GetCreatureData(guid);
|
|
const CreatureData* const master = GetCreatureData(linkedGuid);
|
|
|
|
if (!slave || !master) // they must have a corresponding entry in db
|
|
{
|
|
sLog.outError("LinkedRespawn: Creature '%u' linking to '%u' which doesn't exist",guid,linkedGuid);
|
|
return false;
|
|
}
|
|
|
|
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
|
|
|
|
if (master->mapid != slave->mapid // link only to same map
|
|
&& (!map || map->Instanceable())) // or to unistanced world
|
|
{
|
|
sLog.outError("LinkedRespawn: Creature '%u' linking to '%u' on an unpermitted map",guid,linkedGuid);
|
|
return false;
|
|
}
|
|
|
|
if (!(master->spawnMask & slave->spawnMask) // they must have a possibility to meet (normal/heroic difficulty)
|
|
&& (!map || map->Instanceable()))
|
|
{
|
|
sLog.outError("LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask",guid,linkedGuid);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureLinkedRespawn()
|
|
{
|
|
mCreatureLinkedRespawnMap.clear();
|
|
QueryResult result = WorldDatabase.Query("SELECT guid, linkedGuid FROM creature_linked_respawn ORDER BY guid ASC");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 linked respawns. DB table `creature_linked_respawn` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 guid = fields[0].GetUInt32();
|
|
uint32 linkedGuid = fields[1].GetUInt32();
|
|
|
|
if (CheckCreatureLinkedRespawn(guid,linkedGuid))
|
|
mCreatureLinkedRespawnMap[guid] = linkedGuid;
|
|
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded " UI64FMTD " linked respawns", uint64(mCreatureLinkedRespawnMap.size()));
|
|
}
|
|
|
|
bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid)
|
|
{
|
|
if (!guid)
|
|
return false;
|
|
|
|
if (!linkedGuid) // we're removing the linking
|
|
{
|
|
mCreatureLinkedRespawnMap.erase(guid);
|
|
PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CRELINKED_RESPAWN);
|
|
stmt->setUInt32(0, guid);
|
|
WorldDatabase.Execute(stmt);
|
|
return true;
|
|
}
|
|
|
|
if (CheckCreatureLinkedRespawn(guid,linkedGuid)) // we add/change linking
|
|
{
|
|
mCreatureLinkedRespawnMap[guid] = linkedGuid;
|
|
PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_REP_CRELINKED_RESPAWN);
|
|
stmt->setUInt32(0, guid);
|
|
stmt->setUInt32(1, linkedGuid);
|
|
WorldDatabase.Execute(stmt);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatures()
|
|
{
|
|
uint32 count = 0;
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT creature.guid, id, map, modelid,"
|
|
// 4 5 6 7 8 9 10 11
|
|
"equipment_id, position_x, position_y, position_z, orientation, spawntimesecs, spawndist, currentwaypoint,"
|
|
// 12 13 14 15 16 17 18 19
|
|
"curhealth, curmana, DeathState, MovementType, spawnMask, phaseMask, event, pool_entry "
|
|
"FROM creature LEFT OUTER JOIN game_event_creature ON creature.guid = game_event_creature.guid "
|
|
"LEFT OUTER JOIN pool_creature ON creature.guid = pool_creature.guid");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 creature. DB table `creature` is empty.");
|
|
return;
|
|
}
|
|
|
|
// build single time for check creature data
|
|
std::set<uint32> difficultyCreatures[MAX_DIFFICULTY - 1];
|
|
for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i)
|
|
if (CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(i))
|
|
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1; ++diff)
|
|
if (cInfo->DifficultyEntry[diff])
|
|
difficultyCreatures[diff].insert(cInfo->DifficultyEntry[diff]);
|
|
|
|
// build single time for check spawnmask
|
|
std::map<uint32,uint32> spawnMasks;
|
|
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
|
|
if (sMapStore.LookupEntry(i))
|
|
for (int k = 0; k < MAX_DIFFICULTY; ++k)
|
|
if (GetMapDifficultyData(i,Difficulty(k)))
|
|
spawnMasks[i] |= (1 << k);
|
|
|
|
//TODO: remove this
|
|
//sGameEventMgr.mGameEventCreatureGuids.resize(52*2-1);
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 guid = fields[ 0].GetUInt32();
|
|
uint32 entry = fields[ 1].GetUInt32();
|
|
|
|
CreatureInfo const* cInfo = GetCreatureTemplate(entry);
|
|
if (!cInfo)
|
|
{
|
|
sLog.outErrorDb("Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry);
|
|
continue;
|
|
}
|
|
|
|
CreatureData& data = mCreatureDataMap[guid];
|
|
|
|
data.id = entry;
|
|
data.mapid = fields[ 2].GetUInt32();
|
|
data.displayid = fields[ 3].GetUInt32();
|
|
data.equipmentId = fields[ 4].GetUInt32();
|
|
data.posX = fields[ 5].GetFloat();
|
|
data.posY = fields[ 6].GetFloat();
|
|
data.posZ = fields[ 7].GetFloat();
|
|
data.orientation = fields[ 8].GetFloat();
|
|
data.spawntimesecs = fields[ 9].GetUInt32();
|
|
data.spawndist = fields[10].GetFloat();
|
|
data.currentwaypoint= fields[11].GetUInt32();
|
|
data.curhealth = fields[12].GetUInt32();
|
|
data.curmana = fields[13].GetUInt32();
|
|
data.is_dead = fields[14].GetBool();
|
|
data.movementType = fields[15].GetUInt8();
|
|
data.spawnMask = fields[16].GetUInt8();
|
|
data.phaseMask = fields[17].GetUInt16();
|
|
int16 gameEvent = fields[18].GetInt16();
|
|
uint32 PoolId = fields[19].GetUInt32();
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
|
|
if (!mapEntry)
|
|
{
|
|
sLog.outErrorDb("Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.",guid, data.mapid);
|
|
continue;
|
|
}
|
|
|
|
if (data.spawnMask & ~spawnMasks[data.mapid])
|
|
sLog.outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).",guid, data.spawnMask, data.mapid);
|
|
|
|
bool ok = true;
|
|
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
|
|
{
|
|
if (difficultyCreatures[diff].find(data.id) != difficultyCreatures[diff].end())
|
|
{
|
|
sLog.outErrorDb("Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
|
|
guid, diff + 1, data.id);
|
|
ok = false;
|
|
}
|
|
}
|
|
if (!ok)
|
|
continue;
|
|
|
|
// I do not know why but in db most display id are not zero
|
|
/*if (data.displayid == 11686 || data.displayid == 24719)
|
|
{
|
|
(const_cast<CreatureInfo*>(cInfo))->flags_extra |= CREATURE_FLAG_EXTRA_TRIGGER;
|
|
}
|
|
else if (data.displayid == cInfo->DisplayID_A || data.displayid == cInfo->DisplayID_A2
|
|
|| data.displayid == cInfo->DisplayID_H || data.displayid == cInfo->DisplayID_H2)
|
|
data.displayid = 0;
|
|
*/
|
|
|
|
if (data.equipmentId > 0) // -1 no equipment, 0 use default
|
|
{
|
|
if (!GetEquipmentInfo(data.equipmentId))
|
|
{
|
|
sLog.outErrorDb("Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
|
|
data.equipmentId = -1;
|
|
}
|
|
}
|
|
|
|
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
|
|
{
|
|
if (!mapEntry || !mapEntry->IsDungeon())
|
|
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.",guid,data.id);
|
|
}
|
|
|
|
if (data.spawndist < 0.0f)
|
|
{
|
|
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.",guid,data.id);
|
|
data.spawndist = 0.0f;
|
|
}
|
|
else if (data.movementType == RANDOM_MOTION_TYPE)
|
|
{
|
|
if (data.spawndist == 0.0f)
|
|
{
|
|
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).",guid,data.id);
|
|
data.movementType = IDLE_MOTION_TYPE;
|
|
}
|
|
else if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_TRIGGER)
|
|
data.movementType = IDLE_MOTION_TYPE;
|
|
}
|
|
else if (data.movementType == IDLE_MOTION_TYPE)
|
|
{
|
|
if (data.spawndist != 0.0f)
|
|
{
|
|
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.",guid,data.id);
|
|
data.spawndist = 0.0f;
|
|
}
|
|
}
|
|
|
|
if (data.phaseMask == 0)
|
|
{
|
|
sLog.outErrorDb("Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id);
|
|
data.phaseMask = 1;
|
|
}
|
|
|
|
//if (entry == 32307 || entry == 32308)
|
|
/*if (entry == 30739 || entry == 30740)
|
|
{
|
|
gameEvent = 51;
|
|
uint32 guid2 = sObjectMgr.GenerateLowGuid(HIGHGUID_UNIT);
|
|
CreatureData& data2 = mCreatureDataMap[guid2];
|
|
data2 = data;
|
|
// data2.id = (entry == 32307 ? 32308 : 32307);
|
|
data2.id = (entry == 30739 ? 30740 : 30739);
|
|
data2.displayid = 0;
|
|
sGameEventMgr.mGameEventCreatureGuids[51+51].push_back(guid);
|
|
sGameEventMgr.mGameEventCreatureGuids[51+50].push_back(guid2);
|
|
}*/
|
|
|
|
if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
|
|
AddCreatureToGrid(guid, &data);
|
|
|
|
++count;
|
|
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %lu creatures", (unsigned long)mCreatureDataMap.size());
|
|
}
|
|
|
|
void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
|
|
{
|
|
uint8 mask = data->spawnMask;
|
|
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
|
|
{
|
|
if (mask & 1)
|
|
{
|
|
CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY);
|
|
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
|
|
|
|
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
|
|
cell_guids.creatures.insert(guid);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::RemoveCreatureFromGrid(uint32 guid, CreatureData const* data)
|
|
{
|
|
uint8 mask = data->spawnMask;
|
|
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
|
|
{
|
|
if (mask & 1)
|
|
{
|
|
CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY);
|
|
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
|
|
|
|
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
|
|
cell_guids.creatures.erase(guid);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay, float rotation0, float rotation1, float rotation2, float rotation3)
|
|
{
|
|
GameObjectInfo const* goinfo = GetGameObjectInfo(entry);
|
|
if (!goinfo)
|
|
return 0;
|
|
|
|
Map* map = const_cast<Map*>(sMapMgr.CreateBaseMap(mapId));
|
|
if (!map)
|
|
return 0;
|
|
|
|
uint32 guid = GenerateLowGuid(HIGHGUID_GAMEOBJECT);
|
|
GameObjectData& data = NewGOData(guid);
|
|
data.id = entry;
|
|
data.mapid = mapId;
|
|
data.posX = x;
|
|
data.posY = y;
|
|
data.posZ = z;
|
|
data.orientation = o;
|
|
data.rotation0 = rotation0;
|
|
data.rotation1 = rotation1;
|
|
data.rotation2 = rotation2;
|
|
data.rotation3 = rotation3;
|
|
data.spawntimesecs = spawntimedelay;
|
|
data.animprogress = 100;
|
|
data.spawnMask = 1;
|
|
data.go_state = GO_STATE_READY;
|
|
data.phaseMask = PHASEMASK_NORMAL;
|
|
data.artKit = goinfo->type == GAMEOBJECT_TYPE_CAPTURE_POINT ? 21 : 0;
|
|
data.dbData = false;
|
|
|
|
AddGameobjectToGrid(guid, &data);
|
|
|
|
// Spawn if necessary (loaded grids only)
|
|
// We use spawn coords to spawn
|
|
if (!map->Instanceable() && map->IsLoaded(x, y))
|
|
{
|
|
GameObject *go = new GameObject;
|
|
if (!go->LoadFromDB(guid, map))
|
|
{
|
|
sLog.outError("AddGOData: cannot add gameobject entry %u to map", entry);
|
|
delete go;
|
|
return 0;
|
|
}
|
|
map->Add(go);
|
|
}
|
|
|
|
sLog.outDebug("AddGOData: dbguid %u entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o);
|
|
|
|
return guid;
|
|
}
|
|
|
|
bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos)
|
|
{
|
|
CreatureData& data = NewOrExistCreatureData(guid);
|
|
if (!data.id)
|
|
return false;
|
|
|
|
RemoveCreatureFromGrid(guid, &data);
|
|
if (data.posX == pos.GetPositionX() && data.posY == pos.GetPositionY() && data.posZ == pos.GetPositionZ())
|
|
return true;
|
|
data.posX = pos.GetPositionX();
|
|
data.posY = pos.GetPositionY();
|
|
data.posZ = pos.GetPositionZ();
|
|
data.orientation = pos.GetOrientation();
|
|
AddCreatureToGrid(guid, &data);
|
|
|
|
// Spawn if necessary (loaded grids only)
|
|
if (Map* map = const_cast<Map*>(sMapMgr.CreateBaseMap(mapId)))
|
|
{
|
|
// We use spawn coords to spawn
|
|
if (!map->Instanceable() && map->IsLoaded(data.posX, data.posY))
|
|
{
|
|
Creature *creature = new Creature;
|
|
if (!creature->LoadFromDB(guid, map))
|
|
{
|
|
sLog.outError("AddCreature: cannot add creature entry %u to map", guid);
|
|
delete creature;
|
|
return false;
|
|
}
|
|
map->Add(creature);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float x, float y, float z, float o, uint32 spawntimedelay)
|
|
{
|
|
CreatureInfo const *cInfo = GetCreatureTemplate(entry);
|
|
if (!cInfo)
|
|
return 0;
|
|
|
|
uint32 level = cInfo->minlevel == cInfo->maxlevel ? cInfo->minlevel : urand(cInfo->minlevel, cInfo->maxlevel); // Only used for extracting creature base stats
|
|
CreatureBaseStats const* stats = sObjectMgr.GetCreatureBaseStats(level, cInfo->unit_class);
|
|
|
|
uint32 guid = GenerateLowGuid(HIGHGUID_UNIT);
|
|
CreatureData& data = NewOrExistCreatureData(guid);
|
|
data.id = entry;
|
|
data.mapid = mapId;
|
|
data.displayid = 0;
|
|
data.equipmentId = cInfo->equipmentId;
|
|
data.posX = x;
|
|
data.posY = y;
|
|
data.posZ = z;
|
|
data.orientation = o;
|
|
data.spawntimesecs = spawntimedelay;
|
|
data.spawndist = 0;
|
|
data.currentwaypoint = 0;
|
|
data.curhealth = stats->GenerateHealth(cInfo);
|
|
data.curmana = stats->GenerateMana(cInfo);
|
|
data.is_dead = false;
|
|
data.movementType = cInfo->MovementType;
|
|
data.spawnMask = 1;
|
|
data.phaseMask = PHASEMASK_NORMAL;
|
|
data.dbData = false;
|
|
|
|
AddCreatureToGrid(guid, &data);
|
|
|
|
// Spawn if necessary (loaded grids only)
|
|
if (Map* map = const_cast<Map*>(sMapMgr.CreateBaseMap(mapId)))
|
|
{
|
|
// We use spawn coords to spawn
|
|
if (!map->Instanceable() && !map->IsRemovalGrid(x, y))
|
|
{
|
|
Creature* creature = new Creature;
|
|
if (!creature->LoadFromDB(guid, map))
|
|
{
|
|
sLog.outError("AddCreature: cannot add creature entry %u to map", entry);
|
|
delete creature;
|
|
return 0;
|
|
}
|
|
map->Add(creature);
|
|
}
|
|
}
|
|
|
|
return guid;
|
|
}
|
|
|
|
void ObjectMgr::LoadGameobjects()
|
|
{
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT gameobject.guid, id, map, position_x, position_y, position_z, orientation,"
|
|
// 7 8 9 10 11 12 13 14 15 16 17
|
|
"rotation0, rotation1, rotation2, rotation3, spawntimesecs, animprogress, state, spawnMask, phaseMask, event, pool_entry "
|
|
"FROM gameobject LEFT OUTER JOIN game_event_gameobject ON gameobject.guid = game_event_gameobject.guid "
|
|
"LEFT OUTER JOIN pool_gameobject ON gameobject.guid = pool_gameobject.guid");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
|
|
return;
|
|
}
|
|
|
|
// build single time for check spawnmask
|
|
std::map<uint32,uint32> spawnMasks;
|
|
for (uint32 i = 0; i < sMapStore.GetNumRows(); ++i)
|
|
if (sMapStore.LookupEntry(i))
|
|
for (int k = 0; k < MAX_DIFFICULTY; ++k)
|
|
if (GetMapDifficultyData(i,Difficulty(k)))
|
|
spawnMasks[i] |= (1 << k);
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 guid = fields[ 0].GetUInt32();
|
|
uint32 entry = fields[ 1].GetUInt32();
|
|
|
|
GameObjectInfo const* gInfo = GetGameObjectInfo(entry);
|
|
if (!gInfo)
|
|
{
|
|
sLog.outErrorDb("Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry);
|
|
continue;
|
|
}
|
|
|
|
if (!gInfo->displayId)
|
|
{
|
|
switch (gInfo->type)
|
|
{
|
|
case GAMEOBJECT_TYPE_TRAP:
|
|
case GAMEOBJECT_TYPE_SPELL_FOCUS:
|
|
break;
|
|
default:
|
|
sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) doesn't have displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
|
|
{
|
|
sLog.outErrorDb("Gameobject (GUID: %u Entry %u GoType: %u) have invalid displayId (%u), not loaded.",guid, entry, gInfo->type, gInfo->displayId);
|
|
continue;
|
|
}
|
|
|
|
GameObjectData& data = mGameObjectDataMap[guid];
|
|
|
|
data.id = entry;
|
|
data.mapid = fields[ 2].GetUInt32();
|
|
data.posX = fields[ 3].GetFloat();
|
|
data.posY = fields[ 4].GetFloat();
|
|
data.posZ = fields[ 5].GetFloat();
|
|
data.orientation = fields[ 6].GetFloat();
|
|
data.rotation0 = fields[ 7].GetFloat();
|
|
data.rotation1 = fields[ 8].GetFloat();
|
|
data.rotation2 = fields[ 9].GetFloat();
|
|
data.rotation3 = fields[10].GetFloat();
|
|
data.spawntimesecs = fields[11].GetInt32();
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
|
|
if (!mapEntry)
|
|
{
|
|
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that spawned at not existed map (Id: %u), skip", guid, data.id, data.mapid);
|
|
continue;
|
|
}
|
|
|
|
if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
|
|
{
|
|
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but gameobejct marked as despawnable at action.",guid,data.id);
|
|
}
|
|
|
|
data.animprogress = fields[12].GetUInt32();
|
|
data.artKit = 0;
|
|
|
|
uint32 go_state = fields[13].GetUInt32();
|
|
if (go_state >= MAX_GO_STATE)
|
|
{
|
|
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip",guid,data.id,go_state);
|
|
continue;
|
|
}
|
|
data.go_state = GOState(go_state);
|
|
|
|
data.spawnMask = fields[14].GetUInt8();
|
|
|
|
if (data.spawnMask & ~spawnMasks[data.mapid])
|
|
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid);
|
|
|
|
data.phaseMask = fields[15].GetUInt16();
|
|
int16 gameEvent = fields[16].GetInt16();
|
|
uint32 PoolId = fields[17].GetUInt32();
|
|
|
|
if (data.rotation2 < -1.0f || data.rotation2 > 1.0f)
|
|
{
|
|
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip",guid,data.id,data.rotation2);
|
|
continue;
|
|
}
|
|
|
|
if (data.rotation3 < -1.0f || data.rotation3 > 1.0f)
|
|
{
|
|
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip",guid,data.id,data.rotation3);
|
|
continue;
|
|
}
|
|
|
|
if (!MapManager::IsValidMapCoord(data.mapid,data.posX,data.posY,data.posZ,data.orientation))
|
|
{
|
|
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with invalid coordinates, skip",guid,data.id);
|
|
continue;
|
|
}
|
|
|
|
if (data.phaseMask == 0)
|
|
{
|
|
sLog.outErrorDb("Table `gameobject` have gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.",guid,data.id);
|
|
data.phaseMask = 1;
|
|
}
|
|
|
|
if (gameEvent == 0 && PoolId == 0) // if not this is to be managed by GameEvent System or Pool system
|
|
AddGameobjectToGrid(guid, &data);
|
|
++count;
|
|
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %lu gameobjects", (unsigned long)mGameObjectDataMap.size());
|
|
}
|
|
|
|
void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
|
|
{
|
|
uint8 mask = data->spawnMask;
|
|
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
|
|
{
|
|
if (mask & 1)
|
|
{
|
|
CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY);
|
|
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
|
|
|
|
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
|
|
cell_guids.gameobjects.insert(guid);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data)
|
|
{
|
|
uint8 mask = data->spawnMask;
|
|
for (uint8 i = 0; mask != 0; i++, mask >>= 1)
|
|
{
|
|
if (mask & 1)
|
|
{
|
|
CellPair cell_pair = Trinity::ComputeCellPair(data->posX, data->posY);
|
|
uint32 cell_id = (cell_pair.y_coord*TOTAL_NUMBER_OF_CELLS_PER_MAP) + cell_pair.x_coord;
|
|
|
|
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(data->mapid,i)][cell_id];
|
|
cell_guids.gameobjects.erase(guid);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureRespawnTimes()
|
|
{
|
|
uint32 count = 0;
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM creature_respawn");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 creature respawn time.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 loguid = fields[0].GetUInt32();
|
|
uint64 respawn_time = fields[1].GetUInt64();
|
|
uint32 instance = fields[2].GetUInt32();
|
|
|
|
mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %lu creature respawn times", (unsigned long)mCreatureRespawnTimes.size());
|
|
}
|
|
|
|
void ObjectMgr::LoadGameobjectRespawnTimes()
|
|
{
|
|
// remove outdated data
|
|
PreparedStatement *stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_GAMEOBJECT_RESPAWN_TIMES);
|
|
WorldDatabase.Execute(stmt);
|
|
|
|
uint32 count = 0;
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT guid,respawntime,instance FROM gameobject_respawn");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 gameobject respawn time.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 loguid = fields[0].GetUInt32();
|
|
uint64 respawn_time = fields[1].GetUInt64();
|
|
uint32 instance = fields[2].GetUInt32();
|
|
|
|
mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = time_t(respawn_time);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString(">> Loaded %lu gameobject respawn times", (unsigned long)mGORespawnTimes.size());
|
|
sLog.outString();
|
|
}
|
|
|
|
Player* ObjectMgr::GetPlayerByLowGUID(uint32 lowguid) const
|
|
{
|
|
uint64 guid = MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER);
|
|
return ObjectAccessor::FindPlayer(guid);
|
|
}
|
|
|
|
// name must be checked to correctness (if received) before call this function
|
|
uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const
|
|
{
|
|
uint64 guid = 0;
|
|
|
|
CharacterDatabase.escape_string(name);
|
|
|
|
// Player name safe to sending to DB (checked at login) and this function using
|
|
QueryResult result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str());
|
|
if (result)
|
|
guid = MAKE_NEW_GUID((*result)[0].GetUInt32(), 0, HIGHGUID_PLAYER);
|
|
|
|
return guid;
|
|
}
|
|
|
|
bool ObjectMgr::GetPlayerNameByGUID(const uint64 &guid, std::string &name) const
|
|
{
|
|
// prevent DB access for online player
|
|
if (Player* player = GetPlayer(guid))
|
|
{
|
|
name = player->GetName();
|
|
return true;
|
|
}
|
|
|
|
QueryResult result = CharacterDatabase.PQuery("SELECT name FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
|
|
|
|
if (result)
|
|
{
|
|
name = (*result)[0].GetString();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint32 ObjectMgr::GetPlayerTeamByGUID(const uint64 &guid) const
|
|
{
|
|
// prevent DB access for online player
|
|
if (Player* player = GetPlayer(guid))
|
|
{
|
|
return Player::TeamForRace(player->getRace());
|
|
}
|
|
|
|
QueryResult result = CharacterDatabase.PQuery("SELECT race FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
|
|
|
|
if (result)
|
|
{
|
|
uint8 race = (*result)[0].GetUInt8();
|
|
return Player::TeamForRace(race);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32 ObjectMgr::GetPlayerAccountIdByGUID(const uint64 &guid) const
|
|
{
|
|
// prevent DB access for online player
|
|
if (Player* player = GetPlayer(guid))
|
|
{
|
|
return player->GetSession()->GetAccountId();
|
|
}
|
|
|
|
QueryResult result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE guid = '%u'", GUID_LOPART(guid));
|
|
if (result)
|
|
{
|
|
uint32 acc = (*result)[0].GetUInt32();
|
|
return acc;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
uint32 ObjectMgr::GetPlayerAccountIdByPlayerName(const std::string& name) const
|
|
{
|
|
QueryResult result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name = '%s'", name.c_str());
|
|
if (result)
|
|
{
|
|
uint32 acc = (*result)[0].GetUInt32();
|
|
return acc;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void ObjectMgr::LoadItemLocales()
|
|
{
|
|
mItemLocaleMap.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry,name_loc1,description_loc1,name_loc2,description_loc2,name_loc3,description_loc3,name_loc4,description_loc4,name_loc5,description_loc5,name_loc6,description_loc6,name_loc7,description_loc7,name_loc8,description_loc8 FROM locales_item");
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
ItemLocale& data = mItemLocaleMap[entry];
|
|
|
|
for (uint8 i = 1; i < MAX_LOCALE; ++i)
|
|
{
|
|
LocaleConstant locale = (LocaleConstant) i;
|
|
std::string str = fields[1 + 2 * (i - 1)].GetString();
|
|
AddLocaleString(str, locale, data.Name);
|
|
|
|
str = fields[1 + 2 * (i - 1) + 1].GetString();
|
|
AddLocaleString(str, locale, data.Description);
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %lu Item locale strings", (unsigned long)mItemLocaleMap.size());
|
|
}
|
|
|
|
struct SQLItemLoader : public SQLStorageLoaderBase<SQLItemLoader>
|
|
{
|
|
template<class D>
|
|
void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
|
|
{
|
|
dst = D(sObjectMgr.GetScriptId(src));
|
|
}
|
|
};
|
|
|
|
void ObjectMgr::LoadItemPrototypes()
|
|
{
|
|
SQLItemLoader loader;
|
|
loader.Load(sItemStorage);
|
|
sLog.outString(">> Loaded %u item prototypes", sItemStorage.RecordCount);
|
|
sLog.outString();
|
|
|
|
// check data correctness
|
|
for (uint32 i = 1; i < sItemStorage.MaxEntry; ++i)
|
|
{
|
|
ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype >(i);
|
|
ItemEntry const *dbcitem = sItemStore.LookupEntry(i);
|
|
if (!proto)
|
|
{
|
|
/* to many errors, and possible not all items really used in game
|
|
if (dbcitem)
|
|
sLog.outErrorDb("Item (Entry: %u) doesn't exists in DB, but must exist.",i);
|
|
*/
|
|
continue;
|
|
}
|
|
|
|
if (dbcitem)
|
|
{
|
|
if (proto->Class != dbcitem->Class)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) not correct class %u, must be %u (still using DB value).",i,proto->Class,dbcitem->Class);
|
|
// It safe let use Class from DB
|
|
}
|
|
/* disabled: have some strange wrong cases for Subclass values.
