Files
TrinityCore/src/common/Utilities/AsyncCallbackProcessor.h
Giacomo Pozzoni 141ada19b0 Cherry pick some db commits (#24713)
* Core/DBLayer: Implement async transaction completion callbacks

(cherry picked from commit 0f0ca3a919)

# Conflicts:
#	src/server/bnetserver/REST/LoginRESTService.cpp
#	src/server/bnetserver/Server/Session.cpp
#	src/server/bnetserver/Server/Session.h
#	src/server/database/Database/Transaction.cpp
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Handlers/SpellHandler.cpp
#	src/server/game/Server/WorldSession.cpp
#	src/server/game/Server/WorldSocket.cpp
#	src/server/game/Server/WorldSocket.h

* Core/Misc: Fixed char enum packet sometimes not showing newly created character when client latency is too low

(cherry picked from commit fc9d2e728e)

# Conflicts:
#	src/server/game/Handlers/CharacterHandler.cpp

* Fix no-pch build

* Core/Player: Wait for correct transaction on character creation

(cherry picked from commit 01c68b2aa2)

# Conflicts:
#	src/server/game/Entities/Player/Player.cpp

* Fix warning

* Remove unused login transaction

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2020-05-30 17:43:54 +02:00

64 lines
2.0 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef AsyncCallbackProcessor_h__
#define AsyncCallbackProcessor_h__
#include "Define.h"
#include <algorithm>
#include <vector>
//template <class T>
//concept AsyncCallback = requires(T t) { { t.InvokeIfReady() } -> std::convertible_to<bool> };
template<typename T> // requires AsyncCallback<T>
class AsyncCallbackProcessor
{
public:
AsyncCallbackProcessor() = default;
~AsyncCallbackProcessor() = default;
T& AddCallback(T&& query)
{
_callbacks.emplace_back(std::move(query));
return _callbacks.back();
}
void ProcessReadyCallbacks()
{
if (_callbacks.empty())
return;
std::vector<T> updateCallbacks{ std::move(_callbacks) };
updateCallbacks.erase(std::remove_if(updateCallbacks.begin(), updateCallbacks.end(), [](T& callback)
{
return callback.InvokeIfReady();
}), updateCallbacks.end());
_callbacks.insert(_callbacks.end(), std::make_move_iterator(updateCallbacks.begin()), std::make_move_iterator(updateCallbacks.end()));
}
private:
AsyncCallbackProcessor(AsyncCallbackProcessor const&) = delete;
AsyncCallbackProcessor& operator=(AsyncCallbackProcessor const&) = delete;
std::vector<T> _callbacks;
};
#endif // AsyncCallbackProcessor_h__