mirror of
https://github.com/TrinityCore/TrinityCore.git
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646 lines
21 KiB
C++
646 lines
21 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "DBCStores.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "ObjectMgr.h"
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#include "GuildMgr.h"
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#include "SpellMgr.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Spell.h"
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#include "Totem.h"
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#include "TemporarySummon.h"
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#include "SpellAuras.h"
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#include "CreatureAI.h"
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#include "ScriptMgr.h"
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#include "GameObjectAI.h"
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#include "SpellAuraEffects.h"
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#include "Player.h"
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#include "Config.h"
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#include "SpellPackets.h"
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#include "GameObjectPackets.h"
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void WorldSession::HandleUseItemOpcode(WorldPackets::Spells::UseItem& packet)
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{
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Player* user = _player;
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// ignore for remote control state
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if (user->m_mover != user)
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return;
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Item* item = user->GetUseableItemByPos(packet.PackSlot, packet.Slot);
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if (!item)
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{
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user->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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if (item->GetGUID() != packet.CastItem)
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{
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user->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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ItemTemplate const* proto = item->GetTemplate();
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if (!proto)
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{
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user->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
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return;
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}
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// some item classes can be used only in equipped state
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if (proto->GetInventoryType() != INVTYPE_NON_EQUIP && !item->IsEquipped())
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{
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user->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
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return;
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}
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InventoryResult msg = user->CanUseItem(item);
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if (msg != EQUIP_ERR_OK)
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{
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user->SendEquipError(msg, item, NULL);
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return;
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}
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// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
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if (proto->GetClass() == ITEM_CLASS_CONSUMABLE && !(proto->GetFlags() & ITEM_PROTO_FLAG_USEABLE_IN_ARENA) && user->InArena())
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{
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user->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, item, NULL);
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return;
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}
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// don't allow items banned in arena
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if (proto->GetFlags() & ITEM_PROTO_FLAG_NOT_USEABLE_IN_ARENA && user->InArena())
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{
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user->SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, item, NULL);
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return;
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}
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if (user->IsInCombat())
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{
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for (uint32 i = 0; i < proto->Effects.size(); ++i)
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{
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if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Effects[i]->SpellID))
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{
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if (!spellInfo->CanBeUsedInCombat())
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{
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user->SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, item, NULL);
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return;
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}
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}
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}
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}
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// check also BIND_WHEN_PICKED_UP and BIND_QUEST_ITEM for .additem or .additemset case by GM (not binded at adding to inventory)
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if (item->GetTemplate()->GetBonding() == BIND_WHEN_USE || item->GetTemplate()->GetBonding() == BIND_WHEN_PICKED_UP || item->GetTemplate()->GetBonding() == BIND_QUEST_ITEM)
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{
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if (!item->IsSoulBound())
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{
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item->SetState(ITEM_CHANGED, user);
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item->SetBinding(true);
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}
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}
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SpellCastTargets targets(user, packet.Cast);
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// Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
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if (!sScriptMgr->OnItemUse(user, item, targets))
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{
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// no script or script not process request by self
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user->CastItemUseSpell(item, targets, packet.Cast.CastID, packet.Cast.Misc);
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}
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}
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void WorldSession::HandleOpenItemOpcode(WorldPackets::Spells::OpenItem& packet)
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{
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Player* player = _player;
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// ignore for remote control state
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if (player->m_mover != player)
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return;
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TC_LOG_INFO("network", "bagIndex: %u, slot: %u", packet.Slot, packet.PackSlot);
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Item* item = player->GetItemByPos(packet.Slot, packet.PackSlot);
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if (!item)
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{
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player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
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return;
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}
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ItemTemplate const* proto = item->GetTemplate();
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if (!proto)
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{
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player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
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return;
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}
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// Verify that the bag is an actual bag or wrapped item that can be used "normally"
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if (!(proto->GetFlags() & ITEM_PROTO_FLAG_OPENABLE) && !item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
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{
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player->SendEquipError(EQUIP_ERR_CLIENT_LOCKED_OUT, item, NULL);
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TC_LOG_ERROR("network", "Possible hacking attempt: Player %s [%s] tried to open item [%s, entry: %u] which is not openable!",
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player->GetName().c_str(), player->GetGUID().ToString().c_str(), item->GetGUID().ToString().c_str(), proto->GetId());
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return;
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}
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// locked item
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uint32 lockId = proto->GetLockID();
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if (lockId)
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{
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LockEntry const* lockInfo = sLockStore.LookupEntry(lockId);
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if (!lockInfo)
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{
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player->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, NULL);
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TC_LOG_ERROR("network", "WORLD::OpenItem: item [%s] has an unknown lockId: %u!", item->GetGUID().ToString().c_str(), lockId);
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return;
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}
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// was not unlocked yet
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if (item->IsLocked())
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{
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player->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, NULL);
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return;
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}
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}
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if (item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))// wrapped?