|
|
for enable also uncomment Subclass field in ItemEntry structure and in Itemfmt[]
|
|
if (proto->SubClass != dbcitem->SubClass)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) not correct (Class: %u, Sub: %u) pair, must be (Class: %u, Sub: %u) (still using DB value).",i,proto->Class,proto->SubClass,dbcitem->Class,dbcitem->SubClass);
|
|
// It safe let use Subclass from DB
|
|
}
|
|
*/
|
|
|
|
if (proto->Unk0 != dbcitem->Unk0)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) not correct %i Unk0, must be %i (still using DB value).",i,proto->Unk0,dbcitem->Unk0);
|
|
// It safe let use Unk0 from DB
|
|
}
|
|
|
|
if (proto->Material != dbcitem->Material)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) not correct %i material, must be %i (still using DB value).",i,proto->Material,dbcitem->Material);
|
|
// It safe let use Material from DB
|
|
}
|
|
|
|
if (proto->InventoryType != dbcitem->InventoryType)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) not correct %u inventory type, must be %u (still using DB value).",i,proto->InventoryType,dbcitem->InventoryType);
|
|
// It safe let use InventoryType from DB
|
|
}
|
|
|
|
if (proto->DisplayInfoID != dbcitem->DisplayId)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) not correct %u display id, must be %u (using it).",i,proto->DisplayInfoID,dbcitem->DisplayId);
|
|
const_cast<ItemPrototype*>(proto)->DisplayInfoID = dbcitem->DisplayId;
|
|
}
|
|
if (proto->Sheath != dbcitem->Sheath)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) not correct %u sheath, must be %u (using it).",i,proto->Sheath,dbcitem->Sheath);
|
|
const_cast<ItemPrototype*>(proto)->Sheath = dbcitem->Sheath;
|
|
}
|
|
}
|
|
else
|
|
sLog.outErrorDb("Item (Entry: %u) not correct (not listed in list of existed items).",i);
|
|
|
|
if (proto->Class >= MAX_ITEM_CLASS)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong Class value (%u)",i,proto->Class);
|
|
const_cast<ItemPrototype*>(proto)->Class = ITEM_CLASS_MISC;
|
|
}
|
|
|
|
if (proto->SubClass >= MaxItemSubclassValues[proto->Class])
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u",i,proto->SubClass,proto->Class);
|
|
const_cast<ItemPrototype*>(proto)->SubClass = 0;// exist for all item classes
|
|
}
|
|
|
|
if (proto->Quality >= MAX_ITEM_QUALITY)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong Quality value (%u)",i,proto->Quality);
|
|
const_cast<ItemPrototype*>(proto)->Quality = ITEM_QUALITY_NORMAL;
|
|
}
|
|
|
|
if (proto->Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY)
|
|
{
|
|
if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE))
|
|
if ((proto->AllowableRace & faction->BaseRepRaceMask[0]) == 0)
|
|
sLog.outErrorDb("Item (Entry: %u) have in `AllowableRace` races (%u) only not compatible with ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, item any way will can't be equipped or use by this races.",
|
|
i, proto->AllowableRace, ITEM_FLAGS_EXTRA_HORDE_ONLY);
|
|
|
|
if (proto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
|
|
sLog.outErrorDb("Item (Entry: %u) have in `Flags2` flags ITEM_FLAGS_EXTRA_ALLIANCE_ONLY (%u) and ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, this is wrong combination.",
|
|
i, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY, ITEM_FLAGS_EXTRA_HORDE_ONLY);
|
|
}
|
|
else if (proto->Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
|
|
{
|
|
if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE))
|
|
if ((proto->AllowableRace & faction->BaseRepRaceMask[0]) == 0)
|
|
sLog.outErrorDb("Item (Entry: %u) have in `AllowableRace` races (%u) only not compatible with ITEM_FLAGS_EXTRA_ALLIANCE_ONLY (%u) in Flags field, item any way will can't be equipped or use by this races.",
|
|
i, proto->AllowableRace, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY);
|
|
}
|
|
|
|
if (proto->BuyCount <= 0)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).",i,proto->BuyCount);
|
|
const_cast<ItemPrototype*>(proto)->BuyCount = 1;
|
|
}
|
|
|
|
if (proto->InventoryType >= MAX_INVTYPE)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)",i,proto->InventoryType);
|
|
const_cast<ItemPrototype*>(proto)->InventoryType = INVTYPE_NON_EQUIP;
|
|
}
|
|
|
|
if (proto->RequiredSkill >= MAX_SKILL_TYPE)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)",i,proto->RequiredSkill);
|
|
const_cast<ItemPrototype*>(proto)->RequiredSkill = 0;
|
|
}
|
|
|
|
{
|
|
// can be used in equip slot, as page read use in inventory, or spell casting at use
|
|
bool req = proto->InventoryType != INVTYPE_NON_EQUIP || proto->PageText;
|
|
if (!req)
|
|
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
|
|
{
|
|
if (proto->Spells[j].SpellId)
|
|
{
|
|
req = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (req)
|
|
{
|
|
if (!(proto->AllowableClass & CLASSMASK_ALL_PLAYABLE))
|
|
sLog.outErrorDb("Item (Entry: %u) not have in `AllowableClass` any playable classes (%u) and can't be equipped or use.",i,proto->AllowableClass);
|
|
|
|
if (!(proto->AllowableRace & RACEMASK_ALL_PLAYABLE))
|
|
sLog.outErrorDb("Item (Entry: %u) not have in `AllowableRace` any playable races (%u) and can't be equipped or use.",i,proto->AllowableRace);
|
|
}
|
|
}
|
|
|
|
if (proto->RequiredSpell && !sSpellStore.LookupEntry(proto->RequiredSpell))
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) have wrong (non-existed) spell in RequiredSpell (%u)",i,proto->RequiredSpell);
|
|
const_cast<ItemPrototype*>(proto)->RequiredSpell = 0;
|
|
}
|
|
|
|
if (proto->RequiredReputationRank >= MAX_REPUTATION_RANK)
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.",i,proto->RequiredReputationRank);
|
|
|
|
if (proto->RequiredReputationFaction)
|
|
{
|
|
if (!sFactionStore.LookupEntry(proto->RequiredReputationFaction))
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)",i,proto->RequiredReputationFaction);
|
|
const_cast<ItemPrototype*>(proto)->RequiredReputationFaction = 0;
|
|
}
|
|
|
|
if (proto->RequiredReputationRank == MIN_REPUTATION_RANK)
|
|
sLog.outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.",i);
|
|
}
|
|
|
|
if (proto->MaxCount < -1)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.",i,proto->MaxCount);
|
|
const_cast<ItemPrototype*>(proto)->MaxCount = -1;
|
|
}
|
|
|
|
if (proto->Stackable == 0)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.",i,proto->Stackable);
|
|
const_cast<ItemPrototype*>(proto)->Stackable = 1;
|
|
}
|
|
else if (proto->Stackable < -1)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.",i,proto->Stackable);
|
|
const_cast<ItemPrototype*>(proto)->Stackable = -1;
|
|
}
|
|
|
|
if (proto->ContainerSlots > MAX_BAG_SIZE)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).",i,proto->ContainerSlots,MAX_BAG_SIZE);
|
|
const_cast<ItemPrototype*>(proto)->ContainerSlots = MAX_BAG_SIZE;
|
|
}
|
|
|
|
if (proto->StatsCount > MAX_ITEM_PROTO_STATS)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).",i,proto->StatsCount,MAX_ITEM_PROTO_STATS);
|
|
const_cast<ItemPrototype*>(proto)->StatsCount = MAX_ITEM_PROTO_STATS;
|
|
}
|
|
|
|
for (uint8 j = 0; j < MAX_ITEM_PROTO_STATS; ++j)
|
|
{
|
|
// for ItemStatValue != 0
|
|
if (proto->ItemStat[j].ItemStatValue && proto->ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
|
|
const_cast<ItemPrototype*>(proto)->ItemStat[j].ItemStatType = 0;
|
|
}
|
|
|
|
switch (proto->ItemStat[j].ItemStatType)
|
|
{
|
|
case ITEM_MOD_SPELL_HEALING_DONE:
|
|
case ITEM_MOD_SPELL_DAMAGE_DONE:
|
|
sLog.outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)",i,j+1,proto->ItemStat[j].ItemStatType);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
|
|
{
|
|
if (proto->Damage[j].DamageType >= MAX_SPELL_SCHOOL)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)",i,j+1,proto->Damage[j].DamageType);
|
|
const_cast<ItemPrototype*>(proto)->Damage[j].DamageType = 0;
|
|
}
|
|
}
|
|
|
|
// special format
|
|
if ((proto->Spells[0].SpellId == 483) || (proto->Spells[0].SpellId == 55884))
|
|
{
|
|
// spell_1
|
|
if (proto->Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format",i,0+1,proto->Spells[0].SpellTrigger);
|
|
const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
|
|
const_cast<ItemPrototype*>(proto)->Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
|
|
const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
|
|
const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
|
|
}
|
|
|
|
// spell_2 have learning spell
|
|
if (proto->Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.",i,1+1,proto->Spells[1].SpellTrigger);
|
|
const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
|
|
const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
|
|
const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
|
|
}
|
|
else if (!proto->Spells[1].SpellId)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) not has expected spell in spellid_%d in special learning format.",i,1+1);
|
|
const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
|
|
const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
|
|
}
|
|
else if (proto->Spells[1].SpellId != -1)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId);
|
|
if (!spellInfo && !sDisableMgr.IsDisabledFor(DISABLE_TYPE_SPELL, proto->Spells[1].SpellId, NULL))
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",i,1+1,proto->Spells[1].SpellId);
|
|
const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
|
|
const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
|
|
const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
|
|
}
|
|
// allowed only in special format
|
|
else if ((proto->Spells[1].SpellId == 483) || (proto->Spells[1].SpellId == 55884))
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)",i,1+1,proto->Spells[1].SpellId);
|
|
const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
|
|
const_cast<ItemPrototype*>(proto)->Spells[1].SpellId = 0;
|
|
const_cast<ItemPrototype*>(proto)->Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
|
|
}
|
|
}
|
|
|
|
// spell_3*,spell_4*,spell_5* is empty
|
|
for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
|
|
{
|
|
if (proto->Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger);
|
|
const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
|
|
const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
|
|
}
|
|
else if (proto->Spells[j].SpellId != 0)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%d) for learning special format",i,j+1,proto->Spells[j].SpellId);
|
|
const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
|
|
}
|
|
}
|
|
}
|
|
// normal spell list
|
|
else
|
|
{
|
|
for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
|
|
{
|
|
if (proto->Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || proto->Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)",i,j+1,proto->Spells[j].SpellTrigger);
|
|
const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
|
|
const_cast<ItemPrototype*>(proto)->Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
|
|
}
|
|
|
|
if (proto->Spells[j].SpellId && proto->Spells[j].SpellId != -1)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId);
|
|
if (!spellInfo && !sDisableMgr.IsDisabledFor(DISABLE_TYPE_SPELL, proto->Spells[j].SpellId, NULL))
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",i,j+1,proto->Spells[j].SpellId);
|
|
const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
|
|
}
|
|
// allowed only in special format
|
|
else if ((proto->Spells[j].SpellId == 483) || (proto->Spells[j].SpellId == 55884))
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)",i,j+1,proto->Spells[j].SpellId);
|
|
const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (proto->Bonding >= MAX_BIND_TYPE)
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)",i,proto->Bonding);
|
|
|
|
if (proto->PageText && !sPageTextStore.LookupEntry<PageText>(proto->PageText))
|
|
sLog.outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", i,proto->PageText);
|
|
|
|
if (proto->LockID && !sLockStore.LookupEntry(proto->LockID))
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong LockID (%u)",i,proto->LockID);
|
|
|
|
if (proto->Sheath >= MAX_SHEATHETYPE)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong Sheath (%u)",i,proto->Sheath);
|
|
const_cast<ItemPrototype*>(proto)->Sheath = SHEATHETYPE_NONE;
|
|
}
|
|
|
|
if (proto->RandomProperty)
|
|
{
|
|
// To be implemented later
|
|
if (proto->RandomProperty == -1)
|
|
const_cast<ItemPrototype*>(proto)->RandomProperty = 0;
|
|
|
|
else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(proto->RandomProperty)))
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)",i,proto->RandomProperty);
|
|
const_cast<ItemPrototype*>(proto)->RandomProperty = 0;
|
|
}
|
|
}
|
|
|
|
if (proto->RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(proto->RandomSuffix)))
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)",i,proto->RandomSuffix);
|
|
const_cast<ItemPrototype*>(proto)->RandomSuffix = 0;
|
|
}
|
|
|
|
if (proto->ItemSet && !sItemSetStore.LookupEntry(proto->ItemSet))
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)",i,proto->ItemSet);
|
|
const_cast<ItemPrototype*>(proto)->ItemSet = 0;
|
|
}
|
|
|
|
if (proto->Area && !GetAreaEntryByAreaID(proto->Area))
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong Area (%u)",i,proto->Area);
|
|
|
|
if (proto->Map && !sMapStore.LookupEntry(proto->Map))
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong Map (%u)",i,proto->Map);
|
|
|
|
if (proto->BagFamily)
|
|
{
|
|
// check bits
|
|
for (uint32 j = 0; j < sizeof(proto->BagFamily)*8; ++j)
|
|
{
|
|
uint32 mask = 1 << j;
|
|
if ((proto->BagFamily & mask) == 0)
|
|
continue;
|
|
|
|
ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
|
|
if (!bf)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit",i);
|
|
const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
|
|
continue;
|
|
}
|
|
|
|
if (BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
|
|
{
|
|
CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(proto->ItemId);
|
|
if (!ctEntry)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit",i);
|
|
const_cast<ItemPrototype*>(proto)->BagFamily &= ~mask;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (proto->TotemCategory && !sTotemCategoryStore.LookupEntry(proto->TotemCategory))
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)",i,proto->TotemCategory);
|
|
|
|
for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
|
|
{
|
|
if (proto->Socket[j].Color && (proto->Socket[j].Color & SOCKET_COLOR_ALL) != proto->Socket[j].Color)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)",i,j+1,proto->Socket[j].Color);
|
|
const_cast<ItemPrototype*>(proto)->Socket[j].Color = 0;
|
|
}
|
|
}
|
|
|
|
if (proto->GemProperties && !sGemPropertiesStore.LookupEntry(proto->GemProperties))
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)",i,proto->GemProperties);
|
|
|
|
if (proto->FoodType >= MAX_PET_DIET)
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)",i,proto->FoodType);
|
|
const_cast<ItemPrototype*>(proto)->FoodType = 0;
|
|
}
|
|
|
|
if (proto->ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(proto->ItemLimitCategory))
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)",i,proto->ItemLimitCategory);
|
|
const_cast<ItemPrototype*>(proto)->ItemLimitCategory = 0;
|
|
}
|
|
|
|
if (proto->HolidayId && !sHolidaysStore.LookupEntry(proto->HolidayId))
|
|
{
|
|
sLog.outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", i, proto->HolidayId);
|
|
const_cast<ItemPrototype*>(proto)->HolidayId = 0;
|
|
}
|
|
}
|
|
|
|
// check some dbc referecned items (avoid duplicate reports)
|
|
std::set<uint32> notFoundOutfit;
|
|
for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
|
|
{
|
|
CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i);
|
|
if (!entry)
|
|
continue;
|
|
|
|
for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
|
|
{
|
|
if (entry->ItemId[j] <= 0)
|
|
continue;
|
|
|
|
uint32 item_id = entry->ItemId[j];
|
|
|
|
if (!GetItemPrototype(item_id))
|
|
notFoundOutfit.insert(item_id);
|
|
}
|
|
}
|
|
|
|
for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
|
|
sLog.outErrorDb("Item (Entry: %u) not exist in `item_template` but referenced in `CharStartOutfit.dbc`", *itr);
|
|
}
|
|
|
|
void ObjectMgr::LoadItemSetNameLocales()
|
|
{
|
|
mItemSetNameLocaleMap.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT `entry`,`name_loc1`,`name_loc2`,`name_loc3`,`name_loc4`,`name_loc5`,`name_loc6`,`name_loc7`,`name_loc8` FROM `locales_item_set_names`");
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
ItemSetNameLocale& data = mItemSetNameLocaleMap[entry];
|
|
|
|
for (uint8 i = 1; i < MAX_LOCALE; ++i)
|
|
{
|
|
std::string str = fields[i].GetString();
|
|
AddLocaleString(str, LocaleConstant(i), data.Name);
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded " UI64FMTD " Item set name locale strings", uint64(mItemSetNameLocaleMap.size()));
|
|
}
|
|
|
|
void ObjectMgr::LoadItemSetNames()
|
|
{
|
|
mItemSetNameMap.clear(); // needed for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT `entry`,`name`,`InventoryType` FROM `item_set_names`");
|
|
|
|
uint32 count = 0;
|
|
std::set<uint32> itemSetItems;
|
|
|
|
// fill item set member ids
|
|
for (uint32 entryId = 0; entryId < sItemSetStore.GetNumRows(); ++entryId)
|
|
{
|
|
ItemSetEntry const* setEntry = sItemSetStore.LookupEntry(entryId);
|
|
if (!setEntry)
|
|
continue;
|
|
|
|
for (uint32 i = 0; i < MAX_ITEM_SET_ITEMS; ++i)
|
|
if (setEntry->itemId[i])
|
|
itemSetItems.insert(setEntry->itemId[i]);
|
|
}
|
|
|
|
if (result)
|
|
{
|
|
barGoLink bar(result->GetRowCount());
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
if (itemSetItems.find(entry) == itemSetItems.end())
|
|
{
|
|
sLog.outErrorDb("Item set name (Entry: %u) not found in ItemSet.dbc, data useless.", entry);
|
|
continue;
|
|
}
|
|
|
|
ItemSetNameEntry &data = mItemSetNameMap[entry];
|
|
data.name = fields[1].GetString();
|
|
|
|
uint32 invType = fields[2].GetUInt32();
|
|
if (invType >= MAX_INVTYPE)
|
|
{
|
|
sLog.outErrorDb("Item set name (Entry: %u) has wrong InventoryType value (%u)", entry, invType);
|
|
invType = INVTYPE_NON_EQUIP;
|
|
}
|
|
|
|
data.InventoryType = invType;
|
|
itemSetItems.erase(entry);
|
|
++count;
|
|
} while (result->NextRow());
|
|
}
|
|
else
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 item set names. DB table `item_set_names` is empty.");
|
|
}
|
|
|
|
if (!itemSetItems.empty())
|
|
{
|
|
ItemPrototype const* pProto;
|
|
for (std::set<uint32>::iterator itr = itemSetItems.begin(); itr != itemSetItems.end(); ++itr)
|
|
{
|
|
uint32 entry = *itr;
|
|
// add data from item_template if available
|
|
pProto = GetItemPrototype(entry);
|
|
if (pProto)
|
|
{
|
|
sLog.outErrorDb("Item set part (Entry: %u) does not have entry in `item_set_names`, adding data from `item_template`.", entry);
|
|
ItemSetNameEntry &data = mItemSetNameMap[entry];
|
|
data.name = pProto->Name1;
|
|
data.InventoryType = pProto->InventoryType;
|
|
++count;
|
|
}
|
|
else
|
|
sLog.outErrorDb("Item set part (Entry: %u) does not have entry in `item_set_names`, set will not display properly.", entry);
|
|
}
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u item set names", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadVehicleAccessories()
|
|
{
|
|
m_VehicleAccessoryMap.clear(); // needed for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT `entry`,`accessory_entry`,`seat_id`,`minion` FROM `vehicle_accessory`");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 LoadVehicleAccessor. DB table `vehicle_accessory` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 uiEntry = fields[0].GetUInt32();
|
|
uint32 uiAccessory = fields[1].GetUInt32();
|
|
int8 uiSeat = int8(fields[2].GetInt16());
|
|
bool bMinion = fields[3].GetBool();
|
|
|
|
if (!sCreatureStorage.LookupEntry<CreatureInfo>(uiEntry))
|
|
{
|
|
sLog.outErrorDb("Table `vehicle_accessory`: creature template entry %u does not exist.", uiEntry);
|
|
continue;
|
|
}
|
|
|
|
if (!sCreatureStorage.LookupEntry<CreatureInfo>(uiAccessory))
|
|
{
|
|
sLog.outErrorDb("Table `vehicle_accessory`: Accessory %u does not exist.", uiAccessory);
|
|
continue;
|
|
}
|
|
|
|
m_VehicleAccessoryMap[uiEntry].push_back(VehicleAccessory(uiAccessory, uiSeat, bMinion));
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u Vehicle Accessories", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadVehicleScaling()
|
|
{
|
|
m_VehicleScalingMap.clear(); // needed for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT `entry`,`baseItemLevel`,`scalingFactor` FROM `vehicle_scaling_info`");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 vehicle scaling entries. DB table `vehicle_scaling_info` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 vehicleEntry = fields[0].GetUInt32();
|
|
float baseItemLevel = fields[1].GetFloat();
|
|
float scalingFactor = fields[2].GetFloat();
|
|
|
|
if (!sVehicleStore.LookupEntry(vehicleEntry))
|
|
{
|
|
sLog.outErrorDb("Table `vehicle_scaling_info`: vehicle entry %u does not exist.", vehicleEntry);
|
|
continue;
|
|
}
|
|
|
|
m_VehicleScalingMap[vehicleEntry].ID = vehicleEntry;
|
|
m_VehicleScalingMap[vehicleEntry].baseItemLevel = baseItemLevel;
|
|
m_VehicleScalingMap[vehicleEntry].scalingFactor = scalingFactor;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u vehicle scaling entries.", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadPetLevelInfo()
|
|
{
|
|
// Loading levels data
|
|
{
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
QueryResult result = WorldDatabase.Query("SELECT creature_entry, level, hp, mana, str, agi, sta, inte, spi, armor FROM pet_levelstats");
|
|
|
|
uint32 count = 0;
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u level pet stats definitions", count);
|
|
sLog.outErrorDb("Error loading `pet_levelstats` table or empty table.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 creature_id = fields[0].GetUInt32();
|
|
if (!sCreatureStorage.LookupEntry<CreatureInfo>(creature_id))
|
|
{
|
|
sLog.outErrorDb("Wrong creature id %u in `pet_levelstats` table, ignoring.",creature_id);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_level = fields[1].GetUInt32();
|
|
if (current_level > sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
|
|
sLog.outErrorDb("Wrong (> %u) level %u in `pet_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
|
|
else
|
|
{
|
|
sLog.outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `pet_levelstats` table, ignoring.",current_level);
|
|
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
|
|
}
|
|
continue;
|
|
}
|
|
else if (current_level < 1)
|
|
{
|
|
sLog.outErrorDb("Wrong (<1) level %u in `pet_levelstats` table, ignoring.",current_level);
|
|
continue;
|
|
}
|
|
|
|
PetLevelInfo*& pInfoMapEntry = petInfo[creature_id];
|
|
|
|
if (pInfoMapEntry == NULL)
|
|
pInfoMapEntry = new PetLevelInfo[sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
|
|
|
|
// data for level 1 stored in [0] array element, ...
|
|
PetLevelInfo* pLevelInfo = &pInfoMapEntry[current_level-1];
|
|
|
|
pLevelInfo->health = fields[2].GetUInt16();
|
|
pLevelInfo->mana = fields[3].GetUInt16();
|
|
pLevelInfo->armor = fields[9].GetUInt16();
|
|
|
|
for (int i = 0; i < MAX_STATS; i++)
|
|
{
|
|
pLevelInfo->stats[i] = fields[i+4].GetUInt16();
|
|
}
|
|
|
|
bar.step();
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u level pet stats definitions", count);
|
|
}
|
|
|
|
// Fill gaps and check integrity
|
|
for (PetLevelInfoMap::iterator itr = petInfo.begin(); itr != petInfo.end(); ++itr)
|
|
{
|
|
PetLevelInfo* pInfo = itr->second;
|
|
|
|
// fatal error if no level 1 data
|
|
if (!pInfo || pInfo[0].health == 0)
|
|
{
|
|
sLog.outErrorDb("Creature %u does not have pet stats data for Level 1!",itr->first);
|
|
exit(1);
|
|
}
|
|
|
|
// fill level gaps
|
|
for (uint8 level = 1; level < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
|
|
{
|
|
if (pInfo[level].health == 0)
|
|
{
|
|
sLog.outErrorDb("Creature %u has no data for Level %i pet stats data, using data of Level %i.",itr->first,level+1, level);
|
|
pInfo[level] = pInfo[level-1];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) const
|
|
{
|
|
if (level > sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
level = sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
|
|
PetLevelInfoMap::const_iterator itr = petInfo.find(creature_id);
|
|
if (itr == petInfo.end())
|
|
return NULL;
|
|
|
|
return &itr->second[level-1]; // data for level 1 stored in [0] array element, ...
|
|
}
|
|
|
|
void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count)
|
|
{
|
|
if (count > 0)
|
|
playerInfo[race_][class_].item.push_back(PlayerCreateInfoItem(itemId, count));
|
|
else
|
|
{
|
|
if (count < -1)
|
|
sLog.outErrorDb("Invalid count %i specified on item %u be removed from original player create info (use -1)!", count, itemId);
|
|
|
|
uint32 RaceClass = (race_) | (class_ << 8);
|
|
bool doneOne = false;
|
|
for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
|
|
{
|
|
if (CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i))
|
|
{
|
|
if (entry->RaceClassGender == RaceClass || entry->RaceClassGender == (RaceClass | (1 << 16)))
|
|
{
|
|
bool found = false;
|
|
for (uint8 x = 0; x < MAX_OUTFIT_ITEMS; ++x)
|
|
{
|
|
if (entry->ItemId[x] > 0 && uint32(entry->ItemId[x]) == itemId)
|
|
{
|
|
found = true;
|
|
const_cast<CharStartOutfitEntry*>(entry)->ItemId[x] = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
sLog.outErrorDb("Item %u specified to be removed from original create info not found in dbc!", itemId);
|
|
|
|
if (!doneOne)
|
|
doneOne = true;
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadPlayerInfo()
|
|
{
|
|
// Load playercreate
|
|
{
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT race, class, map, zone, position_x, position_y, position_z, orientation FROM playercreateinfo");
|
|
|
|
uint32 count = 0;
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u player create definitions", count);
|
|
sLog.outErrorDb("Error loading `playercreateinfo` table or empty table.");
|
|
exit(1);
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_race = fields[0].GetUInt32();
|
|
uint32 current_class = fields[1].GetUInt32();
|
|
uint32 mapId = fields[2].GetUInt32();
|
|
uint32 areaId = fields[3].GetUInt32();
|
|
float positionX = fields[4].GetFloat();
|
|
float positionY = fields[5].GetFloat();
|
|
float positionZ = fields[6].GetFloat();
|
|
float orientation = fields[7].GetFloat();
|
|
|
|
if (current_race >= MAX_RACES)
|
|
{
|
|
sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race);
|
|
continue;
|
|
}
|
|
|
|
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
|
|
if (!rEntry)
|
|
{
|
|
sLog.outErrorDb("Wrong race %u in `playercreateinfo` table, ignoring.",current_race);
|
|
continue;
|
|
}
|
|
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class);
|
|
continue;
|
|
}
|
|
|
|
if (!sChrClassesStore.LookupEntry(current_class))
|
|
{
|
|
sLog.outErrorDb("Wrong class %u in `playercreateinfo` table, ignoring.",current_class);
|
|
continue;
|
|
}
|
|
|
|
// accept DB data only for valid position (and non instanceable)
|
|
if (!MapManager::IsValidMapCoord(mapId,positionX,positionY,positionZ,orientation))
|
|
{
|
|
sLog.outErrorDb("Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
|
|
continue;
|
|
}
|
|
|
|
if (sMapStore.LookupEntry(mapId)->Instanceable())
|
|
{
|
|
sLog.outErrorDb("Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.",current_class,current_race);
|
|
continue;
|
|
}
|
|
|
|
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
|
|
|
|
pInfo->mapId = mapId;
|
|
pInfo->areaId = areaId;
|
|
pInfo->positionX = positionX;
|
|
pInfo->positionY = positionY;
|
|
pInfo->positionZ = positionZ;
|
|
pInfo->orientation = orientation;
|
|
|
|
pInfo->displayId_m = rEntry->model_m;
|
|
pInfo->displayId_f = rEntry->model_f;
|
|
|
|
bar.step();
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u player create definitions", count);
|
|
}
|
|
|
|
// Load playercreate items
|
|
sLog.outString("Loading Player Create Items Data...");
|
|
{
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT race, class, itemid, amount FROM playercreateinfo_item");
|
|
|
|
uint32 count = 0;
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u custom player create items", count);
|
|
}
|
|
else
|
|
{
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_race = fields[0].GetUInt32();
|
|
if (current_race >= MAX_RACES)
|
|
{
|
|
sLog.outErrorDb("Wrong race %u in `playercreateinfo_item` table, ignoring.",current_race);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_class = fields[1].GetUInt32();
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
sLog.outErrorDb("Wrong class %u in `playercreateinfo_item` table, ignoring.",current_class);
|
|
continue;
|
|
}
|
|
|
|
uint32 item_id = fields[2].GetUInt32();
|
|
|
|
if (!GetItemPrototype(item_id))
|
|
{
|
|
sLog.outErrorDb("Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.",item_id,current_race,current_class);
|
|
continue;
|
|
}
|
|
|
|
int32 amount = fields[3].GetInt32();
|
|
|
|
if (!amount)
|
|
{
|
|
sLog.outErrorDb("Item id %u (class %u race %u) have amount == 0 in `playercreateinfo_item` table, ignoring.",item_id,current_race,current_class);
|
|
continue;
|
|
}
|
|
|
|
if (!current_race || !current_class)
|
|
{
|
|
uint32 min_race = current_race ? current_race : 1;
|
|
uint32 max_race = current_race ? current_race + 1 : MAX_RACES;
|
|
uint32 min_class = current_class ? current_class : 1;
|
|
uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
|
|
for (uint32 r = min_race; r < max_race; ++r)
|
|
for (uint32 c = min_class; c < max_class; ++c)
|
|
PlayerCreateInfoAddItemHelper(r, c, item_id, amount);
|
|
}
|
|
else
|
|
PlayerCreateInfoAddItemHelper(current_race, current_class, item_id, amount);
|
|
|
|
bar.step();
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u custom player create items", count);
|
|
}
|
|
}
|
|
|
|
// Load playercreate spells
|
|
sLog.outString("Loading Player Create Spell Data...");
|
|
{
|
|
|
|
QueryResult result = QueryResult(NULL);
|
|
if (sWorld.getBoolConfig(CONFIG_START_ALL_SPELLS))
|
|
result = WorldDatabase.Query("SELECT race, class, Spell, Active FROM playercreateinfo_spell_custom");
|
|
else
|
|
result = WorldDatabase.Query("SELECT race, class, Spell FROM playercreateinfo_spell");
|
|
|
|
uint32 count = 0;
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u player create spells", count);
|
|
sLog.outErrorDb("Error loading player starting spells or empty table.");
|
|
}
|
|
else
|
|
{
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_race = fields[0].GetUInt32();
|
|
if (current_race >= MAX_RACES)
|
|
{
|
|
sLog.outErrorDb("Wrong race %u in `playercreateinfo_spell` table, ignoring.",current_race);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_class = fields[1].GetUInt32();
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
sLog.outErrorDb("Wrong class %u in `playercreateinfo_spell` table, ignoring.",current_class);
|
|
continue;
|
|
}
|
|
|
|
if (!current_race || !current_class)
|
|
{
|
|
uint32 min_race = current_race ? current_race : 1;
|
|
uint32 max_race = current_race ? current_race + 1 : MAX_RACES;
|
|
uint32 min_class = current_class ? current_class : 1;
|
|
uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
|
|
for (uint32 r = min_race; r < max_race; ++r)
|
|
for (uint32 c = min_class; c < max_class; ++c)
|
|
playerInfo[r][c].spell.push_back(fields[2].GetUInt32());
|
|
}
|
|
else
|
|
playerInfo[current_race][current_class].spell.push_back(fields[2].GetUInt32());
|
|
|
|
bar.step();
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u player create spells", count);
|
|
}
|
|
}
|
|
|
|
// Load playercreate actions
|
|
sLog.outString("Loading Player Create Action Data...");
|
|
{
|
|
// 0 1 2 3 4
|
|
QueryResult result = WorldDatabase.Query("SELECT race, class, button, action, type FROM playercreateinfo_action");
|
|
|
|
uint32 count = 0;
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u player create actions", count);
|
|
sLog.outErrorDb("Error loading `playercreateinfo_action` table or empty table.");
|
|
}
|
|
else
|
|
{
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_race = fields[0].GetUInt32();
|
|
if (current_race >= MAX_RACES)
|
|
{
|
|
sLog.outErrorDb("Wrong race %u in `playercreateinfo_action` table, ignoring.",current_race);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_class = fields[1].GetUInt32();
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
sLog.outErrorDb("Wrong class %u in `playercreateinfo_action` table, ignoring.",current_class);
|
|
continue;
|
|
}
|
|
|
|
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
|
|
pInfo->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt8(),fields[3].GetUInt32(),fields[4].GetUInt8()));
|
|
|
|
bar.step();
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u player create actions", count);
|
|
}
|
|
}
|
|
|
|
// Loading levels data (class only dependent)
|
|
sLog.outString("Loading Player Create Level HP/Mana Data...");
|
|
{
|
|
// 0 1 2 3
|
|
QueryResult result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
|
|
|
|
uint32 count = 0;
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u level health/mana definitions", count);
|
|
sLog.outErrorDb("Error loading `player_classlevelstats` table or empty table.");
|
|
exit(1);
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_class = fields[0].GetUInt32();
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
sLog.outErrorDb("Wrong class %u in `player_classlevelstats` table, ignoring.",current_class);
|
|
continue;
|
|
}
|
|
|
|
