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- bool GetDestination(&x,&y,&z) added to all movement generators.(it is used by update of players view distance) - Fixed when creature entering in combat not count this as StoppedByPlayer. - Random Movement Generator - added support for creating custom spawndist during the game. - Random Movement Generator - Db spawndist is checked only at initialize(NOT in each sellect of random location). - Added Random Movement to motion master - it can be called now by MoveRandom(spawndist) e.g. for use in SD2. - Home and Random movements no more using RespawnCoords(Home Position has implemented) - Fixed bug when creature is moving on path and enter combat, after that returns to spawn position. -Typo fix in Confused Movement Generator --HG-- branch : trunk
55 lines
2.0 KiB
C++
55 lines
2.0 KiB
C++
/*
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* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
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*
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* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef TRINITY_RANDOMMOTIONGENERATOR_H
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#define TRINITY_RANDOMMOTIONGENERATOR_H
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#include "MovementGenerator.h"
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#include "DestinationHolder.h"
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#include "Traveller.h"
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template<class T>
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class TRINITY_DLL_SPEC RandomMovementGenerator
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: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
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{
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public:
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// Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
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RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
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void _setRandomLocation(T &);
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void Initialize(T &);
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void Finalize(T &);
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void Reset(T &);
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bool Update(T &, const uint32 &);
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bool GetDestination(float &x, float &y, float &z) const;
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void UpdateMapPosition(uint32 mapid, float &x ,float &y, float &z)
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{
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i_destinationHolder.GetLocationNow(mapid, x,y,z);
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}
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MovementGeneratorType GetMovementGeneratorType() { return RANDOM_MOTION_TYPE; }
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private:
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TimeTrackerSmall i_nextMoveTime;
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DestinationHolder< Traveller<T> > i_destinationHolder;
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float wander_distance;
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uint32 i_nextMove;
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};
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#endif
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