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM);
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stmt->setUInt64(0, item->GetGUID().GetCounter());
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (result)
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{
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Field* fields = result->Fetch();
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uint32 entry = fields[0].GetUInt32();
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uint32 flags = fields[1].GetUInt32();
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item->SetGuidValue(ITEM_FIELD_GIFTCREATOR, ObjectGuid::Empty);
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item->SetEntry(entry);
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item->SetUInt32Value(ITEM_FIELD_FLAGS, flags);
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item->SetState(ITEM_CHANGED, player);
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}
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else
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{
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TC_LOG_ERROR("network", "Wrapped item %s don't have record in character_gifts table and will deleted", item->GetGUID().ToString().c_str());
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player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
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return;
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}
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
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stmt->setUInt64(0, item->GetGUID().GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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else
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player->SendLoot(item->GetGUID(), LOOT_CORPSE);
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}
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void WorldSession::HandleGameObjectUseOpcode(WorldPackets::GameObject::GameObjUse& packet)
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{
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if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(packet.Guid))
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{
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if (!obj->IsWithinDistInMap(GetPlayer(), obj->GetInteractionDistance()))
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return;
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// ignore for remote control state
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if (GetPlayer()->m_mover != GetPlayer())
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if (!(GetPlayer()->IsOnVehicle(GetPlayer()->m_mover) || GetPlayer()->IsMounted()) && !obj->GetGOInfo()->IsUsableMounted())
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return;
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obj->Use(GetPlayer());
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}
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}
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void WorldSession::HandleGameobjectReportUse(WorldPackets::GameObject::GameObjReportUse& packet)
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{
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// ignore for remote control state
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if (_player->m_mover != _player)
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return;
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GameObject* go = GetPlayer()->GetMap()->GetGameObject(packet.Guid);
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if (!go)
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return;
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if (!go->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
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return;
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if (go->AI()->GossipHello(_player))
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return;
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_player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT, go->GetEntry());
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}
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void WorldSession::HandleCastSpellOpcode(WorldPackets::Spells::CastSpell& cast)
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{
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// ignore for remote control state (for player case)
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Unit* mover = _player->m_mover;
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if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
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return;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cast.Cast.SpellID);
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if (!spellInfo)
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{
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TC_LOG_ERROR("network", "WORLD: unknown spell id %u", cast.Cast.SpellID);
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return;
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}
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if (spellInfo->IsPassive())
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return;
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Unit* caster = mover;
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if (caster->GetTypeId() == TYPEID_UNIT && !caster->ToCreature()->HasSpell(spellInfo->Id))
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{
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// If the vehicle creature does not have the spell but it allows the passenger to cast own spells
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// change caster to player and let him cast
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if (!_player->IsOnVehicle(caster) || spellInfo->CheckVehicle(_player) != SPELL_CAST_OK)
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return;
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caster = _player;
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}
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// check known spell
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if (caster->GetTypeId() == TYPEID_PLAYER && !caster->ToPlayer()->HasActiveSpell(spellInfo->Id))
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return;
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// Check possible spell cast overrides
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spellInfo = caster->GetCastSpellInfo(spellInfo);
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// Client is resending autoshot cast opcode when other spell is cast during shoot rotation
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// Skip it to prevent "interrupt" message
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if (spellInfo->IsAutoRepeatRangedSpell() && caster->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)
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&& caster->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL)->m_spellInfo == spellInfo)
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return;
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// can't use our own spells when we're in possession of another unit,
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if (_player->isPossessing())
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return;
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// client provided targets
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SpellCastTargets targets(caster, cast.Cast);
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// auto-selection buff level base at target level (in spellInfo)
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if (targets.GetUnitTarget())
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{
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SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->getLevel());