uint8 current_level = fields[1].GetUInt8(); // Can't be > than STRONG_MAX_LEVEL (hardcoded level maximum) due to var type
|
|
if (current_level > sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
sLog.outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_classlevelstats` table, ignoring.",current_level);
|
|
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
|
|
continue;
|
|
}
|
|
|
|
PlayerClassInfo* pClassInfo = &playerClassInfo[current_class];
|
|
|
|
if (!pClassInfo->levelInfo)
|
|
pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
|
|
|
|
PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1];
|
|
|
|
pClassLevelInfo->basehealth = fields[2].GetUInt16();
|
|
pClassLevelInfo->basemana = fields[3].GetUInt16();
|
|
|
|
bar.step();
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u level health/mana definitions", count);
|
|
}
|
|
|
|
// Fill gaps and check integrity
|
|
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
|
|
{
|
|
// skip non existed classes
|
|
if (!sChrClassesStore.LookupEntry(class_))
|
|
continue;
|
|
|
|
PlayerClassInfo* pClassInfo = &playerClassInfo[class_];
|
|
|
|
// fatal error if no level 1 data
|
|
if (!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0)
|
|
{
|
|
sLog.outErrorDb("Class %i Level 1 does not have health/mana data!",class_);
|
|
exit(1);
|
|
}
|
|
|
|
// fill level gaps
|
|
for (uint8 level = 1; level < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
|
|
{
|
|
if (pClassInfo->levelInfo[level].basehealth == 0)
|
|
{
|
|
sLog.outErrorDb("Class %i Level %i does not have health/mana data. Using stats data of level %i.",class_,level+1, level);
|
|
pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level-1];
|
|
}
|
|
}
|
|
}
|
|
|
|
// Loading levels data (class/race dependent)
|
|
sLog.outString("Loading Player Create Level Stats Data...");
|
|
{
|
|
// 0 1 2 3 4 5 6 7
|
|
QueryResult result = WorldDatabase.Query("SELECT race, class, level, str, agi, sta, inte, spi FROM player_levelstats");
|
|
|
|
uint32 count = 0;
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u level stats definitions", count);
|
|
sLog.outErrorDb("Error loading `player_levelstats` table or empty table.");
|
|
exit(1);
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_race = fields[0].GetUInt32();
|
|
if (current_race >= MAX_RACES)
|
|
{
|
|
sLog.outErrorDb("Wrong race %u in `player_levelstats` table, ignoring.",current_race);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_class = fields[1].GetUInt32();
|
|
if (current_class >= MAX_CLASSES)
|
|
{
|
|
sLog.outErrorDb("Wrong class %u in `player_levelstats` table, ignoring.",current_class);
|
|
continue;
|
|
}
|
|
|
|
uint32 current_level = fields[2].GetUInt32();
|
|
if (current_level > sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
|
|
sLog.outErrorDb("Wrong (> %u) level %u in `player_levelstats` table, ignoring.",STRONG_MAX_LEVEL,current_level);
|
|
else
|
|
{
|
|
sLog.outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_levelstats` table, ignoring.",current_level);
|
|
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
|
|
}
|
|
continue;
|
|
}
|
|
|
|
PlayerInfo* pInfo = &playerInfo[current_race][current_class];
|
|
|
|
if (!pInfo->levelInfo)
|
|
pInfo->levelInfo = new PlayerLevelInfo[sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
|
|
|
|
PlayerLevelInfo* pLevelInfo = &pInfo->levelInfo[current_level-1];
|
|
|
|
for (int i = 0; i < MAX_STATS; i++)
|
|
{
|
|
pLevelInfo->stats[i] = fields[i+3].GetUInt8();
|
|
}
|
|
|
|
bar.step();
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u level stats definitions", count);
|
|
}
|
|
|
|
// Fill gaps and check integrity
|
|
for (int race = 0; race < MAX_RACES; ++race)
|
|
{
|
|
// skip non existed races
|
|
if (!sChrRacesStore.LookupEntry(race))
|
|
continue;
|
|
|
|
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
|
|
{
|
|
// skip non existed classes
|
|
if (!sChrClassesStore.LookupEntry(class_))
|
|
continue;
|
|
|
|
PlayerInfo* pInfo = &playerInfo[race][class_];
|
|
|
|
// skip non loaded combinations
|
|
if (!pInfo->displayId_m || !pInfo->displayId_f)
|
|
continue;
|
|
|
|
// skip expansion races if not playing with expansion
|
|
if (sWorld.getIntConfig(CONFIG_EXPANSION) < 1 && (race == RACE_BLOODELF || race == RACE_DRAENEI))
|
|
continue;
|
|
|
|
// skip expansion classes if not playing with expansion
|
|
if (sWorld.getIntConfig(CONFIG_EXPANSION) < 2 && class_ == CLASS_DEATH_KNIGHT)
|
|
continue;
|
|
|
|
// fatal error if no level 1 data
|
|
if (!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0)
|
|
{
|
|
sLog.outErrorDb("Race %i Class %i Level 1 does not have stats data!",race,class_);
|
|
exit(1);
|
|
}
|
|
|
|
// fill level gaps
|
|
for (uint8 level = 1; level < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
|
|
{
|
|
if (pInfo->levelInfo[level].stats[0] == 0)
|
|
{
|
|
sLog.outErrorDb("Race %i Class %i Level %i does not have stats data. Using stats data of level %i.",race,class_,level+1, level);
|
|
pInfo->levelInfo[level] = pInfo->levelInfo[level-1];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Loading xp per level data
|
|
sLog.outString("Loading Player Create XP Data...");
|
|
{
|
|
mPlayerXPperLevel.resize(sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL));
|
|
for (uint8 level = 0; level < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
|
|
mPlayerXPperLevel[level] = 0;
|
|
|
|
// 0 1
|
|
QueryResult result = WorldDatabase.Query("SELECT lvl, xp_for_next_level FROM player_xp_for_level");
|
|
|
|
uint32 count = 0;
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u xp for level definitions", count);
|
|
sLog.outErrorDb("Error loading `player_xp_for_level` table or empty table.");
|
|
exit(1);
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 current_level = fields[0].GetUInt32();
|
|
uint32 current_xp = fields[1].GetUInt32();
|
|
|
|
if (current_level >= sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
{
|
|
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
|
|
sLog.outErrorDb("Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL,current_level);
|
|
else
|
|
{
|
|
sLog.outDetail("Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_xp_for_levels` table, ignoring.",current_level);
|
|
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
|
|
}
|
|
continue;
|
|
}
|
|
//PlayerXPperLevel
|
|
mPlayerXPperLevel[current_level] = current_xp;
|
|
bar.step();
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u xp for level definitions", count);
|
|
}
|
|
|
|
// fill level gaps
|
|
for (uint8 level = 1; level < sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
|
|
{
|
|
if (mPlayerXPperLevel[level] == 0)
|
|
{
|
|
sLog.outErrorDb("Level %i does not have XP for level data. Using data of level [%i] + 100.",level+1, level);
|
|
mPlayerXPperLevel[level] = mPlayerXPperLevel[level-1]+100;
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const
|
|
{
|
|
if (level < 1 || class_ >= MAX_CLASSES)
|
|
return;
|
|
|
|
PlayerClassInfo const* pInfo = &playerClassInfo[class_];
|
|
|
|
if (level > sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
level = sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
|
|
*info = pInfo->levelInfo[level-1];
|
|
}
|
|
|
|
void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const
|
|
{
|
|
if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
|
|
return;
|
|
|
|
PlayerInfo const* pInfo = &playerInfo[race][class_];
|
|
if (pInfo->displayId_m == 0 || pInfo->displayId_f == 0)
|
|
return;
|
|
|
|
if (level <= sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
|
|
*info = pInfo->levelInfo[level-1];
|
|
else
|
|
BuildPlayerLevelInfo(race,class_,level,info);
|
|
}
|
|
|
|
void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
|
|
{
|
|
// base data (last known level)
|
|
*info = playerInfo[race][_class].levelInfo[sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1];
|
|
|
|
// if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32
|
|
for (uint8 lvl = sWorld.getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
|
|
{
|
|
switch(_class)
|
|
{
|
|
case CLASS_WARRIOR:
|
|
info->stats[STAT_STRENGTH] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_STAMINA] += (lvl > 23 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_AGILITY] += (lvl > 36 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_SPIRIT] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
break;
|
|
case CLASS_PALADIN:
|
|
info->stats[STAT_STRENGTH] += (lvl > 3 ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 7 && !(lvl%2) ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 6 && (lvl%2) ? 1: 0);
|
|
info->stats[STAT_SPIRIT] += (lvl > 7 ? 1: 0);
|
|
break;
|
|
case CLASS_HUNTER:
|
|
info->stats[STAT_STRENGTH] += (lvl > 4 ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 33 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 8 && (lvl%2) ? 1: 0);
|
|
info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
|
|
break;
|
|
case CLASS_ROGUE:
|
|
info->stats[STAT_STRENGTH] += (lvl > 5 ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 16 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 8 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_SPIRIT] += (lvl > 38 ? 1: (lvl > 9 && !(lvl%2) ? 1: 0));
|
|
break;
|
|
case CLASS_PRIEST:
|
|
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 38 ? 1: (lvl > 8 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 22 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_SPIRIT] += (lvl > 3 ? 1: 0);
|
|
break;
|
|
case CLASS_SHAMAN:
|
|
info->stats[STAT_STRENGTH] += (lvl > 34 ? 1: (lvl > 6 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_STAMINA] += (lvl > 4 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 7 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_INTELLECT] += (lvl > 5 ? 1: 0);
|
|
info->stats[STAT_SPIRIT] += (lvl > 4 ? 1: 0);
|
|
break;
|
|
case CLASS_MAGE:
|
|
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 5 ? 1: 0);
|
|
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_INTELLECT] += (lvl > 24 ? 2: (lvl > 1 ? 1: 0));
|
|
info->stats[STAT_SPIRIT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
|
|
break;
|
|
case CLASS_WARLOCK:
|
|
info->stats[STAT_STRENGTH] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_STAMINA] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
|
|
info->stats[STAT_AGILITY] += (lvl > 9 && !(lvl%2) ? 1: 0);
|
|
info->stats[STAT_INTELLECT] += (lvl > 33 ? 2: (lvl > 2 ? 1: 0));
|
|
info->stats[STAT_SPIRIT] += (lvl > 38 ? 2: (lvl > 3 ? 1: 0));
|
|
break;
|
|
case CLASS_DRUID:
|
|
info->stats[STAT_STRENGTH] += (lvl > 38 ? 2: (lvl > 6 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_STAMINA] += (lvl > 32 ? 2: (lvl > 4 ? 1: 0));
|
|
info->stats[STAT_AGILITY] += (lvl > 38 ? 2: (lvl > 8 && (lvl%2) ? 1: 0));
|
|
info->stats[STAT_INTELLECT] += (lvl > 38 ? 3: (lvl > 4 ? 1: 0));
|
|
info->stats[STAT_SPIRIT] += (lvl > 38 ? 3: (lvl > 5 ? 1: 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadGuilds()
|
|
{
|
|
Guild *newGuild;
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = CharacterDatabase.Query("SELECT guild.guildid,guild.name,leaderguid,EmblemStyle,EmblemColor,BorderStyle,BorderColor,"
|
|
// 7 8 9 10 11 12
|
|
"BackgroundColor,info,motd,createdate,BankMoney,COUNT(guild_bank_tab.guildid) "
|
|
"FROM guild LEFT JOIN guild_bank_tab ON guild.guildid = guild_bank_tab.guildid GROUP BY guild.guildid ORDER BY guildid ASC");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 guild definitions");
|
|
return;
|
|
}
|
|
|
|
// load guild ranks
|
|
// 0 1 2 3 4
|
|
QueryResult guildRanksResult = CharacterDatabase.Query("SELECT guildid,rid,rname,rights,BankMoneyPerDay FROM guild_rank ORDER BY guildid ASC, rid ASC");
|
|
|
|
// load guild members
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult guildMembersResult = CharacterDatabase.Query("SELECT guildid,guild_member.guid,rank,pnote,offnote,BankResetTimeMoney,BankRemMoney,"
|
|
// 7 8 9 10 11 12
|
|
"BankResetTimeTab0,BankRemSlotsTab0,BankResetTimeTab1,BankRemSlotsTab1,BankResetTimeTab2,BankRemSlotsTab2,"
|
|
// 13 14 15 16 17 18
|
|
"BankResetTimeTab3,BankRemSlotsTab3,BankResetTimeTab4,BankRemSlotsTab4,BankResetTimeTab5,BankRemSlotsTab5,"
|
|
// 19 20 21 22 23 24
|
|
"characters.name, characters.level, characters.class, characters.zone, characters.logout_time, characters.account "
|
|
"FROM guild_member LEFT JOIN characters ON characters.guid = guild_member.guid ORDER BY guildid ASC");
|
|
|
|
// load guild bank tab rights
|
|
// 0 1 2 3 4
|
|
QueryResult guildBankTabRightsResult = CharacterDatabase.Query("SELECT guildid,TabId,rid,gbright,SlotPerDay FROM guild_bank_right ORDER BY guildid ASC, TabId ASC");
|
|
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
uint32 maxid = 0;
|
|
do
|
|
{
|
|
//Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
newGuild = new Guild;
|
|
if (!newGuild->LoadGuildFromDB(result) ||
|
|
!newGuild->LoadRanksFromDB(guildRanksResult) ||
|
|
!newGuild->LoadMembersFromDB(guildMembersResult) ||
|
|
!newGuild->LoadBankRightsFromDB(guildBankTabRightsResult) ||
|
|
!newGuild->CheckGuildStructure()
|
|
)
|
|
{
|
|
newGuild->Disband();
|
|
delete newGuild;
|
|
continue;
|
|
}
|
|
|
|
AddGuild(newGuild);
|
|
|
|
if (maxid < newGuild->GetId())
|
|
maxid = newGuild->GetId();
|
|
|
|
}
|
|
while (result->NextRow());
|
|
|
|
std::vector<Guild*> GuildVector(maxid + 1);
|
|
|
|
for (GuildMap::iterator itr = mGuildMap.begin(); itr != mGuildMap.end(); ++itr)
|
|
GuildVector[itr->second->GetId()] = (*itr).second;
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult guildEventResult = CharacterDatabase.Query("SELECT LogGuid, EventType, PlayerGuid1, PlayerGuid2, NewRank, TimeStamp, guildid FROM guild_eventlog ORDER BY TimeStamp DESC, LogGuid DESC");
|
|
|
|
// 0 1 2 3 4 5 6 7 8
|
|
QueryResult guildBankEventResult = CharacterDatabase.Query("SELECT LogGuid, EventType, PlayerGuid, ItemOrMoney, ItemStackCount, DestTabId, TimeStamp, guildid, TabId FROM guild_bank_eventlog ORDER BY TimeStamp DESC,LogGuid DESC");
|
|
|
|
// 0 1 2 3 4
|
|
QueryResult guildBankTabResult = CharacterDatabase.Query("SELECT TabId, TabName, TabIcon, TabText, guildid FROM guild_bank_tab");
|
|
|
|
PreparedStatement* guildBankItemStmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_GUILD_BANK_ITEMS);
|
|
PreparedQueryResult guildBankItemResult = CharacterDatabase.Query(guildBankItemStmt);
|
|
|
|
LoadGuildEvents(GuildVector, guildEventResult);
|
|
LoadGuildBankEvents(GuildVector, guildBankEventResult);
|
|
LoadGuildBanks(GuildVector, guildBankTabResult, guildBankItemResult);
|
|
|
|
//delete unused LogGuid records in guild_eventlog and guild_bank_eventlog table
|
|
//you can comment these lines if you don't plan to change CONFIG_GUILD_EVENT_LOG_COUNT and CONFIG_GUILD_BANK_EVENT_LOG_COUNT
|
|
PreparedStatement *guildEventLogStmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_GUILD_EVENT_LOGS);
|
|
guildEventLogStmt->setUInt32(0, sWorld.getIntConfig(CONFIG_GUILD_EVENT_LOG_COUNT));
|
|
CharacterDatabase.Execute(guildEventLogStmt);
|
|
|
|
PreparedStatement *guildBankEventLogStmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_OLD_GUILD_BANK_EVENT_LOGS);
|
|
guildBankEventLogStmt->setUInt32(0, sWorld.getIntConfig(CONFIG_GUILD_BANK_EVENT_LOG_COUNT));
|
|
CharacterDatabase.Execute(guildBankEventLogStmt);
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u guild definitions", mGuildMap.size());
|
|
}
|
|
|
|
void ObjectMgr::LoadGuildEvents(std::vector<Guild*>& GuildVector, QueryResult& result)
|
|
{
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
uint32 guildid = fields[6].GetUInt32();
|
|
if (guildid >= GuildVector.size() || GuildVector[guildid] == NULL)
|
|
continue;
|
|
|
|
if (!GuildVector[guildid]->m_GuildEventLogNextGuid)
|
|
GuildVector[guildid]->m_GuildEventLogNextGuid = fields[0].GetUInt32();
|
|
|
|
if (GuildVector[guildid]->m_GuildEventLog.size() < GUILD_EVENTLOG_MAX_RECORDS)
|
|
{
|
|
GuildEventLogEntry NewEvent;
|
|
NewEvent.EventType = fields[1].GetUInt8();
|
|
NewEvent.PlayerGuid1 = fields[2].GetUInt32();
|
|
NewEvent.PlayerGuid2 = fields[3].GetUInt32();
|
|
NewEvent.NewRank = fields[4].GetUInt8();
|
|
NewEvent.TimeStamp = fields[5].GetUInt64();
|
|
|
|
GuildVector[guildid]->m_GuildEventLog.push_front(NewEvent);
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadGuildBankEvents(std::vector<Guild*>& GuildVector, QueryResult& result)
|
|
{
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
uint32 logGuid = fields[0].GetUInt32();
|
|
uint32 guildid = fields[7].GetUInt32();
|
|
if (guildid >= GuildVector.size() || GuildVector[guildid] == NULL)
|
|
continue;
|
|
|
|
uint8 TabId = fields[8].GetUInt8();
|
|
|
|
if (TabId < GuildVector[guildid]->GetPurchasedTabs() || TabId == GUILD_BANK_MONEY_LOGS_TAB)
|
|
{
|
|
bool canInsert;
|
|
|
|
if (TabId != GUILD_BANK_MONEY_LOGS_TAB)
|
|
{
|
|
if (!GuildVector[guildid]->m_GuildBankEventLogNextGuid_Item[TabId])
|
|
GuildVector[guildid]->m_GuildBankEventLogNextGuid_Item[TabId] = logGuid;
|
|
}
|
|
else
|
|
{
|
|
if (!GuildVector[guildid]->m_GuildBankEventLogNextGuid_Money)
|
|
GuildVector[guildid]->m_GuildBankEventLogNextGuid_Money = logGuid;
|
|
}
|
|
|
|
if (TabId != GUILD_BANK_MONEY_LOGS_TAB)
|
|
canInsert = GuildVector[guildid]->m_GuildBankEventLog_Item[TabId].size() < GUILD_BANK_MAX_LOGS;
|
|
else
|
|
canInsert = GuildVector[guildid]->m_GuildBankEventLog_Money.size() < GUILD_BANK_MAX_LOGS;
|
|
|
|
if (canInsert)
|
|
{
|
|
GuildBankEventLogEntry NewEvent;
|
|
NewEvent.EventType = fields[1].GetUInt8();
|
|
NewEvent.PlayerGuid = fields[2].GetUInt32();
|
|
NewEvent.ItemOrMoney = fields[3].GetUInt32();
|
|
NewEvent.ItemStackCount = fields[4].GetUInt8();
|
|
NewEvent.DestTabId = fields[5].GetUInt8();
|
|
NewEvent.TimeStamp = fields[6].GetUInt64();
|
|
|
|
if (TabId != GUILD_BANK_MONEY_LOGS_TAB)
|
|
{
|
|
if (NewEvent.isMoneyEvent())
|
|
{
|
|
CharacterDatabase.PExecute("UPDATE guild_bank_eventlog SET TabId='%u' WHERE guildid='%u' AND TabId='%u' AND LogGuid='%u'", GUILD_BANK_MONEY_LOGS_TAB, guildid, TabId, logGuid);
|
|
sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u had incorrectly set its TabId to %u, correcting it to %u TabId", logGuid, guildid, TabId, GUILD_BANK_MONEY_LOGS_TAB);
|
|
continue;
|
|
}
|
|
else
|
|
GuildVector[guildid]->m_GuildBankEventLog_Item[TabId].push_front(NewEvent);
|
|
}
|
|
else
|
|
{
|
|
if (!NewEvent.isMoneyEvent())
|
|
sLog.outError("GuildBankEventLog ERROR: MoneyEvent LogGuid %u for Guild %u is not MoneyEvent - ignoring...", logGuid, guildid);
|
|
else
|
|
GuildVector[guildid]->m_GuildBankEventLog_Money.push_front(NewEvent);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadGuildBanks(std::vector<Guild*>& GuildVector, QueryResult& result, PreparedQueryResult& itemResult)
|
|
{
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
uint8 TabId = fields[0].GetUInt8();
|
|
uint32 guildid = fields[4].GetUInt32();
|
|
|
|
if (guildid >= GuildVector.size() || GuildVector[guildid] == NULL)
|
|
continue;
|
|
|
|
if (TabId < GuildVector[guildid]->GetPurchasedTabs())
|
|
{
|
|
GuildBankTab *NewTab = new GuildBankTab;
|
|
|
|
NewTab->Name = fields[1].GetString();
|
|
NewTab->Icon = fields[2].GetString();
|
|
NewTab->Text = fields[3].GetString();
|
|
|
|
GuildVector[guildid]->m_TabListMap[TabId] = NewTab;
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
if (itemResult)
|
|
{
|
|
do
|
|
{
|
|
Field *fields = itemResult->Fetch();
|
|
uint8 TabId = fields[11].GetUInt8();
|
|
uint8 SlotId = fields[12].GetUInt8();
|
|
uint32 ItemGuid = fields[13].GetUInt32();
|
|
uint32 ItemId = fields[14].GetUInt32();
|
|
uint32 guildid = fields[15].GetUInt32();
|
|
if (guildid >= GuildVector.size() || GuildVector[guildid] == NULL)
|
|
continue;
|
|
|
|
if (TabId >= GuildVector[guildid]->GetPurchasedTabs())
|
|
{
|
|
sLog.outError("Guild::LoadGuildBankFromDB: Invalid tab for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid, ItemId);
|
|
continue;
|
|
}
|
|
|
|
if (SlotId >= GUILD_BANK_MAX_SLOTS)
|
|
{
|
|
sLog.outError("Guild::LoadGuildBankFromDB: Invalid slot for item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid, ItemId);
|
|
continue;
|
|
}
|
|
|
|
ItemPrototype const *proto = sObjectMgr.GetItemPrototype(ItemId);
|
|
|
|
if (!proto)
|
|
{
|
|
sLog.outError("Guild::LoadGuildBankFromDB: Unknown item (GUID: %u id: #%u) in guild bank, skipped.", ItemGuid, ItemId);
|
|
continue;
|
|
}
|
|
|
|
Item *pItem = NewItemOrBag(proto);
|
|
if (!pItem->LoadFromDB(ItemGuid, 0, itemResult, ItemId))
|
|
{
|
|
PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
|
|
stmt->setUInt32(0, guildid);
|
|
stmt->setUInt32(1, uint32(TabId));
|
|
stmt->setUInt32(2, uint32(SlotId));
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
sLog.outError("Item GUID %u not found in item_instance, deleting from Guild Bank!", ItemGuid);
|
|
delete pItem;
|
|
continue;
|
|
}
|
|
|
|
pItem->AddToWorld();
|
|
GuildVector[guildid]->m_TabListMap[TabId]->Slots[SlotId] = pItem;
|
|
}
|
|
while (itemResult->NextRow());
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadArenaTeams()
|
|
{
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5
|
|
QueryResult result = CharacterDatabase.Query("SELECT arena_team.arenateamid,name,captainguid,type,BackgroundColor,EmblemStyle,"
|
|
// 6 7 8 9 10 11 12 13 14
|
|
"EmblemColor,BorderStyle,BorderColor, rating,games,wins,played,wins2,rank "
|
|
"FROM arena_team LEFT JOIN arena_team_stats ON arena_team.arenateamid = arena_team_stats.arenateamid ORDER BY arena_team.arenateamid ASC");
|
|
|
|
if (!result)
|
|
{
|
|
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u arenateam definitions", count);
|
|
return;
|
|
}
|
|
|
|
// load arena_team members
|
|
QueryResult arenaTeamMembersResult = CharacterDatabase.Query(
|
|
// 0 1 2 3 4 5 6 7 8
|
|
"SELECT arenateamid,member.guid,played_week,wons_week,played_season,wons_season,name,class "
|
|
"FROM arena_team_member member LEFT JOIN characters chars on member.guid = chars.guid ORDER BY member.arenateamid ASC");
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
//Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
++count;
|
|
|
|
ArenaTeam *newArenaTeam = new ArenaTeam;
|
|
if (!newArenaTeam->LoadArenaTeamFromDB(result) ||
|
|
!newArenaTeam->LoadMembersFromDB(arenaTeamMembersResult))
|
|
{
|
|
newArenaTeam->Disband(NULL);
|
|
delete newArenaTeam;
|
|
continue;
|
|
}
|
|
AddArenaTeam(newArenaTeam);
|
|
}while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u arenateam definitions", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadGroups()
|
|
{
|
|
Group *group = NULL;
|
|
Field *fields = NULL;
|
|
uint32 count = 0;
|
|
|
|
// Consistency cleaning before load to avoid having to do some checks later
|
|
// Delete all members that does not exist
|
|
CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_CHARACTER_GROUP_MEMBERS));
|
|
// Delete all groups whose leader does not exist
|
|
CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_LEADERLESS_GROUPS));
|
|
// Delete all groups with less than 2 members
|
|
CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_TINY_GROUPS));
|
|
// Delete all rows from group_member or group_instance with no group
|
|
CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GROUP_MEMBERS));
|
|
CharacterDatabase.Execute(CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GROUP_INSTANCES));
|
|
|
|
// ----------------------- Load Group definitions
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
|
|
QueryResult result = CharacterDatabase.PQuery("SELECT leaderGuid, lootMethod, looterGuid, lootThreshold, icon1, icon2, icon3, icon4, icon5, icon6, icon7, icon8, groupType, difficulty, raiddifficulty, guid FROM groups");
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 group definitions");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
do
|
|
{
|
|
bar.step();
|
|
fields = result->Fetch();
|
|
++count;
|
|
group = new Group;
|
|
group->LoadGroupFromDB(fields[15].GetUInt32(), result, false);
|
|
// group load will never be false (we have run consistency sql's before loading)
|
|
AddGroup(group);
|
|
}while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u group definitions", count);
|
|
|
|
// ----------------------- Load member
|
|
// 0 1 2 3 4
|
|
result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid");
|
|
if (!result)
|
|
{
|
|
barGoLink bar2(1);
|
|
bar2.step();
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 group members");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar2(result->GetRowCount());
|
|
uint32 groupLowGuid = 0;
|
|
count = 0;
|
|
do
|
|
{
|
|
bar2.step();
|
|
fields = result->Fetch();
|
|
|
|
if (groupLowGuid != fields[0].GetUInt32())
|
|
{
|
|
groupLowGuid = fields[0].GetUInt32();
|
|
group = GetGroupByGUID(groupLowGuid);
|
|
}
|
|
if (group) // Should never be null
|
|
group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt8());
|
|
else
|
|
sLog.outError("ObjectMgr::LoadGroups: Consistency failed, can't find group (lowguid %u)", groupLowGuid);
|
|
++count;
|
|
}while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u group members", count);
|
|
|
|
|
|
// ----------------------- Load instance save
|
|
// 0 1 2 3 4 5
|
|
result = CharacterDatabase.Query("SELECT guid, map, instance, permanent, difficulty, resettime, "
|
|
// 6
|
|
"(SELECT COUNT(1) FROM groups JOIN character_instance ON leaderGuid = groups.guid WHERE instance = group_instance.instance AND permanent = 1 LIMIT 1) "
|
|
"FROM group_instance LEFT JOIN instance ON instance = id ORDER BY guid");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar2(1);
|
|
bar2.step();
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 group-instance saves");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar3(result->GetRowCount());
|
|
count = 0;
|
|
do
|
|
{
|
|
bar3.step();
|
|
fields = result->Fetch();
|
|
group = GetGroupByGUID(fields[0].GetUInt32());
|
|
// group will never be NULL (we have run consistency sql's before loading)
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt32());
|
|
if (!mapEntry || !mapEntry->IsDungeon())
|
|
{
|
|
sLog.outErrorDb("Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt32());
|
|
continue;
|
|
}
|
|
|
|
uint32 diff = fields[4].GetUInt8();
|
|
if (diff >= uint32(mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
|
|
{
|
|
sLog.outErrorDb("Wrong dungeon difficulty use in group_instance table: %d", diff + 1);
|
|
diff = 0; // default for both difficaly types
|
|
}
|
|
|
|
InstanceSave *save = sInstanceSaveMgr.AddInstanceSave(mapEntry->MapID, fields[2].GetUInt32(), Difficulty(diff), time_t(fields[5].GetUInt64()), fields[6].GetBool(), true);
|
|
group->BindToInstance(save, fields[3].GetBool(), true);
|
|
++count;
|
|
}while (result->NextRow());
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u group-instance saves", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadQuests()
|
|
{
|
|
// For reload case
|
|
for (QuestMap::const_iterator itr=mQuestTemplates.begin(); itr != mQuestTemplates.end(); ++itr)
|
|
delete itr->second;
|
|
mQuestTemplates.clear();
|
|
|
|
mExclusiveQuestGroups.clear();
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, Method, ZoneOrSort, SkillOrClassMask, MinLevel, MaxLevel, QuestLevel, Type, RequiredRaces, RequiredSkillValue,"
|
|
// 10 11 12 13 14 15 16 17 18 19
|
|
"RepObjectiveFaction, RepObjectiveValue, RepObjectiveFaction2, RepObjectiveValue2, RequiredMinRepFaction, RequiredMinRepValue, RequiredMaxRepFaction, RequiredMaxRepValue, SuggestedPlayers, LimitTime,"
|
|
// 20 21 22 23 24 25 26 27 28 29 30 31 32 33
|
|
"QuestFlags, SpecialFlags, CharTitleId, PlayersSlain, BonusTalents, RewardArenaPoints, PrevQuestId, NextQuestId, ExclusiveGroup, NextQuestInChain, RewXPId, SrcItemId, SrcItemCount, SrcSpell,"
|
|
// 34 35 36 37 38 39 40 41 42 43 44
|
|
"Title, Details, Objectives, OfferRewardText, RequestItemsText, EndText, CompletedText, ObjectiveText1, ObjectiveText2, ObjectiveText3, ObjectiveText4,"
|
|
// 45 46 47 48 49 50 51 52 53 54 55 56
|
|
"ReqItemId1, ReqItemId2, ReqItemId3, ReqItemId4, ReqItemId5, ReqItemId6, ReqItemCount1, ReqItemCount2, ReqItemCount3, ReqItemCount4, ReqItemCount5, ReqItemCount6,"
|
|
// 57 58 59 60 61 62 63 64
|
|
"ReqSourceId1, ReqSourceId2, ReqSourceId3, ReqSourceId4, ReqSourceCount1, ReqSourceCount2, ReqSourceCount3, ReqSourceCount4,"
|
|
// 65 66 67 68 69 70 71 72
|
|
"ReqCreatureOrGOId1, ReqCreatureOrGOId2, ReqCreatureOrGOId3, ReqCreatureOrGOId4, ReqCreatureOrGOCount1, ReqCreatureOrGOCount2, ReqCreatureOrGOCount3, ReqCreatureOrGOCount4,"
|
|
// 73 74 75 76
|
|
"ReqSpellCast1, ReqSpellCast2, ReqSpellCast3, ReqSpellCast4,"
|
|
// 77 78 79 80 81 82
|
|
"RewChoiceItemId1, RewChoiceItemId2, RewChoiceItemId3, RewChoiceItemId4, RewChoiceItemId5, RewChoiceItemId6,"
|
|
// 83 84 85 86 87 88
|
|
"RewChoiceItemCount1, RewChoiceItemCount2, RewChoiceItemCount3, RewChoiceItemCount4, RewChoiceItemCount5, RewChoiceItemCount6,"
|
|
// 89 90 91 92 93 94 95 96
|
|
"RewItemId1, RewItemId2, RewItemId3, RewItemId4, RewItemCount1, RewItemCount2, RewItemCount3, RewItemCount4,"
|
|
// 97 98 99 100 101 102 103 104 105 106
|
|
"RewRepFaction1, RewRepFaction2, RewRepFaction3, RewRepFaction4, RewRepFaction5, RewRepValueId1, RewRepValueId2, RewRepValueId3, RewRepValueId4, RewRepValueId5,"
|
|
// 107 108 109 110 111
|
|
"RewRepValue1, RewRepValue2, RewRepValue3, RewRepValue4, RewRepValue5,"
|
|
// 112 113 114 115 116 117 118 119 120 121 122 123
|
|
"RewHonorAddition, RewHonorMultiplier, RewOrReqMoney, RewMoneyMaxLevel, RewSpell, RewSpellCast, RewMailTemplateId, RewMailDelaySecs, PointMapId, PointX, PointY, PointOpt,"
|
|
// 124 125 126 127 128 129 130 131
|
|
"DetailsEmote1, DetailsEmote2, DetailsEmote3, DetailsEmote4, DetailsEmoteDelay1, DetailsEmoteDelay2, DetailsEmoteDelay3, DetailsEmoteDelay4,"
|
|
// 132 133 134 135 136 137
|
|
"IncompleteEmote, CompleteEmote, OfferRewardEmote1, OfferRewardEmote2, OfferRewardEmote3, OfferRewardEmote4,"
|
|
// 138 139 140 141
|
|
"OfferRewardEmoteDelay1, OfferRewardEmoteDelay2, OfferRewardEmoteDelay3, OfferRewardEmoteDelay4,"
|
|
// 142 143
|
|
"StartScript, CompleteScript"
|
|
" FROM quest_template");
|
|
if (result == NULL)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 quests definitions");
|
|
sLog.outErrorDb("`quest_template` table is empty!");
|
|
return;
|
|
}
|
|
|
|
// create multimap previous quest for each existed quest
|
|
// some quests can have many previous maps set by NextQuestId in previous quest
|
|
// for example set of race quests can lead to single not race specific quest
|
|
barGoLink bar(result->GetRowCount());
|
|
do
|
|
{
|
|
bar.step();
|
|
Field *fields = result->Fetch();
|
|
|
|
Quest * newQuest = new Quest(fields);
|
|
mQuestTemplates[newQuest->GetQuestId()] = newQuest;
|
|
} while (result->NextRow());
|
|
|
|
std::map<uint32,uint32> usedMailTemplates;
|
|
|
|
// Post processing
|
|
for (QuestMap::iterator iter = mQuestTemplates.begin(); iter != mQuestTemplates.end(); ++iter)
|
|
{
|
|
// skip post-loading checks for disabled quests
|
|
if (sDisableMgr.IsDisabledFor(DISABLE_TYPE_QUEST, iter->first, NULL))
|
|
continue;
|
|
|
|
Quest * qinfo = iter->second;
|
|
|
|
// additional quest integrity checks (GO, creature_template and item_template must be loaded already)
|
|
|
|
if (qinfo->GetQuestMethod() >= 3)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod());
|
|
}
|
|
|
|
if (qinfo->QuestFlags & ~QUEST_TRINITY_FLAGS_DB_ALLOWED)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
|
|
qinfo->GetQuestId(),qinfo->QuestFlags >> 20, QUEST_TRINITY_FLAGS_DB_ALLOWED >> 20);
|
|
qinfo->QuestFlags &= QUEST_TRINITY_FLAGS_DB_ALLOWED;
|
|
}
|
|
|
|
if (qinfo->QuestFlags & QUEST_FLAGS_DAILY && qinfo->QuestFlags & QUEST_FLAGS_WEEKLY)
|
|
{
|
|
sLog.outErrorDb("Weekly Quest %u is marked as daily quest in `QuestFlags`, removed daily flag.",qinfo->GetQuestId());
|
|
qinfo->QuestFlags &= ~QUEST_FLAGS_DAILY;
|
|
}
|
|
|
|
if (qinfo->QuestFlags & QUEST_FLAGS_DAILY)
|
|
{
|
|
if (!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE))
|
|
{
|
|
sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
|
|
qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE;
|
|
}
|
|
}
|
|
|
|
if (qinfo->QuestFlags & QUEST_FLAGS_WEEKLY)
|
|
{
|
|
if (!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE))
|
|
{
|
|
sLog.outErrorDb("Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
|
|
qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE;
|
|
}
|
|
}
|
|
|
|
if (qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED)
|
|
{
|
|
// at auto-reward can be rewarded only RewChoiceItemId[0]
|
|
for (int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
|
|
{
|
|
if (uint32 id = qinfo->RewChoiceItemId[j])
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item from `RewChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_AUTO_REWARDED.",
|
|
qinfo->GetQuestId(),j+1,id,j+1);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
}
|
|
|
|
// client quest log visual (area case)
|
|
if (qinfo->ZoneOrSort > 0)
|
|
{
|
|
if (!GetAreaEntryByAreaID(qinfo->ZoneOrSort))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
|
|
qinfo->GetQuestId(),qinfo->ZoneOrSort);
|
|
// no changes, quest not dependent from this value but can have problems at client
|
|
}
|
|
}
|
|
// client quest log visual (sort case)
|
|
if (qinfo->ZoneOrSort < 0)
|
|
{
|
|
QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort));
|
|
if (!qSort)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
|
|
qinfo->GetQuestId(),qinfo->ZoneOrSort);
|
|
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
|
|
}
|
|
//check SkillOrClass value (class case).
|
|
if (ClassByQuestSort(-int32(qinfo->ZoneOrSort)))
|
|
{
|
|
// SkillOrClass should not have class case when class case already set in ZoneOrSort.
|
|
if (qinfo->SkillOrClassMask < 0)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (class sort case) and `SkillOrClassMask` = %i (class case), redundant.",
|
|
qinfo->GetQuestId(),qinfo->ZoneOrSort,qinfo->SkillOrClassMask);
|
|
}
|
|
}
|
|
//check for proper SkillOrClass value (skill case)
|
|
if (int32 skill_id = SkillByQuestSort(-int32(qinfo->ZoneOrSort)))
|
|
{
|
|
// skill is positive value in SkillOrClass
|
|
if (qinfo->SkillOrClassMask != skill_id)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `ZoneOrSort` = %i (skill sort case) but `SkillOrClassMask` does not have a corresponding value (%i).",
|
|
qinfo->GetQuestId(),qinfo->ZoneOrSort,skill_id);
|
|
//override, and force proper value here?
|
|
}
|
|
}
|
|
}
|
|
|
|
// SkillOrClassMask (class case)
|
|
if (qinfo->SkillOrClassMask < 0)
|
|
{
|
|
if (!(-int32(qinfo->SkillOrClassMask) & CLASSMASK_ALL_PLAYABLE))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `SkillOrClassMask` = %i (class case) but classmask does not have valid class",
|
|
qinfo->GetQuestId(),qinfo->SkillOrClassMask);
|
|
}
|
|
}
|
|
// SkillOrClassMask (skill case)
|
|
if (qinfo->SkillOrClassMask > 0)
|
|
{
|
|
if (!sSkillLineStore.LookupEntry(qinfo->SkillOrClassMask))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `SkillOrClass` = %u (skill case) but skill (%i) does not exist",
|
|
qinfo->GetQuestId(),qinfo->SkillOrClassMask,qinfo->SkillOrClassMask);
|
|
}
|
|
}
|
|
|
|
if (qinfo->RequiredSkillValue)
|
|
{
|
|
if (qinfo->RequiredSkillValue > sWorld.GetConfigMaxSkillValue())
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but max possible skill is %u, quest can't be done.",
|
|
qinfo->GetQuestId(),qinfo->RequiredSkillValue,sWorld.GetConfigMaxSkillValue());
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (qinfo->SkillOrClassMask <= 0)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RequiredSkillValue` = %u but `SkillOrClass` = %i (class case), value ignored.",
|
|
qinfo->GetQuestId(),qinfo->RequiredSkillValue,qinfo->SkillOrClassMask);
|
|
// no changes, quest can't be done for this requirement (fail at wrong skill id)
|
|
}
|
|
}
|
|
// else Skill quests can have 0 skill level, this is ok
|
|
|
|
if (qinfo->RepObjectiveFaction2 && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction2))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RepObjectiveFaction2` = %u but faction template %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(),qinfo->RepObjectiveFaction2,qinfo->RepObjectiveFaction2);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (qinfo->RepObjectiveFaction && !sFactionStore.LookupEntry(qinfo->RepObjectiveFaction))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RepObjectiveFaction` = %u but faction template %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(),qinfo->RepObjectiveFaction,qinfo->RepObjectiveFaction);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(),qinfo->RequiredMinRepFaction,qinfo->RequiredMinRepFaction);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(),qinfo->RequiredMaxRepFaction,qinfo->RequiredMaxRepFaction);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
|
|
qinfo->GetQuestId(),qinfo->RequiredMinRepValue,ReputationMgr::Reputation_Cap);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
|
|
qinfo->GetQuestId(),qinfo->RequiredMaxRepValue,qinfo->RequiredMinRepValue);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
if (!qinfo->RepObjectiveFaction && qinfo->RepObjectiveValue > 0)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RepObjectiveValue` = %d but `RepObjectiveFaction` is 0, value has no effect",
|
|
qinfo->GetQuestId(),qinfo->RepObjectiveValue);
|
|
// warning
|
|
}
|
|
|
|
if (!qinfo->RepObjectiveFaction2 && qinfo->RepObjectiveValue2 > 0)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RepObjectiveValue2` = %d but `RepObjectiveFaction2` is 0, value has no effect",
|
|
qinfo->GetQuestId(),qinfo->RepObjectiveValue2);
|
|
// warning
|
|
}
|
|
|
|
if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue > 0)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
|
|
qinfo->GetQuestId(),qinfo->RequiredMinRepValue);
|
|
// warning
|
|
}
|
|
|
|
if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue > 0)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
|
|
qinfo->GetQuestId(),qinfo->RequiredMaxRepValue);
|
|
// warning
|
|
}
|
|
|
|
if (qinfo->CharTitleId && !sCharTitlesStore.LookupEntry(qinfo->CharTitleId))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `CharTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
|
|
qinfo->GetQuestId(),qinfo->GetCharTitleId(),qinfo->GetCharTitleId());
|
|
qinfo->CharTitleId = 0;
|
|
// quest can't reward this title
|
|
}
|
|
|
|
if (qinfo->SrcItemId)
|
|
{
|
|
if (!sItemStorage.LookupEntry<ItemPrototype>(qinfo->SrcItemId))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `SrcItemId` = %u but item with entry %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(),qinfo->SrcItemId,qinfo->SrcItemId);
|
|
qinfo->SrcItemId = 0; // quest can't be done for this requirement
|
|
}
|
|
else if (qinfo->SrcItemCount == 0)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `SrcItemId` = %u but `SrcItemCount` = 0, set to 1 but need fix in DB.",
|
|
qinfo->GetQuestId(),qinfo->SrcItemId);
|
|
qinfo->SrcItemCount = 1; // update to 1 for allow quest work for backward compatibility with DB
|
|
}
|
|
}
|
|
else if (qinfo->SrcItemCount>0)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `SrcItemId` = 0 but `SrcItemCount` = %u, useless value.",
|
|
qinfo->GetQuestId(),qinfo->SrcItemCount);
|
|
qinfo->SrcItemCount=0; // no quest work changes in fact
|
|
}
|
|
|
|
if (qinfo->SrcSpell)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->SrcSpell);
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u doesn't exist, quest can't be done.",
|
|
qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
|
|
qinfo->SrcSpell = 0; // quest can't be done for this requirement
|
|
}
|
|
else if (!SpellMgr::IsSpellValid(spellInfo))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `SrcSpell` = %u but spell %u is broken, quest can't be done.",
|
|
qinfo->GetQuestId(),qinfo->SrcSpell,qinfo->SrcSpell);
|
|
qinfo->SrcSpell = 0; // quest can't be done for this requirement
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_ITEM_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
uint32 id = qinfo->ReqItemId[j];
|
|
if (id)
|
|
{
|
|
if (qinfo->ReqItemCount[j] == 0)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but `ReqItemCount%d` = 0, quest can't be done.",
|
|
qinfo->GetQuestId(),j+1,id,j+1);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
|
|
qinfo->SetFlag(QUEST_TRINITY_FLAGS_DELIVER);
|
|
|
|
if (!sItemStorage.LookupEntry<ItemPrototype>(id))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `ReqItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(),j+1,id,id);
|
|
qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
|
|
}
|
|
}
|
|
else if (qinfo->ReqItemCount[j]>0)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `ReqItemId%d` = 0 but `ReqItemCount%d` = %u, quest can't be done.",
|
|
qinfo->GetQuestId(),j+1,j+1,qinfo->ReqItemCount[j]);
|
|
qinfo->ReqItemCount[j] = 0; // prevent incorrect work of quest
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_SOURCE_ITEM_IDS_COUNT; ++j)
|
|
{
|
|
uint32 id = qinfo->ReqSourceId[j];
|
|
if (id)
|
|
{
|
|
if (!sItemStorage.LookupEntry<ItemPrototype>(id))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `ReqSourceId%d` = %u but item with entry %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(),j+1,id,id);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (qinfo->ReqSourceCount[j]>0)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `ReqSourceId%d` = 0 but `ReqSourceCount%d` = %u.",
|
|
qinfo->GetQuestId(),j+1,j+1,qinfo->ReqSourceCount[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
uint32 id = qinfo->ReqSpell[j];
|
|
if (id)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(),j+1,id,id);
|
|
continue;
|
|
}
|
|
|
|
if (!qinfo->ReqCreatureOrGOId[j])
|
|
{
|
|
bool found = false;
|
|
for (uint8 k = 0; k < 3; ++k)
|
|
{
|
|
if ((spellInfo->Effect[k] == SPELL_EFFECT_QUEST_COMPLETE && uint32(spellInfo->EffectMiscValue[k]) == qinfo->QuestId) ||
|
|
spellInfo->Effect[k] == SPELL_EFFECT_SEND_EVENT)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (found)
|
|
{
|
|
if (!qinfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
|
|
{
|
|
sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and ReqCreatureOrGOId%d = 0, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags or ReqCreatureOrGOId%d must be fixed, quest modified to enable objective.",spellInfo->Id,qinfo->QuestId,j+1,j+1);
|
|
|
|
// this will prevent quest completing without objective
|
|
const_cast<Quest*>(qinfo)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sLog.outErrorDb("Quest %u has `ReqSpellCast%d` = %u and ReqCreatureOrGOId%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
|
|
qinfo->GetQuestId(),j+1,id,j+1,id);
|
|
// no changes, quest can't be done for this requirement
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_OBJECTIVES_COUNT; ++j)
|
|
{
|
|
int32 id = qinfo->ReqCreatureOrGOId[j];
|
|
if (id < 0 && !sGOStorage.LookupEntry<GameObjectInfo>(-id))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but gameobject %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(),j+1,id,uint32(-id));
|
|
qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
|
|
}
|
|
|
|
if (id > 0 && !sCreatureStorage.LookupEntry<CreatureInfo>(id))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %i but creature with entry %u does not exist, quest can't be done.",
|
|
qinfo->GetQuestId(),j+1,id,uint32(id));
|
|
qinfo->ReqCreatureOrGOId[j] = 0; // quest can't be done for this requirement
|
|
}
|
|
|
|
if (id)
|
|
{
|
|
// In fact SpeakTo and Kill are quite same: either you can speak to mob:SpeakTo or you can't:Kill/Cast
|
|
|
|
qinfo->SetFlag(QUEST_TRINITY_FLAGS_KILL_OR_CAST | QUEST_TRINITY_FLAGS_SPEAKTO);
|
|
|
|
if (!qinfo->ReqCreatureOrGOCount[j])
|
|
{
|
|
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = %u but `ReqCreatureOrGOCount%d` = 0, quest can't be done.",
|
|
qinfo->GetQuestId(),j+1,id,j+1);
|
|
// no changes, quest can be incorrectly done, but we already report this
|
|
}
|
|
}
|
|
else if (qinfo->ReqCreatureOrGOCount[j]>0)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `ReqCreatureOrGOId%d` = 0 but `ReqCreatureOrGOCount%d` = %u.",
|
|
qinfo->GetQuestId(),j+1,j+1,qinfo->ReqCreatureOrGOCount[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_REWARD_CHOICES_COUNT; ++j)
|
|
{
|
|
uint32 id = qinfo->RewChoiceItemId[j];
|
|
if (id)
|
|
{
|
|
if (!sItemStorage.LookupEntry<ItemPrototype>(id))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
|
|
qinfo->GetQuestId(),j+1,id,id);
|
|
qinfo->RewChoiceItemId[j] = 0; // no changes, quest will not reward this
|
|
}
|
|
|
|
if (!qinfo->RewChoiceItemCount[j])
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = %u but `RewChoiceItemCount%d` = 0, quest can't be done.",
|
|
qinfo->GetQuestId(),j+1,id,j+1);
|
|
// no changes, quest can't be done
|
|
}
|
|
}
|
|
else if (qinfo->RewChoiceItemCount[j]>0)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RewChoiceItemId%d` = 0 but `RewChoiceItemCount%d` = %u.",
|
|
qinfo->GetQuestId(),j+1,j+1,qinfo->RewChoiceItemCount[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_REWARDS_COUNT; ++j)
|
|
{
|
|
uint32 id = qinfo->RewItemId[j];
|
|
if (id)
|
|
{
|
|
if (!sItemStorage.LookupEntry<ItemPrototype>(id))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
|
|
qinfo->GetQuestId(),j+1,id,id);
|
|
qinfo->RewItemId[j] = 0; // no changes, quest will not reward this item
|
|
}
|
|
|
|
if (!qinfo->RewItemCount[j])
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RewItemId%d` = %u but `RewItemCount%d` = 0, quest will not reward this item.",
|
|
qinfo->GetQuestId(),j+1,id,j+1);
|
|
// no changes
|
|
}
|
|
}
|
|
else if (qinfo->RewItemCount[j]>0)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RewItemId%d` = 0 but `RewItemCount%d` = %u.",
|
|
qinfo->GetQuestId(),j+1,j+1,qinfo->RewItemCount[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
|
|
for (uint8 j = 0; j < QUEST_REPUTATIONS_COUNT; ++j)
|
|
{
|
|
if (qinfo->RewRepFaction[j])
|
|
{
|
|
if (abs(qinfo->RewRepValueId[j]) > 9)
|
|
{
|
|
sLog.outErrorDb("Quest %u has RewRepValueId%d = %i. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewRepValueId[j]);
|
|
}
|
|
if (!sFactionStore.LookupEntry(qinfo->RewRepFaction[j]))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RewRepFaction%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(),j+1,qinfo->RewRepFaction[j] ,qinfo->RewRepFaction[j]);
|
|
qinfo->RewRepFaction[j] = 0; // quest will not reward this
|
|
}
|
|
}
|
|
|
|
|
|
else if (qinfo->RewRepValue[j] != 0)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RewRepFaction%d` = 0 but `RewRepValue%d` = %i.",
|
|
qinfo->GetQuestId(),j+1,j+1,qinfo->RewRepValue[j]);
|
|
// no changes, quest ignore this data
|
|
}
|
|
}
|
|
|
|
|
|
if (qinfo->RewSpell)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpell);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u does not exist, spell removed as display reward.",
|
|
qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
|
|
qinfo->RewSpell = 0; // no spell reward will display for this quest
|
|
}
|
|
|
|
else if (!SpellMgr::IsSpellValid(spellInfo))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is broken, quest will not have a spell reward.",
|
|
qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
|
|
qinfo->RewSpell = 0; // no spell reward will display for this quest
|
|
}
|
|
|
|
else if (GetTalentSpellCost(qinfo->RewSpell))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
|
|
qinfo->GetQuestId(),qinfo->RewSpell,qinfo->RewSpell);
|
|
qinfo->RewSpell = 0; // no spell reward will display for this quest
|
|
}
|
|
}
|
|
|
|
if (qinfo->RewSpellCast > 0)
|
|
{
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(qinfo->RewSpellCast);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
|
|
qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
|
|
qinfo->RewSpellCast = 0; // no spell will be casted on player
|
|
}
|
|
|
|
else if (!SpellMgr::IsSpellValid(spellInfo))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RewSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
|
|
qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
|
|
qinfo->RewSpellCast = 0; // no spell will be casted on player
|
|
}
|
|
|
|
else if (GetTalentSpellCost(qinfo->RewSpellCast))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RewSpell` = %u but spell %u is talent, quest will not have a spell reward.",
|
|
qinfo->GetQuestId(),qinfo->RewSpellCast,qinfo->RewSpellCast);
|
|
qinfo->RewSpellCast = 0; // no spell will be casted on player
|
|
}
|
|
}
|
|
|
|
if (qinfo->RewMailTemplateId)
|
|
{
|
|
if (!sMailTemplateStore.LookupEntry(qinfo->RewMailTemplateId))
|
|
{
|
|
sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
|
|
qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId);
|
|
qinfo->RewMailTemplateId = 0; // no mail will send to player
|
|
qinfo->RewMailDelaySecs = 0; // no mail will send to player
|
|
}
|
|
else if (usedMailTemplates.find(qinfo->RewMailTemplateId) != usedMailTemplates.end())
|
|
{
|
|
std::map<uint32,uint32>::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewMailTemplateId);
|
|
sLog.outErrorDb("Quest %u has `RewMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
|
|
qinfo->GetQuestId(),qinfo->RewMailTemplateId,qinfo->RewMailTemplateId,used_mt_itr->second);
|
|
qinfo->RewMailTemplateId = 0; // no mail will send to player
|
|
qinfo->RewMailDelaySecs = 0; // no mail will send to player
|
|
}
|
|
else
|
|
usedMailTemplates[qinfo->RewMailTemplateId] = qinfo->GetQuestId();
|
|
}
|
|
|
|
if (qinfo->NextQuestInChain)
|
|
{
|
|
QuestMap::iterator qNextItr = mQuestTemplates.find(qinfo->NextQuestInChain);
|
|
if (qNextItr == mQuestTemplates.end())
|
|
{
|
|
sLog.outErrorDb("Quest %u has `NextQuestInChain` = %u but quest %u does not exist, quest chain will not work.",
|
|
qinfo->GetQuestId(),qinfo->NextQuestInChain ,qinfo->NextQuestInChain);
|
|
qinfo->NextQuestInChain = 0;
|
|
}
|
|
else
|
|
qNextItr->second->prevChainQuests.push_back(qinfo->GetQuestId());
|
|
}
|
|
|
|
// fill additional data stores
|
|
if (qinfo->PrevQuestId)
|
|
{
|
|
if (mQuestTemplates.find(abs(qinfo->GetPrevQuestId())) == mQuestTemplates.end())
|
|
{
|
|
sLog.outErrorDb("Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
|
|
}
|
|
else
|
|
{
|
|
qinfo->prevQuests.push_back(qinfo->PrevQuestId);
|
|
}
|
|
}
|
|
|
|
if (qinfo->NextQuestId)
|
|
{
|
|
QuestMap::iterator qNextItr = mQuestTemplates.find(abs(qinfo->GetNextQuestId()));
|
|
if (qNextItr == mQuestTemplates.end())
|
|
{
|
|
sLog.outErrorDb("Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
|
|
}
|
|
else
|
|
{
|
|
int32 signedQuestId = qinfo->NextQuestId < 0 ? -int32(qinfo->GetQuestId()) : int32(qinfo->GetQuestId());
|
|
qNextItr->second->prevQuests.push_back(signedQuestId);
|
|
}
|
|
}
|
|
|
|
if (qinfo->ExclusiveGroup)
|
|
mExclusiveQuestGroups.insert(std::pair<int32, uint32>(qinfo->ExclusiveGroup, qinfo->GetQuestId()));
|
|
if (qinfo->LimitTime)
|
|
qinfo->SetFlag(QUEST_TRINITY_FLAGS_TIMED);
|
|
}
|
|
|
|
// check QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT for spell with SPELL_EFFECT_QUEST_COMPLETE
|
|
for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
|
|
{
|
|
SpellEntry const *spellInfo = sSpellStore.LookupEntry(i);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < 3; ++j)
|
|
{
|
|
if (spellInfo->Effect[j] != SPELL_EFFECT_QUEST_COMPLETE)
|
|
continue;
|
|
|
|
uint32 quest_id = spellInfo->EffectMiscValue[j];
|
|
|
|
Quest const* quest = GetQuestTemplate(quest_id);
|
|
|
|
// some quest referenced in spells not exist (outdated spells)
|
|
if (!quest)
|
|
continue;
|
|
|
|
if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
|
|
{
|
|
sLog.outErrorDb("Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u , but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.",spellInfo->Id,quest_id);
|
|
|
|
// this will prevent quest completing without objective
|
|
const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
|
|
}
|
|
}
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %lu quests definitions", (unsigned long)mQuestTemplates.size());
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestLocales()
|
|
{
|
|
mQuestLocaleMap.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry,"
|
|
"Title_loc1,Details_loc1,Objectives_loc1,OfferRewardText_loc1,RequestItemsText_loc1,EndText_loc1,CompletedText_loc1,ObjectiveText1_loc1,ObjectiveText2_loc1,ObjectiveText3_loc1,ObjectiveText4_loc1,"
|
|
"Title_loc2,Details_loc2,Objectives_loc2,OfferRewardText_loc2,RequestItemsText_loc2,EndText_loc2,CompletedText_loc2,ObjectiveText1_loc2,ObjectiveText2_loc2,ObjectiveText3_loc2,ObjectiveText4_loc2,"
|
|
"Title_loc3,Details_loc3,Objectives_loc3,OfferRewardText_loc3,RequestItemsText_loc3,EndText_loc3,CompletedText_loc3,ObjectiveText1_loc3,ObjectiveText2_loc3,ObjectiveText3_loc3,ObjectiveText4_loc3,"
|
|
"Title_loc4,Details_loc4,Objectives_loc4,OfferRewardText_loc4,RequestItemsText_loc4,EndText_loc4,CompletedText_loc4,ObjectiveText1_loc4,ObjectiveText2_loc4,ObjectiveText3_loc4,ObjectiveText4_loc4,"
|
|
"Title_loc5,Details_loc5,Objectives_loc5,OfferRewardText_loc5,RequestItemsText_loc5,EndText_loc5,CompletedText_loc5,ObjectiveText1_loc5,ObjectiveText2_loc5,ObjectiveText3_loc5,ObjectiveText4_loc5,"
|
|
"Title_loc6,Details_loc6,Objectives_loc6,OfferRewardText_loc6,RequestItemsText_loc6,EndText_loc6,CompletedText_loc6,ObjectiveText1_loc6,ObjectiveText2_loc6,ObjectiveText3_loc6,ObjectiveText4_loc6,"
|
|
"Title_loc7,Details_loc7,Objectives_loc7,OfferRewardText_loc7,RequestItemsText_loc7,EndText_loc7,CompletedText_loc7,ObjectiveText1_loc7,ObjectiveText2_loc7,ObjectiveText3_loc7,ObjectiveText4_loc7,"
|
|
"Title_loc8,Details_loc8,Objectives_loc8,OfferRewardText_loc8,RequestItemsText_loc8,EndText_loc8,CompletedText_loc8,ObjectiveText1_loc8,ObjectiveText2_loc8,ObjectiveText3_loc8,ObjectiveText4_loc8"
|
|
" FROM locales_quest"
|
|
);
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
QuestLocale& data = mQuestLocaleMap[entry];
|
|
|
|
for (uint8 i = 1; i < MAX_LOCALE; ++i)
|
|
{
|
|
LocaleConstant locale = (LocaleConstant) i;
|
|
std::string str = fields[1 + 11 * (i - 1)].GetString();
|
|
AddLocaleString(str, locale, data.Title);
|
|
|
|
str = fields[1 + 11 * (i - 1) + 1].GetString();
|
|
AddLocaleString(str, locale, data.Details);
|
|
|
|
str = fields[1 + 11 * (i - 1) + 2].GetString();
|
|
AddLocaleString(str, locale, data.Objectives);
|
|
|
|
str = fields[1 + 11 * (i - 1) + 3].GetString();
|
|
AddLocaleString(str, locale, data.OfferRewardText);
|
|
|
|
str = fields[1 + 11 * (i - 1) + 4].GetString();
|
|
AddLocaleString(str, locale, data.RequestItemsText);
|
|
|
|
str = fields[1 + 11 * (i - 1) + 5].GetString();
|
|
AddLocaleString(str, locale, data.EndText);
|
|
|
|
str = fields[1 + 11 * (i - 1) + 6].GetString();
|
|
AddLocaleString(str, locale, data.CompletedText);
|
|
|
|
for (uint8 k = 0; k < 4; ++k)
|
|
{
|
|
str = fields[1 + 11 * (i - 1) + 7 + k].GetString();
|
|
AddLocaleString(str, locale, data.ObjectiveText[k]);
|
|
}
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %lu Quest locale strings", (unsigned long)mQuestLocaleMap.size());
|
|
}
|
|
|
|
void ObjectMgr::LoadScripts(ScriptsType type)
|
|
{
|
|
ScriptMapMap *scripts = GetScriptsMapByType(type);
|
|
if (!scripts)
|
|
return;
|
|
|
|
std::string tableName = GetScriptsTableNameByType(type);
|
|
if (tableName.empty())
|
|
return;
|
|
|
|
if (sWorld.IsScriptScheduled()) // function don't must be called in time scripts use.