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// if rank not found then function return NULL but in explicit cast case original spell can be cast and later failed with appropriate error message
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if (actualSpellInfo)
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spellInfo = actualSpellInfo;
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}
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Spell* spell = new Spell(caster, spellInfo, TRIGGERED_NONE, ObjectGuid::Empty, false);
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spell->m_cast_count = cast.Cast.CastID; // set count of casts
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spell->m_misc.Data = cast.Cast.Misc; // 6.x Misc is just a guess
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spell->prepare(&targets);
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}
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void WorldSession::HandleCancelCastOpcode(WorldPackets::Spells::CancelCast& packet)
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{
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if (_player->IsNonMeleeSpellCast(false))
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_player->InterruptNonMeleeSpells(false, packet.SpellID, false);
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}
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void WorldSession::HandleCancelAuraOpcode(WorldPackets::Spells::CancelAura& cancelAura)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cancelAura.SpellID);
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if (!spellInfo)
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return;
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// not allow remove spells with attr SPELL_ATTR0_CANT_CANCEL
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if (spellInfo->HasAttribute(SPELL_ATTR0_CANT_CANCEL))
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return;
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// channeled spell case (it currently cast then)
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if (spellInfo->IsChanneled())
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{
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if (Spell* curSpell = _player->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
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if (curSpell->GetSpellInfo()->Id == uint32(cancelAura.SpellID))
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_player->InterruptSpell(CURRENT_CHANNELED_SPELL);
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return;
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}
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// non channeled case:
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// don't allow remove non positive spells
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// don't allow cancelling passive auras (some of them are visible)
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if (!spellInfo->IsPositive() || spellInfo->IsPassive())
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return;
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_player->RemoveOwnedAura(cancelAura.SpellID, cancelAura.CasterGUID, 0, AURA_REMOVE_BY_CANCEL);
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// If spell being removed is a resource tracker, see if player was tracking both (herbs / minerals) and remove the other
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if (sWorld->getBoolConfig(CONFIG_ALLOW_TRACK_BOTH_RESOURCES) && spellInfo->HasAura(DIFFICULTY_NONE, SPELL_AURA_TRACK_RESOURCES))
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{
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Unit::AuraEffectList const& auraEffects = _player->GetAuraEffectsByType(SPELL_AURA_TRACK_RESOURCES);
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if (!auraEffects.empty())
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{
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// Build list of spell IDs to cancel. Trying to cancel the aura while iterating
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// over AuraEffectList caused "incompatible iterator" errors on second pass
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std::list<uint32> spellIDs;
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for (Unit::AuraEffectList::const_iterator auraEffect = auraEffects.begin(); auraEffect != auraEffects.end(); ++auraEffect)
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spellIDs.push_back((*auraEffect)->GetId());
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// Remove all auras related to resource tracking (only Herbs and Minerals in 3.3.5a)
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for (std::list<uint32>::iterator it = spellIDs.begin(); it != spellIDs.end(); ++it)
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_player->RemoveOwnedAura(*it, cancelAura.CasterGUID, 0, AURA_REMOVE_BY_CANCEL);
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}
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}
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}
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void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
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{
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ObjectGuid guid;
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uint32 spellId;
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recvPacket >> guid;
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recvPacket >> spellId;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
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if (!spellInfo)
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{
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TC_LOG_ERROR("network", "WORLD: unknown PET spell id %u", spellId);
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return;
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}
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Creature* pet=ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
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if (!pet)
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{
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TC_LOG_ERROR("network", "HandlePetCancelAura: Attempt to cancel an aura for non-existant %s by player '%s'", guid.ToString().c_str(), GetPlayer()->GetName().c_str());
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return;
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}
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if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
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{
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TC_LOG_ERROR("network", "HandlePetCancelAura: %s is not a pet of player '%s'", guid.ToString().c_str(), GetPlayer()->GetName().c_str());
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return;
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}
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if (!pet->IsAlive())
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{
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pet->SendPetActionFeedback(FEEDBACK_PET_DEAD);
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return;
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}
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pet->RemoveOwnedAura(spellId, ObjectGuid::Empty, 0, AURA_REMOVE_BY_CANCEL);
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}
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void WorldSession::HandleCancelGrowthAuraOpcode(WorldPacket& /*recvPacket*/) { }
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void WorldSession::HandleCancelAutoRepeatSpellOpcode(WorldPacket& /*recvPacket*/)
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{
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// may be better send SMSG_CANCEL_AUTO_REPEAT?