|
|
return;
|
|
|
|
sLog.outString("%s :", tableName.c_str());
|
|
|
|
scripts->clear(); // need for reload support
|
|
|
|
bool isSpellScriptTable = (type == SCRIPTS_SPELL);
|
|
char buff[125];
|
|
sprintf(buff, "SELECT id,delay,command,datalong,datalong2,dataint,x,y,z,o%s FROM %s", isSpellScriptTable ? ",effIndex" : "", tableName.c_str());
|
|
QueryResult result = WorldDatabase.Query(buff);
|
|
|
|
uint32 count = 0;
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u script definitions", count);
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
ScriptInfo tmp;
|
|
tmp.type = type;
|
|
tmp.id = fields[0].GetUInt32();
|
|
if (isSpellScriptTable)
|
|
tmp.id |= fields[10].GetUInt8() << 24;
|
|
tmp.delay = fields[1].GetUInt32();
|
|
tmp.command = ScriptCommands(fields[2].GetUInt32());
|
|
tmp.Raw.nData[0] = fields[3].GetUInt32();
|
|
tmp.Raw.nData[1] = fields[4].GetUInt32();
|
|
tmp.Raw.nData[2] = fields[5].GetInt32();
|
|
tmp.Raw.fData[0] = fields[6].GetFloat();
|
|
tmp.Raw.fData[1] = fields[7].GetFloat();
|
|
tmp.Raw.fData[2] = fields[8].GetFloat();
|
|
tmp.Raw.fData[3] = fields[9].GetFloat();
|
|
|
|
// generic command args check
|
|
switch (tmp.command)
|
|
{
|
|
case SCRIPT_COMMAND_TALK:
|
|
{
|
|
if (tmp.Talk.ChatType > CHAT_TYPE_WHISPER && tmp.Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",
|
|
tableName.c_str(), tmp.Talk.ChatType, tmp.id);
|
|
continue;
|
|
}
|
|
if (!tmp.Talk.TextID)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",
|
|
tableName.c_str(), tmp.Talk.TextID, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.Talk.TextID < MIN_DB_SCRIPT_STRING_ID || tmp.Talk.TextID >= MAX_DB_SCRIPT_STRING_ID)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",
|
|
tableName.c_str(), tmp.Talk.TextID, MIN_DB_SCRIPT_STRING_ID, MAX_DB_SCRIPT_STRING_ID, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_EMOTE:
|
|
{
|
|
if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",
|
|
tableName.c_str(), tmp.Emote.EmoteID, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_TELEPORT_TO:
|
|
{
|
|
if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
|
|
tableName.c_str(), tmp.TeleportTo.MapID, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (!Trinity::IsValidMapCoord(tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
|
|
tableName.c_str(), tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_QUEST_EXPLORED:
|
|
{
|
|
Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID);
|
|
if (!quest)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
|
|
tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",
|
|
tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
|
|
|
|
// this will prevent quest completing without objective
|
|
const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
|
|
|
|
// continue; - quest objective requirement set and command can be allowed
|
|
}
|
|
|
|
if (float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
|
|
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
|
|
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE);
|
|
continue;
|
|
}
|
|
|
|
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) < INTERACTION_DISTANCE)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
|
|
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_KILL_CREDIT:
|
|
{
|
|
if (!GetCreatureTemplate(tmp.KillCredit.CreatureEntry))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",
|
|
tableName.c_str(), tmp.KillCredit.CreatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
|
|
{
|
|
GameObjectData const* data = GetGOData(tmp.RespawnGameobject.GOGuid);
|
|
if (!data)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
|
|
tableName.c_str(), tmp.RespawnGameobject.GOGuid, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
GameObjectInfo const* info = GetGameObjectInfo(data->id);
|
|
if (!info)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
|
|
tableName.c_str(), tmp.RespawnGameobject.GOGuid, data->id, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (info->type == GAMEOBJECT_TYPE_FISHINGNODE ||
|
|
info->type == GAMEOBJECT_TYPE_FISHINGHOLE ||
|
|
info->type == GAMEOBJECT_TYPE_DOOR ||
|
|
info->type == GAMEOBJECT_TYPE_BUTTON ||
|
|
info->type == GAMEOBJECT_TYPE_TRAP)
|
|
{
|
|
sLog.outErrorDb("Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
|
|
tableName.c_str(), info->id, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
|
|
{
|
|
if (!Trinity::IsValidMapCoord(tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
|
|
tableName.c_str(), tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation, tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (!GetCreatureTemplate(tmp.TempSummonCreature.CreatureEntry))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
|
|
tableName.c_str(), tmp.TempSummonCreature.CreatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_OPEN_DOOR:
|
|
case SCRIPT_COMMAND_CLOSE_DOOR:
|
|
{
|
|
GameObjectData const* data = GetGOData(tmp.ToggleDoor.GOGuid);
|
|
if (!data)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",
|
|
tableName.c_str(), tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command).c_str(), tmp.id);
|
|
continue;
|
|
}
|
|
|
|
GameObjectInfo const* info = GetGameObjectInfo(data->id);
|
|
if (!info)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",
|
|
tableName.c_str(), tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command).c_str(), tmp.id);
|
|
continue;
|
|
}
|
|
|
|
if (info->type != GAMEOBJECT_TYPE_DOOR)
|
|
{
|
|
sLog.outErrorDb("Table `%s` has gameobject type (%u) non supported by command %s for script id %u",
|
|
tableName.c_str(), info->id, GetScriptCommandName(tmp.command).c_str(), tmp.id);
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_REMOVE_AURA:
|
|
{
|
|
if (!sSpellStore.LookupEntry(tmp.RemoveAura.SpellID))
|
|
{
|
|
sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
|
|
tableName.c_str(), tmp.RemoveAura.SpellID, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0,1)
|
|
{
|
|
sLog.outErrorDb("Table `%s` using unknown flags in datalong2 (%u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
|
|
tableName.c_str(), tmp.RemoveAura.Flags, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_CAST_SPELL:
|
|
{
|
|
if (!sSpellStore.LookupEntry(tmp.CastSpell.SpellID))
|
|
{
|
|
sLog.outErrorDb("Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
|
|
tableName.c_str(), tmp.CastSpell.SpellID, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.CastSpell.Flags > 4) // targeting type
|
|
{
|
|
sLog.outErrorDb("Table `%s` using unknown target in datalong2 (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
|
|
tableName.c_str(), tmp.CastSpell.Flags, tmp.id);
|
|
continue;
|
|
}
|
|
if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0,1)
|
|
{
|
|
sLog.outErrorDb("Table `%s` using unknown flags in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
|
|
tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry))
|
|
{
|
|
sLog.outErrorDb("Table `%s` using invalid creature entry in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
|
|
tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case SCRIPT_COMMAND_CREATE_ITEM:
|
|
{
|
|
if (!GetItemPrototype(tmp.CreateItem.ItemEntry))
|
|
{
|
|
sLog.outErrorDb("Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u",
|
|
tableName.c_str(), tmp.CreateItem.ItemEntry, tmp.id);
|
|
continue;
|
|
}
|
|
if (!tmp.CreateItem.Amount)
|
|
{
|
|
sLog.outErrorDb("Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u",
|
|
tableName.c_str(), tmp.CreateItem.Amount, tmp.id);
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (scripts->find(tmp.id) == scripts->end())
|
|
{
|
|
ScriptMap emptyMap;
|
|
(*scripts)[tmp.id] = emptyMap;
|
|
}
|
|
(*scripts)[tmp.id].insert(std::pair<uint32, ScriptInfo>(tmp.delay, tmp));
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u script definitions", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectScripts()
|
|
{
|
|
LoadScripts(SCRIPTS_GAMEOBJECT);
|
|
|
|
// check ids
|
|
for (ScriptMapMap::const_iterator itr = sGameObjectScripts.begin(); itr != sGameObjectScripts.end(); ++itr)
|
|
{
|
|
if (!GetGOData(itr->first))
|
|
sLog.outErrorDb("Table `gameobject_scripts` has not existing gameobject (GUID: %u) as script id",itr->first);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestEndScripts()
|
|
{
|
|
LoadScripts(SCRIPTS_QUEST_END);
|
|
|
|
// check ids
|
|
for (ScriptMapMap::const_iterator itr = sQuestEndScripts.begin(); itr != sQuestEndScripts.end(); ++itr)
|
|
{
|
|
if (!GetQuestTemplate(itr->first))
|
|
sLog.outErrorDb("Table `quest_end_scripts` has not existing quest (Id: %u) as script id",itr->first);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestStartScripts()
|
|
{
|
|
LoadScripts(SCRIPTS_QUEST_START);
|
|
|
|
// check ids
|
|
for (ScriptMapMap::const_iterator itr = sQuestStartScripts.begin(); itr != sQuestStartScripts.end(); ++itr)
|
|
{
|
|
if (!GetQuestTemplate(itr->first))
|
|
sLog.outErrorDb("Table `quest_start_scripts` has not existing quest (Id: %u) as script id",itr->first);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadSpellScripts()
|
|
{
|
|
LoadScripts(SCRIPTS_SPELL);
|
|
|
|
// check ids
|
|
for (ScriptMapMap::const_iterator itr = sSpellScripts.begin(); itr != sSpellScripts.end(); ++itr)
|
|
{
|
|
uint32 spellId = uint32(itr->first) & 0x00FFFFFF;
|
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellId);
|
|
|
|
if (!spellInfo)
|
|
{
|
|
sLog.outErrorDb("Table `spell_scripts` has not existing spell (Id: %u) as script id", spellId);
|
|
continue;
|
|
}
|
|
|
|
uint8 i = (uint8)((uint32(itr->first) >> 24) & 0x000000FF);
|
|
//check for correct spellEffect
|
|
if (!spellInfo->Effect[i] || (spellInfo->Effect[i] != SPELL_EFFECT_SCRIPT_EFFECT && spellInfo->Effect[i] != SPELL_EFFECT_DUMMY))
|
|
sLog.outErrorDb("Table `spell_scripts` - spell %u effect %u is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, i);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadEventScripts()
|
|
{
|
|
LoadScripts(SCRIPTS_EVENT);
|
|
|
|
std::set<uint32> evt_scripts;
|
|
// Load all possible script entries from gameobjects
|
|
for (uint32 i = 1; i < sGOStorage.MaxEntry; ++i)
|
|
{
|
|
if (GameObjectInfo const * goInfo = sGOStorage.LookupEntry<GameObjectInfo>(i))
|
|
if (uint32 eventId = goInfo->GetEventScriptId())
|
|
evt_scripts.insert(eventId);
|
|
}
|
|
// Load all possible script entries from spells
|
|
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
|
|
{
|
|
SpellEntry const * spell = sSpellStore.LookupEntry(i);
|
|
if (spell)
|
|
{
|
|
for (uint8 j=0; j<3; ++j)
|
|
{
|
|
if (spell->Effect[j] == SPELL_EFFECT_SEND_EVENT)
|
|
{
|
|
if (spell->EffectMiscValue[j])
|
|
evt_scripts.insert(spell->EffectMiscValue[j]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for(size_t path_idx = 0; path_idx < sTaxiPathNodesByPath.size(); ++path_idx)
|
|
{
|
|
for(size_t node_idx = 0; node_idx < sTaxiPathNodesByPath[path_idx].size(); ++node_idx)
|
|
{
|
|
TaxiPathNodeEntry const& node = sTaxiPathNodesByPath[path_idx][node_idx];
|
|
|
|
if (node.arrivalEventID)
|
|
evt_scripts.insert(node.arrivalEventID);
|
|
|
|
if (node.departureEventID)
|
|
evt_scripts.insert(node.departureEventID);
|
|
}
|
|
}
|
|
|
|
// Then check if all scripts are in above list of possible script entries
|
|
for (ScriptMapMap::const_iterator itr = sEventScripts.begin(); itr != sEventScripts.end(); ++itr)
|
|
{
|
|
std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first);
|
|
if (itr2 == evt_scripts.end())
|
|
sLog.outErrorDb("Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
|
|
itr->first, SPELL_EFFECT_SEND_EVENT);
|
|
}
|
|
}
|
|
|
|
//Load WP Scripts
|
|
void ObjectMgr::LoadWaypointScripts()
|
|
{
|
|
LoadScripts(SCRIPTS_WAYPOINT);
|
|
|
|
for (ScriptMapMap::const_iterator itr = sWaypointScripts.begin(); itr != sWaypointScripts.end(); ++itr)
|
|
{
|
|
QueryResult query = WorldDatabase.PQuery("SELECT * FROM waypoint_data WHERE action = %u", itr->first);
|
|
if (!query || !query->GetRowCount())
|
|
sLog.outErrorDb("There is no waypoint which links to the waypoint script %u", itr->first);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadSpellScriptNames()
|
|
{
|
|
mSpellScripts.clear(); // need for reload case
|
|
QueryResult result = WorldDatabase.Query("SELECT spell_id, ScriptName FROM spell_script_names");
|
|
|
|
uint32 count = 0;
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u spell script names", count);
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
++count;
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
int32 spellId = fields[0].GetInt32();
|
|
const char *scriptName = fields[1].GetCString();
|
|
|
|
bool allRanks = false;
|
|
if (spellId <=0)
|
|
{
|
|
allRanks = true;
|
|
spellId = -spellId;
|
|
}
|
|
|
|
SpellEntry const* spellEntry = sSpellStore.LookupEntry(spellId);
|
|
if (!spellEntry)
|
|
{
|
|
sLog.outErrorDb("Scriptname:`%s` spell (spell_id:%d) does not exist in `Spell.dbc`.",scriptName,fields[0].GetInt32());
|
|
continue;
|
|
}
|
|
|
|
if (allRanks)
|
|
{
|
|
if (sSpellMgr.GetFirstSpellInChain(spellId) != uint32(spellId))
|
|
{
|
|
sLog.outErrorDb("Scriptname:`%s` spell (spell_id:%d) is not first rank of spell.",scriptName,fields[0].GetInt32());
|
|
continue;
|
|
}
|
|
while(spellId)
|
|
{
|
|
mSpellScripts.insert(SpellScriptsMap::value_type(spellId, GetScriptId(scriptName)));
|
|
spellId = sSpellMgr.GetNextSpellInChain(spellId);
|
|
}
|
|
}
|
|
else
|
|
mSpellScripts.insert(SpellScriptsMap::value_type(spellId, GetScriptId(scriptName)));
|
|
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u spell script names", count);
|
|
}
|
|
|
|
void ObjectMgr::ValidateSpellScripts()
|
|
{
|
|
if (mSpellScripts.empty())
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Validation done");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(mSpellScripts.size());
|
|
for (SpellScriptsMap::iterator itr = mSpellScripts.begin(); itr != mSpellScripts.end();)
|
|
{
|
|
SpellEntry const * spellEntry = sSpellStore.LookupEntry(itr->first);
|
|
std::vector<std::pair<SpellScriptLoader *, SpellScriptsMap::iterator> > SpellScriptLoaders;
|
|
sScriptMgr.CreateSpellScriptLoaders(itr->first, SpellScriptLoaders);
|
|
SpellScriptsMap::iterator bitr;
|
|
itr = mSpellScripts.upper_bound(itr->first);
|
|
|
|
for (std::vector<std::pair<SpellScriptLoader *, SpellScriptsMap::iterator> >::iterator sitr = SpellScriptLoaders.begin(); sitr != SpellScriptLoaders.end(); ++sitr)
|
|
{
|
|
bar.step();
|
|
SpellScript * spellScript = sitr->first->GetSpellScript();
|
|
AuraScript * auraScript = sitr->first->GetAuraScript();
|
|
bool valid = true;
|
|
if (!spellScript && !auraScript)
|
|
{
|
|
sLog.outError("TSCR: Functions GetSpellScript() and GetAuraScript() of script `%s` do not return objects - script skipped", GetScriptName(sitr->second->second));
|
|
valid = false;
|
|
}
|
|
if (spellScript)
|
|
{
|
|
spellScript->Register();
|
|
if (!spellScript->_Validate(spellEntry, sObjectMgr.GetScriptName(sitr->second->second)))
|
|
valid = false;
|
|
delete spellScript;
|
|
}
|
|
if (auraScript)
|
|
{
|
|
auraScript->Register();
|
|
if (!auraScript->_Validate(spellEntry, sObjectMgr.GetScriptName(sitr->second->second)))
|
|
valid = false;
|
|
delete auraScript;
|
|
}
|
|
if (!valid)
|
|
mSpellScripts.erase(sitr->second);
|
|
}
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Validation done");
|
|
}
|
|
|
|
void ObjectMgr::LoadGossipScripts()
|
|
{
|
|
LoadScripts(SCRIPTS_GOSSIP);
|
|
|
|
// checks are done in LoadGossipMenuItems
|
|
}
|
|
|
|
void ObjectMgr::LoadPageTexts()
|
|
{
|
|
sPageTextStore.Free(); // for reload case
|
|
|
|
sPageTextStore.Load();
|
|
sLog.outString(">> Loaded %u page texts", sPageTextStore.RecordCount);
|
|
sLog.outString();
|
|
|
|
for (uint32 i = 1; i < sPageTextStore.MaxEntry; ++i)
|
|
{
|
|
// check data correctness
|
|
PageText const* page = sPageTextStore.LookupEntry<PageText>(i);
|
|
if (!page)
|
|
continue;
|
|
|
|
if (page->Next_Page && !sPageTextStore.LookupEntry<PageText>(page->Next_Page))
|
|
{
|
|
sLog.outErrorDb("Page text (Id: %u) has not existing next page (Id:%u)", i,page->Next_Page);
|
|
continue;
|
|
}
|
|
|
|
// detect circular reference
|
|
std::set<uint32> checkedPages;
|
|
for (PageText const* pageItr = page; pageItr; pageItr = sPageTextStore.LookupEntry<PageText>(pageItr->Next_Page))
|
|
{
|
|
if (!pageItr->Next_Page)
|
|
break;
|
|
checkedPages.insert(pageItr->Page_ID);
|
|
if (checkedPages.find(pageItr->Next_Page)!= checkedPages.end())
|
|
{
|
|
std::ostringstream ss;
|
|
ss << "The text page(s) ";
|
|
for (std::set<uint32>::iterator itr= checkedPages.begin(); itr != checkedPages.end(); ++itr)
|
|
ss << *itr << " ";
|
|
ss << "create(s) a circular reference, which can cause the server to freeze. Changing Next_Page of page "
|
|
<< pageItr->Page_ID <<" to 0";
|
|
sLog.outErrorDb("%s", ss.str().c_str());
|
|
const_cast<PageText*>(pageItr)->Next_Page = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadPageTextLocales()
|
|
{
|
|
mPageTextLocaleMap.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry,text_loc1,text_loc2,text_loc3,text_loc4,text_loc5,text_loc6,text_loc7,text_loc8 FROM locales_page_text");
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
PageTextLocale& data = mPageTextLocaleMap[entry];
|
|
|
|
for (uint8 i = 1; i < MAX_LOCALE; ++i)
|
|
{
|
|
std::string str = fields[i].GetString();
|
|
AddLocaleString(str, LocaleConstant(i), data.Text);
|
|
}
|
|
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %lu PageText locale strings", (unsigned long)mPageTextLocaleMap.size());
|
|
}
|
|
|
|
struct SQLInstanceLoader : public SQLStorageLoaderBase<SQLInstanceLoader>
|
|
{
|
|
template<class D>
|
|
void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
|
|
{
|
|
dst = D(sObjectMgr.GetScriptId(src));
|
|
}
|
|
};
|
|
|
|
void ObjectMgr::LoadInstanceTemplate()
|
|
{
|
|
SQLInstanceLoader loader;
|
|
loader.Load(sInstanceTemplate);
|
|
|
|
for (uint32 i = 0; i < sInstanceTemplate.MaxEntry; i++)
|
|
{
|
|
InstanceTemplate* temp = const_cast<InstanceTemplate*>(GetInstanceTemplate(i));
|
|
if (!temp)
|
|
continue;
|
|
|
|
if (!MapManager::IsValidMAP(temp->map))
|
|
sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", temp->map);
|
|
|
|
if (!MapManager::IsValidMapCoord(temp->parent,temp->startLocX,temp->startLocY,temp->startLocZ,temp->startLocO))
|
|
{
|
|
sLog.outErrorDb("ObjectMgr::LoadInstanceTemplate: bad parent entrance coordinates for map id %d template!", temp->map);
|
|
temp->parent = 0; // will have wrong continent 0 parent, at least existed
|
|
}
|
|
}
|
|
|
|
sLog.outString(">> Loaded %u Instance Template definitions", sInstanceTemplate.RecordCount);
|
|
sLog.outString();
|
|
}
|
|
|
|
GossipText const *ObjectMgr::GetGossipText(uint32 Text_ID) const
|
|
{
|
|
GossipTextMap::const_iterator itr = mGossipText.find(Text_ID);
|
|
if (itr != mGossipText.end())
|
|
return &itr->second;
|
|
return NULL;
|
|
}
|
|
|
|
void ObjectMgr::LoadGossipText()
|
|
{
|
|
QueryResult result = WorldDatabase.Query("SELECT * FROM npc_text");
|
|
|
|
int count = 0;
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u npc texts", count);
|
|
return;
|
|
}
|
|
|
|
int cic;
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
++count;
|
|
cic = 0;
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
uint32 Text_ID = fields[cic++].GetUInt32();
|
|
if (!Text_ID)
|
|
{
|
|
sLog.outErrorDb("Table `npc_text` has record wit reserved id 0, ignore.");
|
|
continue;
|
|
}
|
|
|
|
GossipText& gText = mGossipText[Text_ID];
|
|
|
|
for (int i=0; i< 8; i++)
|
|
{
|
|
gText.Options[i].Text_0 = fields[cic++].GetString();
|
|
gText.Options[i].Text_1 = fields[cic++].GetString();
|
|
|
|
gText.Options[i].Language = fields[cic++].GetUInt32();
|
|
gText.Options[i].Probability = fields[cic++].GetFloat();
|
|
|
|
for (uint8 j=0; j < 3; ++j)
|
|
{
|
|
gText.Options[i].Emotes[j]._Delay = fields[cic++].GetUInt32();
|
|
gText.Options[i].Emotes[j]._Emote = fields[cic++].GetUInt32();
|
|
}
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u npc texts", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadNpcTextLocales()
|
|
{
|
|
mNpcTextLocaleMap.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry,"
|
|
"Text0_0_loc1,Text0_1_loc1,Text1_0_loc1,Text1_1_loc1,Text2_0_loc1,Text2_1_loc1,Text3_0_loc1,Text3_1_loc1,Text4_0_loc1,Text4_1_loc1,Text5_0_loc1,Text5_1_loc1,Text6_0_loc1,Text6_1_loc1,Text7_0_loc1,Text7_1_loc1,"
|
|
"Text0_0_loc2,Text0_1_loc2,Text1_0_loc2,Text1_1_loc2,Text2_0_loc2,Text2_1_loc2,Text3_0_loc2,Text3_1_loc1,Text4_0_loc2,Text4_1_loc2,Text5_0_loc2,Text5_1_loc2,Text6_0_loc2,Text6_1_loc2,Text7_0_loc2,Text7_1_loc2,"
|
|
"Text0_0_loc3,Text0_1_loc3,Text1_0_loc3,Text1_1_loc3,Text2_0_loc3,Text2_1_loc3,Text3_0_loc3,Text3_1_loc1,Text4_0_loc3,Text4_1_loc3,Text5_0_loc3,Text5_1_loc3,Text6_0_loc3,Text6_1_loc3,Text7_0_loc3,Text7_1_loc3,"
|
|
"Text0_0_loc4,Text0_1_loc4,Text1_0_loc4,Text1_1_loc4,Text2_0_loc4,Text2_1_loc4,Text3_0_loc4,Text3_1_loc1,Text4_0_loc4,Text4_1_loc4,Text5_0_loc4,Text5_1_loc4,Text6_0_loc4,Text6_1_loc4,Text7_0_loc4,Text7_1_loc4,"
|
|
"Text0_0_loc5,Text0_1_loc5,Text1_0_loc5,Text1_1_loc5,Text2_0_loc5,Text2_1_loc5,Text3_0_loc5,Text3_1_loc1,Text4_0_loc5,Text4_1_loc5,Text5_0_loc5,Text5_1_loc5,Text6_0_loc5,Text6_1_loc5,Text7_0_loc5,Text7_1_loc5,"
|
|
"Text0_0_loc6,Text0_1_loc6,Text1_0_loc6,Text1_1_loc6,Text2_0_loc6,Text2_1_loc6,Text3_0_loc6,Text3_1_loc1,Text4_0_loc6,Text4_1_loc6,Text5_0_loc6,Text5_1_loc6,Text6_0_loc6,Text6_1_loc6,Text7_0_loc6,Text7_1_loc6,"
|
|
"Text0_0_loc7,Text0_1_loc7,Text1_0_loc7,Text1_1_loc7,Text2_0_loc7,Text2_1_loc7,Text3_0_loc7,Text3_1_loc1,Text4_0_loc7,Text4_1_loc7,Text5_0_loc7,Text5_1_loc7,Text6_0_loc7,Text6_1_loc7,Text7_0_loc7,Text7_1_loc7, "
|
|
"Text0_0_loc8,Text0_1_loc8,Text1_0_loc8,Text1_1_loc8,Text2_0_loc8,Text2_1_loc8,Text3_0_loc8,Text3_1_loc1,Text4_0_loc8,Text4_1_loc8,Text5_0_loc8,Text5_1_loc8,Text6_0_loc8,Text6_1_loc8,Text7_0_loc8,Text7_1_loc8 "
|
|
" FROM locales_npc_text");
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
NpcTextLocale& data = mNpcTextLocaleMap[entry];
|
|
|
|
for (uint8 i = 1; i < MAX_LOCALE; ++i)
|
|
{
|
|
LocaleConstant locale = (LocaleConstant) i;
|
|
for (uint8 j = 0; j < 8; ++j)
|
|
{
|
|
std::string str0 = fields[1 + 8 * 2 * (i - 1) + 2 * j].GetString();
|
|
AddLocaleString(str0, locale, data.Text_0[j]);
|
|
|
|
std::string str1 = fields[1 + 8 * 2 * (i - 1) + 2 * j + 1].GetString();
|
|
AddLocaleString(str1, locale, data.Text_1[j]);
|
|
}
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %lu NpcText locale strings", (unsigned long)mNpcTextLocaleMap.size());
|
|
}
|
|
|
|
//not very fast function but it is called only once a day, or on starting-up
|
|
void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
|
|
{
|
|
time_t basetime = time(NULL);
|
|
sLog.outDebug("Returning mails current time: hour: %d, minute: %d, second: %d ", localtime(&basetime)->tm_hour, localtime(&basetime)->tm_min, localtime(&basetime)->tm_sec);
|
|
//delete all old mails without item and without body immediately, if starting server
|
|
if (!serverUp)
|
|
CharacterDatabase.PExecute("DELETE FROM mail WHERE expire_time < '" UI64FMTD "' AND has_items = '0' AND body = ''", (uint64)basetime);
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
QueryResult result = CharacterDatabase.PQuery("SELECT id,messageType,sender,receiver,has_items,expire_time,cod,checked,mailTemplateId FROM mail WHERE expire_time < '" UI64FMTD "'", (uint64)basetime);
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
sLog.outString();
|
|
sLog.outString(">> Only expired mails (need to be return or delete) or DB table `mail` is empty.");
|
|
return; // any mails need to be returned or deleted
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
uint32 count = 0;
|
|
Field *fields;
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
fields = result->Fetch();
|
|
Mail *m = new Mail;
|
|
m->messageID = fields[0].GetUInt32();
|
|
m->messageType = fields[1].GetUInt8();
|
|
m->sender = fields[2].GetUInt32();
|
|
m->receiver = fields[3].GetUInt32();
|
|
bool has_items = fields[4].GetBool();
|
|
m->expire_time = (time_t)fields[5].GetUInt64();
|
|
m->deliver_time = 0;
|
|
m->COD = fields[6].GetUInt32();
|
|
m->checked = fields[7].GetUInt32();
|
|
m->mailTemplateId = fields[8].GetInt16();
|
|
|
|
Player *pl = NULL;
|
|
if (serverUp)
|
|
pl = GetPlayer((uint64)m->receiver);
|
|
|
|
if (pl && pl->m_mailsLoaded)
|
|
{ //this code will run very improbably (the time is between 4 and 5 am, in game is online a player, who has old mail
|
|
//his in mailbox and he has already listed his mails)
|
|
delete m;
|
|
continue;
|
|
}
|
|
|
|
//delete or return mail:
|
|
if (has_items)
|
|
{
|
|
QueryResult resultItems = CharacterDatabase.PQuery("SELECT item_guid,item_template FROM mail_items WHERE mail_id='%u'", m->messageID);
|
|
if (resultItems)
|
|
{
|
|
do
|
|
{
|
|
Field *fields2 = resultItems->Fetch();
|
|
|
|
uint32 item_guid_low = fields2[0].GetUInt32();
|
|
uint32 item_template = fields2[1].GetUInt32();
|
|
|
|
m->AddItem(item_guid_low, item_template);
|
|
}
|
|
while (resultItems->NextRow());
|
|
}
|
|
//if it is mail from AH, it shouldn't be returned, but deleted
|
|
if (m->messageType != MAIL_NORMAL || m->messageType == MAIL_AUCTION || (m->checked & (MAIL_CHECK_MASK_COD_PAYMENT | MAIL_CHECK_MASK_RETURNED)))
|
|
{
|
|
// mail open and then not returned
|
|
for (std::vector<MailItemInfo>::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
|
|
stmt->setUInt32(0, itr2->item_guid);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//mail will be returned:
|
|
CharacterDatabase.PExecute("UPDATE mail SET sender = '%u', receiver = '%u', expire_time = '" UI64FMTD "', deliver_time = '" UI64FMTD "',cod = '0', checked = '%u' WHERE id = '%u'", m->receiver, m->sender, (uint64)(basetime + 30*DAY), (uint64)basetime, MAIL_CHECK_MASK_RETURNED, m->messageID);
|
|
delete m;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
CharacterDatabase.PExecute("DELETE FROM mail WHERE id = '%u'", m->messageID);
|
|
delete m;
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u mails", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestAreaTriggers()
|
|
{
|
|
mQuestAreaTriggerMap.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT id,quest FROM areatrigger_involvedrelation");
|
|
|
|
uint32 count = 0;
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u quest trigger points", count);
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
++count;
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 trigger_ID = fields[0].GetUInt32();
|
|
uint32 quest_ID = fields[1].GetUInt32();
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
|
|
if (!atEntry)
|
|
{
|
|
sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",trigger_ID);
|
|
continue;
|
|
}
|
|
|
|
Quest const* quest = GetQuestTemplate(quest_ID);
|
|
|
|
if (!quest)
|
|
{
|
|
sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u",trigger_ID,quest_ID);
|
|
continue;
|
|
}
|
|
|
|
if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
|
|
{
|
|
sLog.outErrorDb("Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.",trigger_ID,quest_ID);
|
|
|
|
// this will prevent quest completing without objective
|
|
const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
|
|
|
|
// continue; - quest modified to required objective and trigger can be allowed.
|
|
}
|
|
|
|
mQuestAreaTriggerMap[trigger_ID] = quest_ID;
|
|
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u quest trigger points", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadTavernAreaTriggers()
|
|
{
|
|
mTavernAreaTriggerSet.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT id FROM areatrigger_tavern");
|
|
|
|
uint32 count = 0;
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u tavern triggers", count);
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
++count;
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 Trigger_ID = fields[0].GetUInt32();
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
|
|
if (!atEntry)
|
|
{
|
|
sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
|
|
continue;
|
|
}
|
|
|
|
mTavernAreaTriggerSet.insert(Trigger_ID);
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u tavern triggers", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadAreaTriggerScripts()
|
|
{
|
|
mAreaTriggerScripts.clear(); // need for reload case
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, ScriptName FROM areatrigger_scripts");
|
|
|
|
uint32 count = 0;
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u areatrigger scripts", count);
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
++count;
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 Trigger_ID = fields[0].GetUInt32();
|
|
const char *scriptName = fields[1].GetCString();
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
|
|
if (!atEntry)
|
|
{
|
|
sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
|
|
continue;
|
|
}
|
|
mAreaTriggerScripts[Trigger_ID] = GetScriptId(scriptName);
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u areatrigger scripts", count);
|
|
}
|
|
|
|
uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team)
|
|
{
|
|
bool found = false;
|
|
float dist = 10000;
|
|
uint32 id = 0;
|
|
|
|
for (uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
|
|
{
|
|
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
|
|
|
|
if (!node || node->map_id != mapid || (!node->MountCreatureID[team == ALLIANCE ? 1 : 0] && node->MountCreatureID[0] != 32981)) // dk flight
|
|
continue;
|
|
|
|
uint8 field = (uint8)((i - 1) / 32);
|
|
uint32 submask = 1<<((i-1)%32);
|
|
|
|
// skip not taxi network nodes
|
|
if ((sTaxiNodesMask[field] & submask) == 0)
|
|
continue;
|
|
|
|
float dist2 = (node->x - x)*(node->x - x)+(node->y - y)*(node->y - y)+(node->z - z)*(node->z - z);
|
|
if (found)
|
|
{
|
|
if (dist2 < dist)
|
|
{
|
|
dist = dist2;
|
|
id = i;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
found = true;
|
|
dist = dist2;
|
|
id = i;
|
|
}
|
|
}
|
|
|
|
return id;
|
|
}
|
|
|
|
void ObjectMgr::GetTaxiPath(uint32 source, uint32 destination, uint32 &path, uint32 &cost)
|
|
{
|
|
TaxiPathSetBySource::iterator src_i = sTaxiPathSetBySource.find(source);
|
|
if (src_i == sTaxiPathSetBySource.end())
|
|
{
|
|
path = 0;
|
|
cost = 0;
|
|
return;
|
|
}
|
|
|
|
TaxiPathSetForSource& pathSet = src_i->second;
|
|
|
|
TaxiPathSetForSource::iterator dest_i = pathSet.find(destination);
|
|
if (dest_i == pathSet.end())
|
|
{
|
|
path = 0;
|
|
cost = 0;
|
|
return;
|
|
}
|
|
|
|
cost = dest_i->second.price;
|
|
path = dest_i->second.ID;
|
|
}
|
|
|
|
uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt_team /* = false */)
|
|
{
|
|
uint32 mount_entry = 0;
|
|
uint32 mount_id = 0;
|
|
|
|
// select mount creature id
|
|
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(id);
|
|
if (node)
|
|
{
|
|
if (team == ALLIANCE)
|
|
mount_entry = node->MountCreatureID[1];
|
|
else
|
|
mount_entry = node->MountCreatureID[0];
|
|
|
|
// Fix for Alliance not being able to use Acherus taxi
|
|
// only one mount type for both sides
|
|
if (mount_entry == 0 && allowed_alt_team)
|
|
{
|
|
// Simply reverse the selection. At least one team in theory should have a valid mount ID to choose.
|
|
mount_entry = team == ALLIANCE ? node->MountCreatureID[0] : node->MountCreatureID[1];
|
|
}
|
|
|
|
CreatureInfo const *mount_info = GetCreatureTemplate(mount_entry);
|
|
if (mount_info)
|
|
{
|
|
mount_id = mount_info->GetRandomValidModelId();
|
|
if (!mount_id)
|
|
{
|
|
sLog.outErrorDb("No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
CreatureModelInfo const *minfo = sObjectMgr.GetCreatureModelRandomGender(mount_id);
|
|
if (minfo)
|
|
mount_id = minfo->modelid;
|
|
|
|
return mount_id;
|
|
}
|
|
|
|
void ObjectMgr::LoadGraveyardZones()
|
|
{
|
|
mGraveYardMap.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT id,ghost_zone,faction FROM game_graveyard_zone");
|
|
|
|
uint32 count = 0;
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u graveyard-zone links", count);
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
++count;
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 safeLocId = fields[0].GetUInt32();
|
|
uint32 zoneId = fields[1].GetUInt32();
|
|
uint32 team = fields[2].GetUInt32();
|
|
|
|
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId);
|
|
if (!entry)
|
|
{
|
|
sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",safeLocId);
|
|
continue;
|
|
}
|
|
|
|
AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId);
|
|
if (!areaEntry)
|
|
{
|
|
sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing zone id (%u), skipped.",zoneId);
|
|
continue;
|
|
}
|
|
|
|
if (areaEntry->zone != 0)
|
|
{
|
|
sLog.outErrorDb("Table `game_graveyard_zone` has record subzone id (%u) instead of zone, skipped.",zoneId);
|
|
continue;
|
|
}
|
|
|
|
if (team != 0 && team != HORDE && team != ALLIANCE)
|
|
{
|
|
sLog.outErrorDb("Table `game_graveyard_zone` has record for non player faction (%u), skipped.",team);
|
|
continue;
|
|
}
|
|
|
|
if (!AddGraveYardLink(safeLocId,zoneId,team,false))
|
|
sLog.outErrorDb("Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.",safeLocId,zoneId);
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u graveyard-zone links", count);
|
|
}
|
|
|
|
WorldSafeLocsEntry const *ObjectMgr::GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team)
|
|
{
|
|
// search for zone associated closest graveyard
|
|
uint32 zoneId = sMapMgr.GetZoneId(MapId,x,y,z);
|
|
|
|
// Simulate std. algorithm:
|
|
// found some graveyard associated to (ghost_zone,ghost_map)
|
|
//
|
|
// if mapId == graveyard.mapId (ghost in plain zone or city or battleground) and search graveyard at same map
|
|
// then check faction
|
|
// if mapId != graveyard.mapId (ghost in instance) and search any graveyard associated
|
|
// then check faction
|
|
GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId);
|
|
GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId);
|
|
MapEntry const* map = sMapStore.LookupEntry(MapId);
|
|
// not need to check validity of map object; MapId _MUST_ be valid here
|
|
|
|
if (graveLow == graveUp && !map->IsBattleArena())
|
|
{
|
|
//sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team);
|
|
return NULL;
|
|
}
|
|
|
|
// at corpse map
|
|
bool foundNear = false;
|
|
float distNear = 10000;
|
|
WorldSafeLocsEntry const* entryNear = NULL;
|
|
|
|
// at entrance map for corpse map
|
|
bool foundEntr = false;
|
|
float distEntr = 10000;
|
|
WorldSafeLocsEntry const* entryEntr = NULL;
|
|
|
|
// some where other
|
|
WorldSafeLocsEntry const* entryFar = NULL;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(MapId);
|
|
|
|
for (GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
|
|
{
|
|
GraveYardData const& data = itr->second;
|
|
|
|
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId);
|
|
if (!entry)
|
|
{
|
|
sLog.outErrorDb("Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.",data.safeLocId);
|
|
continue;
|
|
}
|
|
|
|
// skip enemy faction graveyard
|
|
// team == 0 case can be at call from .neargrave
|
|
if (data.team != 0 && team != 0 && data.team != team)
|
|
continue;
|
|
|
|
// find now nearest graveyard at other map
|
|
if (MapId != entry->map_id)
|
|
{
|
|
// if find graveyard at different map from where entrance placed (or no entrance data), use any first
|
|
if (!mapEntry ||
|
|
mapEntry->entrance_map < 0 ||
|
|
uint32(mapEntry->entrance_map) != entry->map_id ||
|
|
(mapEntry->entrance_x == 0 && mapEntry->entrance_y == 0))
|
|
{
|
|
// not have any corrdinates for check distance anyway
|
|
entryFar = entry;
|
|
continue;
|
|
}
|
|
|
|
// at entrance map calculate distance (2D);
|
|
float dist2 = (entry->x - mapEntry->entrance_x)*(entry->x - mapEntry->entrance_x)
|
|
+(entry->y - mapEntry->entrance_y)*(entry->y - mapEntry->entrance_y);
|
|
if (foundEntr)
|
|
{
|
|
if (dist2 < distEntr)
|
|
{
|
|
distEntr = dist2;
|
|
entryEntr = entry;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foundEntr = true;
|
|
distEntr = dist2;
|
|
entryEntr = entry;
|
|
}
|
|
}
|
|
// find now nearest graveyard at same map
|
|
else
|
|
{
|
|
float dist2 = (entry->x - x)*(entry->x - x)+(entry->y - y)*(entry->y - y)+(entry->z - z)*(entry->z - z);
|
|
if (foundNear)
|
|
{
|
|
if (dist2 < distNear)
|
|
{
|
|
distNear = dist2;
|
|
entryNear = entry;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foundNear = true;
|
|
distNear = dist2;
|
|
entryNear = entry;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (entryNear)
|
|
return entryNear;
|
|
|
|
if (entryEntr)
|
|
return entryEntr;
|
|
|
|
return entryFar;
|
|
}
|
|
|
|
GraveYardData const* ObjectMgr::FindGraveYardData(uint32 id, uint32 zoneId)
|
|
{
|
|
GraveYardMap::const_iterator graveLow = mGraveYardMap.lower_bound(zoneId);
|
|
GraveYardMap::const_iterator graveUp = mGraveYardMap.upper_bound(zoneId);
|
|
|
|
for (GraveYardMap::const_iterator itr = graveLow; itr != graveUp; ++itr)
|
|
{
|
|
if (itr->second.safeLocId == id)
|
|
return &itr->second;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool ObjectMgr::AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB)
|
|
{
|
|
if (FindGraveYardData(id,zoneId))
|
|
return false;
|
|
|
|
// add link to loaded data
|
|
GraveYardData data;
|
|
data.safeLocId = id;
|
|
data.team = team;
|
|
|
|
mGraveYardMap.insert(GraveYardMap::value_type(zoneId,data));
|
|
|
|
// add link to DB
|
|
if (inDB)
|
|
{
|
|
WorldDatabase.PExecute("INSERT INTO game_graveyard_zone (id,ghost_zone,faction) "
|
|
"VALUES ('%u', '%u','%u')",id,zoneId,team);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool inDB)
|
|
{
|
|
GraveYardMap::iterator graveLow = mGraveYardMap.lower_bound(zoneId);
|
|
GraveYardMap::iterator graveUp = mGraveYardMap.upper_bound(zoneId);
|
|
if (graveLow == graveUp)
|
|
{
|
|
//sLog.outErrorDb("Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.",zoneId,team);
|
|
return;
|
|
}
|
|
|
|
bool found = false;
|
|
|
|
GraveYardMap::iterator itr;
|
|
|
|
for (itr = graveLow; itr != graveUp; ++itr)
|
|
{
|
|
GraveYardData & data = itr->second;
|
|
|
|
// skip not matching safezone id
|
|
if (data.safeLocId != id)
|
|
continue;
|
|
|
|
// skip enemy faction graveyard at same map (normal area, city, or battleground)
|
|
// team == 0 case can be at call from .neargrave
|
|
if (data.team != 0 && team != 0 && data.team != team)
|
|
continue;
|
|
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
// no match, return
|
|
if (!found)
|
|
return;
|
|
|
|
// remove from links
|
|
mGraveYardMap.erase(itr);
|
|
|
|
// remove link from DB
|
|
if (inDB)
|
|
{
|
|
WorldDatabase.PExecute("DELETE FROM game_graveyard_zone WHERE id = '%u' AND ghost_zone = '%u' AND faction = '%u'",id,zoneId,team);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
void ObjectMgr::LoadAreaTriggerTeleports()
|
|
{
|
|
mAreaTriggers.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5
|
|
QueryResult result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
|
|
if (!result)
|
|
{
|
|
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u area trigger teleport definitions", count);
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
++count;
|
|
|
|
uint32 Trigger_ID = fields[0].GetUInt32();
|
|
|
|
AreaTrigger at;
|
|
|
|
at.target_mapId = fields[1].GetUInt32();
|
|
at.target_X = fields[2].GetFloat();
|
|
at.target_Y = fields[3].GetFloat();
|
|
at.target_Z = fields[4].GetFloat();
|
|
at.target_Orientation = fields[5].GetFloat();
|
|
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
|
|
if (!atEntry)
|
|
{
|
|
sLog.outErrorDb("Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.",Trigger_ID);
|
|
continue;
|
|
}
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
|
|
if (!mapEntry)
|
|
{
|
|
sLog.outErrorDb("Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Trigger_ID,at.target_mapId);
|
|
continue;
|
|
}
|
|
|
|
if (at.target_X == 0 && at.target_Y == 0 && at.target_Z == 0)
|
|
{
|
|
sLog.outErrorDb("Area trigger (ID:%u) target coordinates not provided.",Trigger_ID);
|
|
continue;
|
|
}
|
|
|
|
mAreaTriggers[Trigger_ID] = at;
|
|
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u area trigger teleport definitions", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadAccessRequirements()
|
|
{
|
|
mAccessRequirements.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement");
|
|
if (!result)
|
|
{
|
|
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u access requirement definitions", count);
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
bar.step();
|
|
|
|
++count;
|
|
|
|
uint32 mapid = fields[0].GetUInt32();
|
|
uint8 difficulty = fields[1].GetUInt8();
|
|
uint32 requirement_ID = MAKE_PAIR32(mapid,difficulty);
|
|
|
|
AccessRequirement ar;
|
|
|
|
ar.levelMin = fields[2].GetUInt8();
|
|
ar.levelMax = fields[3].GetUInt8();
|
|
ar.item = fields[4].GetUInt32();
|
|
ar.item2 = fields[5].GetUInt32();
|
|
ar.quest_A = fields[6].GetUInt32();
|
|
ar.quest_H = fields[7].GetUInt32();
|
|
ar.achievement = fields[8].GetUInt32();
|
|
ar.questFailedText = fields[9].GetString();
|
|
|
|
if (ar.item)
|
|
{
|
|
ItemPrototype const *pProto = GetItemPrototype(ar.item);
|
|
if (!pProto)
|
|
{
|
|
sLog.outError("Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item, mapid, difficulty);
|
|
ar.item = 0;
|
|
}
|
|
}
|
|
|
|
if (ar.item2)
|
|
{
|
|
ItemPrototype const *pProto = GetItemPrototype(ar.item2);
|
|
if (!pProto)
|
|
{
|
|
sLog.outError("Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item2, mapid, difficulty);
|
|
ar.item2 = 0;
|
|
}
|
|
}
|
|
|
|
if (ar.quest_A)
|
|
{
|
|
if (!GetQuestTemplate(ar.quest_A))
|
|
{
|
|
sLog.outErrorDb("Required Alliance Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar.quest_A, mapid, difficulty);
|
|
ar.quest_A = 0;
|
|
}
|
|
}
|
|
|
|
if (ar.quest_H)
|
|
{
|
|
if (!GetQuestTemplate(ar.quest_H))
|
|
{
|
|
sLog.outErrorDb("Required Horde Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar.quest_H, mapid, difficulty);
|
|
ar.quest_H = 0;
|
|
}
|
|
}
|
|
|
|
if (ar.achievement)
|
|
{
|
|
if (!sAchievementStore.LookupEntry(ar.achievement))
|
|
{
|
|
sLog.outErrorDb("Required Achievement %u not exist for map %u difficulty %u, remove quest done requirement.", ar.achievement, mapid, difficulty);
|
|
ar.achievement = 0;
|
|
}
|
|
}
|
|
|
|
mAccessRequirements[requirement_ID] = ar;
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u access requirement definitions", count);
|
|
}
|
|
|
|
/*
|
|
* Searches for the areatrigger which teleports players out of the given map with instance_template.parent field support
|
|
*/
|
|
AreaTrigger const* ObjectMgr::GetGoBackTrigger(uint32 Map) const
|
|
{
|
|
bool useParentDbValue = false;
|
|
uint32 parentId = 0;
|
|
const MapEntry *mapEntry = sMapStore.LookupEntry(Map);
|
|
if (!mapEntry || mapEntry->entrance_map < 0)
|
|
return NULL;
|
|
|
|
if (mapEntry->IsDungeon())
|
|
{
|
|
const InstanceTemplate *iTemplate = sObjectMgr.GetInstanceTemplate(Map);
|
|
|
|
if (!iTemplate)
|
|
return NULL;
|
|
|
|
parentId = iTemplate->parent;
|
|
useParentDbValue = true;
|
|
}
|
|
|
|
uint32 entrance_map = uint32(mapEntry->entrance_map);
|
|
for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
|
|
if ((!useParentDbValue && itr->second.target_mapId == entrance_map) || (useParentDbValue && itr->second.target_mapId == parentId))
|
|
{
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
|
|
if (atEntry && atEntry->mapid == Map)
|
|
return &itr->second;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/**
|
|
* Searches for the areatrigger which teleports players to the given map
|
|
*/
|
|
AreaTrigger const* ObjectMgr::GetMapEntranceTrigger(uint32 Map) const
|
|
{
|
|
for (AreaTriggerMap::const_iterator itr = mAreaTriggers.begin(); itr != mAreaTriggers.end(); ++itr)
|
|
{
|
|
if (itr->second.target_mapId == Map)
|
|
{
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(itr->first);
|
|
if (atEntry)
|
|
return &itr->second;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void ObjectMgr::SetHighestGuids()
|
|
{
|
|
QueryResult result = CharacterDatabase.Query("SELECT MAX(guid) FROM characters");
|
|
if (result)
|
|
m_hiCharGuid = (*result)[0].GetUInt32()+1;
|
|
|
|
result = WorldDatabase.Query("SELECT MAX(guid) FROM creature");
|
|
if (result)
|
|
m_hiCreatureGuid = (*result)[0].GetUInt32()+1;
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(guid) FROM item_instance");
|
|
if (result)
|
|
m_hiItemGuid = (*result)[0].GetUInt32()+1;
|
|
|
|
// Cleanup other tables from not existed guids ( >= m_hiItemGuid)
|
|
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item >= '%u'", m_hiItemGuid);
|
|
CharacterDatabase.PExecute("DELETE FROM mail_items WHERE item_guid >= '%u'", m_hiItemGuid);
|
|
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE itemguid >= '%u'", m_hiItemGuid);
|
|
CharacterDatabase.PExecute("DELETE FROM guild_bank_item WHERE item_guid >= '%u'", m_hiItemGuid);
|
|
|
|
result = WorldDatabase.Query("SELECT MAX(guid) FROM gameobject");
|
|
if (result)
|
|
m_hiGoGuid = (*result)[0].GetUInt32()+1;
|
|
|
|
result = WorldDatabase.Query("SELECT MAX(guid) FROM transports");
|
|
if (result)
|
|
m_hiMoTransGuid = (*result)[0].GetUInt32()+1;
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(id) FROM auctionhouse");
|
|
if (result)
|
|
m_auctionid = (*result)[0].GetUInt32()+1;
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(id) FROM mail");
|
|
if (result)
|
|
m_mailid = (*result)[0].GetUInt32()+1;
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(guid) FROM corpse");
|
|
if (result)
|
|
m_hiCorpseGuid = (*result)[0].GetUInt32()+1;
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(arenateamid) FROM arena_team");
|
|
if (result)
|
|
m_arenaTeamId = (*result)[0].GetUInt32()+1;
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(setguid) FROM character_equipmentsets");
|
|
if (result)
|
|
m_equipmentSetGuid = (*result)[0].GetUInt64()+1;
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(guildid) FROM guild");
|
|
if (result)
|
|
m_guildId = (*result)[0].GetUInt32()+1;
|
|
|
|
result = CharacterDatabase.Query("SELECT MAX(guid) FROM groups");
|
|
if (result)
|
|
m_hiGroupGuid = (*result)[0].GetUInt32()+1;
|
|
}
|
|
|
|
uint32 ObjectMgr::GenerateArenaTeamId()
|
|
{
|
|
if (m_arenaTeamId >= 0xFFFFFFFE)
|
|
{
|
|
sLog.outError("Arena team ids overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_arenaTeamId++;
|
|
}
|
|
|
|
uint32 ObjectMgr::GenerateAuctionID()
|
|
{
|
|
if (m_auctionid >= 0xFFFFFFFE)
|
|
{
|
|
sLog.outError("Auctions ids overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_auctionid++;
|
|
}
|
|
|
|
uint64 ObjectMgr::GenerateEquipmentSetGuid()
|
|
{
|
|
if (m_equipmentSetGuid >= 0xFFFFFFFFFFFFFFFEll)
|
|
{
|
|
sLog.outError("EquipmentSet guid overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_equipmentSetGuid++;
|
|
}
|
|
|
|
uint32 ObjectMgr::GenerateGuildId()
|
|
{
|
|
if (m_guildId >= 0xFFFFFFFE)
|
|
{
|
|
sLog.outError("Guild ids overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_guildId++;
|
|
}
|
|
|
|
uint32 ObjectMgr::GenerateMailID()
|
|
{
|
|
if (m_mailid >= 0xFFFFFFFE)
|
|
{
|
|
sLog.outError("Mail ids overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_mailid++;
|
|
}
|
|
|
|
uint32 ObjectMgr::GenerateLowGuid(HighGuid guidhigh)
|
|
{
|
|
switch(guidhigh)
|
|
{
|
|
case HIGHGUID_ITEM:
|
|
if (m_hiItemGuid >= 0xFFFFFFFE)
|
|
{
|
|
sLog.outError("Item guid overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_hiItemGuid++;
|
|
case HIGHGUID_UNIT:
|
|
if (m_hiCreatureGuid >= 0x00FFFFFE)
|
|
{
|
|
sLog.outError("Creature guid overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_hiCreatureGuid++;
|
|
case HIGHGUID_PET:
|
|
if (m_hiPetGuid >= 0x00FFFFFE)
|
|
{
|
|
sLog.outError("Pet guid overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_hiPetGuid++;
|
|
case HIGHGUID_VEHICLE:
|
|
if (m_hiVehicleGuid >= 0x00FFFFFF)
|
|
{
|
|
sLog.outError("Vehicle guid overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_hiVehicleGuid++;
|
|
case HIGHGUID_PLAYER:
|
|
if (m_hiCharGuid >= 0xFFFFFFFE)
|
|
{
|
|
sLog.outError("Players guid overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_hiCharGuid++;
|
|
case HIGHGUID_GAMEOBJECT:
|
|
if (m_hiGoGuid >= 0x00FFFFFE)
|
|
{
|
|
sLog.outError("Gameobject guid overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_hiGoGuid++;
|
|
case HIGHGUID_CORPSE:
|
|
if (m_hiCorpseGuid >= 0xFFFFFFFE)
|
|
{
|
|
sLog.outError("Corpse guid overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_hiCorpseGuid++;
|
|
case HIGHGUID_DYNAMICOBJECT:
|
|
if (m_hiDoGuid >= 0xFFFFFFFE)
|
|
{
|
|
sLog.outError("DynamicObject guid overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_hiDoGuid++;
|
|
case HIGHGUID_GROUP:
|
|
if (m_hiGroupGuid >= 0xFFFFFFFE)
|
|
{
|
|
sLog.outError("Group guid overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_hiGroupGuid++;
|
|
case HIGHGUID_MO_TRANSPORT:
|
|
if (m_hiMoTransGuid >= 0xFFFFFFFE)
|
|
{
|
|
sLog.outError("MO Transport guid overflow!! Can't continue, shutting down server. ");
|
|
World::StopNow(ERROR_EXIT_CODE);
|
|
}
|
|
return m_hiMoTransGuid++;
|
|
default:
|
|
ASSERT(0);
|
|
}
|
|
|
|
ASSERT(0);
|
|
return 0;
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectLocales()
|
|
{
|
|
mGameObjectLocaleMap.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry,"
|
|
"name_loc1,name_loc2,name_loc3,name_loc4,name_loc5,name_loc6,name_loc7,name_loc8,"
|
|
"castbarcaption_loc1,castbarcaption_loc2,castbarcaption_loc3,castbarcaption_loc4,"
|
|
"castbarcaption_loc5,castbarcaption_loc6,castbarcaption_loc7,castbarcaption_loc8 FROM locales_gameobject");
|
|
|
|
if (!result)
|
|
return;
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
|
|
GameObjectLocale& data = mGameObjectLocaleMap[entry];
|
|
|
|
for (uint8 i = 1; i < MAX_LOCALE; ++i)
|
|
{
|
|
std::string str = fields[i].GetString();
|
|
AddLocaleString(str, LocaleConstant(i), data.Name);
|
|
}
|
|
|
|
for (uint8 i = 1; i < MAX_LOCALE; ++i)
|
|
{
|
|
std::string str = fields[i + (MAX_LOCALE - 1)].GetString();
|
|
AddLocaleString(str, LocaleConstant(i), data.CastBarCaption);
|
|
}
|
|
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %lu gameobject locale strings", (unsigned long)mGameObjectLocaleMap.size());
|
|
}
|
|
|
|
struct SQLGameObjectLoader : public SQLStorageLoaderBase<SQLGameObjectLoader>
|
|
{
|
|
template<class D>
|
|
void convert_from_str(uint32 /*field_pos*/, char *src, D &dst)
|
|
{
|
|
dst = D(sObjectMgr.GetScriptId(src));
|
|
}
|
|
};
|
|
|
|
inline void CheckGOLockId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
|
|
{
|
|
if (sLockStore.LookupEntry(dataN))
|
|
return;
|
|
|
|
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
|
|
goInfo->id,goInfo->type,N,goInfo->door.lockId,goInfo->door.lockId);
|
|
}
|
|
|
|
inline void CheckGOLinkedTrapId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
|
|
{
|
|
if (GameObjectInfo const* trapInfo = sGOStorage.LookupEntry<GameObjectInfo>(dataN))
|
|
{
|
|
if (trapInfo->type != GAMEOBJECT_TYPE_TRAP)
|
|
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
|
|
goInfo->id,goInfo->type,N,dataN,dataN,GAMEOBJECT_TYPE_TRAP);
|
|
}
|
|
}
|
|
|
|
inline void CheckGOSpellId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
|
|
{
|
|
if (sSpellStore.LookupEntry(dataN))
|
|
return;
|
|
|
|
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
|
|
goInfo->id,goInfo->type,N,dataN,dataN);
|
|
}
|
|
|
|
inline void CheckAndFixGOChairHeightId(GameObjectInfo const* goInfo,uint32 const& dataN,uint32 N)
|
|
{
|
|
if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR))
|
|
return;
|
|
|
|
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
|
|
goInfo->id,goInfo->type,N,dataN,UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
|
|
|
|
// prevent client and server unexpected work
|
|
const_cast<uint32&>(dataN) = 0;
|
|
}
|
|
|
|
inline void CheckGONoDamageImmuneId(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
|
|
{
|
|
// 0/1 correct values
|
|
if (dataN <= 1)
|
|
return;
|
|
|
|
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.",
|
|
goInfo->id,goInfo->type,N,dataN);
|
|
}
|
|
|
|
inline void CheckGOConsumable(GameObjectInfo const* goInfo,uint32 dataN,uint32 N)
|
|
{
|
|
// 0/1 correct values
|
|
if (dataN <= 1)
|
|
return;
|
|
|
|
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
|
|
goInfo->id,goInfo->type,N,dataN);
|
|
}
|
|
|
|
void ObjectMgr::LoadGameobjectInfo()
|
|
{
|
|
SQLGameObjectLoader loader;
|
|
loader.Load(sGOStorage);
|
|
|
|
// some checks
|
|
for (uint32 id = 1; id < sGOStorage.MaxEntry; id++)
|
|
{
|
|
GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(id);
|
|
if (!goInfo)
|
|
continue;
|
|
|
|
// some GO types have unused go template, check goInfo->displayId at GO spawn data loading or ignore
|
|
|
|
switch(goInfo->type)
|
|
{
|
|
case GAMEOBJECT_TYPE_DOOR: //0
|
|
{
|
|
if (goInfo->door.lockId)
|
|
CheckGOLockId(goInfo,goInfo->door.lockId,1);
|
|
CheckGONoDamageImmuneId(goInfo,goInfo->door.noDamageImmune,3);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_BUTTON: //1
|
|
{
|
|
if (goInfo->button.lockId)
|
|
CheckGOLockId(goInfo,goInfo->button.lockId,1);
|
|
CheckGONoDamageImmuneId(goInfo,goInfo->button.noDamageImmune,4);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_QUESTGIVER: //2
|
|
{
|
|
if (goInfo->questgiver.lockId)
|
|
CheckGOLockId(goInfo,goInfo->questgiver.lockId,0);
|
|
CheckGONoDamageImmuneId(goInfo,goInfo->questgiver.noDamageImmune,5);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_CHEST: //3
|
|
{
|
|
if (goInfo->chest.lockId)
|
|
CheckGOLockId(goInfo,goInfo->chest.lockId,0);
|
|
|
|
CheckGOConsumable(goInfo,goInfo->chest.consumable,3);
|
|
|
|
if (goInfo->chest.linkedTrapId) // linked trap
|
|
CheckGOLinkedTrapId(goInfo,goInfo->chest.linkedTrapId,7);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_TRAP: //6
|
|
{
|
|
if (goInfo->trap.lockId)
|
|
CheckGOLockId(goInfo,goInfo->trap.lockId,0);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_CHAIR: //7
|
|
CheckAndFixGOChairHeightId(goInfo,goInfo->chair.height,1);
|
|
break;
|
|
case GAMEOBJECT_TYPE_SPELL_FOCUS: //8
|
|
{
|
|
if (goInfo->spellFocus.focusId)
|
|
{
|
|
if (!sSpellFocusObjectStore.LookupEntry(goInfo->spellFocus.focusId))
|
|
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
|
|
id,goInfo->type,goInfo->spellFocus.focusId,goInfo->spellFocus.focusId);
|
|
}
|
|
|
|
if (goInfo->spellFocus.linkedTrapId) // linked trap
|
|
CheckGOLinkedTrapId(goInfo,goInfo->spellFocus.linkedTrapId,2);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_GOOBER: //10
|
|
{
|
|
if (goInfo->goober.lockId)
|
|
CheckGOLockId(goInfo,goInfo->goober.lockId,0);
|
|
|
|
CheckGOConsumable(goInfo,goInfo->goober.consumable,3);
|
|
|
|
if (goInfo->goober.pageId) // pageId
|
|
{
|
|
if (!sPageTextStore.LookupEntry<PageText>(goInfo->goober.pageId))
|
|
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
|
|
id,goInfo->type,goInfo->goober.pageId,goInfo->goober.pageId);
|
|
}
|
|
CheckGONoDamageImmuneId(goInfo,goInfo->goober.noDamageImmune,11);
|
|
if (goInfo->goober.linkedTrapId) // linked trap
|
|
CheckGOLinkedTrapId(goInfo,goInfo->goober.linkedTrapId,12);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_AREADAMAGE: //12
|
|
{
|
|
if (goInfo->areadamage.lockId)
|
|
CheckGOLockId(goInfo,goInfo->areadamage.lockId,0);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_CAMERA: //13
|
|
{
|
|
if (goInfo->camera.lockId)
|
|
CheckGOLockId(goInfo,goInfo->camera.lockId,0);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_MO_TRANSPORT: //15
|
|
{
|
|
if (goInfo->moTransport.taxiPathId)
|
|
{
|
|
if (goInfo->moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[goInfo->moTransport.taxiPathId].empty())
|
|
sLog.outErrorDb("Gameobject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
|
|
id,goInfo->type,goInfo->moTransport.taxiPathId,goInfo->moTransport.taxiPathId);
|
|
}
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_SUMMONING_RITUAL: //18
|
|
break;
|
|
case GAMEOBJECT_TYPE_SPELLCASTER: //22
|
|
{
|
|
// always must have spell
|
|
CheckGOSpellId(goInfo,goInfo->spellcaster.spellId,0);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_FLAGSTAND: //24
|
|
{
|
|
if (goInfo->flagstand.lockId)
|
|
CheckGOLockId(goInfo,goInfo->flagstand.lockId,0);
|
|
CheckGONoDamageImmuneId(goInfo,goInfo->flagstand.noDamageImmune,5);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_FISHINGHOLE: //25
|
|
{
|
|
if (goInfo->fishinghole.lockId)
|
|
CheckGOLockId(goInfo,goInfo->fishinghole.lockId,4);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_FLAGDROP: //26
|
|
{
|
|
if (goInfo->flagdrop.lockId)
|
|
CheckGOLockId(goInfo,goInfo->flagdrop.lockId,0);
|
|
CheckGONoDamageImmuneId(goInfo,goInfo->flagdrop.noDamageImmune,3);
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_BARBER_CHAIR: //32
|
|
CheckAndFixGOChairHeightId(goInfo,goInfo->barberChair.chairheight,0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
sLog.outString(">> Loaded %u game object templates", sGOStorage.RecordCount);
|
|
sLog.outString();
|
|
}
|
|
|
|
void ObjectMgr::LoadExplorationBaseXP()
|
|
{
|
|
uint32 count = 0;
|
|
QueryResult result = WorldDatabase.Query("SELECT level,basexp FROM exploration_basexp");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u BaseXP definitions", count);
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
uint8 level = fields[0].GetUInt8();
|
|
uint32 basexp = fields[1].GetUInt32();
|
|
mBaseXPTable[level] = basexp;
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u BaseXP definitions", count);
|
|
}
|
|
|
|
uint32 ObjectMgr::GetBaseXP(uint8 level)
|
|
{
|
|
return mBaseXPTable[level] ? mBaseXPTable[level] : 0;
|
|
}
|
|
|
|
uint32 ObjectMgr::GetXPForLevel(uint8 level)
|
|
{
|
|
if (level < mPlayerXPperLevel.size())
|
|
return mPlayerXPperLevel[level];
|
|
return 0;
|
|
}
|
|
|
|
void ObjectMgr::LoadPetNames()
|
|
{
|
|
uint32 count = 0;
|
|
QueryResult result = WorldDatabase.Query("SELECT word,entry,half FROM pet_name_generation");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u pet name parts", count);
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
std::string word = fields[0].GetString();
|
|
uint32 entry = fields[1].GetUInt32();
|
|
bool half = fields[2].GetBool();
|
|
if (half)
|
|
PetHalfName1[entry].push_back(word);
|
|
else
|
|
PetHalfName0[entry].push_back(word);
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u pet name parts", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadPetNumber()
|
|
{
|
|
QueryResult result = CharacterDatabase.Query("SELECT MAX(id) FROM character_pet");
|
|
if (result)
|
|
{
|
|
Field *fields = result->Fetch();
|
|
m_hiPetNumber = fields[0].GetUInt32()+1;
|
|
}
|
|
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded the max pet number: %d", m_hiPetNumber-1);
|
|
}
|
|
|
|
std::string ObjectMgr::GeneratePetName(uint32 entry)
|
|
{
|
|
StringVector & list0 = PetHalfName0[entry];
|
|
StringVector & list1 = PetHalfName1[entry];
|
|
|
|
if (list0.empty() || list1.empty())
|
|
{
|
|
CreatureInfo const *cinfo = GetCreatureTemplate(entry);
|
|
char* petname = GetPetName(cinfo->family, sWorld.GetDefaultDbcLocale());
|
|
if (!petname)
|
|
petname = cinfo->Name;
|
|
return std::string(petname);
|
|
}
|
|
|
|
return *(list0.begin()+urand(0, list0.size()-1)) + *(list1.begin()+urand(0, list1.size()-1));
|
|
}
|
|
|
|
uint32 ObjectMgr::GeneratePetNumber()
|
|
{
|
|
return ++m_hiPetNumber;
|
|
}
|
|
|
|
void ObjectMgr::LoadCorpses()
|
|
{
|
|
uint32 count = 0;
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
|
|
QueryResult result = CharacterDatabase.Query("SELECT position_x, position_y, position_z, orientation, map, displayId, itemCache, bytes1, bytes2, guild, flags, dynFlags, time, corpse_type, instance, phaseMask, guid, player FROM corpse WHERE corpse_type <> 0");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u corpses", count);
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 guid = fields[16].GetUInt32();
|
|
|
|
Corpse *corpse = new Corpse;
|
|
if (!corpse->LoadFromDB(guid, fields))
|
|
{
|
|
delete corpse;
|
|
continue;
|
|
}
|
|
|
|
sObjectAccessor.AddCorpse(corpse);
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u corpses", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadReputationRewardRate()
|
|
{
|
|
m_RepRewardRateMap.clear(); // for reload case
|
|
|
|
uint32 count = 0;
|
|
QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, creature_rate, spell_rate FROM reputation_reward_rate");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded `reputation_reward_rate`, table is empty!");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar((int)result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 factionId = fields[0].GetUInt32();
|
|
|
|
RepRewardRate repRate;
|
|
|
|
repRate.quest_rate = fields[1].GetFloat();
|
|
repRate.creature_rate = fields[2].GetFloat();
|
|
repRate.spell_rate = fields[3].GetFloat();
|
|
|
|
FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
|
|
if (!factionEntry)
|
|
{
|
|
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.quest_rate < 0.0f)
|
|
{
|
|
sLog.outErrorDb("Table reputation_reward_rate has quest_rate with invalid rate %f, skipping data for faction %u", repRate.quest_rate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.creature_rate < 0.0f)
|
|
{
|
|
sLog.outErrorDb("Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creature_rate, factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repRate.spell_rate < 0.0f)
|
|
{
|
|
sLog.outErrorDb("Table reputation_reward_rate has spell_rate with invalid rate %f, skipping data for faction %u", repRate.spell_rate, factionId);
|
|
continue;
|
|
}
|
|
|
|
m_RepRewardRateMap[factionId] = repRate;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u reputation_reward_rate", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadReputationOnKill()
|
|
{
|
|
// For reload case
|
|
mRepOnKill.clear();