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// cancel and prepare for deleting
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_player->InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
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}
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void WorldSession::HandleCancelChanneling(WorldPacket& recvData)
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{
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recvData.read_skip<uint32>(); // spellid, not used
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// ignore for remote control state (for player case)
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Unit* mover = _player->m_mover;
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if (mover != _player && mover->GetTypeId() == TYPEID_PLAYER)
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return;
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mover->InterruptSpell(CURRENT_CHANNELED_SPELL);
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}
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void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket)
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{
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// ignore for remote control state
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if (_player->m_mover != _player)
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return;
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uint8 slotId;
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ObjectGuid guid;
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recvPacket >> slotId;
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recvPacket >> guid;
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++slotId;
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if (slotId >= MAX_TOTEM_SLOT)
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return;
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if (!_player->m_SummonSlot[slotId])
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return;
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Creature* totem = GetPlayer()->GetMap()->GetCreature(_player->m_SummonSlot[slotId]);
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if (totem && totem->IsTotem() && totem->GetGUID() == guid)
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totem->ToTotem()->UnSummon();
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}
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void WorldSession::HandleSelfResOpcode(WorldPacket& /*recvData*/)
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{
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TC_LOG_DEBUG("network", "WORLD: CMSG_SELF_RES"); // empty opcode
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if (_player->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
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return; // silent return, client should display error by itself and not send this opcode
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if (_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL));
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if (spellInfo)
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_player->CastSpell(_player, spellInfo, false, nullptr);
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_player->SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
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}
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}
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void WorldSession::HandleSpellClick(WorldPacket& recvData)
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{
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ObjectGuid guid;
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recvData >> guid;
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// this will get something not in world. crash
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Creature* unit = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
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if (!unit)
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return;
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/// @todo Unit::SetCharmedBy: 28782 is not in world but 0 is trying to charm it! -> crash
|
|
if (!unit->IsInWorld())
|
|
return;
|
|
|
|
unit->HandleSpellClick(_player);
|
|
}
|
|
|
|
void WorldSession::HandleMirrorImageDataRequest(WorldPacket& recvData)
|
|
{
|
|
ObjectGuid guid;
|
|
recvData >> guid;
|
|
recvData.read_skip<uint32>(); // DisplayId ?