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2
|
|
QueryResult result = WorldDatabase.Query("SELECT creature_id, RewOnKillRepFaction1, RewOnKillRepFaction2,"
|
|
// 3 4 5 6 7 8 9
|
|
"IsTeamAward1, MaxStanding1, RewOnKillRepValue1, IsTeamAward2, MaxStanding2, RewOnKillRepValue2, TeamDependent "
|
|
"FROM creature_onkill_reputation");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 creature_id = fields[0].GetUInt32();
|
|
|
|
ReputationOnKillEntry repOnKill;
|
|
repOnKill.repfaction1 = fields[1].GetUInt32();
|
|
repOnKill.repfaction2 = fields[2].GetUInt32();
|
|
repOnKill.is_teamaward1 = fields[3].GetBool();
|
|
repOnKill.reputation_max_cap1 = fields[4].GetUInt32();
|
|
repOnKill.repvalue1 = fields[5].GetInt32();
|
|
repOnKill.is_teamaward2 = fields[6].GetBool();
|
|
repOnKill.reputation_max_cap2 = fields[7].GetUInt32();
|
|
repOnKill.repvalue2 = fields[8].GetInt32();
|
|
repOnKill.team_dependent = fields[9].GetUInt8();
|
|
|
|
if (!GetCreatureTemplate(creature_id))
|
|
{
|
|
sLog.outErrorDb("Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped", creature_id);
|
|
continue;
|
|
}
|
|
|
|
if (repOnKill.repfaction1)
|
|
{
|
|
FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repOnKill.repfaction1);
|
|
if (!factionEntry1)
|
|
{
|
|
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction1);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if (repOnKill.repfaction2)
|
|
{
|
|
FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repOnKill.repfaction2);
|
|
if (!factionEntry2)
|
|
{
|
|
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.repfaction2);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
mRepOnKill[creature_id] = repOnKill;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u creature award reputation definitions", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadReputationSpilloverTemplate()
|
|
{
|
|
m_RepSpilloverTemplateMap.clear(); // for reload case
|
|
|
|
uint32 count = 0;
|
|
QueryResult result = WorldDatabase.Query("SELECT faction, faction1, rate_1, rank_1, faction2, rate_2, rank_2, faction3, rate_3, rank_3, faction4, rate_4, rank_4 FROM reputation_spillover_template");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded `reputation_spillover_template`, table is empty!");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar((int)result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 factionId = fields[0].GetUInt32();
|
|
|
|
RepSpilloverTemplate repTemplate;
|
|
|
|
repTemplate.faction[0] = fields[1].GetUInt32();
|
|
repTemplate.faction_rate[0] = fields[2].GetFloat();
|
|
repTemplate.faction_rank[0] = fields[3].GetUInt32();
|
|
repTemplate.faction[1] = fields[4].GetUInt32();
|
|
repTemplate.faction_rate[1] = fields[5].GetFloat();
|
|
repTemplate.faction_rank[1] = fields[6].GetUInt32();
|
|
repTemplate.faction[2] = fields[7].GetUInt32();
|
|
repTemplate.faction_rate[2] = fields[8].GetFloat();
|
|
repTemplate.faction_rank[2] = fields[9].GetUInt32();
|
|
repTemplate.faction[3] = fields[10].GetUInt32();
|
|
repTemplate.faction_rate[3] = fields[11].GetFloat();
|
|
repTemplate.faction_rank[3] = fields[12].GetUInt32();
|
|
|
|
FactionEntry const *factionEntry = sFactionStore.LookupEntry(factionId);
|
|
|
|
if (!factionEntry)
|
|
{
|
|
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", factionId);
|
|
continue;
|
|
}
|
|
|
|
if (factionEntry->team == 0)
|
|
{
|
|
sLog.outErrorDb("Faction (faction.dbc) %u in `reputation_spillover_template` does not belong to any team, skipping", factionId);
|
|
continue;
|
|
}
|
|
|
|
for (uint32 i = 0; i < MAX_SPILLOVER_FACTIONS; ++i)
|
|
{
|
|
if (repTemplate.faction[i])
|
|
{
|
|
FactionEntry const *factionSpillover = sFactionStore.LookupEntry(repTemplate.faction[i]);
|
|
|
|
if (!factionSpillover)
|
|
{
|
|
sLog.outErrorDb("Spillover faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template` for faction %u, skipping", repTemplate.faction[i], factionId);
|
|
continue;
|
|
}
|
|
|
|
if (factionSpillover->reputationListID < 0)
|
|
{
|
|
sLog.outErrorDb("Spillover faction (faction.dbc) %u for faction %u in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId);
|
|
continue;
|
|
}
|
|
|
|
if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK)
|
|
{
|
|
sLog.outErrorDb("Rank %u used in `reputation_spillover_template` for spillover faction %u is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
FactionEntry const *factionEntry0 = sFactionStore.LookupEntry(repTemplate.faction[0]);
|
|
if (repTemplate.faction[0] && !factionEntry0)
|
|
{
|
|
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[0]);
|
|
continue;
|
|
}
|
|
FactionEntry const *factionEntry1 = sFactionStore.LookupEntry(repTemplate.faction[1]);
|
|
if (repTemplate.faction[1] && !factionEntry1)
|
|
{
|
|
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[1]);
|
|
continue;
|
|
}
|
|
FactionEntry const *factionEntry2 = sFactionStore.LookupEntry(repTemplate.faction[2]);
|
|
if (repTemplate.faction[2] && !factionEntry2)
|
|
{
|
|
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[2]);
|
|
continue;
|
|
}
|
|
FactionEntry const *factionEntry3 = sFactionStore.LookupEntry(repTemplate.faction[3]);
|
|
if (repTemplate.faction[3] && !factionEntry3)
|
|
{
|
|
sLog.outErrorDb("Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[3]);
|
|
continue;
|
|
}
|
|
|
|
m_RepSpilloverTemplateMap[factionId] = repTemplate;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u reputation_spillover_template", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadPointsOfInterest()
|
|
{
|
|
mPointsOfInterest.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5 6
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, x, y, icon, flags, data, icon_name FROM points_of_interest");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 point_id = fields[0].GetUInt32();
|
|
|
|
PointOfInterest POI;
|
|
POI.x = fields[1].GetFloat();
|
|
POI.y = fields[2].GetFloat();
|
|
POI.icon = fields[3].GetUInt32();
|
|
POI.flags = fields[4].GetUInt32();
|
|
POI.data = fields[5].GetUInt32();
|
|
POI.icon_name = fields[6].GetString();
|
|
|
|
if (!Trinity::IsValidMapCoord(POI.x,POI.y))
|
|
{
|
|
sLog.outErrorDb("Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.",point_id,POI.x,POI.y);
|
|
continue;
|
|
}
|
|
|
|
mPointsOfInterest[point_id] = POI;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u Points of Interest definitions", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestPOI()
|
|
{
|
|
mQuestPOIMap.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
// 0 1 2 3 4 5 6 7
|
|
QueryResult result = WorldDatabase.Query("SELECT questId, id, objIndex, mapid, WorldMapAreaId, FloorId, unk3, unk4 FROM quest_poi order by questId");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
|
|
return;
|
|
}
|
|
|
|
// 0 1 2 3
|
|
QueryResult points = WorldDatabase.PQuery("SELECT questId, id, x, y FROM quest_poi_points ORDER BY questId DESC, idx");
|
|
|
|
barGoLink bar(result->GetRowCount() + (points ? points->GetRowCount() : 0));
|
|
|
|
std::vector<std::vector<std::vector<QuestPOIPoint> > > POIs;
|
|
|
|
if (points)
|
|
{
|
|
// The first result should have the highest questId
|
|
Field *fields = points->Fetch();
|
|
uint32 questId = fields[0].GetUInt32();
|
|
POIs.resize(questId + 1);
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
Field *fields = points->Fetch();
|
|
|
|
uint32 questId = fields[0].GetUInt32();
|
|
uint32 id = fields[1].GetUInt32();
|
|
int32 x = fields[2].GetInt32();
|
|
int32 y = fields[3].GetInt32();
|
|
|
|
if(POIs[questId].size() <= id + 1)
|
|
POIs[questId].resize(id + 10);
|
|
|
|
QuestPOIPoint point(x, y);
|
|
POIs[questId][id].push_back(point);
|
|
} while (points->NextRow());
|
|
}
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 questId = fields[0].GetUInt32();
|
|
uint32 id = fields[1].GetUInt32();
|
|
int32 objIndex = fields[2].GetInt32();
|
|
uint32 mapId = fields[3].GetUInt32();
|
|
uint32 WorldMapAreaId = fields[4].GetUInt32();
|
|
uint32 FloorId = fields[5].GetUInt32();
|
|
uint32 unk3 = fields[6].GetUInt32();
|
|
uint32 unk4 = fields[7].GetUInt32();
|
|
|
|
QuestPOI POI(id, objIndex, mapId, WorldMapAreaId, FloorId, unk3, unk4);
|
|
POI.points = POIs[questId][id];
|
|
|
|
mQuestPOIMap[questId].push_back(POI);
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u quest POI definitions", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadNPCSpellClickSpells()
|
|
{
|
|
uint32 count = 0;
|
|
|
|
mSpellClickInfoMap.clear();
|
|
// 0 1 2 3 4 5 6 7 8
|
|
QueryResult result = WorldDatabase.Query("SELECT npc_entry, spell_id, quest_start, quest_start_active, quest_end, cast_flags, aura_required, aura_forbidden, user_type FROM npc_spellclick_spells");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
uint32 npc_entry = fields[0].GetUInt32();
|
|
CreatureInfo const* cInfo = GetCreatureTemplate(npc_entry);
|
|
if (!cInfo)
|
|
{
|
|
sLog.outErrorDb("Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry);
|
|
continue;
|
|
}
|
|
|
|
if (!(cInfo->npcflag & UNIT_NPC_FLAG_SPELLCLICK))
|
|
const_cast<CreatureInfo*>(cInfo)->npcflag |= UNIT_NPC_FLAG_SPELLCLICK;
|
|
|
|
uint32 spellid = fields[1].GetUInt32();
|
|
SpellEntry const *spellinfo = sSpellStore.LookupEntry(spellid);
|
|
if (!spellinfo)
|
|
{
|
|
sLog.outErrorDb("Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid);
|
|
continue;
|
|
}
|
|
|
|
uint32 auraRequired = fields[6].GetUInt32();
|
|
if (auraRequired)
|
|
{
|
|
SpellEntry const *aurReqInfo = sSpellStore.LookupEntry(auraRequired);
|
|
if (!aurReqInfo)
|
|
{
|
|
sLog.outErrorDb("Table npc_spellclick_spells references unknown aura required %u. Skipping entry.", auraRequired);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
uint32 auraForbidden = fields[7].GetUInt32();
|
|
if (auraForbidden)
|
|
{
|
|
SpellEntry const *aurForInfo = sSpellStore.LookupEntry(auraForbidden);
|
|
if (!aurForInfo)
|
|
{
|
|
sLog.outErrorDb("Table npc_spellclick_spells references unknown aura forbidden %u. Skipping entry.", auraForbidden);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
uint32 quest_start = fields[2].GetUInt32();
|
|
|
|
// quest might be 0 to enable spellclick independent of any quest
|
|
if (quest_start)
|
|
{
|
|
if (mQuestTemplates.find(quest_start) == mQuestTemplates.end())
|
|
{
|
|
sLog.outErrorDb("Table npc_spellclick_spells references unknown start quest %u. Skipping entry.", quest_start);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
bool quest_start_active = fields[3].GetBool();
|
|
|
|
uint32 quest_end = fields[4].GetUInt32();
|
|
// quest might be 0 to enable spellclick active infinity after start quest
|
|
if (quest_end)
|
|
{
|
|
if (mQuestTemplates.find(quest_end) == mQuestTemplates.end())
|
|
{
|
|
sLog.outErrorDb("Table npc_spellclick_spells references unknown end quest %u. Skipping entry.", quest_end);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
uint8 userType = fields[8].GetUInt8();
|
|
if (userType >= SPELL_CLICK_USER_MAX)
|
|
sLog.outErrorDb("Table npc_spellclick_spells references unknown user type %u. Skipping entry.", uint32(userType));
|
|
|
|
uint8 castFlags = fields[5].GetUInt8();
|
|
SpellClickInfo info;
|
|
info.spellId = spellid;
|
|
info.questStart = quest_start;
|
|
info.questStartCanActive = quest_start_active;
|
|
info.questEnd = quest_end;
|
|
info.castFlags = castFlags;
|
|
info.auraRequired = auraRequired;
|
|
info.auraForbidden = auraForbidden;
|
|
info.userType = SpellClickUserTypes(userType);
|
|
mSpellClickInfoMap.insert(SpellClickInfoMap::value_type(npc_entry, info));
|
|
|
|
// mark creature template as spell clickable
|
|
const_cast<CreatureInfo*>(cInfo)->npcflag |= UNIT_NPC_FLAG_SPELLCLICK;
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u spellclick definitions", count);
|
|
}
|
|
|
|
void ObjectMgr::SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t)
|
|
{
|
|
// This function can be Called from various map threads concurrently
|
|
{
|
|
ACE_GUARD(ACE_Thread_Mutex, guard, m_CreatureRespawnTimesMtx);
|
|
mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
|
|
}
|
|
|
|
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_DEL_CRESPAWNTIME);
|
|
stmt->setUInt32(0, loguid);
|
|
stmt->setUInt32(1, instance);
|
|
WorldDatabase.Execute(stmt);
|
|
|
|
if (t)
|
|
{
|
|
stmt = WorldDatabase.GetPreparedStatement(WORLD_ADD_CRESPAWNTIME);
|
|
stmt->setUInt32(0, loguid);
|
|
stmt->setUInt64(1, uint64(t));
|
|
stmt->setUInt32(2, instance);
|
|
WorldDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::DeleteCreatureData(uint32 guid)
|
|
{
|
|
// remove mapid*cellid -> guid_set map
|
|
CreatureData const* data = GetCreatureData(guid);
|
|
if (data)
|
|
RemoveCreatureFromGrid(guid, data);
|
|
|
|
mCreatureDataMap.erase(guid);
|
|
}
|
|
|
|
void ObjectMgr::SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t)
|
|
{
|
|
// This function can be called from different map threads concurrently
|
|
{
|
|
ACE_GUARD(ACE_Thread_Mutex, guard, m_CreatureRespawnTimesMtx);
|
|
mGORespawnTimes[MAKE_PAIR64(loguid,instance)] = t;
|
|
}
|
|
|
|
WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE guid = '%u' AND instance = '%u'", loguid, instance);
|
|
if (t)
|
|
WorldDatabase.PExecute("INSERT INTO gameobject_respawn VALUES ('%u', '" UI64FMTD "', '%u')", loguid, uint64(t), instance);
|
|
}
|
|
|
|
void ObjectMgr::DeleteRespawnTimeForInstance(uint32 instance)
|
|
{
|
|
// This function can be called from different map threads concurrently
|
|
RespawnTimes::iterator next;
|
|
|
|
{
|
|
ACE_GUARD(ACE_Thread_Mutex, guard, m_GORespawnTimesMtx);
|
|
for (RespawnTimes::iterator itr = mGORespawnTimes.begin(); itr != mGORespawnTimes.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
++next;
|
|
|
|
if (GUID_HIPART(itr->first) == instance)
|
|
mGORespawnTimes.erase(itr);
|
|
}
|
|
}
|
|
{
|
|
ACE_GUARD(ACE_Thread_Mutex, guard, m_CreatureRespawnTimesMtx);
|
|
for (RespawnTimes::iterator itr = mCreatureRespawnTimes.begin(); itr != mCreatureRespawnTimes.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
++next;
|
|
|
|
if (GUID_HIPART(itr->first) == instance)
|
|
mCreatureRespawnTimes.erase(itr);
|
|
}
|
|
}
|
|
WorldDatabase.PExecute("DELETE FROM creature_respawn WHERE instance = '%u'", instance);
|
|
WorldDatabase.PExecute("DELETE FROM gameobject_respawn WHERE instance = '%u'", instance);
|
|
}
|
|
|
|
void ObjectMgr::DeleteGOData(uint32 guid)
|
|
{
|
|
// remove mapid*cellid -> guid_set map
|
|
GameObjectData const* data = GetGOData(guid);
|
|
if (data)
|
|
RemoveGameobjectFromGrid(guid, data);
|
|
|
|
mGameObjectDataMap.erase(guid);
|
|
}
|
|
|
|
void ObjectMgr::AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance)
|
|
{
|
|
// corpses are always added to spawn mode 0 and they are spawned by their instance id
|
|
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid];
|
|
cell_guids.corpses[player_guid] = instance;
|
|
}
|
|
|
|
void ObjectMgr::DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid)
|
|
{
|
|
// corpses are always added to spawn mode 0 and they are spawned by their instance id
|
|
CellObjectGuids& cell_guids = mMapObjectGuids[MAKE_PAIR32(mapid,0)][cellid];
|
|
cell_guids.corpses.erase(player_guid);
|
|
}
|
|
|
|
void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string table, bool starter, bool go)
|
|
{
|
|
map.clear(); // need for reload case
|
|
|
|
uint32 count = 0;
|
|
|
|
QueryResult result = WorldDatabase.PQuery("SELECT id, quest, pool_entry FROM %s qr LEFT JOIN pool_quest pq ON qr.quest = pq.entry", table.c_str());
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded 0 quest relations from %s, table is empty.", table.c_str());
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
PooledQuestRelation* poolRelationMap = go ? &sPoolMgr.mQuestGORelation : &sPoolMgr.mQuestCreatureRelation;
|
|
if (starter)
|
|
poolRelationMap->clear();
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
uint32 id = result->Fetch()[0].GetUInt32();
|
|
uint32 quest = result->Fetch()[1].GetUInt32();
|
|
uint32 poolId = result->Fetch()[2].GetUInt32();
|
|
|
|
if (mQuestTemplates.find(quest) == mQuestTemplates.end())
|
|
{
|
|
sLog.outErrorDb("Table `%s: Quest %u listed for entry %u does not exist.", table.c_str(), quest, id);
|
|
continue;
|
|
}
|
|
|
|
if (!poolId || !starter)
|
|
map.insert(QuestRelations::value_type(id, quest));
|
|
else if (starter)
|
|
poolRelationMap->insert(PooledQuestRelation::value_type(quest, id));
|
|
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u quest relations from %s", count, table.c_str());
|
|
}
|
|
|
|
void ObjectMgr::LoadGameobjectQuestRelations()
|
|
{
|
|
LoadQuestRelationsHelper(mGOQuestRelations, "gameobject_questrelation", true, true);
|
|
|
|
for (QuestRelations::iterator itr = mGOQuestRelations.begin(); itr != mGOQuestRelations.end(); ++itr)
|
|
{
|
|
GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
|
|
if (!goInfo)
|
|
sLog.outErrorDb("Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
|
|
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
|
|
sLog.outErrorDb("Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadGameobjectInvolvedRelations()
|
|
{
|
|
LoadQuestRelationsHelper(mGOQuestInvolvedRelations, "gameobject_involvedrelation", false, true);
|
|
|
|
for (QuestRelations::iterator itr = mGOQuestInvolvedRelations.begin(); itr != mGOQuestInvolvedRelations.end(); ++itr)
|
|
{
|
|
GameObjectInfo const* goInfo = GetGameObjectInfo(itr->first);
|
|
if (!goInfo)
|
|
sLog.outErrorDb("Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u",itr->first,itr->second);
|
|
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
|
|
sLog.outErrorDb("Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER",itr->first,itr->second);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureQuestRelations()
|
|
{
|
|
LoadQuestRelationsHelper(mCreatureQuestRelations, "creature_questrelation", true, false);
|
|
|
|
for (QuestRelations::iterator itr = mCreatureQuestRelations.begin(); itr != mCreatureQuestRelations.end(); ++itr)
|
|
{
|
|
CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
|
|
if (!cInfo)
|
|
sLog.outErrorDb("Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second);
|
|
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
|
|
sLog.outErrorDb("Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureInvolvedRelations()
|
|
{
|
|
LoadQuestRelationsHelper(mCreatureQuestInvolvedRelations, "creature_involvedrelation", false, false);
|
|
|
|
for (QuestRelations::iterator itr = mCreatureQuestInvolvedRelations.begin(); itr != mCreatureQuestInvolvedRelations.end(); ++itr)
|
|
{
|
|
CreatureInfo const* cInfo = GetCreatureTemplate(itr->first);
|
|
if (!cInfo)
|
|
sLog.outErrorDb("Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u",itr->first,itr->second);
|
|
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
|
|
sLog.outErrorDb("Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER",itr->first,itr->second);
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadReservedPlayersNames()
|
|
{
|
|
m_ReservedNames.clear(); // need for reload case
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT name FROM reserved_name");
|
|
|
|
uint32 count = 0;
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u reserved player names", count);
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
Field* fields;
|
|
do
|
|
{
|
|
bar.step();
|
|
fields = result->Fetch();
|
|
std::string name= fields[0].GetString();
|
|
|
|
std::wstring wstr;
|
|
if (!Utf8toWStr (name,wstr))
|
|
{
|
|
sLog.outError("Table `reserved_name` have invalid name: %s", name.c_str());
|
|
continue;
|
|
}
|
|
|
|
wstrToLower(wstr);
|
|
|
|
m_ReservedNames.insert(wstr);
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u reserved player names", count);
|
|
}
|
|
|
|
bool ObjectMgr::IsReservedName(const std::string& name) const
|
|
{
|
|
std::wstring wstr;
|
|
if (!Utf8toWStr (name,wstr))
|
|
return false;
|
|
|
|
wstrToLower(wstr);
|
|
|
|
return m_ReservedNames.find(wstr) != m_ReservedNames.end();
|
|
}
|
|
|
|
enum LanguageType
|
|
{
|
|
LT_BASIC_LATIN = 0x0000,
|
|
LT_EXTENDEN_LATIN = 0x0001,
|
|
LT_CYRILLIC = 0x0002,
|
|
LT_EAST_ASIA = 0x0004,
|
|
LT_ANY = 0xFFFF
|
|
};
|
|
|
|
static LanguageType GetRealmLanguageType(bool create)
|
|
{
|
|
switch(sWorld.getIntConfig(CONFIG_REALM_ZONE))
|
|
{
|
|
case REALM_ZONE_UNKNOWN: // any language
|
|
case REALM_ZONE_DEVELOPMENT:
|
|
case REALM_ZONE_TEST_SERVER:
|
|
case REALM_ZONE_QA_SERVER:
|
|
return LT_ANY;
|
|
case REALM_ZONE_UNITED_STATES: // extended-Latin
|
|
case REALM_ZONE_OCEANIC:
|
|
case REALM_ZONE_LATIN_AMERICA:
|
|
case REALM_ZONE_ENGLISH:
|
|
case REALM_ZONE_GERMAN:
|
|
case REALM_ZONE_FRENCH:
|
|
case REALM_ZONE_SPANISH:
|
|
return LT_EXTENDEN_LATIN;
|
|
case REALM_ZONE_KOREA: // East-Asian
|
|
case REALM_ZONE_TAIWAN:
|
|
case REALM_ZONE_CHINA:
|
|
return LT_EAST_ASIA;
|
|
case REALM_ZONE_RUSSIAN: // Cyrillic
|
|
return LT_CYRILLIC;
|
|
default:
|
|
return create ? LT_BASIC_LATIN : LT_ANY; // basic-Latin at create, any at login
|
|
}
|
|
}
|
|
|
|
bool isValidString(std::wstring wstr, uint32 strictMask, bool numericOrSpace, bool create = false)
|
|
{
|
|
if (strictMask == 0) // any language, ignore realm
|
|
{
|
|
if (isExtendedLatinString(wstr,numericOrSpace))
|
|
return true;
|
|
if (isCyrillicString(wstr,numericOrSpace))
|
|
return true;
|
|
if (isEastAsianString(wstr,numericOrSpace))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
if (strictMask & 0x2) // realm zone specific
|
|
{
|
|
LanguageType lt = GetRealmLanguageType(create);
|
|
if (lt & LT_EXTENDEN_LATIN)
|
|
if (isExtendedLatinString(wstr,numericOrSpace))
|
|
return true;
|
|
if (lt & LT_CYRILLIC)
|
|
if (isCyrillicString(wstr,numericOrSpace))
|
|
return true;
|
|
if (lt & LT_EAST_ASIA)
|
|
if (isEastAsianString(wstr,numericOrSpace))
|
|
return true;
|
|
}
|
|
|
|
if (strictMask & 0x1) // basic Latin
|
|
{
|
|
if (isBasicLatinString(wstr,numericOrSpace))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
uint8 ObjectMgr::CheckPlayerName(const std::string& name, bool create)
|
|
{
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name,wname))
|
|
return CHAR_NAME_INVALID_CHARACTER;
|
|
|
|
if (wname.size() > MAX_PLAYER_NAME)
|
|
return CHAR_NAME_TOO_LONG;
|
|
|
|
uint32 minName = sWorld.getIntConfig(CONFIG_MIN_PLAYER_NAME);
|
|
if (wname.size() < minName)
|
|
return CHAR_NAME_TOO_SHORT;
|
|
|
|
uint32 strictMask = sWorld.getIntConfig(CONFIG_STRICT_PLAYER_NAMES);
|
|
if (!isValidString(wname,strictMask,false,create))
|
|
return CHAR_NAME_MIXED_LANGUAGES;
|
|
|
|
return CHAR_NAME_SUCCESS;
|
|
}
|
|
|
|
bool ObjectMgr::IsValidCharterName(const std::string& name)
|
|
{
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name,wname))
|
|
return false;
|
|
|
|
if (wname.size() > MAX_CHARTER_NAME)
|
|
return false;
|
|
|
|
uint32 minName = sWorld.getIntConfig(CONFIG_MIN_CHARTER_NAME);
|
|
if (wname.size() < minName)
|
|
return false;
|
|
|
|
uint32 strictMask = sWorld.getIntConfig(CONFIG_STRICT_CHARTER_NAMES);
|
|
|
|
return isValidString(wname,strictMask,true);
|
|
}
|
|
|
|
PetNameInvalidReason ObjectMgr::CheckPetName(const std::string& name)
|
|
{
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name,wname))
|
|
return PET_NAME_INVALID;
|
|
|
|
if (wname.size() > MAX_PET_NAME)
|
|
return PET_NAME_TOO_LONG;
|
|
|
|
uint32 minName = sWorld.getIntConfig(CONFIG_MIN_PET_NAME);
|
|
if (wname.size() < minName)
|
|
return PET_NAME_TOO_SHORT;
|
|
|
|
uint32 strictMask = sWorld.getIntConfig(CONFIG_STRICT_PET_NAMES);
|
|
if (!isValidString(wname,strictMask,false))
|
|
return PET_NAME_MIXED_LANGUAGES;
|
|
|
|
return PET_NAME_SUCCESS;
|
|
}
|
|
|
|
void ObjectMgr::LoadGameObjectForQuests()
|
|
{
|
|
mGameObjectForQuestSet.clear(); // need for reload case
|
|
|
|
if (!sGOStorage.MaxEntry)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 GameObjects for quests");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(sGOStorage.MaxEntry - 1);
|
|
uint32 count = 0;
|
|
|
|
// collect GO entries for GO that must activated
|
|
for (uint32 go_entry = 1; go_entry < sGOStorage.MaxEntry; ++go_entry)
|
|
{
|
|
bar.step();
|
|
GameObjectInfo const* goInfo = sGOStorage.LookupEntry<GameObjectInfo>(go_entry);
|
|
if (!goInfo)
|
|
continue;
|
|
|
|
switch(goInfo->type)
|
|
{
|
|
// scan GO chest with loot including quest items
|
|
case GAMEOBJECT_TYPE_CHEST:
|
|
{
|
|
uint32 loot_id = goInfo->GetLootId();
|
|
|
|
// find quest loot for GO
|
|
if (LootTemplates_Gameobject.HaveQuestLootFor(loot_id))
|
|
{
|
|
mGameObjectForQuestSet.insert(go_entry);
|
|
++count;
|
|
}
|
|
break;
|
|
}
|
|
case GAMEOBJECT_TYPE_GOOBER:
|
|
{
|
|
if (goInfo->goober.questId) //quests objects
|
|
{
|
|
mGameObjectForQuestSet.insert(go_entry);
|
|
count++;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u GameObjects for quests", count);
|
|
}
|
|
|
|
bool ObjectMgr::LoadTrinityStrings(char const* table, int32 min_value, int32 max_value)
|
|
{
|
|
int32 start_value = min_value;
|
|
int32 end_value = max_value;
|
|
// some string can have negative indexes range
|
|
if (start_value < 0)
|
|
{
|
|
if (end_value >= start_value)
|
|
{
|
|
sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value);
|
|
return false;
|
|
}
|
|
|
|
// real range (max+1,min+1) exaple: (-10,-1000) -> -999...-10+1
|
|
std::swap(start_value,end_value);
|
|
++start_value;
|
|
++end_value;
|
|
}
|
|
else
|
|
{
|
|
if (start_value >= end_value)
|
|
{
|
|
sLog.outErrorDb("Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.",table,min_value,max_value);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// cleanup affected map part for reloading case
|
|
for (TrinityStringLocaleMap::iterator itr = mTrinityStringLocaleMap.begin(); itr != mTrinityStringLocaleMap.end();)
|
|
{
|
|
if (itr->first >= start_value && itr->first < end_value)
|
|
mTrinityStringLocaleMap.erase(itr++);
|
|
else
|
|
++itr;
|
|
}
|
|
|
|
QueryResult result = WorldDatabase.PQuery("SELECT entry,content_default,content_loc1,content_loc2,content_loc3,content_loc4,content_loc5,content_loc6,content_loc7,content_loc8 FROM %s",table);
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
if (min_value == MIN_TRINITY_STRING_ID) // error only in case internal strings
|
|
sLog.outErrorDb(">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.",table);
|
|
else
|
|
sLog.outString(">> Loaded 0 string templates. DB table `%s` is empty.",table);
|
|
return false;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
bar.step();
|
|
|
|
int32 entry = fields[0].GetInt32();
|
|
|
|
if (entry == 0)
|
|
{
|
|
sLog.outErrorDb("Table `%s` contain reserved entry 0, ignored.",table);
|
|
continue;
|
|
}
|
|
else if (entry < start_value || entry >= end_value)
|
|
{
|
|
sLog.outErrorDb("Table `%s` contain entry %i out of allowed range (%d - %d), ignored.",table,entry,min_value,max_value);
|
|
continue;
|
|
}
|
|
|
|
TrinityStringLocale& data = mTrinityStringLocaleMap[entry];
|
|
|
|
if (data.Content.size() > 0)
|
|
{
|
|
sLog.outErrorDb("Table `%s` contain data for already loaded entry %i (from another table?), ignored.",table,entry);
|
|
continue;
|
|
}
|
|
|
|
data.Content.resize(1);
|
|
++count;
|
|
|
|
for (uint8 i = 0; i < MAX_LOCALE; ++i)
|
|
{
|
|
std::string str = fields[i + 1].GetString();
|
|
AddLocaleString(str, LocaleConstant(i), data.Content);
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
if (min_value == MIN_TRINITY_STRING_ID)
|
|
sLog.outString(">> Loaded %u Trinity strings from table %s", count,table);
|
|
else
|
|
sLog.outString(">> Loaded %u string templates from %s", count,table);
|
|
|
|
return true;
|
|
}
|
|
|
|
const char *ObjectMgr::GetTrinityString(int32 entry, LocaleConstant locale_idx) const
|
|
{
|
|
if (TrinityStringLocale const *msl = GetTrinityStringLocale(entry))
|
|
{
|
|
if (msl->Content.size() > size_t(locale_idx) && !msl->Content[locale_idx].empty())
|
|
return msl->Content[locale_idx].c_str();
|
|
|
|
return msl->Content[DEFAULT_LOCALE].c_str();
|
|
}
|
|
|
|
if (entry > 0)
|
|
sLog.outErrorDb("Entry %i not found in `trinity_string` table.",entry);
|
|
else
|
|
sLog.outErrorDb("Trinity string entry %i not found in DB.",entry);
|
|
return "<error>";
|
|
}
|
|
|
|
void ObjectMgr::LoadFishingBaseSkillLevel()
|
|
{
|
|
mFishingBaseForArea.clear(); // for reload case
|
|
|
|
uint32 count = 0;
|
|
QueryResult result = WorldDatabase.Query("SELECT entry,skill FROM skill_fishing_base_level");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded `skill_fishing_base_level`, table is empty!");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
uint32 entry = fields[0].GetUInt32();
|
|
int32 skill = fields[1].GetInt32();
|
|
|
|
AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry);
|
|
if (!fArea)
|
|
{
|
|
sLog.outErrorDb("AreaId %u defined in `skill_fishing_base_level` does not exist",entry);
|
|
continue;
|
|
}
|
|
|
|
mFishingBaseForArea[entry] = skill;
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u areas for fishing base skill level", count);
|
|
}
|
|
|
|
bool ObjectMgr::CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names)
|
|
{
|
|
for (uint8 i =0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
{
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(names.name[i],wname))
|
|
return false;
|
|
|
|
if (mainpart != GetMainPartOfName(wname,i+1))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
uint32 ObjectMgr::GetAreaTriggerScriptId(uint32 trigger_id)
|
|
{
|
|
AreaTriggerScriptMap::const_iterator i = mAreaTriggerScripts.find(trigger_id);
|
|
if (i!= mAreaTriggerScripts.end())
|
|
return i->second;
|
|
return 0;
|
|
}
|
|
|
|
SpellScriptsBounds ObjectMgr::GetSpellScriptsBounds(uint32 spell_id)
|
|
{
|
|
return SpellScriptsBounds(mSpellScripts.lower_bound(spell_id),mSpellScripts.upper_bound(spell_id));
|
|
}
|
|
|
|
SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial)
|
|
{
|
|
switch(pSkill->categoryId)
|
|
{
|
|
case SKILL_CATEGORY_LANGUAGES: return SKILL_RANGE_LANGUAGE;
|
|
case SKILL_CATEGORY_WEAPON:
|
|
if (pSkill->id != SKILL_FIST_WEAPONS)
|
|
return SKILL_RANGE_LEVEL;
|
|
else
|
|
return SKILL_RANGE_MONO;
|
|
case SKILL_CATEGORY_ARMOR:
|
|
case SKILL_CATEGORY_CLASS:
|
|
if (pSkill->id != SKILL_LOCKPICKING)
|
|
return SKILL_RANGE_MONO;
|
|
else
|
|
return SKILL_RANGE_LEVEL;
|
|
case SKILL_CATEGORY_SECONDARY:
|
|
case SKILL_CATEGORY_PROFESSION:
|
|
// not set skills for professions and racial abilities
|
|
if (IsProfessionSkill(pSkill->id))
|
|
return SKILL_RANGE_RANK;
|
|
else if (racial)
|
|
return SKILL_RANGE_NONE;
|
|
else
|
|
return SKILL_RANGE_MONO;
|
|
default:
|
|
case SKILL_CATEGORY_ATTRIBUTES: //not found in dbc
|
|
case SKILL_CATEGORY_GENERIC: //only GENERIC(DND)
|
|
return SKILL_RANGE_NONE;
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadGameTele()
|
|
{
|
|
m_GameTeleMap.clear(); // for reload case
|
|
|
|
uint32 count = 0;
|
|
QueryResult result = WorldDatabase.Query("SELECT id, position_x, position_y, position_z, orientation, map, name FROM game_tele");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded `game_tele`, table is empty!");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 id = fields[0].GetUInt32();
|
|
|
|
GameTele gt;
|
|
|
|
gt.position_x = fields[1].GetFloat();
|
|
gt.position_y = fields[2].GetFloat();
|
|
gt.position_z = fields[3].GetFloat();
|
|
gt.orientation = fields[4].GetFloat();
|
|
gt.mapId = fields[5].GetUInt32();
|
|
gt.name = fields[6].GetString();
|
|
|
|
if (!MapManager::IsValidMapCoord(gt.mapId,gt.position_x,gt.position_y,gt.position_z,gt.orientation))
|
|
{
|
|
sLog.outErrorDb("Wrong position for id %u (name: %s) in `game_tele` table, ignoring.",id,gt.name.c_str());
|
|
continue;
|
|
}
|
|
|
|
if (!Utf8toWStr(gt.name,gt.wnameLow))
|
|
{
|
|
sLog.outErrorDb("Wrong UTF8 name for id %u in `game_tele` table, ignoring.",id);
|
|
continue;
|
|
}
|
|
|
|
wstrToLower(gt.wnameLow);
|
|
|
|
m_GameTeleMap[id] = gt;
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u GameTeleports", count);
|
|
}
|
|
|
|
GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
|
|
{
|
|
// explicit name case
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name,wname))
|
|
return false;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower(wname);
|
|
|
|
// Alternative first GameTele what contains wnameLow as substring in case no GameTele location found
|
|
const GameTele* alt = NULL;
|
|
for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
|
|
{
|
|
if (itr->second.wnameLow == wname)
|
|
return &itr->second;
|
|
else if (alt == NULL && itr->second.wnameLow.find(wname) != std::wstring::npos)
|
|
alt = &itr->second;
|
|
}
|
|
|
|
return alt;
|
|
}
|
|
|
|
bool ObjectMgr::AddGameTele(GameTele& tele)
|
|
{
|
|
// find max id
|
|
uint32 new_id = 0;
|
|
for (GameTeleMap::const_iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
|
|
if (itr->first > new_id)
|
|
new_id = itr->first;
|
|
|
|
// use next
|
|
++new_id;
|
|
|
|
if (!Utf8toWStr(tele.name,tele.wnameLow))
|
|
return false;
|
|
|
|
wstrToLower(tele.wnameLow);
|
|
|
|
m_GameTeleMap[new_id] = tele;
|
|
|
|
WorldDatabase.PExecute("INSERT INTO game_tele (id,position_x,position_y,position_z,orientation,map,name) VALUES (%u,%f,%f,%f,%f,%d,'%s')",
|
|
new_id,tele.position_x,tele.position_y,tele.position_z,tele.orientation,tele.mapId,tele.name.c_str());
|
|
return true;
|
|
}
|
|
|
|
bool ObjectMgr::DeleteGameTele(const std::string& name)
|
|
{
|
|
// explicit name case
|
|
std::wstring wname;
|
|
if (!Utf8toWStr(name,wname))
|
|
return false;
|
|
|
|
// converting string that we try to find to lower case
|
|
wstrToLower(wname);
|
|
|
|
for (GameTeleMap::iterator itr = m_GameTeleMap.begin(); itr != m_GameTeleMap.end(); ++itr)
|
|
{
|
|
if (itr->second.wnameLow == wname)
|
|
{
|
|
WorldDatabase.PExecute("DELETE FROM game_tele WHERE name = '%s'",itr->second.name.c_str());
|
|
m_GameTeleMap.erase(itr);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ObjectMgr::LoadMailLevelRewards()
|
|
{
|
|
m_mailLevelRewardMap.clear(); // for reload case
|
|
|
|
uint32 count = 0;
|
|
QueryResult result = WorldDatabase.Query("SELECT level, raceMask, mailTemplateId, senderEntry FROM mail_level_reward");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded `mail_level_reward`, table is empty!");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
Field *fields = result->Fetch();
|
|
|
|
uint8 level = fields[0].GetUInt8();
|
|
uint32 raceMask = fields[1].GetUInt32();
|
|
uint32 mailTemplateId = fields[2].GetUInt32();
|
|
uint32 senderEntry = fields[3].GetUInt32();
|
|
|
|
if (level > MAX_LEVEL)
|
|
{
|
|
sLog.outErrorDb("Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.",level,MAX_LEVEL);
|
|
continue;
|
|
}
|
|
|
|
if (!(raceMask & RACEMASK_ALL_PLAYABLE))
|
|
{
|
|
sLog.outErrorDb("Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.",raceMask,level);
|
|
continue;
|
|
}
|
|
|
|
if (!sMailTemplateStore.LookupEntry(mailTemplateId))
|
|
{
|
|
sLog.outErrorDb("Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.",mailTemplateId,level);
|
|
continue;
|
|
}
|
|
|
|
if (!GetCreatureTemplateStore(senderEntry))
|
|
{
|
|
sLog.outErrorDb("Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.",senderEntry,level);
|
|
continue;
|
|
}
|
|
|
|
m_mailLevelRewardMap[level].push_back(MailLevelReward(raceMask,mailTemplateId,senderEntry));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u level dependent mail rewards,", count);
|
|
}
|
|
|
|
bool ObjectMgr::AddSpellToTrainer(uint32 entry, uint32 spell, Field *fields, std::set<uint32> *skip_trainers, std::set<uint32> *talentIds)
|
|
{
|
|
if (entry >= TRINITY_TRAINER_START_REF)
|
|
return false;
|
|
|
|
CreatureInfo const* cInfo = GetCreatureTemplate(entry);
|
|
if (!cInfo)
|
|
{
|
|
sLog.outErrorDb("Table `npc_trainer` have entry for not existed creature template (Entry: %u), ignore", entry);
|
|
return false;
|
|
}
|
|
|
|
if (!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER))
|
|
{
|
|
if (skip_trainers->find(entry) == skip_trainers->end())
|
|
{
|
|
sLog.outErrorDb("Table `npc_trainer` have data for not creature template (Entry: %u) without trainer flag, ignore", entry);
|
|
skip_trainers->insert(entry);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
SpellEntry const *spellinfo = sSpellStore.LookupEntry(spell);
|
|
if (!spellinfo)
|
|
{
|
|
sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has non existing spell %u, ignore", entry,spell);
|
|
return false;
|
|
}
|
|
|
|
if (!SpellMgr::IsSpellValid(spellinfo))
|
|
{
|
|
sLog.outErrorDb("Table `npc_trainer` for Trainer (Entry: %u) has broken learning spell %u, ignore", entry, spell);
|
|
return false;
|
|
}
|
|
|
|
if (GetTalentSpellCost(spell))
|
|
{
|
|
if (talentIds->count(spell) == 0)
|
|
{
|
|
sLog.outErrorDb("Table `npc_trainer` has talent as learning spell %u, ignore", spell);
|
|
talentIds->insert(spell);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
TrainerSpellData& data = m_mCacheTrainerSpellMap[entry];
|
|
|
|
TrainerSpell& trainerSpell = data.spellList[spell];
|
|
trainerSpell.spell = spell;
|
|
trainerSpell.spellCost = fields[2].GetUInt32();
|
|
trainerSpell.reqSkill = fields[3].GetUInt32();
|
|
trainerSpell.reqSkillValue = fields[4].GetUInt32();
|
|
trainerSpell.reqLevel = fields[5].GetUInt32();
|
|
|
|
if (!trainerSpell.reqLevel)
|
|
trainerSpell.reqLevel = spellinfo->spellLevel;
|
|
|
|
// calculate learned spell for profession case when stored cast-spell
|
|
trainerSpell.learnedSpell[0] = spell;
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (spellinfo->Effect[i] != SPELL_EFFECT_LEARN_SPELL)
|
|
continue;
|
|
if (trainerSpell.learnedSpell[0] == spell)
|
|
trainerSpell.learnedSpell[0] = 0;
|
|
// player must be able to cast spell on himself
|
|
if (spellinfo->EffectImplicitTargetA[i] != 0 && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ALLY
|
|
&& spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_TARGET_ANY && spellinfo->EffectImplicitTargetA[i] != TARGET_UNIT_CASTER)
|
|
{
|
|
sLog.outErrorDb("Table `npc_trainer` has spell %u for trainer entry %u with learn effect which has incorrect target type, ignoring learn effect!", spell, entry);
|
|
continue;
|
|
}
|
|
|
|
trainerSpell.learnedSpell[i] = spellinfo->EffectTriggerSpell[i];
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
|
|
{
|
|
if (!trainerSpell.learnedSpell[i])
|
|
continue;
|
|
if (SpellMgr::IsProfessionSpell(trainerSpell.learnedSpell[i]))
|
|
{
|
|
data.trainerType = 2;
|
|
break;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
int ObjectMgr::LoadReferenceTrainer(uint32 trainer, int32 spell, std::set<uint32> *skip_trainers, std::set<uint32> *talentIds)
|
|
{
|
|
QueryResult result = WorldDatabase.PQuery("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer WHERE entry='%d'", spell);
|
|
if (!result)
|
|
return 0;
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
int32 spell = fields[1].GetInt32();
|
|
if (spell < 0)
|
|
count += this->LoadReferenceTrainer(trainer, -spell, skip_trainers, talentIds);
|
|
else if (this->AddSpellToTrainer(trainer, uint32(spell), fields, skip_trainers, talentIds))
|
|
++count;
|
|
} while (result->NextRow());
|
|
|
|
return count;
|
|
}
|
|
|
|
void ObjectMgr::LoadTrainerSpell()
|
|
{
|
|
// For reload case
|
|
for (CacheTrainerSpellMap::iterator itr = m_mCacheTrainerSpellMap.begin(); itr != m_mCacheTrainerSpellMap.end(); ++itr)
|
|
itr->second.Clear();
|
|
m_mCacheTrainerSpellMap.clear();
|
|
|
|
std::set<uint32> skip_trainers;
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, spell,spellcost,reqskill,reqskillvalue,reqlevel FROM npc_trainer");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded `npc_trainer`, table is empty!");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
std::set<uint32> talentIds;
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
int32 spell = fields[1].GetInt32();
|
|
if (spell < 0)
|
|
count += this->LoadReferenceTrainer(entry, -spell, &skip_trainers, &talentIds);
|
|
else if (this->AddSpellToTrainer(entry, uint32(spell), fields, &skip_trainers, &talentIds))
|
|
++count;
|
|
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %d Trainers", count);
|
|
}
|
|
|
|
int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32> *skip_vendors)
|
|
{
|
|
// find all items from the reference vendor
|
|
QueryResult result = WorldDatabase.PQuery("SELECT item, maxcount, incrtime, ExtendedCost FROM npc_vendor WHERE entry='%d' ORDER BY slot ASC", item);
|
|
if (!result)
|
|
return 0;
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
int32 item_id = fields[0].GetInt32();
|
|
|
|
// if item is a negative, its a reference
|
|
if (item_id < 0)
|
|
count += LoadReferenceVendor(vendor, -item_id, skip_vendors);
|
|
else
|
|
{
|
|
int32 maxcount = fields[1].GetInt32();
|
|
uint32 incrtime = fields[2].GetUInt32();
|
|
uint32 ExtendedCost = fields[3].GetUInt32();
|
|
|
|
if (!IsVendorItemValid(vendor, item_id, maxcount, incrtime, ExtendedCost, NULL, skip_vendors))
|
|
continue;
|
|
|
|
VendorItemData& vList = m_mCacheVendorItemMap[vendor];
|
|
|
|
vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
|
|
++count;
|
|
}
|
|
|
|
} while (result->NextRow());
|
|
|
|
return count;
|
|
}
|
|
|
|
void ObjectMgr::LoadVendors()
|
|
{
|
|
// For reload case
|
|
for (CacheVendorItemMap::iterator itr = m_mCacheVendorItemMap.begin(); itr != m_mCacheVendorItemMap.end(); ++itr)
|
|
itr->second.Clear();
|
|
m_mCacheVendorItemMap.clear();
|
|
|
|
std::set<uint32> skip_vendors;
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, item, maxcount, incrtime, ExtendedCost FROM npc_vendor ORDER BY entry, slot ASC");
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded `npc_vendor`, table is empty!");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
uint32 count = 0;
|
|
do
|
|
{
|
|
bar.step();
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 entry = fields[0].GetUInt32();
|
|
int32 item_id = fields[1].GetInt32();
|
|
|
|
// if item is a negative, its a reference
|
|
if (item_id < 0)
|
|
count += LoadReferenceVendor(entry, -item_id, &skip_vendors);
|
|
else
|
|
{
|
|
int32 maxcount = fields[2].GetInt32();
|
|
uint32 incrtime = fields[3].GetUInt32();
|
|
uint32 ExtendedCost = fields[4].GetUInt32();
|
|
|
|
if (!IsVendorItemValid(entry, item_id, maxcount, incrtime, ExtendedCost, NULL, &skip_vendors))
|
|
continue;
|
|
|
|
VendorItemData& vList = m_mCacheVendorItemMap[entry];
|
|
|
|
vList.AddItem(item_id, maxcount, incrtime, ExtendedCost);
|
|
++count;
|
|
}
|
|
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %d Vendors ", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadNpcTextId()
|
|
{
|
|
|
|
m_mCacheNpcTextIdMap.clear();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT npc_guid, textid FROM npc_gossip");
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded `npc_gossip`, table is empty!");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
uint32 count = 0;
|
|
uint32 guid,textid;
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
guid = fields[0].GetUInt32();
|
|
textid = fields[1].GetUInt32();
|
|
|
|
if (!GetCreatureData(guid))
|
|
{
|
|
sLog.outErrorDb("Table `npc_gossip` have not existed creature (GUID: %u) entry, ignore. ",guid);
|
|
continue;
|
|
}
|
|
if (!GetGossipText(textid))
|
|
{
|
|
sLog.outErrorDb("Table `npc_gossip` for creature (GUID: %u) have wrong Textid (%u), ignore. ", guid, textid);
|
|
continue;
|
|
}
|
|
|
|
m_mCacheNpcTextIdMap[guid] = textid ;
|
|
++count;
|
|
|
|
} while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %d NpcTextId ", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadGossipMenu()
|
|
{
|
|
m_mGossipMenusMap.clear();
|
|
|
|
QueryResult result = WorldDatabase.Query("SELECT entry, text_id FROM gossip_menu");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded `gossip_menu`, table is empty!");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
uint32 count = 0;
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
GossipMenus gMenu;
|
|
|
|
gMenu.entry = fields[0].GetUInt32();
|
|
gMenu.text_id = fields[1].GetUInt32();
|
|
|
|
if (!GetGossipText(gMenu.text_id))
|
|
{
|
|
sLog.outErrorDb("Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id);
|
|
continue;
|
|
}
|
|
|
|
m_mGossipMenusMap.insert(GossipMenusMap::value_type(gMenu.entry, gMenu));
|
|
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u gossip_menu entries", count);
|
|
}
|
|
|
|
void ObjectMgr::LoadGossipMenuItems()
|
|
{
|
|
m_mGossipMenuItemsMap.clear();
|
|
|
|
QueryResult result = WorldDatabase.Query(
|
|
"SELECT menu_id, id, option_icon, option_text, option_id, npc_option_npcflag, "
|
|
"action_menu_id, action_poi_id, action_script_id, box_coded, box_money, box_text "
|
|
"FROM gossip_menu_option ORDER BY menu_id, id");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
|
|
bar.step();
|
|
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded gossip_menu_option, table is empty!");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
uint32 count = 0;
|
|
|
|
std::set<uint32> gossipScriptSet;
|
|
|
|
for (ScriptMapMap::const_iterator itr = sGossipScripts.begin(); itr != sGossipScripts.end(); ++itr)
|
|
gossipScriptSet.insert(itr->first);
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
GossipMenuItems gMenuItem;
|
|
|
|
gMenuItem.menu_id = fields[0].GetUInt32();
|
|
gMenuItem.id = fields[1].GetUInt32();
|
|
gMenuItem.option_icon = fields[2].GetUInt8();
|
|
gMenuItem.option_text = fields[3].GetString();
|
|
gMenuItem.option_id = fields[4].GetUInt32();
|
|
gMenuItem.npc_option_npcflag = fields[5].GetUInt32();
|
|
gMenuItem.action_menu_id = fields[6].GetUInt32();
|
|
gMenuItem.action_poi_id = fields[7].GetUInt32();
|
|
gMenuItem.action_script_id = fields[8].GetUInt32();
|
|
gMenuItem.box_coded = fields[9].GetUInt8() != 0;
|
|
gMenuItem.box_money = fields[10].GetUInt32();
|
|
gMenuItem.box_text = fields[11].GetString();
|
|
|
|
if (gMenuItem.option_icon >= GOSSIP_ICON_MAX)
|
|
{
|
|
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_icon);
|
|
gMenuItem.option_icon = GOSSIP_ICON_CHAT;
|
|
}
|
|
|
|
if (gMenuItem.option_id >= GOSSIP_OPTION_MAX)
|
|
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.menu_id, gMenuItem.id, gMenuItem.option_id);
|
|
|
|
if (gMenuItem.action_poi_id && !GetPointOfInterest(gMenuItem.action_poi_id))
|
|
{
|
|
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_poi_id);
|
|
gMenuItem.action_poi_id = 0;
|
|
}
|
|
|
|
if (gMenuItem.action_script_id)
|
|
{
|
|
if (gMenuItem.option_id != GOSSIP_OPTION_GOSSIP)
|
|
{
|
|
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u but option_id is not GOSSIP_OPTION_GOSSIP, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id);
|
|
continue;
|
|
}
|
|
|
|
if (sGossipScripts.find(gMenuItem.action_script_id) == sGossipScripts.end())
|
|
{
|
|
sLog.outErrorDb("Table gossip_menu_option for menu %u, id %u have action_script_id %u that does not exist in `gossip_scripts`, ignoring", gMenuItem.menu_id, gMenuItem.id, gMenuItem.action_script_id);
|
|
continue;
|
|
}
|
|
|
|
gossipScriptSet.erase(gMenuItem.action_script_id);
|
|
}
|
|
|
|
m_mGossipMenuItemsMap.insert(GossipMenuItemsMap::value_type(gMenuItem.menu_id, gMenuItem));
|
|
|
|
++count;
|
|
|
|
}
|
|
while (result->NextRow());
|
|
|
|
if (!gossipScriptSet.empty())
|
|
{
|
|
for (std::set<uint32>::const_iterator itr = gossipScriptSet.begin(); itr != gossipScriptSet.end(); ++itr)
|
|
sLog.outErrorDb("Table `gossip_scripts` contain unused script, id %u.", *itr);
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u gossip_menu_option entries", count);
|
|
}
|
|
|
|
void ObjectMgr::AddVendorItem(uint32 entry,uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedcost, bool savetodb)
|
|
{
|
|
VendorItemData& vList = m_mCacheVendorItemMap[entry];
|
|
vList.AddItem(item, maxcount, incrtime, extendedcost);
|
|
|
|
if (savetodb)
|
|
WorldDatabase.PExecute("INSERT INTO npc_vendor (entry,item,maxcount,incrtime,extendedcost) VALUES('%u','%u','%u','%u','%u')", entry, item, maxcount, incrtime, extendedcost);
|
|
}
|
|
|
|
bool ObjectMgr::RemoveVendorItem(uint32 entry,uint32 item, bool savetodb)
|
|
{
|
|
CacheVendorItemMap::iterator iter = m_mCacheVendorItemMap.find(entry);
|
|
if (iter == m_mCacheVendorItemMap.end())
|
|
return false;
|
|
|
|
if(!iter->second.RemoveItem(item))
|
|
return false;
|
|
|
|
if (savetodb) WorldDatabase.PExecute("DELETE FROM npc_vendor WHERE entry='%u' AND item='%u'",entry, item);
|
|
return true;
|
|
}
|
|
|
|
bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, Player* pl, std::set<uint32>* skip_vendors, uint32 ORnpcflag) const
|
|
{
|
|
CreatureInfo const* cInfo = GetCreatureTemplate(vendor_entry);
|
|
if (!cInfo)
|
|
{
|
|
if (pl)
|
|
ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
|
|
else
|
|
sLog.outErrorDb("Table `(game_event_)npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
if (!((cInfo->npcflag | ORnpcflag) & UNIT_NPC_FLAG_VENDOR))
|
|
{
|
|
if (!skip_vendors || skip_vendors->count(vendor_entry) == 0)
|
|
{
|
|
if (pl)
|
|
ChatHandler(pl).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
|
|
else
|
|
sLog.outErrorDb("Table `(game_event_)npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry);
|
|
|
|
if (skip_vendors)
|
|
skip_vendors->insert(vendor_entry);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (!GetItemPrototype(item_id))
|
|
{
|
|
if (pl)
|
|
ChatHandler(pl).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
|
|
else
|
|
sLog.outErrorDb("Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore", vendor_entry, item_id);
|
|
return false;
|
|
}
|
|
|
|
if (ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
|
|
{
|
|
if (pl)
|
|
ChatHandler(pl).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost);
|
|
else
|
|
sLog.outErrorDb("Table `(game_event_)npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore", item_id, ExtendedCost, vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
if (maxcount > 0 && incrtime == 0)
|
|
{
|
|
if (pl)
|
|
ChatHandler(pl).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount);
|
|
else
|
|
sLog.outErrorDb("Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry);
|
|
return false;
|
|
}
|
|
else if (maxcount == 0 && incrtime > 0)
|
|
{
|
|
if (pl)
|
|
ChatHandler(pl).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
|
|
else
|
|
sLog.outErrorDb("Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
VendorItemData const* vItems = GetNpcVendorItemList(vendor_entry);
|
|
if (!vItems)
|
|
return true; // later checks for non-empty lists
|
|
|
|
if (vItems->FindItemCostPair(item_id, ExtendedCost))
|
|
{
|
|
if (pl)
|
|
ChatHandler(pl).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost);
|
|
else
|
|
sLog.outErrorDb( "Table `npc_vendor` has duplicate items %u (with extended cost %u) for vendor (Entry: %u), ignoring", item_id, ExtendedCost, vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
if (vItems->GetItemCount() >= MAX_VENDOR_ITEMS)
|
|
{
|
|
if (pl)
|
|
ChatHandler(pl).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS);
|
|
else
|
|
sLog.outErrorDb("Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ObjectMgr::LoadScriptNames()
|
|
{
|
|
m_scriptNames.push_back("");
|
|
QueryResult result = WorldDatabase.Query(
|
|
"SELECT DISTINCT(ScriptName) FROM achievement_criteria_data WHERE ScriptName <> '' AND type = 11 "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM battleground_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM creature_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM spell_script_names WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM transports WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM game_weather WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM conditions WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(ScriptName) FROM outdoorpvp_template WHERE ScriptName <> '' "
|
|
"UNION "
|
|
"SELECT DISTINCT(script) FROM instance_template WHERE script <> ''");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
sLog.outString();
|
|
sLog.outErrorDb(">> Loaded empty set of Script Names!");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
|
|
uint32 count = 1;
|
|
|
|
do
|
|
{
|
|
bar.step();
|
|
m_scriptNames.push_back((*result)[0].GetString());
|
|
++count;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
std::sort(m_scriptNames.begin(), m_scriptNames.end());
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %d Script Names", count);
|
|
}
|
|
|
|
uint32 ObjectMgr::GetScriptId(const char *name)
|
|
{
|
|
// use binary search to find the script name in the sorted vector
|
|
// assume "" is the first element
|
|
if (!name) return 0;
|
|
ScriptNameMap::const_iterator itr =
|
|
std::lower_bound(m_scriptNames.begin(), m_scriptNames.end(), name);
|
|
if (itr == m_scriptNames.end() || *itr != name) return 0;
|
|
return itr - m_scriptNames.begin();
|
|
}
|
|
|
|
void ObjectMgr::CheckScripts(ScriptsType type, std::set<int32>& ids)
|
|
{
|
|
ScriptMapMap *scripts = GetScriptsMapByType(type);
|
|
if (!scripts)
|
|
return;
|
|
for (ScriptMapMap::const_iterator itrMM = scripts->begin(); itrMM != scripts->end(); ++itrMM)
|
|
{
|
|
for (ScriptMap::const_iterator itrM = itrMM->second.begin(); itrM != itrMM->second.end(); ++itrM)
|
|
{
|
|
switch(itrM->second.command)
|
|
{
|
|
case SCRIPT_COMMAND_TALK:
|
|
{
|
|
if (!GetTrinityStringLocale (itrM->second.Talk.TextID))
|
|
sLog.outErrorDb("Table `db_script_string` not has string id %u used db script (ID: %u)", itrM->second.Talk.TextID, itrMM->first);
|
|
|
|
if (ids.find(itrM->second.Talk.TextID) != ids.end())
|
|
ids.erase(itrM->second.Talk.TextID);
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void ObjectMgr::LoadDbScriptStrings()
|
|
{
|
|
LoadTrinityStrings("db_script_string", MIN_DB_SCRIPT_STRING_ID, MAX_DB_SCRIPT_STRING_ID);
|
|
|
|
std::set<int32> ids;
|
|
|
|
for (int32 i = MIN_DB_SCRIPT_STRING_ID; i < MAX_DB_SCRIPT_STRING_ID; ++i)
|
|
if (GetTrinityStringLocale(i))
|
|
ids.insert(i);
|
|
|
|
for (int type = SCRIPTS_FIRST; type < SCRIPTS_LAST; ++type)
|
|
CheckScripts(ScriptsType(type), ids);
|
|
|
|
for (std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
|
|
sLog.outErrorDb("Table `db_script_string` has unused string id %u", *itr);
|
|
}
|
|
|
|
// Functions for scripting access
|
|
uint32 GetAreaTriggerScriptId(uint32 trigger_id)
|
|
{
|
|
return sObjectMgr.GetAreaTriggerScriptId(trigger_id);
|
|
}
|
|
|
|
bool LoadTrinityStrings(char const* table, int32 start_value, int32 end_value)
|
|
{
|
|
// MAX_DB_SCRIPT_STRING_ID is max allowed negative value for scripts (scrpts can use only more deep negative values
|
|
// start/end reversed for negative values
|
|
if (start_value > MAX_DB_SCRIPT_STRING_ID || end_value >= start_value)
|
|
{
|
|
sLog.outErrorDb("Table '%s' load attempted with range (%d - %d) reserved by Trinity, strings not loaded.",table,start_value,end_value+1);
|
|
return false;
|
|
}
|
|
|
|
return sObjectMgr.LoadTrinityStrings(table, start_value, end_value);
|
|
}
|
|
|
|
uint32 GetScriptId(const char *name)
|
|
{
|
|
return sObjectMgr.GetScriptId(name);
|
|
}
|
|
|
|
ObjectMgr::ScriptNameMap & GetScriptNames()
|
|
{
|
|
return sObjectMgr.GetScriptNames();
|
|
}
|
|
|
|
GameObjectInfo const *GetGameObjectInfo(uint32 id)
|
|
{
|
|
return sObjectMgr.GetGameObjectInfo(id);
|
|
}
|
|
|
|
CreatureInfo const *GetCreatureInfo(uint32 id)
|
|
{
|
|
return sObjectMgr.GetCreatureTemplate(id);
|
|
}
|
|
|
|
CreatureInfo const* GetCreatureTemplateStore(uint32 entry)
|
|
{
|
|
return sCreatureStorage.LookupEntry<CreatureInfo>(entry);
|
|
}
|
|
|
|
Quest const* GetQuestTemplateStore(uint32 entry)
|
|
{
|
|
return sObjectMgr.GetQuestTemplate(entry);
|
|
}
|
|
|
|
CreatureBaseStats const* ObjectMgr::GetCreatureBaseStats(uint8 level, uint8 unitClass)
|
|
{
|
|
CreatureBaseStatsMap::const_iterator it = m_creatureBaseStatsMap.find(MAKE_PAIR16(level,unitClass));
|
|
|
|
if (it != m_creatureBaseStatsMap.end())
|
|
return &(it->second);
|
|
|
|
struct DefaultCreatureBaseStats : public CreatureBaseStats
|
|
{
|
|
DefaultCreatureBaseStats()
|
|
{
|
|
BaseArmor = 1;
|
|
for (uint8 j = 0; j < MAX_CREATURE_BASE_HP; ++j)
|
|
BaseHealth[j] = 1;
|
|
BaseMana = 0;
|
|
}
|
|
};
|
|
static const DefaultCreatureBaseStats def_stats;
|
|
return &def_stats;
|
|
}
|
|
|
|
void ObjectMgr::LoadCreatureClassLevelStats()
|
|
{
|
|
QueryResult result = WorldDatabase.Query("SELECT level, class, basehp0, basehp1, basehp2, basemana, basearmor FROM creature_classlevelstats");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
uint32 counter = 0;
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
uint8 Level = fields[0].GetUInt8();
|
|
uint8 Class = fields[1].GetUInt8();
|
|
|
|
CreatureBaseStats stats;
|
|
for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i)
|
|
stats.BaseHealth[i] = fields[i + 2].GetUInt32();
|
|
stats.BaseMana = fields[5].GetUInt32();
|
|
stats.BaseArmor = fields[6].GetUInt32();
|
|
|
|
if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
|
|
sLog.outErrorDb("Creature base stats for level %u has invalid class %u",
|
|
Level, Class);
|
|
|
|
for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i)
|
|
{
|
|
if (stats.BaseHealth[i] < 1)
|
|
{
|
|
sLog.outErrorDb("Creature base stats for class %u, level %u has invalid zero base HP[%u] - set to 1",
|
|
Class, Level, i);
|
|
stats.BaseHealth[i] = 1;
|
|
}
|
|
}
|
|
|
|
m_creatureBaseStatsMap[MAKE_PAIR16(Level, Class)] = stats;
|
|
|
|
bar.step();
|
|
++counter;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
for (uint32 i = 0; i < sCreatureStorage.MaxEntry; ++i)
|
|
{
|
|
CreatureInfo const* info = sCreatureStorage.LookupEntry<CreatureInfo>(i);
|
|
if (!info)
|
|
continue;
|
|
|
|
for (uint16 lvl = info->minlevel; lvl <= info->maxlevel; ++lvl)
|
|
{
|
|
if (m_creatureBaseStatsMap.find(MAKE_PAIR16(lvl, info->unit_class)) == m_creatureBaseStatsMap.end())
|
|
sLog.outErrorDb("Missing base stats for creature class %u level %u", info->unit_class, lvl);
|
|
}
|
|
}
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u creature base stats.", counter);
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeAchievements()
|
|
{
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_achievement");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
uint32 counter = 0;
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sAchievementStore.LookupEntry(alliance))
|
|
sLog.outErrorDb("Achievement %u referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance);
|
|
else if (!sAchievementStore.LookupEntry(horde))
|
|
sLog.outErrorDb("Achievement %u referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde);
|
|
else
|
|
factionchange_achievements[alliance] = horde;
|
|
|
|
bar.step();
|
|
++counter;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u faction change achievement pairs.", counter);
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeItems()
|
|
{
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_items");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 faction change item pairs. DB table `player_factionchange_items` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
uint32 counter = 0;
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!GetItemPrototype(alliance))
|
|
sLog.outErrorDb("Item %u referenced in `player_factionchange_items` does not exist, pair skipped!", alliance);
|
|
else if (!GetItemPrototype(horde))
|
|
sLog.outErrorDb("Item %u referenced in `player_factionchange_items` does not exist, pair skipped!", horde);
|
|
else
|
|
factionchange_items[alliance] = horde;
|
|
|
|
bar.step();
|
|
++counter;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u faction change item pairs.", counter);
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeSpells()
|
|
{
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_spells");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
uint32 counter = 0;
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sSpellStore.LookupEntry(alliance))
|
|
sLog.outErrorDb("Spell %u referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance);
|
|
else if (!sSpellStore.LookupEntry(horde))
|
|
sLog.outErrorDb("Spell %u referenced in `player_factionchange_spells` does not exist, pair skipped!", horde);
|
|
else
|
|
factionchange_spells[alliance] = horde;
|
|
|
|
bar.step();
|
|
++counter;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u faction change spell pairs.", counter);
|
|
}
|
|
|
|
void ObjectMgr::LoadFactionChangeReputations()
|
|
{
|
|
QueryResult result = WorldDatabase.Query("SELECT alliance_id, horde_id FROM player_factionchange_reputations");
|
|
|
|
if (!result)
|
|
{
|
|
barGoLink bar(1);
|
|
bar.step();
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty.");
|
|
return;
|
|
}
|
|
|
|
barGoLink bar(result->GetRowCount());
|
|
uint32 counter = 0;
|
|
|
|
do
|
|
{
|
|
Field *fields = result->Fetch();
|
|
|
|
uint32 alliance = fields[0].GetUInt32();
|
|
uint32 horde = fields[1].GetUInt32();
|
|
|
|
if (!sFactionStore.LookupEntry(alliance))
|
|
sLog.outErrorDb("Reputation %u referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance);
|
|
else if (!sFactionStore.LookupEntry(horde))
|
|
sLog.outErrorDb("Reputation %u referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde);
|
|
else
|
|
factionchange_reputations[alliance] = horde;
|
|
|
|
bar.step();
|
|
++counter;
|
|
}
|
|
while (result->NextRow());
|
|
|
|
sLog.outString();
|
|
sLog.outString(">> Loaded %u faction change reputation pairs.", counter);
|
|
}
|