|
|
|
|
// Get unit for which data is needed by client
|
|
Unit* unit = ObjectAccessor::GetObjectInWorld(guid, (Unit*)NULL);
|
|
if (!unit)
|
|
return;
|
|
|
|
if (!unit->HasAuraType(SPELL_AURA_CLONE_CASTER))
|
|
return;
|
|
|
|
// Get creator of the unit (SPELL_AURA_CLONE_CASTER does not stack)
|
|
Unit* creator = unit->GetAuraEffectsByType(SPELL_AURA_CLONE_CASTER).front()->GetCaster();
|
|
if (!creator)
|
|
return;
|
|
|
|
WorldPacket data(SMSG_MIRROR_IMAGE_COMPONENTED_DATA, 68);
|
|
data << guid;
|
|
data << uint32(creator->GetDisplayId());
|
|
data << uint8(creator->getRace());
|
|
data << uint8(creator->getGender());
|
|
data << uint8(creator->getClass());
|
|
|
|
if (creator->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
Player* player = creator->ToPlayer();
|
|
Guild* guild = NULL;
|
|
|
|
if (ObjectGuid::LowType guildId = player->GetGuildId())
|
|
guild = sGuildMgr->GetGuildById(guildId);
|
|
|
|
data << uint8(player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_SKIN_ID));
|
|
data << uint8(player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_FACE_ID));
|
|
data << uint8(player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_STYLE_ID));
|
|
data << uint8(player->GetByteValue(PLAYER_BYTES, PLAYER_BYTES_OFFSET_HAIR_COLOR_ID));
|
|
data << uint8(player->GetByteValue(PLAYER_BYTES_2, PLAYER_BYTES_2_OFFSET_FACIAL_STYLE));
|
|
data << (guild ? guild->GetGUID() : ObjectGuid::Empty);
|
|
|
|
static EquipmentSlots const itemSlots[] =
|
|
{
|
|
EQUIPMENT_SLOT_HEAD,
|
|
EQUIPMENT_SLOT_SHOULDERS,
|
|
EQUIPMENT_SLOT_BODY,
|
|
EQUIPMENT_SLOT_CHEST,
|
|
EQUIPMENT_SLOT_WAIST,
|
|
EQUIPMENT_SLOT_LEGS,
|
|
EQUIPMENT_SLOT_FEET,
|
|
EQUIPMENT_SLOT_WRISTS,
|
|
EQUIPMENT_SLOT_HANDS,
|
|
EQUIPMENT_SLOT_BACK,
|
|
EQUIPMENT_SLOT_TABARD,
|
|
EQUIPMENT_SLOT_END
|
|
};
|
|
|
|
// Display items in visible slots
|
|
for (EquipmentSlots const* itr = &itemSlots[0]; *itr != EQUIPMENT_SLOT_END; ++itr)
|
|
{
|
|
if (*itr == EQUIPMENT_SLOT_HEAD && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM))
|
|
data << uint32(0);
|
|
else if (*itr == EQUIPMENT_SLOT_BACK && player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK))
|
|
data << uint32(0);
|
|
else if (Item const* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, *itr))
|
|
data << uint32(item->GetDisplayId());
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Skip player data for creatures
|
|
data << uint8(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
data << uint32(0);
|
|
}
|
|
|
|
SendPacket(&data);
|
|
}
|
|
|
|
void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket)
|
|
{
|
|
TC_LOG_DEBUG("network", "WORLD: CMSG_MISSILE_TRAJECTORY_COLLISION");
|
|
|
|
ObjectGuid casterGuid;
|
|
uint32 spellId;
|
|
uint8 castCount;
|
|
float x, y, z; // Position of missile hit
|
|
|
|
recvPacket >> casterGuid;
|
|
recvPacket >> spellId;
|
|
recvPacket >> castCount;
|
|
recvPacket >> x;
|
|
recvPacket >> y;
|
|
recvPacket >> z;
|
|
|
|
Unit* caster = ObjectAccessor::GetUnit(*_player, casterGuid);
|
|
if (!caster)
|
|
return;
|
|
|
|
Spell* spell = caster->FindCurrentSpellBySpellId(spellId);
|
|
if (!spell || !spell->m_targets.HasDst())
|
|
return;
|
|
|
|
Position pos = *spell->m_targets.GetDstPos();
|
|
pos.Relocate(x, y, z);
|
|
spell->m_targets.ModDst(pos);
|
|
|
|
WorldPacket data(SMSG_NOTIFY_MISSILE_TRAJECTORY_COLLISION, 21);
|
|
data << casterGuid;
|
|
data << uint8(castCount);
|
|
data << float(x);
|
|
data << float(y);
|
|
data << float(z);
|
|
caster->SendMessageToSet(&data, true);
|
|
}
|
|
|
|
void WorldSession::HandleRequestCategoryCooldowns(WorldPackets::Spells::RequestCategoryCooldowns& /*requestCategoryCooldowns*/)
|
|
{
|
|
SendSpellCategoryCooldowns();
|
|
}
|
|
|
|
void WorldSession::SendSpellCategoryCooldowns()
|
|
{
|
|
WorldPackets::Spells::CategoryCooldown cooldowns;
|
|
|
|
Unit::AuraEffectList const& categoryCooldownAuras = _player->GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_CATEGORY_COOLDOWN);
|
|
for (AuraEffect* aurEff : categoryCooldownAuras)
|
|
{
|
|
uint32 categoryId = aurEff->GetMiscValue();
|
|
auto cItr = std::find_if(cooldowns.CategoryCooldowns.begin(), cooldowns.CategoryCooldowns.end(),
|
|
[categoryId](WorldPackets::Spells::CategoryCooldown::CategoryCooldownInfo const& cooldown)
|
|
{
|
|
return cooldown.Category == categoryId;
|
|
});
|
|
|
|
if (cItr == cooldowns.CategoryCooldowns.end())
|
|
cooldowns.CategoryCooldowns.emplace_back(aurEff->GetMiscValue(), -aurEff->GetAmount());
|
|
else
|
|
cItr->ModCooldown -= aurEff->GetAmount();
|
|
}
|
|
|
|
SendPacket(cooldowns.Write());
|
|
}
|